
The Emperor's Fist
- Offense level
- 92(+2)
- Atk weight
- 1
- Max roll
- 34
- Damage vs same level
- 26-62avg 44.0
Deal +20% damage for every type of negative effect on target (max 100%)
Deal +10% damage for every 2
Hurting Pest [Roaches] on target

Lord of all Roaches · A Wing's Decisive Weapon · Emperor of Pests · Royalty
Stagger thresholds 50% (1520)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Deal +20% damage for every type of negative effect on target (max 100%)
Deal +10% damage for every 2
Hurting Pest [Roaches] on target

Deal +20% damage for every type of negative effect on target (max 100%)
Deal +10% damage for every 2
Hurting Pest [Roaches] on target
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Unbreakable Coin[On Hit] Inflict 3 Potency and +3 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking
Unbreakable Coin[On Hit] Inflict 3 Potency and +3 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking
Unbreakable Coin[On Hit without Cracking] Gain 5
Poise and +3
Poise Count
[On Use] <mark color=#ff000040>Base Power +10 for every
Unbreakable Coin on the Skill this unit Clashed with
Excision Coin[On Hit without Cracking] Absorb all positive effects from the target[On Hit] <mark color=#ff000040>Halve the
Hurting Pest [Roaches] Stack on target (rounded down)[On Hit] Absorb all negative effects from the target
- After activating the above effect, if this unit does not have
Protecting Pest [Roaches], gain 2
Power Down next turn
Deal +20% damage for every type of negative effect on target (max 100%)
Deal +10% damage for every 2
Hurting Pest [Roaches] on target
[On Use] Gain +10
Charge Count
[Clash Start] Lose 5
Charge Count
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Unbreakable Coin[On Hit] Inflict 3 Potency and +3 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking
Unbreakable Coin[On Hit] Consume all
Charge Count on self and deal +(
Charge Count consumed x 20)% damage
Deal +10% damage for every 2
Hurting Pest [Roaches] on target
Hurting Pest [Roaches]
Hurting Pest [Roaches]
Hurting Pest [Roaches]
Tremor
Tremor
Tremor Count[On Hit] Trigger
Amplitude Conversion into a random
Tremor type
Tremor Burst; then, reduce target's
Tremor Count by 1
Deal +20% damage for every type of negative effect on target (max 100%)
Deal +10% damage for every 2
Hurting Pest [Roaches] on target
[On Use] <mark color=#ff000040>Base Power +20 for every
Unbreakable Coin on the Skill this unit Clashed with
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Excision Coin[On Hit] Inflict 3 Potency and +3 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking[On Hit without Cracking] Inflict 5
Offense Level Down
Excision Coin[On Hit] Inflict 3 Potency and +3 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking[On Hit without Cracking] Inflict 5
Defense Level Down
Deal +20% damage for every type of negative effect on target (max 100%)
Deal +10% damage for every 2
Hurting Pest [Roaches] on target
[On Use] <mark color=#ff000040>Base Power +20 for every
Unbreakable Coin on the Skill this unit Clashed with
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Excision Coin[On Hit without Cracking] Remove target's Shield[On Hit without Cracking] Inflict 3
Paralyze
Excision Coin[On Hit without Cracking] The Core and the Part both heal 25% of their respective max HP
[Target Fixed]
[On Use] Gain 10
Poise and +4
Poise Count
[Clash Win] Gain 10
Poise
[Clash Lose] Deal -80% damage and does not hit Critically
Damage dealt by this Skill cannot Stagger the target
[Clash Lose] Gain 5
Fragile next turn
Unbreakable Coin[On Hit] Inflict 5 Potency and +2 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking[On Crit] Deal Pride damage equal to 25% of target's max HP
Unbreakable Coin[On Hit] Inflict 5 Potency and +2 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking[On Crit] Deal Pride damage equal to 25% of target's max HP
Unbreakable Coin[On Hit] Inflict 5 Potency and +2 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking[On Crit] Deal Pride damage equal to 25% of target's max HP
Unbreakable Coin[On Hit] Inflict 5 Potency and +2 Count of a random status, chosen from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking[On Crit] Deal Pride damage equal to 25% of target's max HP
For this turn, take -50% damage from the targeted unit's Attack Skills
[Clash Win] Inflict 3
Bind next turn
[Clash Lose] Target heals 15 SP
This unit's SP value cannot affect the outcome of Coin flips, which is fixed to 50-50
On Clash Win against Sinners, lose 5 SP and deal -40% damage against them
When in Low Morale or Panic states, gain
Clash Power Down and
Power Down
When recovering from Panic, gain 2
Power Down
Turn Start: Gain 50
Protecting Pest [Roaches] (Gain 3 fewer
Protecting Pest [Roaches] with every subsequent turn; max reduction 20)
- If this unit has
Burn,
Bleed,
Tremor,
Rupture, or
Sinking, reduce their Potency by a random value; then, lose the same Stacks of
Protecting Pest [Roaches] as that random value
- If the above effects are at 1 Potency but has 2+ Count, reduce their Count instead
If all
Protecting Pest [Roaches] was lost during the combat phase, gain the following effects next turn:
- Gain 10
Defense Level Down instead of gaining
Protecting Pest [Roaches]
- Generate 2 E.G.O resources for each of the 3 least-owned Affinities
- Turn End: Remove all negative effects from this unit and start gaining
Protecting Pest [Roaches] again
Turn Start: Gain (
Protecting Pest [Roaches] x 40) Shield
- On Clash Win, inflict 3
Hurting Pest [Roaches] on target
- On Hit with a Skill, inflict 1
Hurting Pest [Roaches] on target
Take -50% HP, SP damage from
Burn,
Bleed,
Rupture, and
Sinking; -50% to Stagger Threshold raised by
Tremor
Cannot be Staggered due to this damage
Turn Start: Gain 2
Power Down for every 25% missing HP on the Core
At 50% HP, or when Staggered, recover from Stagger and remove all negative effects on this unit and gain a new pattern
Then, gain the following effects:
- Reset SP to 0
- Gain 50
Protecting Pest [Roaches]
- Double the amount of
Hurting Pest [Roaches] inflicted by the Passive "The Emperor's Legion"
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Turn End: if in Panic, reset SP to 0.