LIMBUSCOMPANY.TOOLS
Christmas Nightmare Ishmael
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Christmas NightmareIshmael

Sin cost
Slothx4Glut.x1Pridex2
Sanity cost
20
Corrosion chancewhen used at negative Sanity
25% at -23 SP or lower75% at -34 SP or lower100% at -45 SP or lower
Sin resistances while active
WrathWrathFatalx2
LustLustFatalx2
SlothSlothIneff.x0.5
Glut.Glut.Normalx1
GloomGloomNormalx1
PridePrideEndurex0.75
EnvyEnvyNormalx1
White damageFatalx2
Black damageFatalx2
Threadspin
Skill numbers and text follow this tier

Skills

Awakening

Christmas Nightmare

12+5SlothSlothBluntBlunt
Offense level
66(+1)
Atk weight
3
Max roll
22
Sanity cost
20
Damage vs same level
24-41avg 32.8
Damage vs same level
Damage calculator

[Before Attack] Gain (highest Reson. + 5) Tremor Count (max 10) [Attack End] If there are any targets in Staggered, Low Morale, or Panic states, heal 10 SP

  1. 1[On Hit] Inflict +5 Tremor Count
  2. 2[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Awakening

Christmas Nightmare

12+5SlothSlothBluntBlunt
Offense level
66(+1)
Atk weight
3
Max roll
22
Sanity cost
20
Damage vs same level
24-41avg 32.8
Damage vs same level
Damage calculator

If target has less than 0 SP, deal +1% damage for every SP value below 0 (max 45%) [Before Attack] Gain (highest Reson. + 5) Tremor Count (max 10) [Attack End] If there are any targets in Staggered, Low Morale, or Panic states, heal 10 SP

  1. 1[On Hit] Inflict +5 Tremor Count[On Hit] If target isn't in Staggered, Low Morale, or Panic states, inflict 5 Sinking[On Hit] If target isn't in Staggered, Low Morale, or Panic states, trigger Tremor Burst; then, reduce the target's Tremor Count by 2
  2. 2[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Awakening

Christmas Nightmare

12+5SlothSlothBluntBlunt
Offense level
66(+1)
Atk weight
3
Max roll
22
Sanity cost
20
Damage vs same level
24-41avg 32.8
Damage vs same level
Damage calculator

If target has less than 0 SP, deal +1% damage for every SP value below 0 (max 45%) [Before Attack] Gain (highest Reson. + 5) Tremor Count (max 10) [Attack End] If there are any targets in Staggered, Low Morale, or Panic states, heal 10 SP

  1. 1[On Hit] Inflict +5 Tremor Count[On Hit] If target isn't in Staggered, Low Morale, or Panic states, inflict 5 Sinking[On Hit] If target isn't in Staggered, Low Morale, or Panic states, trigger Tremor Burst twice; then, reduce the target's Tremor Count by 2
  2. 2[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Corrosion

Christmas Nightmare

18-5SlothSlothBluntBlunt
Offense level
67(+2)
Atk weight
5
Max roll
3
Sanity cost
20
Damage vs same level
26-57avg 41.9
Damage vs same level
Damage calculator

[Indiscriminate] Targets randomly [Before Attack] Gain (highest Reson. + 5) Tremor Count (max 10) [Before Attack] Heal 10 HP

  1. 1[On Hit] Inflict +5 Tremor Count
  2. 2[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
  3. 3[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Corrosion

Christmas Nightmare

18-5SlothSlothBluntBlunt
Offense level
67(+2)
Atk weight
5
Max roll
3
Sanity cost
20
Damage vs same level
26-57avg 41.9
Damage vs same level
Damage calculator

[Indiscriminate] Targets randomly If the main target is in Staggered, Low Morale, or Panic states, Base Power +1 [Before Attack] Gain (highest Reson. + 5) Tremor Count (max 10) [Before Attack] Heal 10 HP [Attack End] Heal 5 SP for every enemy that is in Staggered, Low Morale, or Panic states

  1. 1[On Hit] Inflict +5 Tremor Count[On Hit] If target isn't in Staggered, Low Morale, or Panic states, inflict 5 Sinking and +2 Sinking Count
  2. 2[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
  3. 3[On Hit] If target isn't in Staggered, Low Morale, or Panic states, trigger Tremor Burst; then, reduce the target's Tremor Count by 1[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Corrosion

Christmas Nightmare

18-5SlothSlothBluntBlunt
Offense level
67(+2)
Atk weight
5
Max roll
3
Sanity cost
20
Damage vs same level
26-57avg 41.9
Damage vs same level
Damage calculator

[Indiscriminate] Targets randomly If the main target is in Staggered, Low Morale, or Panic states, Base Power +2 [Before Attack] Gain (highest Reson. + 5) Tremor Count (max 10) [Before Attack] Heal 10 HP [Attack End] Heal 5 SP for every enemy that is in Staggered, Low Morale, or Panic states

  1. 1[On Hit] Inflict +5 Tremor Count[On Hit] If target isn't in Staggered, Low Morale, or Panic states, inflict 5 Sinking and +2 Sinking Count
  2. 2[On Hit] If target isn't in Staggered, Low Morale, or Panic states, trigger Tremor Burst; then, reduce the target's Tremor Count by 1[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
  3. 3[On Hit] If target isn't in Staggered, Low Morale, or Panic states, trigger Tremor Burst; then, reduce the target's Tremor Count by 1[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1

Passive

A Gaze in the Shadows

Allies gain +1 more Tremor Count from Skill or Coin effects (2 times per turn) - If the ally's target is in Staggered, Low Morale, or Panic states, gain +2 more instead - Effect does not stack with E.G.O Gifts of an identical effect.

More Ishmael E.G.O