
Combat-Ready State
Neutral effect · stacks up to 1 · cannot be removed
- After taking damage, this unit has begun to use its Attack Skills. - Turn Start while in Combat-Ready State: · Inflict 3 Nervous Impairment to all enemies · Min & Max Speed +3 · Gain 1 Offense Level Up for every 10% missing HP (max 8) - Turn End while in Combat-Ready State: take fixed damage equal to 10% HP
Short form in battle: After taking damage, this unit begins to use its Attack Skills
