
Flaying
- Offense level
- 66(+1)
- Atk weight
- 1
- Max roll
- 12
- Damage vs same level
- 8-20avg 14.0

Sisyphe
Stagger thresholds 0% (0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.


Deal +10% damage for every surviving Tanned Prisoner on the field [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Unbreakable Coin[On Hit] Inflict +2
Bleed Count[On Hit] Inflict +2
Rupture Count
Unbreakable Coin[On Hit] Inflict 3
Bleed[On Hit] Inflict 3
Rupture
Unbreakable Coin[On Hit] Inflict 2
Fragile next turn
Target Fixed This Skill prioritizes allies that have the lowest HP If this unit failed to attack the targeted unit, cancel this Skill
Damage Up this turn and next turn
[Turn End] Summon up to 2 Tanned Prisoner next turn and apply
Uncreased Hide
- Summoned Tanned Prisoners cannot exceed 6 units
- Consume 0.5% HP for every summoned Tanned Prisoner
- Disable this effect if either of the following conditions is met:
· If the Skill Slot using this Skill is a main target of 2+ Attack Skills
· If there are 6 or more surviving Tanned Prisoners on the field

[Turn End] Summon up to 4 Tanned Prisoner next turn and apply
Uncreased Hide
- Summoned Tanned Prisoners cannot exceed 6 units
- Consume 0.5% HP for every summoned Tanned Prisoner
[Combat Start] Apply 1
Damage Up next turn on all allies

Deal +10% damage for every surviving Tanned Prisoner on the field
[Combat Start] Apply 2
Attack Power Up on all other allies
[On Use] If this unit has lower than 50% HP, gain Final Power +1 for every Tanned Prisoner on the field
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Unbreakable Coin[On Hit] Inflict 3
Rupture
Unbreakable Coin[On Hit] Inflict 3
Rupture
Unbreakable Coin[On Hit] Inflict 3
Rupture
[Unclashable] This Skill does not trigger Defense Skills (including Clashable Defense Skills) [Attack End] Order 3 random Tanned Prisoners to use random Skills against the target (prioritizes allies that are not Staggered)
Tremor[On Hit] Inflict +3
Tremor Count[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1Turn Start: When there are 2 or fewer Tanned Prisoners on the field, gain additional Slot
Turn End: Gain 1
Damage Up next turn for every Tanned Prisoner on the field
Gain additional Slot when there is an ally, excluding this unit, with less than 80% HP on the field
At less than 50% Core HP, end the turn and enter a new pattern; all allies, including this unit, gain
Rule Collapse for the rest of this Encounter
Starting from Turn 2, randomly inflict 1 of the following effects on 3 random enemies at the start of each turn
-
Rule: Raw Hide Damage Prohibited
-
Rule: Tanning Rush Prohibited
-
Rule: Offensive Behavior Prohibited
-
Rule: Defensive Behavior Prohibited
When a Rule is violated, inflict 1
Tannery Rule Violation
Start this Encounter with 90% HP and 45 SP
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Turn End: if in Panic, reset SP to 30.