
Batter
- Offense level
- 11(+1)
- Atk weight
- 1
- Max roll
- 11
- Damage vs same level
- 4-11avg 7.5

Sisyphe
6 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.
| Skill | Copies | First draw |
|---|---|---|
| 2 | 40% | |
| 1 | 20% | |
| 1 | 20% | |
| Guard | 1 | 20% |



If target has 4+
Tremor, Final Power +1
[On Use] Deal +1% damage for every
Bleed on self (max 20%)
Unbreakable Coin[On Hit] Inflict 2
Tremor[On Hit] Inflict 2
Bleed[On Hit without Cracking] If this unit has
Bleed, inflict (
Bleed Potency on self)
Bleed Count on target (max 8; once per turn)
Unbreakable Coin[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
[Combat Start] Heal 5 SP
[Combat Start] Gain 1
Power Up next turn
When hit by a Skill, gain 3
Bleed (once per Skill)
When the above effect activates, gain 1
Power Up next turn (max 2)
Turn End: If this unit does not have
Bleed, heal 5 SP
If the target hit by this unit's Skill has
Bleed, and if this unit is not at max HP, heal 2% HP (2 times pre turn; rounded down)