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Timid K Corp. Checkpoint Security
Enemy ยท Enemy Unit

Timid K Corp. Checkpoint Security

K Corp.

2 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto IV (Lv 31, 32); Mirror Dungeon 2 (Lv 30-35)
HP at level 30stagger at 56 / 28
94
HP at level 31stagger at 57 / 28
95
HP at level 32stagger at 58 / 29
97
HP at level 33stagger at 58 / 29
98
Stagger thresholds
60% / 30%
Speed
1 - 2
Defense levellevel +3
33
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashNormal x1
PiercePierceEndure x0.75
BluntBluntFatal x2
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Activate HP Bullet240%
SlothBlockade240%
SlothNeutralize Target120%

Best identities against each move

Skills

Skill

Activate HP Bullet

10+10GuardGuard
Defense level
29(-1)
Atk weight
1
Max roll
20
Clash
Unclashable

[On Use] Heal 10 HP

Skill

Blockade

6+2SlothSlothBluntBlunt
Offense level
25(-5)
Atk weight
1
Max roll
10
Damage vs same level
10-15avg 12.8
  1. 1[Heads Hit] Trigger Tremor Burst
Skill

Neutralize Target

5+2SlothSlothBluntBlunt
Offense level
29(-1)
Atk weight
1
Max roll
11
Damage vs same level
15-27avg 21.0
  1. 1[Heads Hit] Inflict 3 Tremor next turn
  2. 3[On Hit] Trigger Tremor Burst

Passives

HP Bullets

At the start of the turn, heal 15 HP. At less than 50% HP, heal 15 additional HP.

Terror Device

When an ally attacks another ally, deal 3 SP damage

Stats
Appears in
Mirror Dungeon 3 (Lv 40-47); Mirror Dungeon 5 (Lv 50)
HP at level 40stagger at 61 / 30
102
HP at level 41stagger at 62 / 31
104
HP at level 42stagger at 63 / 31
105
HP at level 43stagger at 64 / 32
107
Stagger thresholds
60% / 30%
Speed
1 - 2
Defense levellevel +3
43
Sanity
No SP: coins flip at 50%
Actions per turnup to 2
1 / 2 / 2
Resistances
SlashSlashNormal x1
PiercePierceEndure x0.75
BluntBluntFatal x2
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
Activate HP Bullet240%
SlothBlockade240%
SlothNeutralize Target120%

Best identities against each move

Skills

Skill

Activate HP Bullet

10+10GuardGuard
Defense level
39(-1)
Atk weight
1
Max roll
20
Clash
Unclashable

[On Use] Heal 10 HP

Skill

Blockade

6+2SlothSlothBluntBlunt
Offense level
35(-5)
Atk weight
1
Max roll
10
Damage vs same level
10-15avg 12.8
  1. 1[Heads Hit] Trigger Tremor Burst
Skill

Neutralize Target

5+2SlothSlothBluntBlunt
Offense level
39(-1)
Atk weight
1
Max roll
11
Damage vs same level
15-27avg 21.0
  1. 1[Heads Hit] Inflict 3 Tremor next turn
  2. 3[On Hit] Trigger Tremor Burst

Passives

HP Bullets

At the start of the turn, heal 15 HP. At less than 50% HP, heal 15 additional HP.

Terror Device

When an ally attacks another ally, deal 3 SP damage