
Bound Muscles
- Offense level
- 56
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 6-10avg 8.0

The Fingers · Mechanical Amalgam · The Ring · School of Corporism
3 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.


If target has 5+
Bleed, Base Power +1

Clashable Guard
When hit, inflict 1
Pink Ribbons against the attacker (once per Skill)
[Combat Start] Gain 1
Automated Myofiber Activity next turn. When hit, gain 1 additional
Automated Myofiber Activity (once per turn)

Base Power +1 for every 20% missing HP percentage on this unit's Core (max 4)
Coin Power +1 for every 3
Bleed on target (max 2)
[Clash Win] Inflict +2
Tremor Count
[Clash Lose] Gain 1
Paralyze next turn
Bleed Count[On Hit] Inflict 3
Tremor
Bleed
Unbreakable Coin[Coin Start] Lose 30% of this unit's current Core HP (does not get Staggered due to this effect; rounded down)[On Hit] Gain 5
Bleed[On Hit] Inflict 2
Urge next turn[On Hit without Cracking] Trigger
Amplitude Conversion into
Tremor - Hemorrhage[On Hit without Cracking] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1If the main target has 3+ types of negative effects, Final Power +1
When Staggered, recover from Stagger next turn and gain 2
Bind
Every subsequent Turn Start: gain 2
Fragile and 1
Attack Power Up
Clash Win: inflict 1
Pink Ribbons