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T Corp. Class 3 Collector - Suppress
Abnormality ยท Core

T Corp. Class 3 Collector - Suppress

T Corp.

3 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Event abnormality battle (Lv 45, 55); Mirror Dungeon 5 (Lv 50); Mirror Dungeon 6 (Lv 50)
Defense level
45
Sanity
Has SP (panics at -45)
Actions per turnup to 1
1

Parts

cannot break

HP at level 45 164

Stagger thresholds 57% / 0% (93 / 0)

SlashSlashEndure x0.6
PiercePierceFatal x1.6
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Prepare To Collect

4+6WrathWrathBluntBlunt
Offense level
45
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] Gain +2 Tremor Count

  1. 1[On Hit] At 3+ Tremor Count, inflict 3 Tremor[Heads Hit] Gain +1 Tremor Count
Skill

T Corp. Time Snare

3+4LustLustPiercePierce
Offense level
45
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Gain +2 Tremor Count

  1. 1[On Hit] Consume 1 Tremor Count on self to inflict 2 Paralyze next turn. Inflict 2 Tremor[On Hit] Gain +2 Tremor Count
  2. 2[On Hit] Consume 1 Tremor Count on self to inflict 2 Paralyze next turn. Inflict 2 Tremor
Skill

Stand Still.

4+3SlothSlothPiercePierce
Offense level
45
Atk weight
1
Max roll
10
Damage vs same level
8-17avg 12.5

[On Use] At 5+ Tremor Count, Clash Power +1 [On Use] Gain +2 Tremor Count [Clash Win] Consume 3 Tremor Count on self and gain +1 T Corp. Borrowed Time Count

  1. 1[On Hit] Consume 2 Tremor Count on self to inflict 2 Bind next turn
  2. 2[On Hit] Consume 2 Tremor Count on self to inflict 2 Clash Power Down next turn
Skill

Enforcing Collections.

4+3WrathWrathPiercePierce
Offense level
45
Atk weight
1
Max roll
16
Damage vs same level
16-46avg 31.0

[On Use] Gain +3 Tremor Count [On Use] Base Power +1 for every 4 Tremor Count on self (max 3) [Clash Win] Consume 5 Tremor Count on self and gain +3 T Corp. Borrowed Time Count

  1. 1[On Hit] Consume 1 Tremor Count on self to inflict 1 Fragile
  2. 2[On Hit] Consume 1 Tremor Count on self to inflict +3 Tremor Count
  3. 3[On Hit] Consume 1 Tremor Count on self to inflict 8 Tremor
  4. 4[On Hit] Consume 2 Tremor Count on self to trigger Tremor Burst; then, reuse this Coin (1 time max)[On Hit] Consume 5 Tremor Count on self to inflict 2 Time Delay

Defense

Defense

Borrow Time

8+10GuardGuard
Defense level
45
Atk weight
1
Max roll
18
Clash
Unclashable

[Combat Start] Consume 4 Tremor Count and gain +3 T Corp. Borrowed Time Count [Combat Start] Gain +2 Tremor Count

Passives

Golden Time II

At the end of the turn, if the HP is between 10% and 20%, instantly heal up to 80% of Max HP, and recover from stagger. (One time max)

Time Recoil II

After activating Golden Time, gain 3 Fragile at the next Turn Start

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Stats
Appears in
Mirror Dungeon 5 (Lv 50); Mirror Dungeon 6 (Lv 50)
HP at level 50stagger at 141 / 30
202
Stagger thresholds
70% / 15%
Speed
2 - 4
Defense level
50
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2
Resistances
SlashSlashIneff. x0.5
PiercePierceFatal x2
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Prepare To Collect

4+6WrathWrathBluntBlunt
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

[On Use] Gain +2 Tremor Count

  1. 1[On Hit] At 3+ Tremor Count, inflict 3 Tremor[Heads Hit] Gain +1 Tremor Count
Skill

T Corp. Time Snare

3+4LustLustPiercePierce
Offense level
50
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0

[On Use] Gain +2 Tremor Count

  1. 1[On Hit] Consume 1 Tremor Count on self to inflict 2 Paralyze next turn. Inflict 2 Tremor[On Hit] Gain +2 Tremor Count
  2. 2[On Hit] Consume 1 Tremor Count on self to inflict 2 Paralyze next turn. Inflict 2 Tremor
Skill

Stand Still.

4+3SlothSlothPiercePierce
Offense level
50
Atk weight
1
Max roll
10
Damage vs same level
8-17avg 12.5

[On Use] At 5+ Tremor Count, Clash Power +1 [On Use] Gain +2 Tremor Count [Clash Win] Consume 3 Tremor Count on self and gain +1 T Corp. Borrowed Time Count

  1. 1[On Hit] Consume 2 Tremor Count on self to inflict 2 Bind next turn
  2. 2[On Hit] Consume 2 Tremor Count on self to inflict 2 Clash Power Down next turn
Skill

Enforcing Collections.

4+3WrathWrathPiercePierce
Offense level
50
Atk weight
1
Max roll
16
Damage vs same level
16-46avg 31.0

[On Use] Gain +3 Tremor Count [On Use] Base Power +1 for every 4 Tremor Count on self (max 3) [Clash Win] Consume 5 Tremor Count on self and gain +3 T Corp. Borrowed Time Count

  1. 1[On Hit] Consume 1 Tremor Count on self to inflict 1 Fragile
  2. 2[On Hit] Consume 1 Tremor Count on self to inflict +3 Tremor Count
  3. 3[On Hit] Consume 1 Tremor Count on self to inflict 8 Tremor
  4. 4[On Hit] Consume 2 Tremor Count on self to trigger Tremor Burst; then, reuse this Coin (1 time max)[On Hit] Consume 5 Tremor Count on self to inflict 2 Time Delay

Defense

Defense

Borrow Time

8+10GuardGuard
Defense level
50
Atk weight
1
Max roll
18
Clash
Unclashable

[Combat Start] Consume 4 Tremor Count and gain +3 T Corp. Borrowed Time Count [Combat Start] Gain +2 Tremor Count

Passives

Golden Time II

At the end of the turn, if the HP is between 10% and 20%, instantly heal up to 80% of Max HP, and recover from stagger. (One time max)

Time Recoil II

After activating Golden Time, gain 3 Fragile at the next Turn Start

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Stats
HP
54 + 1.86 per level
Stagger thresholds
70% / 15%
Speed
2 - 4
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2
Resistances
SlashSlashIneff. x0.5
PiercePierceFatal x2
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Prepare To Collect

4+6WrathWrathBluntBlunt
Atk weight
1
Max roll
10

[On Use] Gain +2 Tremor Count

  1. 1[On Hit] At 3+ Tremor Count, inflict 3 Tremor[Heads Hit] Gain +1 Tremor Count
Skill

T Corp. Time Snare

3+4LustLustPiercePierce
Atk weight
1
Max roll
11

[On Use] Gain +2 Tremor Count

  1. 1[On Hit] Consume 1 Tremor Count on self to inflict 2 Paralyze next turn. Inflict 2 Tremor[On Hit] Gain +2 Tremor Count
  2. 2[On Hit] Consume 1 Tremor Count on self to inflict 2 Paralyze next turn. Inflict 2 Tremor
Skill

Stand Still.

4+3SlothSlothPiercePierce
Atk weight
1
Max roll
10

[On Use] At 5+ Tremor Count, Clash Power +1 [On Use] Gain +2 Tremor Count [Clash Win] Consume 3 Tremor Count on self and gain +1 T Corp. Borrowed Time Count

  1. 1[On Hit] Consume 2 Tremor Count on self to inflict 2 Bind next turn
  2. 2[On Hit] Consume 2 Tremor Count on self to inflict 2 Clash Power Down next turn
Skill

Enforcing Collections.

4+3WrathWrathPiercePierce
Atk weight
1
Max roll
16

[On Use] Gain +3 Tremor Count [On Use] Base Power +1 for every 4 Tremor Count on self (max 3) [Clash Win] Consume 5 Tremor Count on self and gain +3 T Corp. Borrowed Time Count

  1. 1[On Hit] Consume 1 Tremor Count on self to inflict 1 Fragile
  2. 2[On Hit] Consume 1 Tremor Count on self to inflict +3 Tremor Count
  3. 3[On Hit] Consume 1 Tremor Count on self to inflict 8 Tremor
  4. 4[On Hit] Consume 2 Tremor Count on self to trigger Tremor Burst; then, reuse this Coin (1 time max)[On Hit] Consume 5 Tremor Count on self to inflict 2 Time Delay

Defense

Defense

Borrow Time

8+10GuardGuard
Atk weight
1
Max roll
18
Clash
Unclashable

[Combat Start] Consume 4 Tremor Count and gain +3 T Corp. Borrowed Time Count [Combat Start] Gain +2 Tremor Count

Passives

Golden Time II

At the end of the turn, if the HP is between 10% and 20%, instantly heal up to 80% of Max HP, and recover from stagger. (One time max)

Time Recoil II

After activating Golden Time, gain 3 Fragile at the next Turn Start

Panic Recovery

Turn End: if in Panic, reset SP to 0.