
Prepare To Collect
- Offense level
- 40
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 4-10avg 7.0

T Corp.
3 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.



[On Use] At 5+
Tremor Count, Clash Power +1
[On Use] Gain +2
Tremor Count
[Clash Win] Consume 3
Tremor Count on self and gain +1
T Corp. Borrowed Time Count
Fragile next turn
Tremor Count, trigger
Amplitude Conversion into
Tremor - Chain
[On Use] Gain +3
Tremor Count
[On Use] Base Power +1 for every 4
Tremor Count on self (max 3)
[Clash Win] Consume 5
Tremor Count on self and gain +3
T Corp. Borrowed Time Count
Tremor Count on self to inflict 1 Fragile
Tremor Count on self to inflict +3
Tremor Count
Tremor Count on self to inflict 8
Tremor
Tremor Count on self to trigger
Tremor Burst; then, reuse this Coin (1 time max)[On Hit] Consume 5
Tremor Count on self to inflict 2
Time Delay
[Combat Start] Consume 4
Tremor Count and gain +3
T Corp. Borrowed Time Count
[Combat Start] Gain +2
Tremor Count
At the end of the turn, if the HP is between 10% and 20%, instantly heal up to 80% of Max HP, and recover from stagger. (One time max)
After activating Golden Time, gain 3
Fragile at the next Turn Start
Encounter Start: Gain +4
T Corp. Borrowed Time Count
Turn End: if in Panic, reset SP to 0.