The Impatient Ego's Byway
- Offense level
- 60
- Atk weight
- 7
- Max roll
- 24
- Damage vs same level
- 12-24avg 18.0
- Clash
- Unclashable
[Unclashable]
This Skill does not deal damage against targets
[Attack End] Gain 100
Abyssal Vitality
2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.
Stagger thresholds 0% (0)
This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.
[Unclashable]
This Skill does not deal damage against targets
[Attack End] Gain 100
Abyssal Vitality
[Indiscriminate]
Prioritizes allies; among them, prioritize allies with the least current HP
When targeting allies, deal 0 damage
Clash Power +1 for every 3
Sinking on target (max 4)
[Combat Start] When targeting allies, heal (20% of target's max HP) HP
Defense Level Up this turn and next turn for every 4
Abyssal Vitality consumed to summon the target (max 5)[On Hit] When targeting an enemy, inflict 3
Sinking and 2
Nervous Impairment[Indiscriminate]
Prioritize allies with the most current HP
When targeting an ally, deal 0 damage
Clash Power +1 for every 3
Sinking on target (max 4)
Offense Level Up this turn and next turn for every 4
Abyssal Vitality consumed to summon the target (max 5)[On Hit] When targeting an enemy, inflict 3
Sinking and 2
Nervous Impairment
Clashable Guard
[Turn End] Consume
Abyssal Vitality for every surviving ally; however, apply (# of turns target survived)
Damage Up next turn to all allies (max 3)
- [Clash Lose] Does not apply
Damage Up next turn
[Indiscriminate]
Base Power +1 for every 3
Nervous Impairment on the main target (max 9)
When targeting allies, deal 0 damage
Can Clash with this Skill regardless of Speed
[Clash Lose]
- Gain 3
Power Down and 3
Paralyze
- Deal -80% damage, and damage dealt by this Skill cannot Stagger the target
- Halve the amount of
Nervous Impairment inflicted by this Skill, and does not inflict
Sinking or
Sinking Count
- Halve the amount of
Abyssal Vitality gained from this Skill
[Attack End] Gain 100
Abyssal Vitality
[Turn End] At the start of the next turn, generate
Nethersea Brand in the ally territory
Unbreakable Coin[On Hit] When targeting an ally, heal 10% of their max HP[On Hit] When targeting an enemy, inflict 2
Nervous Impairment
Unbreakable Coin[On Hit] When targeting an ally, heal 10% of their max HP[On Hit] When targeting an enemy, inflict 2
Nervous Impairment
Unbreakable Coin[On Hit] When targeting an ally, heal 10% of their max HP[On Hit] When targeting an enemy, inflict 4
Sinking, +4
Sinking Count, and 4
Nervous Impairment[On Use] At 50+
Abyssal Vitality, consume 5
Abyssal Vitality to inflict +2 more
Nervous Impairment with this Skill's effects
[On Use] For every 5
Nervous Impairment on target, consume 1
Abyssal Vitality to gain Clash Power +1 (max 5)
Sinking[On Hit] Inflict 2
Nervous Impairment
Unbreakable Coin[On Hit without Cracking] Inflict 4
Sinking[On Hit] Inflict 4
Nervous Impairment[On Use] At 50+
Abyssal Vitality, consume 4
Abyssal Vitality to gain Coin Power +1
[On Use] For every 10
Nervous Impairment on target, consume 3
Abyssal Vitality to gain Coin Power +1 (max 2)
Sinking[On Hit] Inflict 2
Nervous Impairment
Unbreakable Coin[On Hit without Cracking] Inflict +3
Sinking Count[On Hit] Inflict 4
Nervous Impairment[On Use] Coin Power +1 for every 3
Nervous Impairment on the main target (max 9)
[Turn End] Consume up to 10
Abyssal Vitality and gain half of consumed Stack as
Offense Level Up next turn (max 5, rounded up)
- [Clash Lose] Does not gain
Offense Level Up next turn
Unbreakable Coin[On Hit without Cracking] Inflict 3
Sinking and +2
Sinking Count[On Hit] Inflict 6
Nervous ImpairmentPrioritizes targets with the most
Nervous Impairment
Base Power +1 for every 3
Nervous Impairment on the main target (max 9)
Can Clash with this Skill regardless of Speed
[Clash Lose]
- Gain 3
Power Down and 3
Paralyze
- Deal -80% damage, and damage dealt by this Skill cannot Stagger the target
- Halve the amount of
Nervous Impairment inflicted by this Skill, and does not inflict
Sinking or
Sinking Count
- Halve the amount of
Abyssal Vitality and Shield gained from this Skill
[Attack End]
- Gain 100
Abyssal Vitality
- Gain Shield equal to 20% of this unit's max HP
- Ends this turn
[Turn End] At the start of the next turn, generate
Nethersea Brand in the ally territory
Unbreakable Coin[On Hit without Cracking] Inflict 4
Sinking[On Hit] Inflict 2
Nervous Impairment
Unbreakable Coin[On Hit without Cracking] Inflict +4
Sinking Count[On Hit] Inflict 4
Nervous Impairment
Unbreakable Coin[On Hit without Cracking] Inflict 4
Sinking and +4
Sinking Count[On Hit] Inflict 6
Nervous ImpairmentThis unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.
Turn End: if in Panic, reset SP to 0.
Take -90% damage from
Burn,
Bleed,
Tremor,
Rupture,
Sinking
Turn Start: gain 10
Protection
Turn End: consume
Abyssal Vitality to summon Sea Terror horde
- If there are fewer than 3 Shell Sea Runners or Deep Sea Sliders on the battlefield, randomly summon either of those units until there are a sum of 3 of them next turn and consume (# of summoned units x 4)
Abyssal Vitality
- If Nethersea Founder isn't on the battlefield, consume 8
Abyssal Vitality to summon it next turn
- If Nethersea Spewer isn't on the battlefield, consume 12
Abyssal Vitality to summon it next turn
- If Basin Sea Reaper isn't on the battlefield, consume 20
Abyssal Vitality to summon it next turn
Every time a Sea Terror this unit summoned is killed, take fixed HP damage equal to the unit's max HP
At 50%- HP, immediately ends combat phase and gains a new pattern
- Disable the Phototaxic Procession Passive
- Gain 100
Abyssal Vitality
- When gaining this Passive, or when recovering from Stagger, gain Shield equal to the amount of HP lost (once per turn)
- When gaining Shield, activate the effects of
Indelible Compassion
Turn Start:
- Apply 5
Nervous Impairment to all enemies with less than 15
Nervous Impairment
- Gain
Fragile equal to double the number of times ("Before the compassion they believe in loses its worth.") was used during this Encounter. (max 6)
After gaining a new pattern: reduce this unit's Skill Slots by the number of Staggered enemies every turn (by 6 max; does not apply to turns when this unit uses a powerful Skill)
When on top of
Nethersea Brand: gain Final Power +3 and Coin Power +3, and double the amount of
Nervous Impairment inflicted On Hit
When hitting a Basin Sea Reaper with this unit's Skill, convert it from
Standby State to
Combat-Ready State