LIMBUSCOMPANY.TOOLS
Abnormality · CoreZAYIN

The Last Knight

The Oracle's Proxy · Seaborn

2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Event story (Lv 85)
Defense level
85
Sanity
Has SP (panics at -45)
Actions per turnup to 6
6

Parts

cannot break

HP at level 85 524

Stagger thresholds 50% (262)

SlashSlashIneff. x0.5
PiercePierceIneff. x0.5
BluntBluntIneff. x0.5
WrathWrathEndure x0.8
LustLustEndure x0.8
SlothSlothEndure x0.8
Glut.Glut.Endure x0.8
GloomGloomEndure x0.8
PridePrideEndure x0.8
EnvyEnvyEndure x0.8

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Tidepiercer Lance

3+6GloomGloomPiercePierce
Offense level
85
Atk weight
1
Max roll
9
Damage vs same level
3-9avg 6.0

[On Use] Clash Power +1 for every 2 enemies with Cold (max 2) [On Use] Final Power +1 for every Cold on target (max 2)

  1. 1[On Hit] Inflict +2 Sinking Count
Skill

Tidebreaker Lance

4+5PridePridePiercePierce
Offense level
85
Atk weight
1
Max roll
14
Damage vs same level
8-23avg 15.5

[On Use] Base Power +1 for every 2 enemies with Cold (max 2) [On Use] If the main target has Cold, gain +1 Atk Weight [On Use] Final Power +1 for every Cold on the main target (max 2) [Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target

  1. 1[On Hit] Inflict +2 Sinking Count - If target has Cold, inflict 1 Sinking
  2. 2Unbreakable Coin[On Hit without Cracking] Inflict 3 Sinking
Skill

Tide-Hunt

5+3GloomGloomPiercePierce
Offense level
85
Atk weight
3
Max roll
14
Damage vs same level
15-33avg 24.0

Prioritizes targets with Frozen Can Clash with this Skill regardless of Speed [On Use] When attacking targets with Frozen, gain +2 Atk Weight [On Use] Coin Power +1 for every 2 enemies with Cold (max 2) [Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target

  1. 1[On Hit] Inflict 3 Sinking
  2. 2[Heads Hit] Gain 3 Offense Level Up (once per turn)
  3. 3Unbreakable Coin[On Kill] If target has Frozen, heal 20 SP
Skill

Slay the Ocean, Slay the Ocean!!

2+1PridePrideBluntBlunt
Offense level
85
Atk weight
7
Max roll
5
Damage vs same level
6-12avg 9.0
Clash
Unclashable

[Unclashable] [On Use] Deal +5% damage for every enemy with Cold (max 30%)

  1. 1[On Hit] Inflict 5 Sinking
  2. 2[On Hit] Inflict +1 Sinking Count[Heads Hit] Gain 3 Offense Level Up (once per turn)
  3. 3[On Hit] Inflict 10(1 + Cold on target) bonus Gloom damage[On Kill] If target has Frozen, heal 20 SP
Skill

Slay the Ocean, Slay the Ocean!!

7+3PridePrideBluntBlunt
Offense level
85
Atk weight
7
Max roll
16
Damage vs same level
21-39avg 30.0

Prioritizes targets with Frozen Can Clash with this Skill regardless of Speed [On Use] Deal +5% damage for every enemy with Cold (max 30%) [On Use] Coin Power +1 for every 2 enemies with Cold (max 3) [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit without Cracking] Inflict 5 Sinking
  2. 2Unbreakable Coin[On Hit without Cracking] Inflict +1 Sinking Count[Heads Hit] Gain 3 Offense Level Up (once per turn)
  3. 3Unbreakable Coin[On Hit without Cracking] Inflict 10(1 + Cold on target) bonus Gloom damage[On Kill] If target has Frozen, heal 20 SP
Skill

The Indomitable Knight

5+6GloomGloomGuardGuard
Defense level
85
Atk weight
1
Max roll
11

Clashable Guard [On Use] Gain 2 Haste next turn (once per turn) [Clash Win] Heal 15 SP [Clash Lose] Lose 10 SP

  1. 1Unbreakable Coin

Passives

Roar of the Rogue Waves

When hit, inflict 1 Cold against the attacker (once per Skill)

Struggle

Combat Start: gain 8 Protection - Combat Start: if this unit has Low Morale, halve the amount of Protection gained - Combat Start: if this unit is Staggered or Panicked, it does not gain Protection

Fate's Favored Child

When this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit is healed back to 100% HP and SP, and gains a new pattern (once per Encounter)

Overlook of All-life

When the Passive "Fate's Favored Child" triggers, activate the following: - Turn End: gain 1 Bind next turn - When hit, inflict 1 Cold against the target (once per Skill)

Adversary of the Tides

When attacking targets with Frozen, deal +175% damage

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Stats
Appears in
Event story (Lv 90)
Defense level
90
Sanity
Has SP (panics at -45)
Actions per turnup to 6
6

Parts

cannot break

HP at level 90 1024

Stagger thresholds 50% (512)

SlashSlashIneff. x0.5
PiercePierceIneff. x0.5
BluntBluntIneff. x0.5
WrathWrathEndure x0.8
LustLustEndure x0.8
SlothSlothEndure x0.8
Glut.Glut.Endure x0.8
GloomGloomEndure x0.8
PridePrideEndure x0.8
EnvyEnvyEndure x0.8

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Tidepiercer Lance

3+6GloomGloomPiercePierce
Offense level
90
Atk weight
1
Max roll
9
Damage vs same level
3-9avg 6.0

[On Use] Clash Power +1 for every 2 enemies with Cold (max 2) [On Use] Final Power +1 for every Cold on target (max 2)

  1. 1[On Hit] Inflict +2 Sinking Count
Skill

Tidebreaker Lance

4+5PridePridePiercePierce
Offense level
90
Atk weight
1
Max roll
14
Damage vs same level
8-23avg 15.5

[On Use] Base Power +1 for every 2 enemies with Cold (max 2) [On Use] If the main target has Cold, gain +1 Atk Weight [On Use] Final Power +1 for every Cold on the main target (max 2) [Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target

  1. 1[On Hit] Inflict +2 Sinking Count - If target has Cold, inflict 1 Sinking
  2. 2Unbreakable Coin[On Hit without Cracking] Inflict 3 Sinking
Skill

Tide-Hunt

5+3GloomGloomPiercePierce
Offense level
90
Atk weight
3
Max roll
14
Damage vs same level
15-33avg 24.0

Prioritizes targets with Frozen Can Clash with this Skill regardless of Speed [On Use] When attacking targets with Frozen, gain +2 Atk Weight [On Use] Coin Power +1 for every 2 enemies with Cold (max 2) [Clash Lose] Deal -50% damage and damage dealt by this Skill cannot Stagger the target

  1. 1[On Hit] Inflict 3 Sinking
  2. 2[Heads Hit] Gain 3 Offense Level Up (once per turn)
  3. 3Unbreakable Coin[On Kill] If target has Frozen, heal 20 SP
Skill

Slay the Ocean, Slay the Ocean!!

2+1PridePrideBluntBlunt
Offense level
90
Atk weight
7
Max roll
5
Damage vs same level
6-12avg 9.0
Clash
Unclashable

[Unclashable] [On Use] Deal +5% damage for every enemy with Cold (max 30%)

  1. 1[On Hit] Inflict 5 Sinking
  2. 2[On Hit] Inflict +1 Sinking Count[Heads Hit] Gain 3 Offense Level Up (once per turn)
  3. 3[On Hit] Inflict 10(1 + Cold on target) bonus Gloom damage[On Kill] If target has Frozen, heal 20 SP
Skill

Slay the Ocean, Slay the Ocean!!

7+3PridePrideBluntBlunt
Offense level
90
Atk weight
7
Max roll
16
Damage vs same level
21-39avg 30.0

Prioritizes targets with Frozen Can Clash with this Skill regardless of Speed [On Use] Deal +5% damage for every enemy with Cold (max 30%) [On Use] Coin Power +1 for every 2 enemies with Cold (max 3) [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit without Cracking] Inflict 5 Sinking
  2. 2Unbreakable Coin[On Hit without Cracking] Inflict +1 Sinking Count[Heads Hit] Gain 3 Offense Level Up (once per turn)
  3. 3Unbreakable Coin[On Hit without Cracking] Inflict 10(1 + Cold on target) bonus Gloom damage[On Kill] If target has Frozen, heal 20 SP
Skill

The Indomitable Knight

5+6GloomGloomGuardGuard
Defense level
90
Atk weight
1
Max roll
11

Clashable Guard [On Use] Gain 2 Haste next turn (once per turn) [Clash Win] Heal 15 SP [Clash Lose] Lose 10 SP

  1. 1Unbreakable Coin

Passives

Roar of the Rogue Waves

When hit, inflict 1 Cold against the attacker (once per Skill)

Struggle

Combat Start: gain 8 Protection - Combat Start: if this unit has Low Morale, halve the amount of Protection gained - Combat Start: if this unit is Staggered or Panicked, it does not gain Protection

Fate's Favored Child

When this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit is healed back to 100% HP and SP, and gains a new pattern (once per Encounter)

Overlook of All-life

When the Passive "Fate's Favored Child" triggers, activate the following: - Turn End: gain 1 Bind next turn - When hit, inflict 1 Cold against the target (once per Skill)

Adversary of the Tides

When attacking targets with Frozen, deal +175% damage

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Panic Recovery

Turn End: if in Panic, reset SP to 0.