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Violent Bloodbag Passenger
Enemy ยท Core

Violent Bloodbag Passenger

Bloodbag

2 versions of this Enemy exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Event story (Lv 40-55); Mirror Dungeon 5 (Lv 50); Mirror Dungeon 6 (Lv 50); Mirror Dungeon 6 (Extreme) (Lv 50)
HP at level 40stagger at 88 / 29 / 0
148
HP at level 42stagger at 91 / 30 / 0
152
HP at level 44stagger at 93 / 31 / 0
156
HP at level 45stagger at 94 / 31 / 0
158
Stagger thresholds
60% / 20% / 0%
Speed
3 - 5
Defense levellevel -2
38
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2 / 3
Resistances
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustCoagulated Arm125%
WrathHardblood Slice125%
SlothCollecting Blood125%
WrathCounter125%

Best identities against each move

Skills

Skill

Coagulated Arm

2+5LustLustSlashSlash
Offense level
37(-3)
Atk weight
1
Max roll
7
Damage vs same level
2-6avg 4.0
  1. 1[On Hit] Inflict 3 Bleed
Skill

Hardblood Slice

3+4WrathWrathSlashSlash
Offense level
37(-3)
Atk weight
1
Max roll
11
Damage vs same level
6-16avg 10.8
  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Bleed
Skill

Collecting Blood

3+3SlothSlothSlashSlash
Offense level
40
Atk weight
1
Max roll
12
Damage vs same level
9-27avg 18.0

If target has 10+ Bleed, deal +20% damage

  1. 1[On Hit] Inflict 4 Bleed
  2. 2[On Hit] Inflict 4 Bleed
  3. 3[On Hit] Absorb up to 10 Bleed Potency from the target and heal (Bleed Potency absorbed x 2)% HP (this effect does not lower the target's Bleed Potency under 1)
Skill

Counter

6+1WrathWrathCounterCounter
Defense level
40
Atk weight
1
Max roll
7
Damage vs same level
6-7avg 6.5
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

  1. 1[On Hit] Inflict 2 Bleed

Passives

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Bloodsucking

Damage taken from Bleed -10% (rounded down) On Hit, if the target has Bleed, heal 10% of the damage dealt

Stats
HP
62 + 2.14 per level
Stagger thresholds
60% / 20% / 0%
Speed
3 - 5
Sanity
No SP: coins flip at 50%
Actions per turnup to 3
1 / 2 / 2 / 3
Resistances
SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntWeak x1.5
WrathWrathNormal x1
LustLustEndure x0.75
SlothSlothNormal x1
Glut.Glut.Normal x1
GloomGloomNormal x1
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

Skill deck (AutoPick): each action draws one card at random and removes it; when the deck runs out it's refilled. Over a full cycle every skill comes up exactly as many times as it has copies.

SkillCopiesFirst draw
LustCoagulated Arm125%
WrathHardblood Slice125%
SlothCollecting Blood125%
WrathCounter125%

Best identities against each move

Skills

Skill

Coagulated Arm

2+5LustLustSlashSlash
Atk weight
1
Max roll
7
  1. 1[On Hit] Inflict 3 Bleed
Skill

Hardblood Slice

3+4WrathWrathSlashSlash
Atk weight
1
Max roll
11
  1. 1[On Hit] Inflict 2 Bleed
  2. 2[On Hit] Inflict 2 Bleed
Skill

Collecting Blood

3+3SlothSlothSlashSlash
Atk weight
1
Max roll
12

If target has 10+ Bleed, deal +20% damage

  1. 1[On Hit] Inflict 4 Bleed
  2. 2[On Hit] Inflict 4 Bleed
  3. 3[On Hit] Absorb up to 10 Bleed Potency from the target and heal (Bleed Potency absorbed x 2)% HP (this effect does not lower the target's Bleed Potency under 1)
Skill

Counter

6+1WrathWrathCounterCounter
Atk weight
1
Max roll
7
Clash
Unclashable

[On Use] Base Power +1 for every 3 Bleed Count on self (max 2)

  1. 1[On Hit] Inflict 2 Bleed

Passives

Blood Coagulation

Gain +1 Bleed Count every time this unit is hit Turn End: consume 3 Bleed Count on self to gain 1 Coagulated Blood

Thirst for Blood

Prioritizes targets with Bleed Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile and 2 Offense Level Up next turn

Bloodsucking

Damage taken from Bleed -10% (rounded down) On Hit, if the target has Bleed, heal 10% of the damage dealt