LIMBUSCOMPANY.TOOLS
Thirsty Kaki
Enemy

Thirsty Kaki

Sisyphe

6 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto X (Lv 10)
HP at level 10stagger at 48 / 0
121
Stagger thresholds
40% / 0%
Speed
1 - 3
Defense level
10
Sanity
Has SP (panics at -45)
Actions per turnup to 2
1
Resistances
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
SlothBatter240%
EnvyBody Slam120%
Glut.Slam Down120%
Guard120%

Best identities against each move

Skills

Skill

Batter

4+7SlothSlothBluntBlunt
Offense level
11(+1)
Atk weight
1
Max roll
11
Damage vs same level
4-11avg 7.5

If target has 4+ Tremor, Final Power +1

  1. 1[On Hit] Inflict 3 Tremor
Skill

Body Slam

3+5EnvyEnvyBluntBlunt
Offense level
11(+1)
Atk weight
1
Max roll
13
Damage vs same level
6-22avg 13.8

If target has 4+ Tremor, Final Power +1

  1. 1[On Hit] Inflict 3 Tremor
  2. 2[On Hit] Inflict 2 Bleed[On Hit] If this unit has Bleed, inflict (Bleed Potency on self / 2) Bleed Count on target (max 5; once per turn; rounded down)
Skill

Slam Down

3+6Glut.Glut.BluntBlunt
Offense level
12(+2)
Atk weight
1
Max roll
15
Damage vs same level
6-26avg 16.3

If target has 4+ Tremor, Final Power +1 [On Use] Deal +1% damage for every Bleed on self (max 20%)

  1. 1Unbreakable Coin[On Hit] Inflict 2 Tremor[On Hit] Inflict 2 Bleed[On Hit without Cracking] If this unit has Bleed, inflict (Bleed Potency on self) Bleed Count on target (max 8; once per turn)
  2. 2Unbreakable Coin[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Skill

Guard

4+4GuardGuard
Defense level
10
Atk weight
1
Max roll
8
Clash
Unclashable

[Combat Start] Heal 5 SP [Combat Start] Gain 1 Power Up next turn

Passives

Glass bottles need to be handled carefully...!

When hit by a Skill, gain 3 Bleed (once per Skill) When the above effect activates, gain 1 Power Up next turn (max 2)

Phew, my bottle's safe

Turn End: If this unit does not have Bleed, heal 5 SP

I must fill the bottle

If the target hit by this unit's Skill has Bleed, and if this unit is not at max HP, heal 2% HP (2 times pre turn; rounded down)

Stats
Appears in
Main story, Canto X (Lv 35)
Defense level
35
Sanity
Has SP (panics at -45)
Actions per turnup to 2
1

Parts

cannot break

HP at level 35 154

Stagger thresholds 55% / 0% (84 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Weak x1.5
GloomGloomNormal x1
PridePrideEndure x0.8
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
SlothRummage240%
SlothSnatch Up120%
Glut.Got one!120%
SlothNah, man! That one's mine!120%

Best identities against each move

Skills

Skill

Rummage

4+6SlothSlothBluntBlunt
Offense level
36(+1)
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

If target has 6+ Bleed, Final Power +1

  1. 1[On Hit] Inflict 3 Bleed
Skill

Snatch Up

3+4SlothSlothBluntBlunt
Offense level
37(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3

Final Power +1 for every 3 Bleed on target (max 2)

  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Bleed[On Crit] Inflict 2 Bleed
Skill

Got one!

3+6Glut.Glut.BluntBlunt
Offense level
38(+3)
Atk weight
1
Max roll
15
Damage vs same level
6-27avg 16.5

Final Power +1 for every 3 Bleed on target (max 3) [On Use] At lower than 50% HP, or if target has 10+ Bleed, convert all Coins to Unbreakable Coins

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2Deal +30% damage on Critical Hit[On Hit] Inflict 3 Bleed[On Crit] Inflict 2 Bleed
Skill

Nah, man! That one's mine!

4+4SlothSlothCounterCounter
Defense level
37(+2)
Atk weight
1
Max roll
12
Damage vs same level
8-22avg 15.3
Clash
Unclashable

[On Use] Gain 2 Poise for every 2 types of effect on target (max 5) [On Use] If target has 4+ effects, gain +1 Poise Count

  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Bleed

Passives

Digging

Clash Start: Gain 2 Poise Potency next turn for every type of effect on target (max 10) - If target has 3+ types of effects, gain +3 Poise Count next turn

Awaiting Seasonal Trend

At 6+ Poise Potency, Coin Power +1

Clinging to What Little Remains

Turn Start: Heal 3 SP for every 10% missing HP on self (max 15)

I hear it... the Voice of another god...!

Upon entering the Encounter for the first time, gain 2 Sunshine - Turn Start: When this unit's HP drops below 50% for the first time in this Encounter, convert Sunshine into Stinging Sunshine

Stats
Appears in
Main story, Canto X (Lv 35)
HP at level 35stagger at 84 / 0
154
Stagger thresholds
55% / 0%
Speed
2 - 3
Defense level
35
Sanity
Has SP (panics at -45)
Actions per turnup to 2
1
Resistances
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Weak x1.5
GloomGloomNormal x1
PridePrideEndure x0.8
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
SlothRummage240%
SlothSnatch Up120%
Glut.Got one!120%
SlothNah, man! That one's mine!120%

Best identities against each move

Skills

Skill

Rummage

4+6SlothSlothBluntBlunt
Offense level
36(+1)
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

If target has 6+ Bleed, Final Power +1

  1. 1[On Hit] Inflict 3 Bleed
Skill

Snatch Up

3+4SlothSlothBluntBlunt
Offense level
37(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3

Final Power +1 for every 3 Bleed on target (max 2)

  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Bleed[On Crit] Inflict 2 Bleed
Skill

Got one!

3+6Glut.Glut.BluntBlunt
Offense level
38(+3)
Atk weight
1
Max roll
15
Damage vs same level
6-27avg 16.5

Final Power +1 for every 3 Bleed on target (max 3) [On Use] At lower than 50% HP, or if target has 10+ Bleed, convert all Coins to Unbreakable Coins

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2Deal +30% damage on Critical Hit[On Hit] Inflict 3 Bleed[On Crit] Inflict 2 Bleed
Skill

Nah, man! That one's mine!

4+4SlothSlothCounterCounter
Defense level
37(+2)
Atk weight
1
Max roll
12
Damage vs same level
8-22avg 15.3
Clash
Unclashable

[On Use] Gain 2 Poise for every 2 types of effect on target (max 5) [On Use] If target has 4+ effects, gain +1 Poise Count

  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Bleed

Passives

Digging

Clash Start: Gain 2 Poise Potency next turn for every type of effect on target (max 10) - If target has 3+ types of effects, gain +3 Poise Count next turn

Awaiting Seasonal Trend

At 6+ Poise Potency, Coin Power +1

Clinging to What Little Remains

Turn Start: Heal 3 SP for every 10% missing HP on self (max 15)

I hear it... the Voice of another god...!

Upon entering the Encounter for the first time, gain 2 Sunshine - Turn Start: When this unit's HP drops below 50% for the first time in this Encounter, convert Sunshine into Stinging Sunshine

Stats
Appears in
Main story, Canto X (Lv 40)
HP at level 40stagger at 85 / 0
214
Stagger thresholds
40% / 0%
Speed
1 - 3
Defense level
40
Sanity
Has SP (panics at -45)
Actions per turnup to 2
1
Resistances
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
SlothBatter240%
EnvyBody Slam120%
Glut.Slam Down120%
Guard120%

Best identities against each move

Skills

Skill

Batter

4+7SlothSlothBluntBlunt
Offense level
41(+1)
Atk weight
1
Max roll
11
Damage vs same level
4-11avg 7.5

If target has 4+ Tremor, Final Power +1

  1. 1[On Hit] Inflict 3 Tremor
Skill

Body Slam

3+5EnvyEnvyBluntBlunt
Offense level
41(+1)
Atk weight
1
Max roll
13
Damage vs same level
6-22avg 13.8

If target has 4+ Tremor, Final Power +1

  1. 1[On Hit] Inflict 3 Tremor
  2. 2[On Hit] Inflict 2 Bleed[On Hit] If this unit has Bleed, inflict (Bleed Potency on self / 2) Bleed Count on target (max 5; once per turn; rounded down)
Skill

Slam Down

3+6Glut.Glut.BluntBlunt
Offense level
42(+2)
Atk weight
1
Max roll
15
Damage vs same level
6-26avg 16.3

If target has 4+ Tremor, Final Power +1 [On Use] Deal +1% damage for every Bleed on self (max 20%)

  1. 1Unbreakable Coin[On Hit] Inflict 2 Tremor[On Hit] Inflict 2 Bleed[On Hit without Cracking] If this unit has Bleed, inflict (Bleed Potency on self) Bleed Count on target (max 8; once per turn)
  2. 2Unbreakable Coin[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Skill

Guard

4+4GuardGuard
Defense level
40
Atk weight
1
Max roll
8
Clash
Unclashable

[Combat Start] Heal 5 SP [Combat Start] Gain 1 Power Up next turn

Passives

Glass bottles need to be handled carefully...!

When hit by a Skill, gain 3 Bleed (once per Skill) When the above effect activates, gain 1 Power Up next turn (max 2)

Phew, my bottle's safe

Turn End: If this unit does not have Bleed, heal 5 SP

I must fill the bottle

If the target hit by this unit's Skill has Bleed, and if this unit is not at max HP, heal 2% HP (2 times pre turn; rounded down)

Shower of Stinging Sunshine

This unit's level is raised due to the influence of the sunshine

Stats
Appears in
Main story, Canto X (Lv 57)
Defense level
57
Sanity
Has SP (panics at -45)
Actions per turnup to 2
1

Parts

cannot break

HP at level 57 207

Stagger thresholds 55% / 0% (113 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustWeak x1.5
SlothSlothNormal x1
Glut.Glut.Weak x1.5
GloomGloomNormal x1
PridePrideEndure x0.8
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
SlothRummage240%
SlothSnatch Up120%
Glut.Got one!120%
SlothNah, man! That one's mine!120%

Best identities against each move

Skills

Skill

Rummage

4+6SlothSlothBluntBlunt
Offense level
58(+1)
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

If target has 6+ Bleed, Final Power +1

  1. 1[On Hit] Inflict 3 Bleed
Skill

Snatch Up

3+4SlothSlothBluntBlunt
Offense level
59(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3

Final Power +1 for every 3 Bleed on target (max 2)

  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Bleed[On Crit] Inflict 2 Bleed
Skill

Got one!

3+6Glut.Glut.BluntBlunt
Offense level
60(+3)
Atk weight
1
Max roll
15
Damage vs same level
6-27avg 16.5

Final Power +1 for every 3 Bleed on target (max 3) [On Use] At lower than 50% HP, or if target has 10+ Bleed, convert all Coins to Unbreakable Coins

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2Deal +30% damage on Critical Hit[On Hit] Inflict 3 Bleed[On Crit] Inflict 2 Bleed
Skill

Nah, man! That one's mine!

4+4SlothSlothCounterCounter
Defense level
59(+2)
Atk weight
1
Max roll
12
Damage vs same level
8-22avg 15.3
Clash
Unclashable

[On Use] Gain 2 Poise for every 2 types of effect on target (max 5) [On Use] If target has 4+ effects, gain +1 Poise Count

  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Bleed

Passives

Digging

Clash Start: Gain 2 Poise Potency next turn for every type of effect on target (max 10) - If target has 3+ types of effects, gain +3 Poise Count next turn

Awaiting Seasonal Trend

At 6+ Poise Potency, Coin Power +1

Clinging to What Little Remains

Turn Start: Heal 3 SP for every 10% missing HP on self (max 15)

I hear it... the Voice of another god...!

Upon entering the Encounter for the first time, gain 2 Sunshine - Turn Start: When this unit's HP drops below 50% for the first time in this Encounter, convert Sunshine into Stinging Sunshine

Shower of Stinging Sunshine

This unit's level is raised due to the influence of the sunshine

Stats
Appears in
Luxcavation (EXP) (Lv 63)
HP at level 63stagger at 118 / 0
215
Stagger thresholds
55% / 0%
Speed
2 - 3
Defense levellevel +3
66
Sanity
Has SP (panics at -45)
Actions per turnup to 2
1
Resistances
SlashSlashEndure x0.75
PiercePierceIneff. x0.5
BluntBluntFatal x2
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
SlothRummage343%
SlothSnatch Up229%
Glut.Got one!114%
SlothNah, man! That one's mine!114%

Best identities against each move

Skills

Skill

Rummage

4+6SlothSlothBluntBlunt
Offense level
64(+1)
Atk weight
1
Max roll
10
Damage vs same level
4-10avg 7.0

If target has 6+ Bleed, Final Power +1

  1. 1[On Hit] Inflict 3 Bleed
Skill

Snatch Up

3+4SlothSlothBluntBlunt
Offense level
65(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3

Final Power +1 for every 3 Bleed on target (max 2)

  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Bleed[On Crit] Inflict 2 Bleed
Skill

Got one!

3+6Glut.Glut.BluntBlunt
Offense level
66(+3)
Atk weight
1
Max roll
15
Damage vs same level
6-27avg 16.5

Final Power +1 for every 3 Bleed on target (max 3) [On Use] At lower than 50% HP, or if target has 10+ Bleed, convert all Coins to Unbreakable Coins

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2Deal +30% damage on Critical Hit[On Hit] Inflict 3 Bleed[On Crit] Inflict 2 Bleed
Skill

Nah, man! That one's mine!

4+4SlothSlothCounterCounter
Defense level
65(+2)
Atk weight
1
Max roll
12
Damage vs same level
8-22avg 15.3
Clash
Unclashable

[On Use] Gain 2 Poise for every 2 types of effect on target (max 5) [On Use] If target has 4+ effects, gain +1 Poise Count

  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Bleed

Passives

Digging

Clash Start: Gain 2 Poise Potency next turn for every type of effect on target (max 10) - If target has 3+ types of effects, gain +3 Poise Count next turn

Awaiting Seasonal Trend

At 6+ Poise Potency, Coin Power +1

Clinging to What Little Remains

Turn Start: Heal 3 SP for every 10% missing HP on self (max 15)

I hear it... the Voice of another god...!

Upon entering the Encounter for the first time, gain 2 Sunshine - Turn Start: When this unit's HP drops below 50% for the first time in this Encounter, convert Sunshine into Stinging Sunshine