
Ironsteed Trample
- Offense level
- 50
- Atk weight
- 1
- Max roll
- 2
- Damage vs same level
- 7-16avg 11.5

Heishou Pack · <color=#d40000><s>Heishou Pack Adept</s></color> · Jia Family · Heishou Pack - Wu Branch · H Corp.
2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 40% (993)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.





[On Use] Base Power +2 for every 4 (
Rupture +
Tremor) on the main target (max 4)
[Clash Lose] Base Power -8
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Unbreakable Coin[On Hit without Cracking] Inflict 2
Rupture
Unbreakable Coin[On Hit without Cracking] Inflict 2
Tremor
Unbreakable Coin[On Hit without Cracking] Inflict 2
Rupture
Unbreakable Coin[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] Inflict
Galestruck against sub-targets next turn
[On Use] Base Power +2 for every 4 (
Rupture +
Tremor) on the main target (max 6)
[Clash Lose] Base Power -5
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Unbreakable Coin[On Hit] If it's the main target, inflict +5
Tremor[On Hit without Cracking] Inflict 3
Tremor against 1 sub-target
Unbreakable Coin[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit without Cracking] Inflict
Galestruck against sub-targets next turn
Prioritizes the target with the least
Tremor Potency
[On Use] If target does not have
Tremor, Base Power -5
[Before Attack] If target does not have
Tremor, deal -90% damage
[Clash Lose] Base Power -4
[Clash Lose] Damage dealt by this Skill cannot Stagger the target
Unbreakable Coin[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Unbreakable Coin[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Unbreakable Coin[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Unbreakable Coin[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Deal +1% damage for every 1% missing HP on self (max 80%)
[Before Attack] At 50% or less HP, gain +2 more Atk Weight
[Before Attack] If this unit does not have
Strider【Wu】, this Skill deals +120% damage; then, gain 2
Fragile next turn
[Clash Lose] Base Power -12
[Clash Lose] Deal -80% damage and damage dealt by this Skill cannot Stagger the target
Unbreakable Coin[On Hit] Inflict 5
Rupture[On Hit without Cracking] Inflict 5
Rupture and +5
Rupture Count
Unbreakable Coin[On Hit] Inflict 5
Tremor[On Hit without Cracking] Inflict 5
Tremor and +5
Tremor Count
Unbreakable Coin[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Unbreakable Coin[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit without Cracking] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1.Encounter Start: reset this unit's SP to -15 and gain 3
Strider【Wu】 and 1
Berserking
Take -50% damage from
Burn,
Bleed,
Tremor,
Rupture, and
Sinking (rounded down)
If this unit hits with a Cracked
Unbreakable Coin, it does not activate the target's
Rupture effect (does not consume Count either)
Deal +50% damage against Staggered enemies
If this unit has
Strider【Wu】, inflict 1
Concussion against the main target when this unit triggers
Tremor Burst against the main target
If this unit has
Strider【Wu】, gain 1
Recoiling when hitting with a Skill that triggers
Tremor Burst against targets without
Tremor (does not gain any
Recoiling if its Stack is already maxed)
Turn End: if this unit's
Recoiling Stack is maxed, consume all of it; then, lose 1
Strider【Wu】 next turn
Turn Start: gain 1
Offense Level Up for every 2 Speed this unit has (max 2)
At 5+ Speed, gain 1
Slash DMG Up and 1
Blunt DMG Up as well
On Clash Lose: if the target's Coin was a Plus Coin, target heals 5 SP; if the target's Coin was a Minus Coin, target loses 5 SP (does not activate if the target's SP is at -40 or less). Then, give 2 E.G.O resources to the Affinity of the Skill the target used (3 times per turn) - If the Skill's Affinity was Wrath or Gluttony, give 2 E.G.O resources of the least-owned Affinities as well
Turn End: if in Panic, reset SP to 0.