LIMBUSCOMPANY.TOOLS
T Corp. Class 2 Collection Staff
Enemy ยท Core

T Corp. Class 2 Collection Staff

T Corp.

3 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Event dungeon (Lv 45, 55); Event story (Lv 40, 55); Mirror Dungeon 5 (Lv 50); Mirror Dungeon 6 (Lv 50)
HP at level 40stagger at 74 / 0
186
HP at level 45stagger at 79 / 0
199
HP at level 50stagger at 85 / 0
213
HP at level 55stagger at 90 / 0
226
Stagger thresholds
40% / 0%
Speed
2 - 4
Defense levellevel +3
43
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2
Resistances
SlashSlashEndure x0.6
PiercePierceFatal x1.8
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Collection Stop-and-search

4+3WrathWrathBluntBlunt
Offense level
40
Atk weight
1
Max roll
10
Damage vs same level
8-17avg 12.5

[On Use] Gain +1 Tremor Count

  1. 1[On Hit] If target has 4+ Tremor Count, inflict 1 Interlocking Time
  2. 2[On Hit] If target has 4+ Tremor Count, inflict 1 Interlocking Time[On Hit] Gain +1 Tremor Count
Skill

Please Stop.

4+4LustLustBluntBlunt
Offense level
40
Atk weight
1
Max roll
12
Damage vs same level
8-20avg 14.0

[On Use] Gain +2 Tremor Count [On Use] At 4+ Tremor Count, Clash Power +1

  1. 1[On Hit] Inflict 2 Paralyze next turn[On Hit] At 4+ Tremor Count, inflict 8 Tremor
  2. 2[On Hit] Gain +2 Tremor Count[On Hit] Inflict 2 Bind next turn[On Hit] At 4+ Tremor Count, inflict 8 Tremor Count
Skill

Enforcing Collections.

3+4SlothSlothBluntBlunt
Offense level
40
Atk weight
1
Max roll
15
Damage vs same level
9-33avg 21.0

[On Use] Clash Power +1 for every 5 Tremor Count on self (max 2) [On Use] At 5+ Tremor Count, deal +10% damage for every Tremor Count. (max 100%) [Attack End] Consume all Tremor Count on self

  1. 1[On Hit] Gain +2 Tremor Count next turn[On Hit] If target has 8+ Tremor, inflict 1 Interlocking Time[On Hit] At 4+ Tremor Count, inflict 8 Tremor
  2. 2[On Hit] Gain +2 Tremor Count next turn[On Hit] If target has 4+ Tremor Count, inflict 1 Interlocking Time[On Hit] At 4+ Tremor Count, inflict 5 Tremor Count
  3. 3[On Hit] At 7+ Tremor Count, inflict 1 Interlocking Time[On Hit] Trigger Tremor Burst[On Hit] At 4+ Tremor Count, trigger Amplitude Conversion into Tremor - Chain

Defense

Defense

Borrow Time

8+10GuardGuard
Defense level
43
Atk weight
1
Max roll
18
Clash
Unclashable

[Combat Start] Consume 5 Tremor Count and gain +3 T Corp. Borrowed Time Count

Passives

Golden Time I

At the end of the turn, if the HP is between 16% and 20%, instantly heal up to 60% of Max HP, and recover from stagger. (One time max)

Time Recoil I

After activating Golden Time, gain 2 Fragile at the next Turn Start

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Stats
Appears in
Event abnormality battle (Lv 45, 55); Mirror Dungeon 5 (Lv 50); Mirror Dungeon 6 (Lv 50)
Defense levellevel +3
48
Sanity
Has SP (panics at -45)
Actions per turnup to 1
1

Parts

cannot break

HP at level 45 165

Stagger thresholds 70% / 0% (115 / 0)

SlashSlashEndure x0.8
PiercePierceNormal x1
BluntBluntFatal x2
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Collection Stop-and-search

4+3WrathWrathBluntBlunt
Offense level
45
Atk weight
1
Max roll
10
Damage vs same level
8-17avg 12.5

[On Use] Gain +1 Tremor Count

  1. 1[On Hit] If target has 4+ Tremor Count, inflict 1 Interlocking Time
  2. 2[On Hit] If target has 4+ Tremor Count, inflict 1 Interlocking Time[On Hit] Gain +1 Tremor Count
Skill

Please Stop.

4+4LustLustBluntBlunt
Offense level
45
Atk weight
1
Max roll
12
Damage vs same level
8-20avg 14.0

[On Use] Gain +2 Tremor Count [On Use] At 4+ Tremor Count, Clash Power +1

  1. 1[On Hit] Inflict 2 Paralyze next turn[On Hit] At 4+ Tremor Count, inflict 8 Tremor
  2. 2[On Hit] Gain +2 Tremor Count[On Hit] Inflict 2 Bind next turn[On Hit] At 4+ Tremor Count, inflict 8 Tremor Count
Skill

Enforcing Collections.

3+4SlothSlothBluntBlunt
Offense level
45
Atk weight
1
Max roll
15
Damage vs same level
9-33avg 21.0

[On Use] Clash Power +1 for every 5 Tremor Count on self (max 2) [On Use] At 5+ Tremor Count, deal +10% damage for every Tremor Count. (max 100%) [Attack End] Consume all Tremor Count on self

  1. 1[On Hit] Gain +2 Tremor Count next turn[On Hit] If target has 8+ Tremor, inflict 1 Interlocking Time[On Hit] At 4+ Tremor Count, inflict 8 Tremor
  2. 2[On Hit] Gain +2 Tremor Count next turn[On Hit] If target has 4+ Tremor Count, inflict 1 Interlocking Time[On Hit] At 4+ Tremor Count, inflict 5 Tremor Count
  3. 3[On Hit] At 7+ Tremor Count, inflict 1 Interlocking Time[On Hit] Trigger Tremor Burst[On Hit] At 4+ Tremor Count, trigger Amplitude Conversion into Tremor - Chain

Defense

Defense

Borrow Time

8+10GuardGuard
Defense level
48
Atk weight
1
Max roll
18
Clash
Unclashable

[Combat Start] Consume 5 Tremor Count and gain +3 T Corp. Borrowed Time Count

Passives

Golden Time I

At the end of the turn, if the HP is between 16% and 20%, instantly heal up to 60% of Max HP, and recover from stagger. (One time max)

Time Recoil I

After activating Golden Time, gain 2 Fragile at the next Turn Start

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Time Recoil I

After activating Golden Time, gain 2 Fragile at the next Turn Start

Stats
HP
59 + 2.03 per level
Stagger thresholds
40% / 0%
Speed
2 - 4
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2
Resistances
SlashSlashEndure x0.6
PiercePierceFatal x1.8
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Please Stop.

4+4LustLustBluntBlunt
Atk weight
1
Max roll
12

[On Use] Gain +2 Tremor Count [On Use] At 4+ Tremor Count, Clash Power +1

  1. 1[On Hit] Inflict 2 Paralyze next turn[On Hit] At 4+ Tremor Count, inflict 8 Tremor
  2. 2[On Hit] Gain +2 Tremor Count[On Hit] Inflict 2 Bind next turn[On Hit] At 4+ Tremor Count, inflict 8 Tremor Count
Skill

Enforcing Collections.

3+4SlothSlothBluntBlunt
Atk weight
1
Max roll
15

[On Use] Clash Power +1 for every 5 Tremor Count on self (max 2) [On Use] At 5+ Tremor Count, deal +10% damage for every Tremor Count. (max 100%) [Attack End] Consume all Tremor Count on self

  1. 1[On Hit] Gain +2 Tremor Count next turn[On Hit] If target has 8+ Tremor, inflict 1 Interlocking Time[On Hit] At 4+ Tremor Count, inflict 8 Tremor
  2. 2[On Hit] Gain +2 Tremor Count next turn[On Hit] If target has 4+ Tremor Count, inflict 1 Interlocking Time[On Hit] At 4+ Tremor Count, inflict 5 Tremor Count
  3. 3[On Hit] At 7+ Tremor Count, inflict 1 Interlocking Time[On Hit] Trigger Tremor Burst[On Hit] At 4+ Tremor Count, trigger Amplitude Conversion into Tremor - Chain

Defense

Defense

Borrow Time

8+10GuardGuard
Atk weight
1
Max roll
18
Clash
Unclashable

[Combat Start] Consume 5 Tremor Count and gain +3 T Corp. Borrowed Time Count

Passives

Golden Time I

At the end of the turn, if the HP is between 16% and 20%, instantly heal up to 60% of Max HP, and recover from stagger. (One time max)

Time Recoil I

After activating Golden Time, gain 2 Fragile at the next Turn Start

Panic Recovery

Turn End: if in Panic, reset SP to 0.