
I Shall Nibble Thee!
- Offense level
- 64(-1)
- Atk weight
- 1
- Max roll
- 9
- Damage vs same level
- 4-9avg 6.5
- Damage vs same level
- Damage calculator
1[Heads Hit] Inflict +2
Rupture Count


Lobotomy Corp. Headquarters · E.G.O Gear
Sanity
Rupture Count









[Turn End] Heal HP equal to remaining Shield HP (Once per turn. Max Heal amount: 10% of Max HP)

[On Use] If target has 6+
Rupture, Final Power +3
[Turn End] Heal HP equal to remaining Shield HP (Once per turn. Max Heal amount: 10% of Max HP)
No passives at Uptie I.
The support passive unlocks at Uptie III.
If this unit's Skill Slot has
Aggro, Clash Power +1
Heal 4 HP every time this unit hits enemies that targeted this unit with an Attack Skill in the Chaining Phase (For Abnormalities, the Parts that targeted this unit with an Attack Skill)
The support passive unlocks at Uptie III.
If this unit's Skill Slot has
Aggro, Clash Power +1
Heal 4 HP every time this unit hits enemies that targeted this unit with an Attack Skill in the Chaining Phase (For Abnormalities, the Parts that targeted this unit with an Attack Skill)
The ally with the highest
Aggro Skill Slot heals 2 HP every time they hit an enemy that targets this unit (Does not apply to units without
Aggro)
If this unit's Skill Slot has
Aggro, Clash Power +1
Heal 6 HP every time this unit hits enemies that targeted this unit with an Attack Skill in the Chaining Phase (For Abnormalities, each Part is calculated separately)
The ally with the highest
Aggro Skill Slot heals 4 HP every time they hit an enemy that targets this unit (Does not apply to units without
Aggro)