
Courier Trunk - Decay Knife
- Offense level
- 67(+2)
- Atk weight
- 1
- Max roll
- 9
- Damage vs same level
- 6-16avg 10.8
- Damage vs same level
- Damage calculator


Fixer · Devyat' Association
Sanity

At 10+
Courier Trunk - Rodion, or if target has 6+
Rupture, Coin Power +1
[On Use] If target has 15+
Rupture and 3+
Rupture Count: this Skill does not consume target's
Rupture Count On Hit, but does not inflict
Rupture with this Skill's On Hit effects
Courier Trunk - Rodion
- If this unit has less than 15
Courier Trunk - Rodion, gain 1 additional
Courier Trunk - Rodion
Rupture
At 10+
Courier Trunk - Rodion, or if target has 6+
Rupture, Coin Power +1
[On Use] If target has 15+
Rupture and 3+
Rupture Count: this Skill does not consume target's
Rupture Count On Hit, but does not inflict
Rupture with this Skill's On Hit effects
Courier Trunk - Rodion
- If this unit has less than 15
Courier Trunk - Rodion, gain 1 additional
Courier Trunk - Rodion
Rupture
Coin Power +1 for every 10
Courier Trunk - Rodion or for every 6
Rupture on target (max 2)
[On Use] If target has 15+
Rupture and 3+
Rupture Count: this Skill does not consume target's
Rupture Count On Hit, but does not inflict
Rupture with this Skill's On Hit effects
Courier Trunk - Rodion
- If this unit has less than 15
Courier Trunk - Rodion, gain 1 additional
Courier Trunk - Rodion
Rupture
At 10+
Courier Trunk - Rodion, or if target has 6+
Rupture, Coin Power +1
[On Use] If target has 15+
Rupture and 3+
Rupture Count: this Skill does not consume target's
Rupture Count On Hit
Courier Trunk - Rodion
Haste next turn (once per turn)
Defense Level Down for every 10
Courier Trunk - Rodion on self or for every 5
Rupture on target (max 2, once per turn)
Coin Power +1 for every 10
Courier Trunk - Rodion or for every 6
Rupture on target (max 2)
[On Use] If target has 15+
Rupture and 3+
Rupture Count: this Skill does not consume target's
Rupture Count On Hit
Courier Trunk - Rodion
- If this unit has less than 15
Courier Trunk - Rodion, gain 1 additional
Courier Trunk - Rodion
Haste next turn (once per turn)
Defense Level Down for every 5
Courier Trunk - Rodion on self or for every 5
Rupture on target (max 4, once per turn)
Coin Power +1 for every 10
Courier Trunk - Rodion or for every 6
Rupture on target (max 2)
[On Use] If target has 15+
Rupture and 3+
Rupture Count: this Skill does not consume target's
Rupture Count On Hit
Courier Trunk - Rodion
- If this unit has less than 15
Courier Trunk - Rodion, gain 1 additional
Courier Trunk - Rodion
Haste next turn (once per turn)
Defense Level Down for every 5
Courier Trunk - Rodion on self or for every 5
Rupture on target (max 4, once per turn)
Deal +2% damage for every
Courier Trunk - Rodion on self (max 40%)
Coin Power +1 for every 10
Courier Trunk - Rodion or for every 6
Rupture on target (max 2)
[On Use] If target has 15+
Rupture and 3+
Rupture Count: this Skill does not consume target's
Rupture Count On Hit
Courier Trunk - Rodion
- If this unit has less than 15
Courier Trunk - Rodion, gain 2 additional
Courier Trunk - Rodion
Haste next turn (once per turn)
- At 15+
Courier Trunk - Rodion, gain 1 additional
Haste
Defense Level Down for every 5
Courier Trunk - Rodion on self or for every 5
Rupture on target (max 6, once per turn)
Deal +2% damage for every
Courier Trunk - Rodion (max 40%)
At 10+
Courier Trunk - Rodion on self, or if target has 6+
Rupture, Coin Power +1
[On Use] If target has 15+
Rupture and 3+
Rupture Count, this Skill does not inflict
Rupture Count with its On Hit effects; instead, Reuse its last Coin
Rupture Count (once per turn)
Courier Trunk - Rodion, deal +15% damage[Attack End] If target is Staggered or defeated, gain 1
Haste next turn (once per turn)
Deal +4% damage for every
Courier Trunk - Rodion (max 80%)
Coin Power +1 for every 10
Courier Trunk - Rodion on self or for every 6
Rupture on target (max 2)
[On Use] If target has 15+
Rupture and 3+
Rupture Count: this Skill does not inflict
Rupture Count with its On Hit effects; instead, Reuse its last Coin
Rupture Count (once per turn)
- Inflict +1 more
Rupture Count for every 10
Courier Trunk - Rodion (max 2)
Courier Trunk - Rodion, deal +25% damage[Attack End] If target is Staggered or defeated, gain 2
Haste next turn (once per turn)
[Combat Start] At 15+
Courier Trunk - Rodion, activate 'Just... a Strategic Time Off!' instead (once per turn)
[Combat Start] If this Skill is to be activated, gain (
Courier Trunk - Rodion/2)% of this unit's max HP as Shield (max 15%, once per turn)
[On Use] Gain 2
Courier Trunk - Rodion (once per turn)
- At less than 15
Courier Trunk - Rodion, gain 1 additional
Courier Trunk - Rodion

[Combat Start] At 15+
Courier Trunk - Rodion, activate 'Just... a Strategic Time Off!' instead (once per turn)
[Combat Start] If this Skill is to be activated, gain (
Courier Trunk - Rodion)% of this unit's max HP as Shield (max 25%, once per turn)
[On Use] Gain 2
Courier Trunk - Rodion (once per turn)
- At less than 15
Courier Trunk - Rodion, gain 1 additional
Courier Trunk - Rodion

[Combat Start] If this Skill is to be activated, gain (
Courier Trunk - Rodion/2)% of this unit's max HP as Shield (max 15%, once per turn)
[Turn End] Activate
Strategic R&R Mode

[Combat Start] If this Skill is to be activated, gain (
Courier Trunk - Rodion)% of this unit's max HP as Shield (max 25%, once per turn)
[Turn End] Activate
Strategic R&R Mode
<For Chain Battles> When, after Retreating with '
Strategic R&R Mode', if this unit rejoins the battle, halve the
Courier Trunk - Rodion value (once per Encounter, rounded up)
The support passive unlocks at Uptie III.
<For Chain Battles> When, after Retreating with '
Strategic R&R Mode', if this unit rejoins the battle, halve the
Courier Trunk - Rodion value (once per Encounter, rounded up)
Turn Start: At 6+ Speed, or if this unit has
Haste, gain (
Courier Trunk - Rodion/2)% of this unit's max HP as Shield (max 15%)
Upon Retreat, apply 1
Clash Power Up to 2 allies next turn (prioritizes Substituted units first, then in Deployment order)
The support passive unlocks at Uptie III.
<For Chain Battles> When, after Retreating with '
Strategic R&R Mode', if this unit rejoins the battle, halve the
Courier Trunk - Rodion value (once per Encounter, rounded up)
Turn Start: At 6+ Speed, or if this unit has
Haste, gain (
Courier Trunk - Rodion/2)% of this unit's max HP as Shield (max 15%)
Upon Retreat, apply 1
Clash Power Up to 2 allies next turn (prioritizes Substituted units first, then in Deployment order)
To 1 ally with the fastest Speed: Clash Power +1 to Skills that apply
Rupture Potency or Count
<For Chain Battles> When, after Retreating with '
Strategic R&R Mode', if this unit rejoins the battle, halve the
Courier Trunk - Rodion value (once per Encounter, rounded up)
Turn Start: At 6+ Speed, or if this unit has
Haste, gain (
Courier Trunk - Rodion)% of this unit's max HP as Shield (max 20%)
Upon Retreat, apply 1
Clash Power Up to 2 allies next turn (prioritizes Substituted units first, then in Deployment order)
- Lasts for 1 additional turn for every 15
Courier Trunk - Rodion on self (2 more turns max)
To 1 ally with the fastest Speed: Clash Power +1 to Skills that apply
Rupture Potency or Count