
Remise
- Offense level
- 69(+4)
- Atk weight
- 1
- Max roll
- 9
- Damage vs same level
- 6-17avg 11.8
- Damage vs same level
- Damage calculator
At 7+ Speed, Coin Power +1
2[Heads Hit after Clash Win] Inflict 1 Bind next turn


Fixer · Cinq Association
Sanity
At 7+ Speed, Coin Power +1

At 7+ Speed, Coin Power +1 [Clash Win] Gain 1 Haste next turn

At 7+ Speed, Coin Power +1 [Clash Win] Gain 1 Haste next turn

At 7+ Speed, Coin Power +2 [Clash Win] Gain 1 Haste next turn

[On Use] Gain 1 Haste next turn

[On Use] Gain 2 Haste next turn

[On Use] Gain 2 Haste next turn

[On Use] Gain 2 Haste next turn [Clash Win] Deal more damage based on Clash count (+5% per Clash count, Max 50%)

At 10+ Speed, Coin Power +2 [Clash Win] Deal more damage based on Clash count (+5% per Clash count, Max 50%)
Declared Duel - Don Quixote
At 10+ Speed, Coin Power +3 [Clash Win] Deal more damage based on Clash count (+10% per Clash count, Max 100%)
Declared Duel - Don Quixote
[On Evade] Target loses 3 SP

[On Evade] Target loses 3 SP
No passives at Uptie I.
The support passive unlocks at Uptie III.
If the Speed of all allies is faster than the Speed of all enemies, this unit deals more damage based on the Speed difference between itself and the slowest enemy (+6% for every point of Speed difference; max 30%)
The support passive unlocks at Uptie III.
If the Speed of all allies is faster than the Speed of all enemies, this unit deals more damage based on the Speed difference between itself and the slowest enemy (+6% for every point of Speed difference; max 30%)
If the Speed of all allies is faster than the Speed of all enemies, the fastest ally deals more damage based on the Speed difference between itself and the slowest enemy (+3% for every point of Speed difference; max 15%)
If the Speed of all allies is faster than the Speed of all enemies, this unit deals more damage based on the Speed difference between itself and the slowest enemy (+6% for every point of Speed difference; max 30%)
If the Speed of all allies is faster than the Speed of all enemies, the fastest ally deals more damage based on the Speed difference between itself and the slowest enemy (+3% for every point of Speed difference; max 15%)