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T Corp. Class 3 Collector - Neutralize
Enemy ยท Core

T Corp. Class 3 Collector - Neutralize

T Corp.

3 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Event dungeon (Lv 45, 55); Event story (Lv 40, 55); Mirror Dungeon 5 (Lv 50); Mirror Dungeon 6 (Lv 50)
HP at level 40stagger at 135 / 0
193
HP at level 45stagger at 144 / 0
207
HP at level 50stagger at 154 / 0
221
HP at level 55stagger at 163 / 0
234
Stagger thresholds
70% / 0%
Speed
1 - 5
Defense level
40
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2
Resistances
SlashSlashIneff. x0.5
PiercePierceFatal x2
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Prepare To Collect

4+6WrathWrathPiercePierce
Offense level
40
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] Gain +2 Tremor Count

  1. 1[On Hit] At 3+ Tremor Count, inflict 3 Tremor[Heads Hit] Gain +1 Tremor Count
Skill

T Corp. Accelerated Amputator

3+4LustLustSlashSlash
Offense level
40
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Gain +2 Tremor Count

  1. 1[On Hit] Inflict 1 Fragile next turnInflict 2 Tremor[On Hit] Gain +2 Tremor Count
  2. 2[On Hit] Inflict 1 Fragile next turn[On Hit] Inflict 2 Tremor
Skill

Your Timepiece, If You Will.

4+4SlothSlothSlashSlash
Offense level
40
Atk weight
1
Max roll
12
Damage vs same level
8-20avg 14.0

[On Use] At 5+ Tremor Count, Clash Power +1 [On Use] Gain +2 Tremor Count [Clash Win] Consume 3 Tremor Count on self and gain +1 T Corp. Borrowed Time Count

  1. 1[On Hit] Inflict 2 Fragile next turn
  2. 2[On Hit] Inflict 1 Attack Power Down next turn[On Hit] At 5+ Tremor Count, trigger Amplitude Conversion into Tremor - Chain
Skill

Enforcing Collections.

4+3WrathWrathSlashSlash
Offense level
40
Atk weight
1
Max roll
16
Damage vs same level
16-46avg 31.0

[On Use] Gain +3 Tremor Count [On Use] Base Power +1 for every 4 Tremor Count on self (max 3) [Clash Win] Consume 5 Tremor Count on self and gain +3 T Corp. Borrowed Time Count

  1. 1[On Hit] Consume 1 Tremor Count on self to inflict 1 Fragile
  2. 2[On Hit] Consume 1 Tremor Count on self to inflict +3 Tremor Count
  3. 3[On Hit] Consume 1 Tremor Count on self to inflict 8 Tremor
  4. 4[On Hit] Consume 2 Tremor Count on self to trigger Tremor Burst; then, reuse this Coin (1 time max)[On Hit] Consume 5 Tremor Count on self to inflict 2 Time Delay

Defense

Defense

Borrow Time

8+10GuardGuard
Defense level
40
Atk weight
1
Max roll
18
Clash
Unclashable

[Combat Start] Consume 4 Tremor Count and gain +3 T Corp. Borrowed Time Count [Combat Start] Gain +2 Tremor Count

Passives

Golden Time II

At the end of the turn, if the HP is between 10% and 20%, instantly heal up to 80% of Max HP, and recover from stagger. (One time max)

Time Recoil II

After activating Golden Time, gain 3 Fragile at the next Turn Start

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Stats
Appears in
Event abnormality battle (Lv 45, 55); Mirror Dungeon 5 (Lv 50); Mirror Dungeon 6 (Lv 50)
Defense level
45
Sanity
Has SP (panics at -45)
Actions per turnup to 1
1

Parts

cannot break

HP at level 45 165

Stagger thresholds 70% / 15% (115 / 24)

SlashSlashEndure x0.8
PiercePierceNormal x1
BluntBluntFatal x2
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Prepare To Collect

4+6WrathWrathPiercePierce
Offense level
45
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] Gain +2 Tremor Count

  1. 1[On Hit] At 3+ Tremor Count, inflict 3 Tremor[Heads Hit] Gain +1 Tremor Count
Skill

T Corp. Accelerated Amputator

3+4LustLustSlashSlash
Offense level
45
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Gain +2 Tremor Count

  1. 1[On Hit] Inflict 1 Fragile next turnInflict 2 Tremor[On Hit] Gain +2 Tremor Count
  2. 2[On Hit] Inflict 1 Fragile next turn[On Hit] Inflict 2 Tremor
Skill

Your Timepiece, If You Will.

4+4SlothSlothSlashSlash
Offense level
45
Atk weight
1
Max roll
12
Damage vs same level
8-20avg 14.0

[On Use] At 5+ Tremor Count, Clash Power +1 [On Use] Gain +2 Tremor Count [Clash Win] Consume 3 Tremor Count on self and gain +1 T Corp. Borrowed Time Count

  1. 1[On Hit] Inflict 2 Fragile next turn
  2. 2[On Hit] Inflict 1 Attack Power Down next turn[On Hit] At 5+ Tremor Count, trigger Amplitude Conversion into Tremor - Chain
Skill

Enforcing Collections.

4+3WrathWrathSlashSlash
Offense level
45
Atk weight
1
Max roll
16
Damage vs same level
16-46avg 31.0

[On Use] Gain +3 Tremor Count [On Use] Base Power +1 for every 4 Tremor Count on self (max 3) [Clash Win] Consume 5 Tremor Count on self and gain +3 T Corp. Borrowed Time Count

  1. 1[On Hit] Consume 1 Tremor Count on self to inflict 1 Fragile
  2. 2[On Hit] Consume 1 Tremor Count on self to inflict +3 Tremor Count
  3. 3[On Hit] Consume 1 Tremor Count on self to inflict 8 Tremor
  4. 4[On Hit] Consume 2 Tremor Count on self to trigger Tremor Burst; then, reuse this Coin (1 time max)[On Hit] Consume 5 Tremor Count on self to inflict 2 Time Delay

Defense

Defense

Borrow Time

8+10GuardGuard
Defense level
45
Atk weight
1
Max roll
18
Clash
Unclashable

[Combat Start] Consume 4 Tremor Count and gain +3 T Corp. Borrowed Time Count [Combat Start] Gain +2 Tremor Count

Passives

Golden Time II

At the end of the turn, if the HP is between 10% and 20%, instantly heal up to 80% of Max HP, and recover from stagger. (One time max)

Time Recoil II

After activating Golden Time, gain 3 Fragile at the next Turn Start

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Time Recoil II

After activating Golden Time, gain 3 Fragile at the next Turn Start

Stats
HP
59 + 2.03 per level
Stagger thresholds
70% / 0%
Speed
1 - 5
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2
Resistances
SlashSlashIneff. x0.5
PiercePierceFatal x2
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Prepare To Collect

4+6WrathWrathPiercePierce
Atk weight
1
Max roll
10

[On Use] Gain +2 Tremor Count

  1. 1[On Hit] At 3+ Tremor Count, inflict 3 Tremor[Heads Hit] Gain +1 Tremor Count
Skill

T Corp. Accelerated Amputator

3+4LustLustSlashSlash
Atk weight
1
Max roll
11

[On Use] Gain +2 Tremor Count

  1. 1[On Hit] Inflict 1 Fragile next turnInflict 2 Tremor[On Hit] Gain +2 Tremor Count
  2. 2[On Hit] Inflict 1 Fragile next turn[On Hit] Inflict 2 Tremor
Skill

Enforcing Collections.

4+3WrathWrathSlashSlash
Atk weight
1
Max roll
16

[On Use] Gain +3 Tremor Count [On Use] Base Power +1 for every 4 Tremor Count on self (max 3) [Clash Win] Consume 5 Tremor Count on self and gain +3 T Corp. Borrowed Time Count

  1. 1[On Hit] Consume 1 Tremor Count on self to inflict 1 Fragile
  2. 2[On Hit] Consume 1 Tremor Count on self to inflict +3 Tremor Count
  3. 3[On Hit] Consume 1 Tremor Count on self to inflict 8 Tremor
  4. 4[On Hit] Consume 2 Tremor Count on self to trigger Tremor Burst; then, reuse this Coin (1 time max)[On Hit] Consume 5 Tremor Count on self to inflict 2 Time Delay

Defense

Defense

Borrow Time

8+10GuardGuard
Atk weight
1
Max roll
18
Clash
Unclashable

[Combat Start] Consume 4 Tremor Count and gain +3 T Corp. Borrowed Time Count [Combat Start] Gain +2 Tremor Count

Passives

Golden Time II

At the end of the turn, if the HP is between 10% and 20%, instantly heal up to 80% of Max HP, and recover from stagger. (One time max)

Time Recoil II

After activating Golden Time, gain 3 Fragile at the next Turn Start

Panic Recovery

Turn End: if in Panic, reset SP to 0.