LIMBUSCOMPANY.TOOLS
The Overseer
AbnormalityZAYIN

The Overseer

Sisyphe

Stats
Appears in
Main story, Canto X (Lv 65)
Defense level
65
Sanity
Has SP (panics at -45)
Actions per turnup to 9
7

Parts

cannot break

HP at level 65 5000

Stagger thresholds 0% (0)

SlashSlashNormal x1
PiercePierceEndure x0.8
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustNormal x1
SlothSlothWeak x1.2
Glut.Glut.Endure x0.8
GloomGloomEndure x0.8
PridePrideEndure x0.8
EnvyEnvyWeak x1.25

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Flaying

4+4PridePrideBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
12
Damage vs same level
8-20avg 14.0
  1. 1[On Hit] Inflict +3 Bleed Count[On Hit] Inflict +3 Rupture Count
  2. 2[On Hit] Inflict 2 Bleed[On Hit] Inflict 2 Rupture
Skill

Fleshing

5+5PridePrideBluntBlunt
Offense level
68(+3)
Atk weight
1
Max roll
20
Damage vs same level
18-50avg 33.8

Deal +10% damage for every surviving Tanned Prisoner on the field [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit] Inflict +2 Bleed Count[On Hit] Inflict +2 Rupture Count
  2. 2Unbreakable Coin[On Hit] Inflict 3 Bleed[On Hit] Inflict 3 Rupture
  3. 3Unbreakable Coin[On Hit] Inflict 2 Fragile next turn
Skill

Brain Tanning

1+1SlothSlothBluntBlunt
Offense level
65
Atk weight
1
Max roll
2
Damage vs same level
1-2avg 1.5

Target Fixed This Skill prioritizes allies that have the lowest HP If this unit failed to attack the targeted unit, cancel this Skill

  1. 1[On Hit] If the target is an ally, apply the following effects: - Re-insert the target into its back - Heal 1% HP - Heal 20 SP - Gain 2 Damage Up this turn and next turn
Skill

Splitting

4+2LustLustBluntBlunt
Offense level
65
Atk weight
1
Max roll
6
Damage vs same level
4-6avg 5.0

[Turn End] Summon up to 2 Tanned Prisoner next turn and apply Uncreased Hide - Summoned Tanned Prisoners cannot exceed 6 units - Consume 0.5% HP for every summoned Tanned Prisoner - Disable this effect if either of the following conditions is met: · If the Skill Slot using this Skill is a main target of 2+ Attack Skills · If there are 6 or more surviving Tanned Prisoners on the field

  1. 1Unbreakable Coin
Skill

Massive Splitting

4+3LustLustBluntBlunt
Offense level
65
Atk weight
7
Max roll
7
Damage vs same level
4-7avg 5.5

[Turn End] Summon up to 4 Tanned Prisoner next turn and apply Uncreased Hide - Summoned Tanned Prisoners cannot exceed 6 units - Consume 0.5% HP for every summoned Tanned Prisoner [Combat Start] Apply 1 Damage Up next turn on all allies

  1. 1Unbreakable Coin
Skill

Leather Tumbling in Brain Fat: Original Sin Style

6+4Glut.Glut.BluntBlunt
Offense level
69(+4)
Atk weight
7
Max roll
18
Damage vs same level
21-47avg 33.8

Deal +10% damage for every surviving Tanned Prisoner on the field [Combat Start] Apply 2 Attack Power Up on all other allies [On Use] If this unit has lower than 50% HP, gain Final Power +1 for every Tanned Prisoner on the field [Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin[On Hit] Inflict 3 Rupture
  2. 2Unbreakable Coin[On Hit] Inflict 3 Rupture
  3. 3Unbreakable Coin[On Hit] Inflict 3 Rupture
Skill

Punishing Burnishing Finishing

22+4WrathWrathBluntBlunt
Offense level
70(+5)
Atk weight
1
Max roll
26
Damage vs same level
26-30avg 28.0
Clash
Unclashable

[Unclashable] This Skill does not trigger Defense Skills (including Clashable Defense Skills) [Attack End] Order 3 random Tanned Prisoners to use random Skills against the target (prioritizes allies that are not Staggered)

  1. 1Deal +100% damage[On Hit] Inflict 10 Tremor[On Hit] Inflict +3 Tremor Count[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1

Passives

Reaping Raw Hide: Original Sin Style

Turn Start: When there are 2 or fewer Tanned Prisoners on the field, gain additional Slot Turn End: Gain 1 Damage Up next turn for every Tanned Prisoner on the field

Retanning Preparation

Gain additional Slot when there is an ally, excluding this unit, with less than 80% HP on the field

Tannery of the Original Sin: Full Operation

At less than 50% Core HP, end the turn and enter a new pattern; all allies, including this unit, gain Rule Collapse for the rest of this Encounter

The Battle Continues

Start this Encounter with 90% HP and 45 SP

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Panic Recovery

Turn End: if in Panic, reset SP to 30.