
There, There They Are
- Offense level
- 44(+7)
- Atk weight
- 1
- Max roll
- 12
- Damage vs same level
- 6-15avg 10.5
1[On Hit] Inflict 3 Bleed

Syndicate · Twinhook Pirates
2 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Fixed turn order (PickByPattern): turn 1 uses the first row, then the next, and after the last row it starts over. Where a slot lists more than one skill, the game rolls between them with the chance shown.
| Turn | Slot 1 | Slot 2 | Slot 3 | Slot 4 | Slot 5 |
|---|---|---|---|---|---|
| 1, 4, ... | |||||
| 2, 5, ... | Evade | ||||
| 3, 6, ... |



[On Use] Gain 5 Poise this turn

If target has 5+ <sprite name="Laceration">Bleed, Clash Power +2

[On Evade] Gain 5 Poise next turn. [On Evade] Apply 2 Poise to all allies next turn.

[Clash Win] Copies the target's Skill 3 Coin Power and Coin Count and uses them as its own
If this unit has <sprite name="Breath">Poise, gain 5 <sprite name="Breath">Poise upon Clash Win.
Every turn, if the first Coin 'Heads Hits', gain 2 Damage Up and 1 Attack Power Up next turn. If the first Coin 'Tails Hits', gain 2 Damage Down and 1 Attack Power Down next turn.
Upon Clash Lose, gain 4 Poise and 3 Poise Count.
On Critical Hit, gain 1 Plus Coin Boost next turn. Heal 15 SP on self. All other allies heal 10 SP. (Activates once per turn)
Being captured in this encounter causes all allies to lose 30 SP
If target has <sprite name="Laceration">Bleed On Hit, regain SP equal to <sprite name="Laceration">Bleed on target