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Twinhook Pirates First Mate Smee
Enemy · Core

Twinhook Pirates First Mate Smee

Syndicate · Twinhook Pirates

2 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Main story, Canto V (Lv 37)
HP at level 37stagger at 130 / 0
291
Stagger thresholds
45% / 0%
Speed
3 - 5
Defense levellevel +1
38
Sanity
Has SP (panics at -45)
Resistances
SlashSlashIneff. x0.5
PiercePierceFatal x2
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1Slot 2Slot 3Slot 4Slot 5
1, 4, ...LustThere, There They AreLustThere, There They AreLustWe've Got Company, BoysLustWe've Got Company, BoysSlothBattle Command
2, 5, ...LustThere, There They AreLustThere, There They AreLustWe've Got Company, BoysSlothBattle CommandEvade
3, 6, ...WrathWeakness Spotted! Fire!LustWe've Got Company, BoysLustWe've Got Company, BoysSlothBattle CommandPrideLooting

Best identities against each move

Skills

Skill

There, There They Are

5+7LustLustSlashSlash
Offense level
44(+7)
Atk weight
1
Max roll
12
Damage vs same level
6-15avg 10.5
  1. 1[On Hit] Inflict 3 Bleed
Skill

We've Got Company, Boys

4+4LustLustSlashSlash
Offense level
44(+7)
Atk weight
1
Max roll
12
Damage vs same level
10-25avg 17.5
  1. 1[On Hit] Inflict +2 Bleed Count[Heads Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict +1 Bleed Count[Heads Hit] Inflict 4 Bleed
Skill

Battle Command

4+5SlothSlothSlashSlash
Offense level
44(+7)
Atk weight
1
Max roll
14
Damage vs same level
10-28avg 19.0

[On Use] Gain 5 Poise this turn

  1. 2[On Hit] Apply 2 Protection, 1 Attack Power Up to all other allies next turn
Skill

Weakness Spotted! Fire!

5+7WrathWrathSlashSlash
Offense level
44(+7)
Atk weight
1
Max roll
19
Damage vs same level
12-38avg 25.3

If target has 5+ <sprite name="Laceration">Bleed, Clash Power +2

  1. 1[On Hit] Inflict 4 Bleed[Heads Hit] Inflict 4 Bleed
  2. 2[On Hit] Inflict 3 Bleed Count Deal bonus damage equal to <sprite name="Laceration">Bleed on targetSpend 1 Ammo
Skill

Evade

8+5EvadeEvade
Defense level
34(-3)
Atk weight
1
Max roll
13

[On Evade] Gain 5 Poise next turn. [On Evade] Apply 2 Poise to all allies next turn.

Skill

Looting

7+8PridePrideSlashSlash
Offense level
44(+7)
Atk weight
1
Max roll
15
Damage vs same level
9-18avg 13.5

[Clash Win] Copies the target's Skill 3 Coin Power and Coin Count and uses them as its own

Passives

Easy Breathing

If this unit has <sprite name="Breath">Poise, gain 5 <sprite name="Breath">Poise upon Clash Win.

Two Sides Of a Coin

Every turn, if the first Coin 'Heads Hits', gain 2 Damage Up and 1 Attack Power Up next turn. If the first Coin 'Tails Hits', gain 2 Damage Down and 1 Attack Power Down next turn.

No... Get Away From Me!

Upon Clash Lose, gain 4 Poise and 3 Poise Count.

Huzzah, Men!

On Critical Hit, gain 1 Plus Coin Boost next turn. Heal 15 SP on self. All other allies heal 10 SP. (Activates once per turn)

What Are You Doing?!

Being captured in this encounter causes all allies to lose 30 SP

Ain't That a Prick?

If target has <sprite name="Laceration">Bleed On Hit, regain SP equal to <sprite name="Laceration">Bleed on target

Stats
Appears in
Mirror Dungeon 3 (Lv 40, 43); Mirror Dungeon 5 (Lv 50)
HP at level 40stagger at 86 / 0
193
HP at level 43stagger at 90 / 0
201
HP at level 50stagger at 99 / 0
221
Stagger thresholds
45% / 0%
Speed
3 - 5
Defense levellevel +1
41
Sanity
Has SP (panics at -45)
Resistances
SlashSlashIneff. x0.5
PiercePierceFatal x2
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyNormal x1

Move pattern

Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.

TurnSlot 1Slot 2Slot 3Slot 4Slot 5
1, 4, ...LustThere, There They AreLustThere, There They AreLustWe've Got Company, BoysLustWe've Got Company, BoysSlothBattle Command
2, 5, ...LustThere, There They AreLustThere, There They AreLustWe've Got Company, BoysSlothBattle CommandEvade
3, 6, ...WrathWeakness Spotted! Fire!LustWe've Got Company, BoysLustWe've Got Company, BoysSlothBattle CommandPrideLooting

Best identities against each move

Skills

Skill

There, There They Are

5+7LustLustSlashSlash
Offense level
47(+7)
Atk weight
1
Max roll
12
Damage vs same level
6-15avg 10.5
  1. 1[On Hit] Inflict 3 Bleed
Skill

We've Got Company, Boys

4+4LustLustSlashSlash
Offense level
47(+7)
Atk weight
1
Max roll
12
Damage vs same level
10-25avg 17.5
  1. 1[On Hit] Inflict +2 Bleed Count[Heads Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict +1 Bleed Count[Heads Hit] Inflict 4 Bleed
Skill

Battle Command

4+5SlothSlothSlashSlash
Offense level
47(+7)
Atk weight
1
Max roll
14
Damage vs same level
10-28avg 19.0

[On Use] Gain 5 Poise this turn

  1. 2[On Hit] Apply 2 Protection, 1 Attack Power Up to all other allies next turn
Skill

Weakness Spotted! Fire!

5+7WrathWrathSlashSlash
Offense level
47(+7)
Atk weight
1
Max roll
19
Damage vs same level
12-38avg 25.3

If target has 5+ <sprite name="Laceration">Bleed, Clash Power +2

  1. 1[On Hit] Inflict 4 Bleed[Heads Hit] Inflict 4 Bleed
  2. 2[On Hit] Inflict 3 Bleed Count Deal bonus damage equal to <sprite name="Laceration">Bleed on targetSpend 1 Ammo
Skill

Evade

8+5EvadeEvade
Defense level
37(-3)
Atk weight
1
Max roll
13

[On Evade] Gain 5 Poise next turn. [On Evade] Apply 2 Poise to all allies next turn.

Skill

Looting

7+8PridePrideSlashSlash
Offense level
47(+7)
Atk weight
1
Max roll
15
Damage vs same level
9-18avg 13.5

[Clash Win] Copies the target's Skill 3 Coin Power and Coin Count and uses them as its own

Passives

Easy Breathing

If this unit has <sprite name="Breath">Poise, gain 5 <sprite name="Breath">Poise upon Clash Win.

Two Sides Of a Coin

Every turn, if the first Coin 'Heads Hits', gain 2 Damage Up and 1 Attack Power Up next turn. If the first Coin 'Tails Hits', gain 2 Damage Down and 1 Attack Power Down next turn.

No... Get Away From Me!

Upon Clash Lose, gain 4 Poise and 3 Poise Count.

Huzzah, Men!

On Critical Hit, gain 1 Plus Coin Boost next turn. Heal 15 SP on self. All other allies heal 10 SP. (Activates once per turn)

What Are You Doing?!

Being captured in this encounter causes all allies to lose 30 SP

Ain't That a Prick?

If target has <sprite name="Laceration">Bleed On Hit, regain SP equal to <sprite name="Laceration">Bleed on target