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The Crimson God [Inchoate Life]
AbnormalityZAYIN

The Crimson God [Inchoate Life]

Le Rouge ยท Sisyphe

2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto X (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)
Actions per turnup to 7
7

Parts

Lifecord

HP at level 50 2023

Stagger thresholds 20% / 0% (404 / 0)

SlashSlashWeak x1.2
PiercePierceWeak x1.2
BluntBluntWeak x1.2
WrathWrathEndure x0.75
LustLustWeak x1.2
SlothSlothWeak x1.2
Glut.Glut.Weak x1.2
GloomGloomEndure x0.75
PridePrideNormal x1
EnvyEnvyNormal x1

cannot break

HP at level 50 2439

Stagger thresholds 65% / 35% / 0% (1585 / 853 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathEndure x0.75
LustLustWeak x1.2
SlothSlothWeak x1.2
Glut.Glut.Weak x1.2
GloomGloomEndure x0.75
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Hrgh...

5+7LustLustBluntBlunt
Offense level
51(+1)
Atk weight
1
Max roll
12
Damage vs same level
5-12avg 8.5

[On Use] Final Power +1 for every 4 Bleed on target (max 2) [On Use] If target does not have Bleed, deal -80% damage and convert all Coins on this Skill to Unbreakable Coins [Clash Win] Remove 1 random positive effect on target (excluding Charge and Poise); then, gain 1 A Seized Something.

  1. 1[On Hit] Inflict 3 Bleed[On Hit] Inflict 2 Baptism [Crimson]
Skill

Nngh...

5+4LustLustBluntBlunt
Offense level
52(+2)
Atk weight
1
Max roll
13
Damage vs same level
10-24avg 17.3

[On Use] Final Power +1 for every 4 Bleed on target (max 2) [On Use] If target does not have Bleed, deal -80% damage and convert all Coins on this Skill to Unbreakable Coins

  1. 1[On Hit] Inflict 2 Bleed[On Hit] Inflict 1 Baptism [Crimson][On Hit] Remove 1 random positive effect on target (excluding Charge and Poise) to gain 1 A Seized Something.
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict 1 Baptism [Crimson]
Skill

Pw... ffeh...

4+5LustLustBluntBlunt
Offense level
52(+2)
Atk weight
3
Max roll
14
Damage vs same level
8-25avg 16.8

[On Use] Final Power +1 for every 4 Bleed on the main target (max 3) [On Use] If the main target does not have Bleed, deal -80% damage and convert all Coins on this Skill to Unbreakable Coins

  1. 1[On Hit] Inflict 2 Bleed[On Hit] Inflict 1 Baptism [Crimson][On Hit] Remove 1 random positive effect on target (excluding Charge and Poise) to gain 1 A Seized Something.
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict 1 Baptism [Crimson]
Skill

It's... cold...

6+7WrathWrathBluntBlunt
Offense level
52(+2)
Atk weight
1
Max roll
13
Damage vs same level
6-14avg 10.0

Prioritize targets that have the lowest current HP Deal +5% damage for every 1% missing HP on target (max 250%) [On Use] Final Power +2 for every 4 Bleed on target (max 4) [On Use] If target has lower than 50% HP, Base Power +3 [Clash Win] Remove 1 random positive effect on target (excluding Charge and Poise) to gain 2 A Seized Something. [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit] Inflict 4 Bleed[On Hit] Inflict 1 Baptism [Crimson][On Hit without Cracking] Inflict 2 Baptism [Crimson]
Skill

It hurts...! My body... won't listen...

4+4WrathWrathBluntBlunt
Offense level
53(+3)
Atk weight
3
Max roll
16
Damage vs same level
12-40avg 26.3

Prioritize targets that have the lowest current HP as the main target Deal +5% damage for every 3% missing HP on target (max 50%) [On Use] Final Power +2 for every 4 Bleed on the main target (max 4) [On Use] If the main target has lower than 50% HP, Base Power +2 [Clash Win] Remove 1 random positive effect on the main target (excluding Charge and Poise) to gain 2 A Seized Something. [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit] Inflict 1 Bleed[On Hit] Inflict 1 Baptism [Crimson][On Hit without Cracking] Inflict 1 Baptism [Crimson]
  2. 2Unbreakable Coin[On Hit] Inflict 1 Bleed[On Hit] Inflict 1 Baptism [Crimson][On Hit without Cracking] Inflict 1 Baptism [Crimson]
  3. 3Unbreakable Coin[On Hit] Inflict 2 Bleed[On Hit] Inflict 1 Baptism [Crimson][On Hit without Cracking] Inflict 1 Baptism [Crimson]
Skill

Hungry... cold... hurts...!

4+3Glut.Glut.BluntBlunt
Offense level
55(+5)
Atk weight
5
Max roll
16
Damage vs same level
20-54avg 36.5

Prioritize targets that have the lowest current HP as the main target Deal +1% damage for every 1% missing HP on target (max 30%) [On Use] Coin Power +1 for every 6 Bleed on the main target (max 2) [On Use] If the main target has lower than 50% HP, Base Power +2 [On Use] At 10+ Pulsation Count, consume all Pulsation on self and gain Coin Power +2 and +2 Atk Weight [Clash Lose] Deal -95% damage and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit] Inflict +3 Bleed Count[On Hit without Cracking] Inflict 6 Bleed
  2. 2Unbreakable Coin[On Hit without Cracking] Inflict 1 Baptism [Crimson][On Hit without Cracking] Activate Bleed on target once. Target loses 1 Bleed Count
  3. 3Unbreakable Coin[On Hit without Cracking] Inflict 1 Baptism [Crimson][On Hit without Cracking] Activate Bleed on target once. Target loses 1 Bleed Count
  4. 4Unbreakable Coin[On Hit without Cracking] Inflict 1 Baptism [Crimson][On Hit without Cracking] Activate Bleed on target once. Target loses 1 Bleed Count
Skill

Go... away...

4+7SlothSlothBluntBlunt
Offense level
51(+1)
Atk weight
1
Max roll
11
Damage vs same level
4-11avg 7.5

[On Use] Final Power +1 for every 4 Bleed on target (max 2) [Clash Win] Gain +3 Pulsation Count

  1. 1[On Hit] Inflict 3 Bleed[On Hit] Inflict 2 Bind next turn
Skill

I'm... hungry...

4+4SlothSlothBluntBlunt
Offense level
51(+1)
Atk weight
1
Max roll
12
Damage vs same level
8-20avg 14.0

[On Use] Final Power +1 for every 4 Bleed on target (max 2) [Clash Win] Gain +3 Pulsation Count

  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict 2 Bind next turn
Skill

Something... to eat... Anything...

5+7SlothSlothBluntBlunt
Offense level
52(+2)
Atk weight
3
Max roll
12
Damage vs same level
5-13avg 9.0

[On Use] Final Power +1 for every 4 Bleed on the main target (max 2) [Clash Win] Gain +3 Pulsation Count

  1. 1[On Hit] Inflict 2 Bleed[On Hit] Inflict 2 Bind next turn
Skill

I hear... the Voice...

5+4WrathWrathBluntBlunt
Offense level
53(+3)
Atk weight
3
Max roll
17
Damage vs same level
18-43avg 30.1

[On Use] Coin Power +1 for every 6 Bleed on the main target (max 2) [On Use] At fewer than 15 Pulsation Count, gain up to 15 Pulsation Count and gain 1 Exhausted next turn for every 5 Pulsation Count gained from this effect [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit] Inflict +3 Bleed Count
  2. 2Unbreakable Coin[On Hit] Inflict 2 Bleed
  3. 3Unbreakable Coin[On Hit] Inflict 2 Bleed
Skill

I... wanna...

4+4WrathWrathBluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
16
Damage vs same level
12-40avg 26.3

At 6+ Bleed, Coin Power +1 [On Use] Final Power +2 for every 4 Bleed on the main target (max 4) [Clash Lose] Lose 2 Pulsation Count [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit] Inflict 2 Bleed
  2. 2Unbreakable Coin[On Hit] Inflict 2 Bleed
  3. 3Unbreakable Coin[On Hit] Inflict +2 Bleed Count
Skill

What... am I...?

5+4Glut.Glut.BluntBlunt
Offense level
54(+4)
Atk weight
3
Max roll
17
Damage vs same level
18-44avg 30.8

[On Use] Final Power +1 for every 4 Bleed on the main target (max 3) [On Use] At 10+ Pulsation Count, consume 10 Pulsation Count to gain Coin Power +2 [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit] Inflict 3 Bleed
  2. 2Unbreakable Coin[On Hit] Inflict 3 Bleed
  3. 3Unbreakable Coin[On Hit without Cracking] Inflict 4 Bind next turn

Passives

The Preterm Crimson God

Turn End: Does not lose Pulsation Count In a Clash, gain +1 Pulsation Count every time target's Bleed is activated On Kill, gain Pulsation Count equal to (Bleed Potency + Bleed Count) on target Turn Start: Heal 3 SP for every Pulsation Count on self

Roseate Pulsation of Musculature

Turn Start: At 15+ Pulsation Count, if this unit does not have Uncontrollable Rampage, consume all Pulsation Count on self and gain Uncontrollable Rampage Gain the following effects while this unit has Uncontrollable Rampage: - On Skill Use, gain +3 Bleed Count - On Hit, gain 1 Bleed - When hit on one of its Parts, gain 1 Sac of Suffering - On Clash Lose, gain 3 Sac of Suffering - On Kill, if target has 3+ Baptism [Crimson], generate "Ripped Flesh of the Crimson God" next turn - Combat End: Heal 3 SP for every enemy that has Baptism [Crimson] Turn End: If this unit has 30+ Sac of Suffering when Uncontrollable Rampage expires, next turn, weaken this unit's patterns and Stagger "Ripped Flesh of the Crimson God" units on the field โ€ป Baptism [Crimson] Stack can be reduced by the following means: E.G.O Skill Use and Defense Skill Use โ€ป "Ripped Flesh of the Crimson God" gains Instinctive Cling to Life equal to Baptism [Crimson] on the defeated target โ€ป "Ripped Flesh of the Crimson God" that has Instinctive Cling to Life cannot be defeated โ€ป Up to 3 "Ripped Flesh of the Crimson God" can be generated on the field

Disparity

Deal +50% damage against slower targets

Rampage of a Violent, Traumatic Birth

Turn End: If the Lifecord Part isn't broken, and at lower than 50% Core HP, gain Uncontrollable Rampage Then, does not lose Uncontrollable Rampage Stack until the Lifecord Part is broken

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Lifecord

Severed Lifecord

Turn End: If the Lifecord Part is broken, the Body Part gains 3 Fragile next turn

Stats
Sanity
No SP: coins flip at 50%
Actions per turnup to 7
7

Parts

cannot break

313 + 64.76 per level

Stagger thresholds 50%

SlashSlashNormal x1
PiercePierceWeak x1.2
BluntBluntEndure x0.8
WrathWrathNormal x1
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Weak x1.25
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Skills