Starved and Withered
Combat Start: gain
Withered
I'll Cut You First!
Prioritizes
Sewing Target.
I Don't Need Ugly Things!!
If there are any enemies with 30% or less HP, use 'I Don't Need Ugly Things!!' Skill.
Blood... Blood... Blood...!
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
When recovering from Panic:
- Consume 30
Bloodfeast to gain 2
Attack Power Up and 1
Blood-tinged Scissorblades next turn, and heal 20 SP.
- If this unit failed to consume
Bloodfeast, gain 30
Bleed, immediately take the damage from
Bleed, then lose 3
Bleed Count. Then, gain 2
Attack Power Up, 2
Damage Up, and heal 20 SP next turn.
It's Not Over Yet
Gains a new pattern at 40% of this unit's max HP
Upon pattern change, gain 10
Bleed and 2
Blood-tinged Scissorblades.
Bloodfeast
If this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.
Bloodsteeped Scissors
Combat Start: gain 10
Blood-tinged Scissorblades
-
Blood-tinged Scissorblades cannot drop below 1
- At 10+
Blood-tinged Scissorblades, convert them to
Blood-tinged Scissorblades II.
- At 20+
Blood-tinged Scissorblades, convert them to
Blood-tinged Scissorblades III.
If this unit consumes
Blood-tinged Scissorblades and drops below the above thresholds, convert them accordingly.
Hardblood Scissor
On Clash Win, if the target has
Bleed, heal this unit's Part & Core by 40% of the HP damage dealt.
Attack End: If this unit healed at least 100 HP, heal 10 SP
This effect does not activate On Hit with an Unbreakable Coin Skill if it loses the Clash.
Blood... Blood... Blood...!
Turn End: If Panicked, recover from Panic at the next Turn Start and reset SP to 0.
When recovering from Panic:
- Consume 30
Bloodfeast to gain 2
Attack Power Up and 1
Blood-tinged Scissorblades next turn, and heal 20 SP.
- If this unit failed to consume
Bloodfeast, gain 30
Bleed, immediately take the damage from
Bleed, then lose 3
Bleed Count. Then, gain 2
Attack Power Up, 2
Damage Up, and heal 20 SP next turn.
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.