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Abnormality ยท CoreZAYIN

Mayors, the Yearning Flotsam

2 versions of this Abnormality exist, one per encounter where its numbers differ. Pick one below; the stats, moves and skills follow it.

Stats
Appears in
Event abnormality battle (Lv 60)
Defense level
60
Sanity
Has SP (panics at -45)
Actions per turnup to 7
7

Parts

cannot break

HP at level 60 3165

Stagger thresholds 0% (0)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothWeak x1.25
Glut.Glut.Weak x1.25
GloomGloomWeak x1.25
PridePrideWeak x1.25
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

The Impatient Ego's Byway

12+12GloomGloomBluntBlunt
Offense level
60
Atk weight
7
Max roll
24
Damage vs same level
12-24avg 18.0
Clash
Unclashable

[Unclashable] This Skill does not deal damage against targets [Attack End] Gain 100 Abyssal Vitality

Skill

Echoes of Respite

6+6Glut.Glut.BluntBlunt
Offense level
59(-1)
Atk weight
3
Max roll
12
Damage vs same level
6-12avg 9.0

[Indiscriminate] Prioritizes allies; among them, prioritize allies with the least current HP When targeting allies, deal 0 damage Clash Power +1 for every 3 Sinking on target (max 4) [Combat Start] When targeting allies, heal (20% of target's max HP) HP

  1. 1[On Hit] When targeting an ally, apply 1 Defense Level Up this turn and next turn for every 4 Abyssal Vitality consumed to summon the target (max 5)[On Hit] When targeting an enemy, inflict 3 Sinking and 2 Nervous Impairment
Skill

Echoes of Ascending

6+6Glut.Glut.BluntBlunt
Offense level
59(-1)
Atk weight
1
Max roll
12
Damage vs same level
6-12avg 9.0

[Indiscriminate] Prioritize allies with the most current HP When targeting an ally, deal 0 damage Clash Power +1 for every 3 Sinking on target (max 4)

  1. 1[On Hit] When targeting an ally, apply 1 Offense Level Up this turn and next turn for every 4 Abyssal Vitality consumed to summon the target (max 5)[On Hit] When targeting an enemy, inflict 3 Sinking and 2 Nervous Impairment
Skill

With Deep Blue Charity.

3+4GloomGloomBluntBlunt
Offense level
62(+2)
Atk weight
13
Max roll
15
Damage vs same level
9-36avg 23.1

[Indiscriminate] Base Power +1 for every 3 Nervous Impairment on the main target (max 9) When targeting allies, deal 0 damage Can Clash with this Skill regardless of Speed [Clash Lose] - Gain 3 Power Down and 3 Paralyze - Deal -80% damage, and damage dealt by this Skill cannot Stagger the target - Halve the amount of Nervous Impairment inflicted by this Skill, and does not inflict Sinking or Sinking Count - Halve the amount of Abyssal Vitality gained from this Skill [Attack End] Gain 100 Abyssal Vitality [Turn End] At the start of the next turn, generate Nethersea Brand in the ally territory

  1. 1Unbreakable Coin[On Hit] When targeting an ally, heal 10% of their max HP[On Hit] When targeting an enemy, inflict 2 Nervous Impairment
  2. 2Unbreakable Coin[On Hit] When targeting an ally, heal 10% of their max HP[On Hit] When targeting an enemy, inflict 2 Nervous Impairment
  3. 3Unbreakable Coin[On Hit] When targeting an ally, heal 10% of their max HP[On Hit] When targeting an enemy, inflict 4 Sinking, +4 Sinking Count, and 4 Nervous Impairment
Skill

Before the compassion they believe in loses its worth.

3+5GloomGloomBluntBlunt
Offense level
63(+3)
Atk weight
7
Max roll
18
Damage vs same level
9-43avg 26.3

Prioritizes targets with the most Nervous Impairment Base Power +1 for every 3 Nervous Impairment on the main target (max 9) Can Clash with this Skill regardless of Speed [Clash Lose] - Gain 3 Power Down and 3 Paralyze - Deal -80% damage, and damage dealt by this Skill cannot Stagger the target - Halve the amount of Nervous Impairment inflicted by this Skill, and does not inflict Sinking or Sinking Count - Halve the amount of Abyssal Vitality and Shield gained from this Skill [Attack End] - Gain 100 Abyssal Vitality - Gain Shield equal to 20% of this unit's max HP - Ends this turn [Turn End] At the start of the next turn, generate Nethersea Brand in the ally territory

  1. 1Unbreakable Coin[On Hit without Cracking] Inflict 4 Sinking[On Hit] Inflict 2 Nervous Impairment
  2. 2Unbreakable Coin[On Hit without Cracking] Inflict +4 Sinking Count[On Hit] Inflict 4 Nervous Impairment
  3. 3Unbreakable Coin[On Hit without Cracking] Inflict 4 Sinking and +4 Sinking Count[On Hit] Inflict 6 Nervous Impairment

Passives

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Phototaxic Procession

Take -90% damage from Burn, Bleed, Tremor, Rupture, Sinking Turn Start: gain 10 Protection Turn End: consume Abyssal Vitality to summon Sea Terror horde - If there are fewer than 3 Shell Sea Runners or Deep Sea Sliders on the battlefield, randomly summon either of those units until there are a sum of 3 of them next turn and consume (# of summoned units x 4) Abyssal Vitality - If Nethersea Founder isn't on the battlefield, consume 8 Abyssal Vitality to summon it next turn - If Nethersea Spewer isn't on the battlefield, consume 12 Abyssal Vitality to summon it next turn - If Basin Sea Reaper isn't on the battlefield, consume 20 Abyssal Vitality to summon it next turn

Ego of Responsibility

Every time a Sea Terror this unit summoned is killed, take fixed HP damage equal to the unit's max HP

Adrift Compassion

At 50%- HP, immediately ends combat phase and gains a new pattern - Disable the Phototaxic Procession Passive - Gain 100 Abyssal Vitality - When gaining this Passive, or when recovering from Stagger, gain Shield equal to the amount of HP lost (once per turn) - When gaining Shield, activate the effects of Indelible Compassion Turn Start: - Apply 5 Nervous Impairment to all enemies with less than 15 Nervous Impairment - Gain Fragile equal to double the number of times ("Before the compassion they believe in loses its worth.") was used during this Encounter. (max 6) After gaining a new pattern: reduce this unit's Skill Slots by the number of Staggered enemies every turn (by 6 max; does not apply to turns when this unit uses a powerful Skill)

Stats
Appears in
Event abnormality battle (Lv 60); Mirror Dungeon 6 (Lv 60)
Defense level
60
Sanity
Has SP (panics at -45)
Actions per turnup to 7
7

Parts

cannot break

HP at level 60 1978

Stagger thresholds 20% / -20% (395 / -395)

SlashSlashNormal x1
PiercePierceNormal x1
BluntBluntNormal x1
WrathWrathNormal x1
LustLustNormal x1
SlothSlothWeak x1.25
Glut.Glut.Weak x1.25
GloomGloomWeak x1.25
PridePrideWeak x1.25
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

The Impatient Ego's Byway

12+12GloomGloomBluntBlunt
Offense level
60
Atk weight
7
Max roll
24
Damage vs same level
12-24avg 18.0
Clash
Unclashable

[Unclashable] This Skill does not deal damage against targets [Attack End] Gain 100 Abyssal Vitality

Skill

Echoes of Respite

6+6Glut.Glut.BluntBlunt
Offense level
59(-1)
Atk weight
3
Max roll
12
Damage vs same level
6-12avg 9.0

[Indiscriminate] Prioritizes allies; among them, prioritize allies with the least current HP When targeting allies, deal 0 damage Clash Power +1 for every 3 Sinking on target (max 4) [Combat Start] When targeting allies, heal (20% of target's max HP) HP

  1. 1[On Hit] When targeting an ally, apply 1 Defense Level Up this turn and next turn for every 4 Abyssal Vitality consumed to summon the target (max 5)[On Hit] When targeting an enemy, inflict 3 Sinking and 2 Nervous Impairment
Skill

Echoes of Ascending

6+6Glut.Glut.BluntBlunt
Offense level
59(-1)
Atk weight
1
Max roll
12
Damage vs same level
6-12avg 9.0

[Indiscriminate] Prioritize allies with the most current HP When targeting an ally, deal 0 damage Clash Power +1 for every 3 Sinking on target (max 4)

  1. 1[On Hit] When targeting an ally, apply 1 Offense Level Up this turn and next turn for every 4 Abyssal Vitality consumed to summon the target (max 5)[On Hit] When targeting an enemy, inflict 3 Sinking and 2 Nervous Impairment
Skill

With Deep Blue Charity.

3+4GloomGloomBluntBlunt
Offense level
62(+2)
Atk weight
13
Max roll
15
Damage vs same level
9-36avg 23.1

[Indiscriminate] Base Power +1 for every 3 Nervous Impairment on the main target (max 9) When targeting allies, deal 0 damage Can Clash with this Skill regardless of Speed [Clash Lose] - Gain 3 Power Down and 3 Paralyze - Deal -80% damage, and damage dealt by this Skill cannot Stagger the target - Halve the amount of Nervous Impairment inflicted by this Skill, and does not inflict Sinking or Sinking Count - Halve the amount of Abyssal Vitality gained from this Skill [Attack End] Gain 100 Abyssal Vitality [Turn End] At the start of the next turn, generate Nethersea Brand in the ally territory

  1. 1Unbreakable Coin[On Hit] When targeting an ally, heal 10% of their max HP[On Hit] When targeting an enemy, inflict 2 Nervous Impairment
  2. 2Unbreakable Coin[On Hit] When targeting an ally, heal 10% of their max HP[On Hit] When targeting an enemy, inflict 2 Nervous Impairment
  3. 3Unbreakable Coin[On Hit] When targeting an ally, heal 10% of their max HP[On Hit] When targeting an enemy, inflict 4 Sinking, +4 Sinking Count, and 4 Nervous Impairment
Skill

Before the compassion they believe in loses its worth.

3+5GloomGloomBluntBlunt
Offense level
63(+3)
Atk weight
7
Max roll
18
Damage vs same level
9-43avg 26.3

Prioritizes targets with the most Nervous Impairment Base Power +1 for every 3 Nervous Impairment on the main target (max 9) Can Clash with this Skill regardless of Speed [Clash Lose] - Gain 3 Power Down and 3 Paralyze - Deal -80% damage, and damage dealt by this Skill cannot Stagger the target - Halve the amount of Nervous Impairment inflicted by this Skill, and does not inflict Sinking or Sinking Count - Halve the amount of Abyssal Vitality and Shield gained from this Skill [Attack End] - Gain 100 Abyssal Vitality - Gain Shield equal to 20% of this unit's max HP - Ends this turn [Turn End] At the start of the next turn, generate Nethersea Brand in the ally territory

  1. 1Unbreakable Coin[On Hit without Cracking] Inflict 4 Sinking[On Hit] Inflict 2 Nervous Impairment
  2. 2Unbreakable Coin[On Hit without Cracking] Inflict +4 Sinking Count[On Hit] Inflict 4 Nervous Impairment
  3. 3Unbreakable Coin[On Hit without Cracking] Inflict 4 Sinking and +4 Sinking Count[On Hit] Inflict 6 Nervous Impairment

Passives

Fixed Panic

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against Non-SP Units.

Panic Recovery

Turn End: if in Panic, reset SP to 0.

Phototaxic Procession

Take -90% damage from Burn, Bleed, Tremor, Rupture, Sinking Turn Start: gain 10 Protection Turn End: consume Abyssal Vitality to summon Sea Terror horde - If there are fewer than 3 Shell Sea Runners or Deep Sea Sliders on the battlefield, randomly summon either of those units until there are a sum of 3 of them next turn and consume (# of summoned units x 4) Abyssal Vitality - If Nethersea Founder isn't on the battlefield, consume 8 Abyssal Vitality to summon it next turn - If Nethersea Spewer isn't on the battlefield, consume 12 Abyssal Vitality to summon it next turn - If Basin Sea Reaper isn't on the battlefield, consume 20 Abyssal Vitality to summon it next turn

Ego of Responsibility

Every time a Sea Terror this unit summoned is killed, take fixed HP damage equal to the unit's max HP

Adrift Compassion

At 50%- HP, immediately ends combat phase and gains a new pattern - Disable the Phototaxic Procession Passive - Gain 100 Abyssal Vitality - When gaining this Passive, or when recovering from Stagger, gain Shield equal to the amount of HP lost (once per turn) - When gaining Shield, activate the effects of Indelible Compassion Turn Start: - Apply 5 Nervous Impairment to all enemies with less than 15 Nervous Impairment - Gain Fragile equal to double the number of times ("Before the compassion they believe in loses its worth.") was used during this Encounter. (max 6) After gaining a new pattern: reduce this unit's Skill Slots by the number of Staggered enemies every turn (by 6 max; does not apply to turns when this unit uses a powerful Skill)