
Butcher - Ribs
- Offense level
- 65
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 8-17avg 12.5
[On Use] If target has 6+
Bleed, Coin Power +1
1[On Hit] Inflict 4
Bleed
2[On Hit] Inflict 1
Fragile next turn[On Hit] Gain 1
Protection next turn

The Fingers · Mechanical Amalgam · The Ring · The House of Spiders
Stagger thresholds 40% (540)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

[On Use] If target has 6+
Bleed, Coin Power +1
Bleed
Fragile next turn[On Hit] Gain 1
Protection next turn

[On Use] Coin Power +1 for every 4
Bleed on target (max 2)
Bleed
Bleed Count
Power Down next turn[On Hit] Gain 1
Power Up next turn
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Unbreakable Coin[On Hit without Cracking] Inflict 10
Bleed
Unbreakable Coin[On Hit without Cracking] Inflict +2
Bleed Count
Unbreakable Coin[On Hit] Deal 5 SP damage[On Hit] Heal 10 SP on self[On Hit] Gain 1
Corpus Ingredient
During the turn this unit has this Skill equipped, gain 1
Plus Coin Drop and 1
Power Down when hit by Attack Skills (once per Skill; max 3 times per turn)
Cannot be Staggered before using this Skill
On Kill with this Skill: Heal 15 SP for every target killed
[Combat Start] Gain 4
Protection
[On Use] Deal +3% damage for every 6 (
Bleed on main target +
Bleed on sub-target) (max 30%)
[Clash Lose] Deal -90% damage and damage dealt by this Skill cannot Stagger the target
[Attack End]
Artwork: Fascia expires
Unbreakable Coin[On Hit without Cracking] Deal 5 SP damage[On Hit] Heal 5 SP (once per Skill)
Unbreakable Coin[On Hit without Cracking] Inflict 1
Fragile next turn[On Hit] Gain 1
Protection next turn (once per Skill)
Unbreakable Coin[On Hit without Cracking] Inflict 1
Damage Down next turn[On Hit] Gain 1
Damage Up next turn (once per Skill)
Unbreakable Coin[On Hit] Inflict +3
Bleed Count
[Combat Start] Gain 1
Assist Defense
[Combat Start] Gain 1
Haste next turn

[Clashable Counter]
Assist Defense exclusive Skill
Cannot be Staggered before using this Skill
[On Use] Gain 1
Protection
[On Use] If target has 6+
Bleed, Coin Power +1
Fragile next turn[On Hit] Gain 1
Protection next turn
Power Down next turn[On Hit] Gain 1
Power Up next turnTurn End: At 2
Corpus Ingredient, remove
Corpus Ingredient and gain
Artwork: Fascia next turn
Turn Start: If this unit has
Artwork: Fascia, use a powerful attack this turn
When hit by an Attack Skill before using the powerful attack, gain 1
Plus Coin Drop and 1
Power Down (once per Skill; max 3 times per turn)
If this unit has
Assist Defense, lose 1
Assist Defense on Clash Start (once per Skill)
On Hit with Attack Skills: If this unit inflicts negative effect and gains beneficial effect simultaneously, heal 4 SP
- If this unit is at max SP when healing SP with the above effect, gain 1
Haste next turn (2 times per turn)
Take -30% HP, SP damage from
Burn,
Rupture, and
Sinking; -30% to Stagger Threshold raised by
Tremor
Take -50% damage from
Bleed
Turn End: Gain 1
Defense Level Down next turn for every 4
Burn on self (max 15)
At less than 20 SP when the Ring Nursefather enters the Encounter, heal SP to 20
Turn End: if in Panic, reset SP to 0.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)