
La Spada di Palermo
- Offense level
- 65
- Atk weight
- 1
- Max roll
- 11
- Damage vs same level
- 6-18avg 12.0

The Fingers · The Thumb · The House of Spiders
4 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 50% (794)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.



Coin Power +1 for every 4 (
Burn +
Tremor) on target (max 2)
[On Use] If target has
The Duel Escalates, convert all Coins on this Skill to
Unbreakable Coins
Tremor
Tremor and +2
Tremor Count[On Hit] Trigger
Amplitude Entanglement into
Tremor - Scorch
Tremor Burst; then, reduce target's
Tremor Count by 1[Heads Hit] Gain 2
Haste next turn
[Target Fixed] Cannot be Staggered before using this Skill For <mark color=#ff000040>every Attack Skill of this unit that lost a Clash this turn, Final Power -2 and Atk Weight -1 (Min. Atk Weight: 1) [Clash Lose] Deal -90% damage and damage dealt by this Skill cannot Stagger the target [Clash Lose] Lose 15 SP; next turn, gain 6 Offense Level Down
Unbreakable Coin[On Hit] Inflict 2
Burn and +2
Burn Count[On Hit] Inflict 2
Tremor and +2
Tremor Count
Unbreakable Coin[On Hit] Inflict 2
Burn and +2
Burn Count[On Hit] Inflict 2
Tremor and +2
Tremor Count[On Hit without Cracking] Trigger
Amplitude Entanglement into
Tremor - Scorch
Unbreakable Coin[On Hit without Cracking] Trigger
Tremor Burst 2 times; then, reduce target's
Tremor Count by 2
Unbreakable Coin[On Hit without Cracking] Trigger
Tremor Burst 2 times; then, reduce target's
Tremor Count by 2
[Clashable Counter]
If target has 2+
The Duel Escalates, deal +30% damage
[Clash Win] Inflict 1
The Duel Escalates
Encounter Start: gain
The Thumb Nursefather's Command
In a Clash against Ryōshū, Clash Power -3 and convert the Coins on this unit's Base Attack Skills into
Unbreakable Coins.
Also, on Clash Lose, deal -80% damage and any "On Hit" effects do not activate
After Clashing, inflict 1
The Duel Escalates against the target this unit Clashed against
In a Clash against targets with
The Duel Escalates, heal 3 SP for every
The Duel Escalates Stack on target (max 15)
Gain the following effects based on the target's
The Duel Escalates Stack
- For every Stack, deal +5% damage against and take -5% damage from the target with
The Duel Escalates
- At 1+ Stack, in a Clash against targets with
The Duel Escalates, gain Clash Power +1
- At 2+ Stack, in a Clash against targets with
The Duel Escalates, gain Base Power +1
- At 3+ Stack, in a Clash against targets with
The Duel Escalates, gain Coin Power +1 and inflict 3
Severed Tendon On Hit
- At 4+ Stack, in a Clash against targets with
The Duel Escalates, gain Final Power +1
Every 3 turns, select a random enemy (except Ryōshū), reduce their Speed to 1, and target it with all of this unit's Skills (If this effect could not be activated due to Stagger, activate it next turn)
If this unit's Skill effects triggered
Tremor Burst, gain 2
Offense Level Up next turn (3 times per turn)
Turn End: if in Panic, reset SP to 0.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.