
This Unforgivable Sin...
- Offense level
- 70
- Atk weight
- 1
- Max roll
- 12
- Damage vs same level
- 5-12avg 8.5

Bloodfiend ยท Third Kindred
2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 50% (760)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.



[On Use] Gain 10
Bleed
[On Use] Consume up to 30
Bloodfeast: heal the Core and the Part of the ally with the least HP by (
Bloodfeast consumed x 2). (excludes self; rounded down)
Bleed
Ailing Heart and
Bloodied Hand
[On Use] Gain 10
Bleed
[On Use] Consume up to 20
Bloodfeast: heal self and the ally(the Core and the Part) with the least HP by (
Bloodfeast consumed x 2).
- If there are no remaining allies, double the healing on self
Unbreakable Coin[On Hit] Inflict +2
Bleed Count[On Hit] At 50%+ HP, activate
Bleed on self. Lose 1
Bleed Count on self
Ailing Heart and
Bloodied Hand[On Hit] At 10
Ailing Heart, gain 3 additional
Bloodied Hand and gain 1
Offense Level Up next turn
[On Use] Consume up to 50
Bloodfeast and gain 1
Bloodied Hand for every 10
Bloodfeast consumed
[On Use] Gain 10
Bleed
[On Use] Gain 3
Bloodied Hand
Bloodied Hand for every 5
Bleed on the target (max 5)
[On Use] If target has 6+
Bleed, Coin Power +1
[On Use] Consume up to 30
Bloodfeast: gain Coin Power +1 for every 10
Bloodfeast consumed (effect expires after the first Coin attack)
[Clash Lose] Gain 1
Fragile next turn
Unbreakable Coin[On Hit] Inflict 4
Bleed
Bleed Count
Bloodfeast, and if this unit is at 30+
Bloodied Hand III, Reuse this Coin once- If this unit failed to consume
Bloodfeast with this Skill, gain 20
Bleed
[Combat Start] At 50%+ HP, activate
Bleed on self (max 3 times; reduce Bleed Count every time it is activated; cannot be Staggered from this damage)
[Combat Start] All allies heal 5 SP (including self)

Gain
Withered at the start of the Encounter
If this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.
Prioritizes targets with
Bleed
Turn End: if this unit failed to deal any damage this turn, gain 2
Fragile and 2
Offense Level Up next turn
Turn End: activate
Bleed on self. (max 50; consume 1
Bleed Count on self) Heal 50 HP to Core and Part of an allied Bloodfiend with the least HP (does not activate if all allies are at full HP)
Turn End: lose 5 SP and heal 10 SP for an allied Bloodfiend with the least SP (does not activate if there aren't any allies with SP)
Gains new patterns based on
Ailing Heart value on self
Turn End: gain 1
Ailing Heart
- At 10+
Bloodied Hand, convert them to
Bloodied Hand II.
- At 20+
Bloodied Hand II, convert them to
Bloodied Hand III.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Turn End: if in Panic, reset SP to 0.