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The Ring Corporist Automanikin - Combatant
AbnormalityZAYIN

The Ring Corporist Automanikin - Combatant

The Fingers · Mechanical Amalgam · The Ring · School of Corporism

5 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto IX (Lv 55)
Defense level
55
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

Bodycannot break

HP at level 55 208

Stagger thresholds 40% (83)

SlashSlashWeak x1.25
PiercePierceNormal x1
BluntBluntEndure x0.75
WrathWrathWeak x1.25
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Jab

6+4SlothSlothPiercePierce
Offense level
55
Atk weight
1
Max roll
10
Damage vs same level
6-10avg 8.0
  1. 1[On Hit] Inflict 4 Bleed
Skill

Vascular Tear

5+4SlothSlothPiercePierce
Offense level
55
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0

If target has 5+ Bleed, Base Power +1 If target has 3+ types of negative effects, deal +30% damage

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed

Defense

Defense

Artwork: Liberation of Bones Contingent on Cardiac Rhythm

6+3LustLustPiercePierce
Offense level
55
Atk weight
1
Max roll
15
Damage vs same level
18-36avg 27.0

Base Power +1 for every 20% missing HP percentage on this unit's Core (max 4) Coin Power +1 for every 3 Bleed on target (max 2) [Clash Win] Inflict +2 Tremor Count [Clash Lose] Gain 1 Paralyze next turn

  1. 1[On Hit] Inflict +3 Bleed Count[On Hit] Inflict 3 Tremor
  2. 2[On Hit] Inflict 5 Bleed
  3. 3Unbreakable Coin[Coin Start] Lose 30% of this unit's current Core HP (does not get Staggered due to this effect; rounded down)[On Hit] Gain 5 Bleed[On Hit] Inflict 5 Bleed[On Hit without Cracking] Trigger Amplitude Conversion into Tremor - Hemorrhage[On Hit without Cracking] Trigger Tremor Burst; then, reduce target's Tremor Count by 1

Passives

The Ring Nursefather's Artwork

If the main target has 3+ types of negative effects, Final Power +1

Stats
Appears in
Main story, Canto IX (Lv 55, 56, 57); Mirror Dungeon 7 (Lv 60)
HP at level 55stagger at 104
208
HP at level 56stagger at 105
210
HP at level 57stagger at 106
213
HP at level 60stagger at 110
220
Stagger thresholds
50%
Speed
1 - 3
Defense levellevel -1
54
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1
Resistances
SlashSlashWeak x1.25
PiercePierceNormal x1
BluntBluntEndure x0.75
WrathWrathWeak x1.25
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Jab

6+4SlothSlothPiercePierce
Offense level
55
Atk weight
1
Max roll
10
Damage vs same level
6-10avg 8.0
  1. 1[On Hit] Inflict 4 Bleed
Skill

Vascular Tear

5+4SlothSlothPiercePierce
Offense level
55
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0

If target has 5+ Bleed, Base Power +1 If target has 3+ types of negative effects, deal +30% damage

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed

Defense

Defense

Artwork: Liberation of Bones Contingent on Cardiac Rhythm

6+3LustLustPiercePierce
Offense level
54
Atk weight
1
Max roll
15
Damage vs same level
18-36avg 27.0

Base Power +1 for every 20% missing HP percentage on this unit's Core (max 4) Coin Power +1 for every 3 Bleed on target (max 2) [Clash Win] Inflict +2 Tremor Count [Clash Lose] Gain 1 Paralyze next turn

  1. 1[On Hit] Inflict +3 Bleed Count[On Hit] Inflict 3 Tremor
  2. 2[On Hit] Inflict 5 Bleed
  3. 3Unbreakable Coin[Coin Start] Lose 30% of this unit's current Core HP (does not get Staggered due to this effect; rounded down)[On Hit] Gain 5 Bleed[On Hit] Inflict 5 Bleed[On Hit without Cracking] Trigger Amplitude Conversion into Tremor - Hemorrhage[On Hit without Cracking] Trigger Tremor Burst; then, reduce target's Tremor Count by 1

Passives

The Ring Nursefather's Artwork

If the main target has 3+ types of negative effects, Final Power +1

Stats
Appears in
Main story, Canto IX (Lv 57)
Defense level
57
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
2

Parts

cannot break

HP at level 57 309

Stagger thresholds 60% (185)

SlashSlashWeak x1.25
PiercePierceNormal x1
BluntBluntEndure x0.75
WrathWrathWeak x1.25
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Jab

6+4SlothSlothPiercePierce
Offense level
57
Atk weight
1
Max roll
10
Damage vs same level
6-10avg 8.0
  1. 1[On Hit] Inflict 4 Bleed
Skill

Vascular Tear

5+4SlothSlothPiercePierce
Offense level
57
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0

If target has 5+ Bleed, Base Power +1 If target has 3+ types of negative effects, deal +30% damage

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed

Defense

Defense

Artwork: Liberation of Bones Contingent on Cardiac Rhythm

6+3LustLustPiercePierce
Offense level
57
Atk weight
1
Max roll
15
Damage vs same level
18-36avg 27.0

Base Power +1 for every 20% missing HP percentage on this unit's Core (max 4) Coin Power +1 for every 3 Bleed on target (max 2) [Clash Win] Inflict +2 Tremor Count [Clash Lose] Gain 1 Paralyze next turn

  1. 1[On Hit] Inflict +3 Bleed Count[On Hit] Inflict 3 Tremor
  2. 2[On Hit] Inflict 5 Bleed
  3. 3Unbreakable Coin[Coin Start] Lose 30% of this unit's current Core HP (does not get Staggered due to this effect; rounded down)[On Hit] Gain 5 Bleed[On Hit] Inflict 5 Bleed[On Hit without Cracking] Trigger Amplitude Conversion into Tremor - Hemorrhage[On Hit without Cracking] Trigger Tremor Burst; then, reduce target's Tremor Count by 1

Passives

The Ring Nursefather's Artwork

If the main target has 3+ types of negative effects, Final Power +1

Stats
Appears in
Luxcavation (EXP) (Lv 58)
HP at level 58stagger at 91
183
Stagger thresholds
50%
Speed
1 - 3
Defense levellevel -1
57
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashFatal x2
PiercePierceEndure x0.75
BluntBluntIneff. x0.5
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Jab

6+4SlothSlothPiercePierce
Offense level
58
Atk weight
1
Max roll
10
Damage vs same level
6-10avg 8.0
  1. 1[On Hit] Inflict 4 Bleed
Skill

Vascular Tear

5+4SlothSlothPiercePierce
Offense level
58
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0

If target has 5+ Bleed, Base Power +1 If target has 3+ types of negative effects, deal +30% damage

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed

Defense

Defense

Artwork: Liberation of Bones Contingent on Cardiac Rhythm

6+3LustLustPiercePierce
Offense level
57
Atk weight
1
Max roll
15
Damage vs same level
18-36avg 27.0

Base Power +1 for every 20% missing HP percentage on this unit's Core (max 4) Coin Power +1 for every 3 Bleed on target (max 2) [Clash Win] Inflict +2 Tremor Count [Clash Lose] Gain 1 Paralyze next turn

  1. 1[On Hit] Inflict +3 Bleed Count[On Hit] Inflict 3 Tremor
  2. 2[On Hit] Inflict 5 Bleed
  3. 3Unbreakable Coin[Coin Start] Lose 30% of this unit's current Core HP (does not get Staggered due to this effect; rounded down)[On Hit] Gain 5 Bleed[On Hit] Inflict 5 Bleed[On Hit without Cracking] Trigger Amplitude Conversion into Tremor - Hemorrhage[On Hit without Cracking] Trigger Tremor Burst; then, reduce target's Tremor Count by 1

Passives

The Ring Nursefather's Artwork

If the main target has 3+ types of negative effects, Final Power +1

Stats
Appears in
Mirror Dungeon 7 (Lv 60)
Defense level
60
Sanity
No SP: coins flip at 50%
Actions per turnup to 1
1

Parts

cannot break

HP at level 60 222

Stagger thresholds 40% (88)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathIneff. x0.5
LustLustEndure x0.75
SlothSlothEndure x0.75
Glut.Glut.Endure x0.75
GloomGloomEndure x0.75
PridePrideIneff. x0.5
EnvyEnvyFatal x2

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Jab

6+4SlothSlothPiercePierce
Offense level
60
Atk weight
1
Max roll
10
Damage vs same level
6-10avg 8.0
  1. 1[On Hit] Inflict 4 Bleed
Skill

Vascular Tear

5+4SlothSlothPiercePierce
Offense level
60
Atk weight
1
Max roll
13
Damage vs same level
10-22avg 16.0

If target has 5+ Bleed, Base Power +1 If target has 3+ types of negative effects, deal +30% damage

  1. 1[On Hit] Inflict 3 Bleed
  2. 2[On Hit] Inflict 3 Bleed

Defense

Defense

Artwork: Liberation of Bones Contingent on Cardiac Rhythm

6+3LustLustPiercePierce
Offense level
60
Atk weight
1
Max roll
15
Damage vs same level
18-36avg 27.0

Base Power +1 for every 20% missing HP percentage on this unit's Core (max 4) Coin Power +1 for every 3 Bleed on target (max 2) [Clash Win] Inflict +2 Tremor Count [Clash Lose] Gain 1 Paralyze next turn

  1. 1[On Hit] Inflict +3 Bleed Count[On Hit] Inflict 3 Tremor
  2. 2[On Hit] Inflict 5 Bleed
  3. 3Unbreakable Coin[Coin Start] Lose 30% of this unit's current Core HP (does not get Staggered due to this effect; rounded down)[On Hit] Gain 5 Bleed[On Hit] Inflict 5 Bleed[On Hit without Cracking] Trigger Amplitude Conversion into Tremor - Hemorrhage[On Hit without Cracking] Trigger Tremor Burst; then, reduce target's Tremor Count by 1

Passives

The Ring Nursefather's Artwork

If the main target has 3+ types of negative effects, Final Power +1