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The Refracted Priest
Abnormality · CoreZAYIN

The Refracted Priest

Bloodfiend · Third Kindred

Stats
Appears in
Refraction Railway 5 (Lv 70)
Defense level
70
Sanity
Has SP (panics at -45)
Actions per turnup to 3
3

Parts

cannot break

HP at level 70 1598

Stagger thresholds 50% (799)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntEndure x0.8
WrathWrathNormal x1
LustLustWeak x1.5
SlothSlothEndure x0.75
Glut.Glut.Weak x1.25
GloomGloomWeak x1.5
PridePrideNormal x1
EnvyEnvyIneff. x0.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

This Unforgivable Sin...

5+7GloomGloomPiercePierce
Offense level
70
Atk weight
1
Max roll
12
Damage vs same level
5-12avg 8.5

[On Use] Gain 20 Bleed and +1 Bleed Count

  1. 1[On Hit] Inflict 3 Bleed
Skill

The Deserved Penance...

5+4GloomGloomPiercePierce
Offense level
70
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0

[On Use] Gain 20 Bleed and +1 Bleed Count

  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict +2 Bleed Count
Skill

Did you think about blood today?

5+4Glut.Glut.PiercePierce
Offense level
70
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0

[On Use] Gain 10 Bleed [On Use] Consume up to 30 Bloodfeast: heal the Core and the Part of the ally with the least HP by (Bloodfeast consumed x 2). (excludes self; rounded down)

  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Gain 2 Ailing Heart and Bloodied Hand
Skill

Are you still thinking about blood?

6+4Glut.Glut.PiercePierce
Offense level
70
Atk weight
1
Max roll
14
Damage vs same level
12-24avg 18.0

[On Use] Gain 10 Bleed [On Use] Consume up to 20 Bloodfeast: heal self and the ally(the Core and the Part) with the least HP by (Bloodfeast consumed x 2). - If there are no remaining allies, double the healing on self

  1. 1Unbreakable Coin[On Hit] Inflict +2 Bleed Count[On Hit] At 50%+ HP, activate Bleed on self. Lose 1 Bleed Count on self
  2. 2[On Hit] Gain 3 Ailing Heart and Bloodied Hand[On Hit] At 10 Ailing Heart, gain 3 additional Bloodied Hand and gain 1 Offense Level Up next turn
Skill

How Bountiful...

5+4LustLustPiercePierce
Offense level
70
Atk weight
1
Max roll
17
Damage vs same level
15-39avg 27.0

[On Use] If target has 6+ Bleed, Coin Power +1 [On Use] Consume up to 30 Bloodfeast: gain Coin Power +1 for every 10 Bloodfeast consumed (effect expires after the first Coin attack) [Clash Lose] Gain 1 Fragile next turn

  1. 1Unbreakable Coin[On Hit] Inflict 4 Bleed
  2. 2[On Hit] Inflict +2 Bleed Count
  3. 3[On Hit] Heal HP equal to damage dealt (Max 30)[On Hit] If this Skill consumed 30 Bloodfeast, and if this unit is at 30+ Bloodied Hand III, Reuse this Coin once- If this unit failed to consume Bloodfeast with this Skill, gain 20 Bleed
Skill

Sacrifice for the Family

10+4GloomGloomGuardGuard
Defense level
70
Atk weight
1
Max roll
14
Clash
Unclashable

[Combat Start] At 50%+ HP, activate Bleed on self (max 3 times; reduce Bleed Count every time it is activated; cannot be Staggered from this damage) [Combat Start] All allies heal 5 SP (including self)

Skill

Blood...

5+5LustLustPiercePierce
Offense level
70
Atk weight
1
Max roll
15
Damage vs same level
10-25avg 17.5

[On Use] If target has 6+ Bleed, deal +20% damage

  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict +2 Bleed Count

Passives

Starved and Withered

Gain Withered at the start of the Encounter

Bloodfeast

If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of Bleed damage collectively received by every unit. When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.

Refracted Struggle

At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Unctio Extrema

Turn End: activate Bleed on self. (max 50; consume 1 Bleed Count on self) Heal 50 HP to Core and Part of an allied Bloodfiend with the least HP (does not activate if all allies are at full HP)

Sacramentum Paenitentiae

Turn End: lose 5 SP and heal 10 SP for an allied Bloodfiend with the least SP (does not activate if there aren't any allies with SP)

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Panic Recovery

Turn End: if in Panic, reset SP to 0.