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Xue Pan
AbnormalityZAYIN

Xue Pan

Family Hierarch Candidate · Xue Family · H Corp.

3 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Mirror Dungeon 6 (Lv 50)
Defense level
50
Sanity
Has SP (panics at -45)
Actions per turnup to 5
3

Parts

cannot break

HP at level 50 936

Stagger thresholds 40% / 0% (374 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntEndure x0.8
WrathWrathWeak x1.25
LustLustEndure x0.75
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Weaklings...

5+3WrathWrathBluntBlunt
Offense level
52(+2)
Atk weight
1
Max roll
11
Damage vs same level
10-21avg 15.8

[Combat Start] Apply 2 Damage Up to the fastest ally

  1. 1[On Hit] Inflict +2 Rupture Count
  2. 2[On Hit] Inflict 3 Rupture
Skill

Dolts...

4+4WrathWrathBluntBlunt
Offense level
52(+2)
Atk weight
1
Max roll
12
Damage vs same level
8-22avg 15.3

[Combat Start] Apply 2 Haste to the slowest ally next turn

  1. 1[On Hit] Inflict 2 Bind next turn
  2. 2[On Hit] Inflict 1 Fragile next turn
Skill

I'm Gonna Kill You!

5+5GloomGloomBluntBlunt
Offense level
54(+4)
Atk weight
1
Max roll
15
Damage vs same level
12-28avg 19.8

[On Use] If target has 3+ types of negative effects, Base Power +1 [On Use] Coin Power +1 for every 6 Rupture on target (max 2) [Clash Lose] Gain 1 Fragile

  1. 1Unbreakable Coin[On Hit] Inflict +2 Rupture Count[On Hit] Deal 5 SP damage
  2. 2Unbreakable Coin[On Hit] Inflict 3 Rupture[On Hit] Deal 5 SP damage
Skill

Jump In!!

6+8Glut.Glut.BluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
14
Damage vs same level
7-16avg 11.5

[On Use] Heal 15 SP [On Use] If target has 3+ types of negative effects, Base Power +1 [Attack End] 1 Jar with the least current HP uses the Skill 'Leaping Cracked Jar' at the target (ignores Stagger)

  1. 1Unbreakable Coin[On Hit] Inflict 1 Bind next turn[On Hit] Inflict +1 Rupture Count
Skill

Let's Watch This Spectacle, All Together!

6+8Glut.Glut.BluntBlunt
Offense level
53(+3)
Atk weight
1
Max roll
14
Damage vs same level
7-16avg 11.5

[Combat Start] Summon 2 Jars next turn [On Use] If target has 3+ negative effects, Base Power +1

  1. 1Unbreakable Coin[On Hit] Inflict 2 Rupture[On Hit] Inflict +1 Rupture Count

Passives

Unleashed Curse

Turn Start: gain Offense Level Up equal to the number of Jars defeated in this Encounter (max 5)

Returning the Pain

Deal +1% damage for every 1% missing HP on self (max 50%)

Damage Taken

When hit during the combat phase: +10% damage for the turn When hit during the combat phase: on Clash Win, +20% damage

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Stats
Appears in
Event story (Lv 55)
Defense level
55
Sanity
Has SP (panics at -45)
Actions per turnup to 5
1

Parts

cannot break

HP at level 55 1004

Stagger thresholds 20% (200)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntEndure x0.8
WrathWrathWeak x1.25
LustLustEndure x0.75
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Oh, damn...

5+3WrathWrathBluntBlunt
Offense level
57(+2)
Atk weight
1
Max roll
11
Damage vs same level
10-21avg 15.8
  1. 1[On Hit] Inflict 2 Rupture
  2. 2[On Hit] Inflict 3 Rupture
Skill

What is this foolish pretend-fight?

5+4WrathWrathBluntBlunt
Offense level
57(+2)
Atk weight
1
Max roll
13
Damage vs same level
10-24avg 17.3
  1. 2[On Hit] Inflict 1 Fragile next turn
Skill

...

6+4GloomGloomBluntBlunt
Offense level
59(+4)
Atk weight
1
Max roll
14
Damage vs same level
14-27avg 20.3

[On Use] If target has 3+ types of negative effects, Base Power +1 [On Use] Coin Power +1 for every 6 Rupture on target (max 2) [Clash Lose] Gain 1 Fragile

  1. 1Unbreakable Coin[On Hit] Inflict +2 Rupture CountDeal 5 SP damage
  2. 2Unbreakable Coin[On Hit] Inflict 3 RuptureDeal 5 SP damage
Skill

What's this Child's Play?

7+8Glut.Glut.BluntBlunt
Offense level
58(+3)
Atk weight
1
Max roll
15
Damage vs same level
8-17avg 12.5

[On Use] Heal 15 SP [On Use] If target has 3+ types of negative effects, Base Power +1

  1. 1Unbreakable Coin[On Hit] Inflict +1 Rupture Count

Passives

Sparring Complete

Ends Encounter when this unit's HP drops below 20%

Returning the Pain

Deal +1% damage for every 1% missing HP on self (max 50%)

Rule by Fear

If the target has less than 0 SP: deal even more damage the further the target's SP is from 0 (+3% damage per 1 SP)

Twisted Determination

On Clash Win, heal 5 SP On Clash Lose, gain 1 Attack Power Up

Damage Taken

When hit during the combat phase: +10% damage for the turn When hit during the combat phase: on Clash Win, +20% damage

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Stats
Appears in
Abnormality battle, Canto VIII (Lv 58)
Defense level
58
Sanity
Has SP (panics at -45)
Actions per turnup to 5
3

Parts

cannot break

HP at level 58 1044

Stagger thresholds 40% / 0% (417 / 0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntEndure x0.8
WrathWrathWeak x1.25
LustLustEndure x0.75
SlothSlothEndure x0.75
Glut.Glut.Normal x1
GloomGloomWeak x1.25
PridePrideNormal x1
EnvyEnvyWeak x1.5

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

Weaklings...

5+3WrathWrathBluntBlunt
Offense level
60(+2)
Atk weight
1
Max roll
11
Damage vs same level
10-21avg 15.8

[Combat Start] Apply 2 Damage Up to the fastest ally

  1. 1[On Hit] Inflict +2 Rupture Count
  2. 2[On Hit] Inflict 3 Rupture
Skill

Dolts...

4+4WrathWrathBluntBlunt
Offense level
60(+2)
Atk weight
1
Max roll
12
Damage vs same level
8-22avg 15.3

[Combat Start] Apply 2 Haste to the slowest ally next turn

  1. 1[On Hit] Inflict 2 Bind next turn
  2. 2[On Hit] Inflict 1 Fragile next turn
Skill

I'm Gonna Kill You!

5+5GloomGloomBluntBlunt
Offense level
62(+4)
Atk weight
1
Max roll
15
Damage vs same level
12-28avg 19.8

[On Use] If target has 3+ types of negative effects, Base Power +1 [On Use] Coin Power +1 for every 6 Rupture on target (max 2) [Clash Lose] Gain 1 Fragile

  1. 1Unbreakable Coin[On Hit] Inflict +2 Rupture Count[On Hit] Deal 5 SP damage
  2. 2Unbreakable Coin[On Hit] Inflict 3 Rupture[On Hit] Deal 5 SP damage
Skill

Jump In!!

6+8Glut.Glut.BluntBlunt
Offense level
61(+3)
Atk weight
1
Max roll
14
Damage vs same level
7-16avg 11.5

[On Use] Heal 15 SP [On Use] If target has 3+ types of negative effects, Base Power +1 [Attack End] 1 Jar with the least current HP uses the Skill 'Leaping Cracked Jar' at the target (ignores Stagger)

  1. 1Unbreakable Coin[On Hit] Inflict 1 Bind next turn[On Hit] Inflict +1 Rupture Count
Skill

Let's Watch This Spectacle, All Together!

6+8Glut.Glut.BluntBlunt
Offense level
61(+3)
Atk weight
1
Max roll
14
Damage vs same level
7-16avg 11.5

[Combat Start] Summon 2 Jars next turn [On Use] If target has 3+ negative effects, Base Power +1

  1. 1Unbreakable Coin[On Hit] Inflict 2 Rupture[On Hit] Inflict +1 Rupture Count

Passives

Hate

Final Power +2 in Clashes against Hong Lu

Unleashed Curse

Turn Start: gain Offense Level Up equal to the number of Jars defeated in this Encounter (max 5)

Returning the Pain

Deal +1% damage for every 1% missing HP on self (max 50%)

Damage Taken

When hit during the combat phase: +10% damage for the turn When hit during the combat phase: on Clash Win, +20% damage

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

The Battle's End

When Xue Pan loses all HP in this Encounter, the Encounter ends