
Dimensional Slice
- Offense level
- 60(+3)
- Atk weight
- 1
- Max roll
- 13
- Damage vs same level
- 7-14avg 10.5

6 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 45% / 0% (493 / 0)
Stagger thresholds 45% / 0% (493 / 0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.


[On Use] Gain +3
Charge Count
[Clash Lose] Consume 2
Charge Count
Dimensional Rift
Dimensional Rift

At 10+
Charge Count, consume 10
Charge Count to gain Clash Power +5 and deal +100% damage
At less than 10
Charge Count, consume 100 Core HP. Deal +80% damage
This unit's HP cannot drop to 0 due to this Skill's effect
[Clash Lose] Gain the following effects:
- Gain 2
Paralyze
- Deal -80% damage
- This Skill cannot Stagger the target
- Does not activate
Rupture on target
Unbreakable Coin[Heads Hit] Gain +2
Charge Count[On Hit without Cracking] Inflict 3
Dimensional Rift
Unbreakable Coin[Heads Hit] Gain +2
Charge Count[On Hit without Cracking] Inflict 3
Dimensional Rift

[On Use] If the main target has
Dimensional Rift, deal +10% damage
[Clash Lose] Consume 2
Charge Count
Unbreakable Coin[On Hit without Cracking] Inflict 5
Dimensional Rift
Can Clash with this Skill regardless of Speed; cannot be Staggered before using this Skill
[Clash Lose]
- Gain 2
Power Down and 1
Paralyze
- Deal -90% damage and damage dealt by this Skill cannot Stagger the target
Gain 1 Clash Power for every Dimension effect on self
Deal +10% for every Dimension effect on self
Unbreakable Coin[On Hit without Cracking] Inflict 3
RuptureStarting from turn 2, this unit summons 4 random Dimensions and hides - When all Parts are Staggered, this effect activates next turn - Cannot be Staggered while hidden inside a 'Dimensional Rift'.
When all 'Dimensional Rifts' are broken, this unit voluntarily emerges from a 'Dimensional Rift' next turn
Afterward, this unit loses 5
Charge Count and all of its Parts' Stagger Thresholds are raised by 30
At 60% or less Core HP, end turn and gain a new pattern - Deactivate "Dimensional Escape" Passive - Deactivate "Trapped Dimensional Escape" Passive - If neither of its Arms are broken, use a powerful Skill every few turns
When the Blade Part is broken, lose 5
Charge Count
At the next Turn End, consume 2
Charge Count to restore the broken Blade.
While the Blade Part is broken, gain 2
Offense Level Down at every Turn Start.
When the Blade Part is broken, lose 5
Charge Count
At the next Turn End, consume 2
Charge Count to restore the broken Blade.
While the Blade Part is broken, gain 2
Offense Level Down at every Turn Start.