
Colpi di Taglio
- Offense level
- 77
- Atk weight
- 1
- Max roll
- 11
- Damage vs same level
- 6-18avg 12.0

<color=#d40000><s>Sottocapo</s></color> · The Fingers · Smoke War · War Hero · The Thumb · The House of Spiders · <color=#d40000><s>Le Sette Famiglie<s></color>
2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 50% (1602)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.


At 6+
Poise, Coin Power +1
[On Use] Base Power +1 for every 4 (
Burn +
Tremor) on target (max 2)
[On Use] Gain +2
Poise Count
Acceleration Round[On Hit] Inflict 2
Burn and +2
Burn Count[On Hit] Inflict 2
Tremor and +2
Tremor Count
Acceleration Round[On Hit] Inflict 2
Burn and +2
Burn Count[On Hit] Inflict 2
Tremor and +2
Tremor Count
At 6+
Poise, Coin Power +1
[On Use] Base Power +1 for every 4 (
Burn +
Tremor) on target (max 2)
Burn and +3
Burn Count[On Hit] Inflict 3
Tremor and +3
Tremor Count[On Hit] Trigger
Amplitude Conversion into
Tremor - Scorch
Burn on target[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
At 6+
Poise, Coin Power +1
Coin Power +1 for every 4 (
Burn +
Tremor) on target (max 2)
[On Use] At 0+ SP, generate 1 Mang (望)
- Base Power +4
[On Use] Gain +3
Poise Count
[Clash Win] Gain 5
Poise
[Attack End] If this Skill generated Mang, lose 10 SP
Burn[On Hit] Inflict 3
Tremor
Tremor and +3
Tremor Count[On Hit] Trigger
Amplitude Conversion into
Tremor - Scorch
Tremor Burst twice; then, reduce target's
Tremor Count by 2[On Crit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
At 6+
Poise, Coin Power +1
Coin Power +1 for every 4 (
Burn +
Tremor) on target (max 2)
[On Use] Gain +3
Poise Count
Acceleration Round[On Hit] Inflict 2
Burn and +2
Burn Count[On Hit] Inflict 2
Tremor and +2
Tremor Count
Acceleration Round[On Hit] Inflict 2
Burn and +2
Burn Count[On Hit] Inflict 2
Tremor and +2
Tremor Count
Burn on target[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Crit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
At 6+
Poise, Coin Power +1
Coin Power +1 for every 4 (
Burn +
Tremor) on target (max 2)
[On Use] Gain +3
Poise Count
[Clash Lose] Deal -50% final damage and does not hit Critically.
Damage dealt by this Skill cannot Stagger the target
Unbreakable CoinSpend
Acceleration Round[On Hit] Inflict 4
Burn[On Hit] Inflict 4
Tremor
Unbreakable CoinSpend
Acceleration Round[On Hit] Inflict +4
Burn Count[On Hit] Inflict +4
Tremor Count
Unbreakable CoinSpend
Acceleration Round[On Hit without Cracking] Trigger
Amplitude Conversion into
Tremor - Scorch
Unbreakable Coin[On Hit] Inflict Wrath damage equal to
Burn on target[On Hit] Trigger
Tremor Burst twice; then, reduce target's
Tremor Count by 2[On Crit] Trigger
Tremor Burst twice; then, reduce target's
Tremor Count by 2
[Target Fixed]
Cannot be Staggered before using this Skill
<mark color=#ff000040>Base Power +1 and deal +10% damage for every
Eye of Precognition Stack
[On Use] If target has 50% or less HP, deal +100% damage
[On Use] At 0+ SP, generate 1 Mang (望)
- Base Power +4
[On Use] Gain +3
Poise Count
[Clash Win] Gain 5
Poise
[Clash Lose] Deal -50% final damage and does not hit Critically.
Damage dealt by this Skill cannot Stagger the target
[On Kill] Inflict
Game Target against a random Sinner next turn
[Attack End]
Reload (once per turn)
[Attack End] If this Skill generated Mang, lose 10 SP
Unbreakable Coin[On Hit] Inflict 3
Burn[On Hit] Inflict 3
Tremor
Unbreakable Coin[On Hit] Inflict 3
Burn[On Hit] Inflict 3
Tremor
Unbreakable Coin[On Hit] Inflict +6
Burn Count[On Hit] Inflict +6
Tremor Count
Unbreakable Coin[On Hit without Cracking] Trigger
Amplitude Conversion into
Tremor - Scorch
Unbreakable CoinSpend all
Acceleration Round[On Hit without Cracking] Trigger
Tremor Burst 3 times; then, reduce target's
Tremor Count by 3[On Crit] Trigger
Tremor Burst twice; then, reduce target's
Tremor Count by 2
Upon successfully evading all Coins on a Skill, use "Sezionatura di Coniglio" as an Unopposed Attack against the attacker
[On Use] Base Power +1 for every 2
Eye of Precognition Stack
[On Use]
Reload (once per turn)
[On Evade] Gain 3
Poise (2 times per turn)
[On Evade] Heal 2 SP (5 times per turn)
[Failed Evade] Lose 5 SP
When this unit enters the Encounter, gain 30
Eye of Precognition
At 0
Eye of Precognition Stack, convert
Eye of Precognition to
Eye of Precognition - Overheat
In a Clash, gain 1
Accelerating Future with every Clash
Can gain up to (
Eye of Precognition Stack at Turn Start / 3)
Accelerating Future per turn
While this unit has
Eye of Precognition, getting attacked by Unopposed Attacks or losing a Clash activates the "Precognition" Skill
The following causes this unit to lose
Eye of Precognition Stack:
- If this unit fails to gain
Accelerating Future, lose 1
Eye of Precognition with every Clash
- When this unit is attacked by an Unopposed Attack, lose 1
Eye of Precognition
- On Clash Lose, lose 3
Eye of Precognition
Take -30% HP, SP damage from
Burn,
Bleed,
Rupture,
Sinking; -30% to Stagger Threshold raised by
Tremor
At 1+
Acceleration Round, Skills that spend
Acceleration Round deal +30% damage and deal +150% damage against Shields
Gain 4
Poise for every
Acceleration Round spent
When flipping a Coin that spends
Acceleration Round, does not cancel the attack even if this unit does not have Acceleration Round
Deal +15% more damage against Shields for every Burn on the main target (max 300%)
On Skill Use, if target's Attack Skill is either a Slash or a Pierce Skill, Clash Power +1
If this unit's Skill effects triggered
Tremor Burst, gain 2
Damage Up next turn (3 times per turn)
If this unit hit Critically with its Skill effects, heal 5 SP
When hit, or when "The Thumb Apprentice - Lucio" is defeated, gain
Shin (心) - Valencina next turn
When "The Thumb Apprentice - Lucio" is defeated, activate "Time to Hunt" Passive
Turn Start: If this unit is Staggered, recover from Stagger
Select a random Sinner and inflict
Game Target
- Activates every 4 turns after the initial activation
- If this unit kills the target with the Skill "Disposal," activate it again next turn
Turn End: if in Panic, reset SP to 0.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.