
Are You Afraid?
- Offense level
- 41(-4)
- Atk weight
- 1
- Max roll
- 9
- Damage vs same level
- 6-13avg 9.3
When in
Time Acceleration state, Clash Power +1
[Clash Lose] At 75%- HP, consume 50
Stolen Time and gain 1
Protection (once per turn)

4 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 60% / 30% / 0% / -10% (767 / 383 / 0 / -127)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

When in
Time Acceleration state, Clash Power +1
[Clash Lose] At 75%- HP, consume 50
Stolen Time and gain 1
Protection (once per turn)

When in
Time Acceleration state, Clash Power +2
[On Use] At 500+
Stolen Time, inflict +1
Bleed Count
[On Use] At 300+
Stolen Time, consume 25
Stolen Time and inflict +1 more
Bleed Potency and Count with this Skill

When in
Time Acceleration state, Coin Power +1
[On Use] At 75%- HP, consume 50
Stolen Time and gain Clash Power +2 (once per turn)

[On Use] At 75%- HP, consume 75
Stolen Time and gain Clash Power +2
[Before Attack] When in
Time Acceleration state, gain +1 Atk Weight

[Unclashable]
Inflict
Time Relief Entitlement against the target that used an Attack Skill against this unit
[Combat Start] Consume 200
Stolen Time and gain
Time Acceleration next turn

[On Use] Base Power +1 for every 100
Stolen Time on self


Turn End: if in Panic, reset SP to 0.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Have 1000
Stolen Time at the start of the Encounter
Turn End: If a Part is broken, spend 100 Time from that Part to recover from Part Broken state next turn.