
Jab
- Offense level
- 55
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 6-10avg 8.0
1[On Hit] Inflict 4
Bleed

The Fingers · Mechanical Amalgam · The Ring · School of Corporism
5 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 40% (83)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Bleed

Clashable Guard
[Combat Start] Gain 1
Automated Myofiber Activity next turn. When hit, gain 1 additional
Automated Myofiber Activity (once per turn)

Base Power +1 for every 20% missing HP percentage on this unit's Core (max 4)
Coin Power +1 for every 3
Bleed on target (max 2)
[Clash Win] Inflict +2
Tremor Count
[Clash Lose] Gain 1
Paralyze next turn
Bleed Count[On Hit] Inflict 3
Tremor
Bleed
Unbreakable Coin[Coin Start] Lose 30% of this unit's current Core HP (does not get Staggered due to this effect; rounded down)[On Hit] Gain 5
Bleed[On Hit] Inflict 5
Bleed[On Hit without Cracking] Trigger
Amplitude Conversion into
Tremor - Hemorrhage[On Hit without Cracking] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1If the main target has 3+ types of negative effects, Final Power +1