LIMBUSCOMPANY.TOOLS
AbnormalityZAYIN

The Chaplain

Le Noir · Sisyphe

Stats
Sanity
Has SP (panics at -45)
Actions per turnup to 7
7

Parts

Bodycannot break

366 + 36.6 per level

Stagger thresholds 65%

SlashSlashIneff. x0.5
PiercePierceIneff. x0.5
BluntBluntIneff. x0.5
WrathWrathNormal x1
LustLustWeak x1.2
SlothSlothWeak x1.2
Glut.Glut.Weak x1.2
GloomGloomNormal x1
PridePrideWeak x1.2
EnvyEnvyNormal x1

Move pattern

This unit picks its moves with its own script, so the order depends on the fight. Its skill list is below.

Best identities against each move

Skills

Skill

*sigh* Can you just... get rewound already?

3+2PridePrideBluntBlunt
Atk weight
1
Max roll
7

If target has 5+ 〜, convert the first Coin of this Skill into Unbreakable Coin If target has 9 〜, Final Power +2 [On Use] Gain +3 Preservation Count [On Use] Gain 2 Poise and +1 Poise Count

  1. 1[On Hit] Inflict 2 Tremor
  2. 2[On Hit] Inflict 2 Tremor
Skill

"Judgment."

3+3SlothSlothBluntBlunt
Atk weight
2
Max roll
12

Can Clash with this Skill regardless of Speed If the main target has 3+/6+/9+ 〜, Final Power +2/+3/+5 [Before Attack] If the main target has 5+/9+ 〜, gain +1/+3 Atk Weight [On Use] If this unit has Preservation Count, consume all Preservation Count on self to gain Coin Power +2 [Clash Lose] Gain 3 Paralyze, deal -75% damage, and damage dealt by this Skill cannot Stagger the target

  1. 1Unbreakable Coin
  2. 2Unbreakable Coin
  3. 3Unbreakable CoinThis Coin hits only the main targetDeal +(missing HP percentage on self)% damage (max 100%)[On Hit] Inflict 4 Nail [Breakpoint]
Skill

"Atone before God"... was it?

5+5EnvyEnvyGuardGuard
Atk weight
1
Max roll
10
Clash
Unclashable

When the Sinner that has Stillness attacks the Slot equipped with this Skill as its main target in the Chaining Phase, the said Skill used by the Sinner deals +100% damage (for E.G.O Skills, +200% damage) [Turn End] At fewer than 100 Voice of the Obsidian God Stack, gain up to 100 Stack - The Chaplain loses SP equal to Stack gained (max 45)

Skill

"Receive thy punishment."

3+2GloomGloomBluntBlunt
Atk weight
1
Max roll
9

If target has 6+/9+ 〜, Final Power +2/+3 [On Use] Consume up to 15 Divinity of the Obsidian God - Final Power +2, deal +30% damage [On Use] Gain +6 Preservation Count

  1. 1[On Hit] Inflict 1 Nail [Console][On Hit without Cracking] Inflict +2 Tremor Count
  2. 2[On Hit] Inflict 1 Nail [Console][On Hit without Cracking] Inflict +3 Tremor Count
  3. 3[On Hit] Inflict 1 Nail [Console][On Hit without Cracking] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Skill

Do you seriously mean to break the Sisyphe System?

4+2SlothSlothBluntBlunt
Atk weight
7
Max roll
14

Can Clash with this Skill regardless of Speed This Skill does not trigger the target's Defense Skill Cannot be Staggered before using this Skill Deal +5% damage for every 〜 on target (against each target separately) If the main target has 3+/6+/9+ 〜, Final Power +2/+3/+5 [On Use] If the main target has Stillness: - Final Power -5 - Clash Power -5 - All targets of this Skill gain Shield equal to 50% of their max HP, respectively; Shield gained from this effect is removed from the Sinner's total Shield at Attack End [On Use] Consume up to 40 Divinity of the Obsidian God to: - Gain Final Power +3 - Deal +50% damage [On Use] Deal +(Divinity of the Obsidian God Stack)% damage; at Attack End, consume all Divinity of the Obsidian God on self - On Clash Lose, this effect does not activate [On Use] If this unit has Preservation Count, consume all Preservation Count on self to gain Coin Power +2 [Clash Lose] Gain 5 Paralyze, deal -90% damage, and damage dealt by this Skill cannot Stagger the target [Attack End] - Gain 2 Fragile next turn - End this turn

  1. 3[On Hit] Trigger Amplitude Conversion into Tremor - Conservation
  2. 4[On Hit] Activate the effects of 〜 on target, then consume them all
  3. 5On Clash Lose, this Coin hits only the main target - [Hit after Clash Lose] Inflict 9 Nail [Exception][On Hit without Cracking] Trigger Tremor Burst 2 times; then, reduce target's Tremor Count by 2
Skill

Systemwide Ban

23+8Glut.Glut.BluntBlunt
Atk weight
1
Max roll
31
Clash
Unclashable

[Target Fixed] - Sinners that have Thumping Pulse can Clash with this Skill regardless of Speed Prioritizes Sinners that have Nail [Exception] Does not trigger the target's Defense Skill Cannot be Staggered before using this Skill [On Use] If target has Thumping Pulse, Clash Power -15 [Clash Lose] Gain 5 Fragile next turn [Turn End] Consume all Divinity of the Obsidian God on self

  1. 1Excision Coin[On Hit] Deal fixed damage equal to 200% of target's max HP
Skill

Shift + Delete

23+8SlothSlothBluntBlunt
Atk weight
1
Max roll
47

Does not trigger the target's Defense Skill Prioritizes Sinners other than Meursault In a Clash against Meursault, Clash Power -20 Cannot be Staggered before using this Skill [Clash Lose] Gain 10 Fragile this turn and next turn [Attack End] If the Chaplain lost the Clash, the Chaplain loses 50% of its current Shield (min 0)

  1. 1Excision Coin[On Hit] Deal fixed damage equal to 50% of target's current HP (min 0)
  2. 2Excision Coin[On Hit] Deal fixed damage equal to 50% of target's current HP (min 0)
  3. 3Excision Coin[On Hit] Deal fixed damage equal to 200% of target's max HP

Passives

Body

Goddammit. How did you manage to find a glitch like that?

Turn Start: Random Sinners gain Thumping Pulse and Stillness When "the Manager" takes a certain action, the Chaplain deals damage to a random Sinner based on the said Sinner's max HP and inflicts Nail [Console] on them At lower than 50% HP, the Chaplain manipulates his status on a system level to heal both HP and SP up to max and remove all negative effects from self

Body

Sisyphe System Maintenance Tool

When the Chaplain inflicts 〜 on Sinners using its Skill effects, apply the following: - The following effects are collectively referred to as 〜: · Nail [Exception] · Nail [Breakpoint] · Nail [Console] - When the Chaplain inflicts Nail on the Sinners, only the effect that is inflicted last remains; however, Stacks between effects accumulate - Nail [Exception] and Nail [Breakpoint] do not convert into Nail [Console] On Hit against a Sinner, deal +5% damage for every 〜 on target (max 45%, separately for each target) Turn Start: If the Chaplain has 50% or lower HP, all Skills inflict +1 more 〜

Body

Tears shall soak the cloth, cloth shall close about the throat... now I can't even remember what's next.

This unit does not lose SP from Sinking effects; instead, when Sinking effects trigger, this unit takes Gloom damage equal to Sinking Potency When hit by a Sinner, the said Sinner gains +1 Sinking Count (2 per turn per Sinner) This unit cannot gain Poise Potency past 20; instead, heal SP equal to excess Poise Potency gained When triggering Tremor Burst on Sinners, if the targeted Sinner does not have a Stagger Threshold, deal (Tremor Potency on target / 2) Sloth damage (except Staggered targets; calculated separately for each target)

Body

All right. Time to clock out.

Turn End: At more than 10 Preservation Potency, consume excess Preservation Potency and gain (Preservation Potency consumed) Sisyphe System Preservation - This effect does not trigger again after all Sisyphe System Preservation has been consumed by the effects of this Passive When this unit's HP drops to 33% or lower for the first time in this Encounter, gain a new pattern - Consume all Sisyphe System Preservation on self and gain persistent Shield equal to (25 + Sisyphe System Preservation Stack)% of this unit's max HP - Permanently lose Defense Level equal to Sisyphe System Preservation Stack consumed