LIMBUSCOMPANY.TOOLS
Tidal Elegy Ishmael
HE

Tidal ElegyIshmael

Sin cost
Gloomx4Pridex2
Sanity cost
20
Corrosion chancewhen used at negative Sanity
25% at -23 SP or lower75% at -34 SP or lower100% at -45 SP or lower
Sin resistances while active
WrathWrathNormalx1
LustLustFatalx2
SlothSlothFatalx2
Glut.Glut.Normalx1
GloomGloomIneff.x0.5
PridePrideEndurex0.75
EnvyEnvyNormalx1
White damageFatalx2
Black damageFatalx2
Threadspin
Skill numbers and text follow this tier

Skills

Awakening

Tidal Elegy

8+4GloomGloomBluntBlunt
Offense level
68(+3)
Atk weight
3
Max roll
20
Sanity cost
20
Damage vs same level
27-53avg 39.8
Damage vs same level
Damage calculator

When attacking just a single target(in Focused Encounters, a Core and its connected Parts count as a single target), Coin Power +2 and deal +100% damage [On Use] If the main target has 4+ Sinking, Clash Power +1 [Before Attack] If the main target has higher than 1 Gloom Resist., deal +2% damage for every 0.1 excess Resist. (max 10%) [Before Attack] At 2+ Gloom Reson., deal +5% damage for every Gloom Reson. (max 20%) [Attack End] If 1 or more targets are killed, deal (Sinking Potency on each target / 2) Gloom damage against 2 random enemies (max 15; prioritizes targeted enemies with the most Sinking Potency)

  1. 1Unbreakable Coin[On Hit] Inflict 1 Sinking[On Hit] Inflict 1 Tremor
  2. 2Unbreakable Coin[On Hit without Cracking] Inflict 1 Bind next turn
  3. 3Unbreakable Coin[On Hit] If there are Staggered, Part broken, or killed units among the targets, inflict 2 Sinking against a random non-targeted enemy (once per turn; in Focused Encounters, each Part count as 1 target)- If there is just a single target, apply it to 3 targets instead[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Awakening

Tidal Elegy

8+4GloomGloomBluntBlunt
Offense level
68(+3)
Atk weight
3
Max roll
20
Sanity cost
20
Damage vs same level
27-53avg 39.8
Damage vs same level
Damage calculator

When attacking just a single target(in Focused Encounters, a Core and its connected Parts count as a single target), Coin Power +2 and deal +100% damage [On Use] If the main target has 4+ Sinking, Clash Power +1 [Before Attack] If the main target has higher than 1 Gloom Resist., deal +3% damage for every 0.1 excess Resist. (max 15%) [Before Attack] At 2+ Gloom Reson., deal +8% damage for every Gloom Reson. (max 32%) [Attack End] If 1 or more targets are killed, deal (Sinking Potency on each target / 2) Gloom damage against 2 random enemies (max 15; prioritizes targeted enemies with the most Sinking Potency)

  1. 1Unbreakable Coin[On Hit] Inflict 2 Sinking[On Hit] Inflict 2 Tremor
  2. 2Unbreakable Coin[On Hit without Cracking] Inflict 1 Bind next turn
  3. 3Unbreakable Coin[On Hit] If there are Staggered, Part broken, or killed units among the targets, inflict 2 Sinking against a random non-targeted enemy (once per turn; for Focused Encounters, each Part count as 1 target)- When attacking just a single target, apply it to 3 targets instead[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Awakening

Tidal Elegy

8+4GloomGloomBluntBlunt
Offense level
68(+3)
Atk weight
3
Max roll
20
Sanity cost
20
Damage vs same level
27-53avg 39.8
Damage vs same level
Damage calculator

When attacking just a single target(in Focused Encounters, a Core and its connected Parts count as a single target), Coin Power +2 and deal +100% damage [On Use] Clash Power +1 for every 4 Sinking on the main target (max 2) [Before Attack] If the main target has higher than 1 Gloom Resist., deal +5% damage for every 0.1 excess Resist. (max 20%) [Before Attack] At 2+ Gloom Reson., deal +10% damage for every Gloom Reson. (max 40%) [Attack End] If 1 or more targets are killed, deal (Sinking Potency on each target / 2) Gloom damage against 2 random enemies (max 15; prioritizes targeted enemies with the most Sinking Potency)

  1. 1Unbreakable Coin[On Hit] Inflict 3 Sinking[On Hit] Inflict 3 Tremor
  2. 2Unbreakable Coin[On Hit without Cracking] Inflict 2 Bind next turn
  3. 3Unbreakable Coin[On Hit] If there are Staggered, Part broken, or killed units among the targets, inflict 2 Sinking against a random non-targeted enemy (once per turn; in Focused Encounters, each Part count as 1 target)- When attacking just a single target, apply it to 3 targets instead[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Corrosion

Tidal Elegy

13-3GloomGloomBluntBlunt
Offense level
70(+5)
Atk weight
3
Max roll
1
Sanity cost
25
Damage vs same level
26-60avg 43.5
Damage vs same level
Damage calculator

[Indiscriminate] Targets randomly [On Use] If main target has 5+ Sinking, Clash Power +1 [Before Attack] Gain the following effects for every 3 highest Reson. - Gain +1 Atk Weight (max 2) - Deal +15% damage (max 30%) [Attack End] Apply 1 Blunt DMG Up next turn to (highest Reson.) random allies (including this unit; max 4 allies; once per turn)

  1. 1[On Hit] Inflict 1 Sinking
  2. 2[On Hit] Inflict 1 Sinking
  3. 3[On Hit] Inflict 1 Tremor
  4. 4[On Hit] Inflict 1 Tremor[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Corrosion

Tidal Elegy

13-3GloomGloomBluntBlunt
Offense level
70(+5)
Atk weight
3
Max roll
1
Sanity cost
25
Damage vs same level
26-60avg 43.5
Damage vs same level
Damage calculator

[Indiscriminate] Targets randomly [On Use] Clash Power +1 for every 5 Sinking on the main target (max 2) [Before Attack] Gain the following effects for every 3 highest Reson. - Gain +1 Atk Weight (max 2) - Deal +15% damage (max 30%) [Attack End] Apply 1 Blunt DMG Up next turn to (highest Reson.) random allies (including this unit; max 4 allies; once per turn) - If the said Reson. was a Gloom Reson. or an A-Reson., apply 1 Gloom DMG Up as well

  1. 1[On Hit] Inflict 1 Sinking
  2. 2[On Hit] Inflict 1 Sinking
  3. 3[On Hit] Inflict 1 Tremor
  4. 4[On Hit] Inflict 1 Tremor[On Hit] If there are Staggered, Part broken, or killed units among the targets, inflict 1 Gloom Fragility next turn against a random non-targeted enemy (once per turn; for Focused Encounters, each Part counts as 1 target)[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Corrosion

Tidal Elegy

13-3GloomGloomBluntBlunt
Offense level
70(+5)
Atk weight
3
Max roll
1
Sanity cost
25
Damage vs same level
26-60avg 43.5
Damage vs same level
Damage calculator

[Indiscriminate] Targets randomly [On Use] Clash Power +1 for every 5 Sinking on the main target (max 3) [Before Attack] Gain the following effects for every 3 highest Reson. (if it was a Gloom Reson., for every 2 highest Reson.) - Gain +1 Atk Weight (max 2) - Deal +15% damage (max 30%) [Attack End] Apply 1 Blunt DMG Up next turn to (highest Reson.) random allies (including this unit; max 4 allies; once per turn) - If the said Reson. was a Gloom Reson. or an A-Reson., apply 1 Gloom DMG Up as well

  1. 1[On Hit] Inflict 1 Sinking
  2. 2[On Hit] Inflict 2 Sinking
  3. 3[On Hit] Inflict 1 Tremor
  4. 4[On Hit] Inflict 2 Tremor[On Hit] If there are Staggered, Part broken, or killed units among the targets, inflict 1 Gloom Fragility next turn against a random non-targeted enemy (once per turn; for Focused Encounters, each Part counts as 1 target)[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1

Passive

Abyssal Dance

- Combat Start: if there is just a single enemy, this unit's leftmost Attack Skill on the Dashboard gains Clash Power +1, and deals +11.5% damage on Hit after Clash Win (including E.G.O Skills) - For the turns in which this unit Returned or Substituted in: Min & Max Speed +1, Clash Power +1

More Ishmael E.G.O