
The Knight's Sanctuary
- Offense level
- 66(+1)
- Atk weight
- 1
- Max roll
- 11
- Damage vs same level
- 6-18avg 12.0
- Damage vs same level
- Damage calculator
1[On Hit] Inflict 1
Sinking
2[On Hit] Gain 2
Deep Tears


Lobotomy Corp. Headquarters · E.G.O Gear
Sanity
Sinking
Deep Tears
If target has 6+
Sinking, Coin Power +1
Sinking
Deep Tears
If target has 6+
Sinking, Coin Power +1
Sinking
Deep Tears
If target has 6+
Sinking, Coin Power +1
At 3+
Protecting Sword, Clash Power +1
Sinking
Sinking[On Hit] Gain 2
Deep Tears
- Gain 1 additional
Deep Tears for every 2
Protecting Sword (max 2)
[On Use] At 15+
Deep Tears, consume 5
Deep Tears to deal +15% damage
Sinking
Sinking Count[On Hit] Gain 3
Deep Tears
If target has 6+
Sinking, Coin Power +1
[On Use] At 15+
Deep Tears, consume 5
Deep Tears to deal +15% damage
Sinking
Sinking Count[On Hit] Gain 3
Deep Tears
- Gain 1 additional
Deep Tears for every 2
Protecting Sword (max 2)
If target has 6+
Sinking, Coin Power +1
[On Use] At 15+
Deep Tears, consume 5
Deep Tears to deal +15% damage
Sinking
Sinking Count[On Hit] Gain 3
Deep Tears
- Gain 1 additional
Deep Tears for every 2
Protecting Sword (max 2)
If target has 6+
Sinking, Coin Power +1
Clash Power +1 for every 2
Protecting Sword (max 2)
[On Use] At 15+
Deep Tears, consume 5
Deep Tears to deal +15% damage
Sinking
Sinking Count[On Hit] Gain 3
Deep Tears
- Gain additional
Deep Tears equal to
Protecting Sword (max 5)
If target has 6+
Sinking, Coin Power +1
Clash Power +1 for every 2
Protecting Sword (max 2)
[On Use] At 10+
Deep Tears, consume up to 20
Deep Tears
- Deal +(Stack consumed x 1.5)% damage
[Attack End] If target is defeated, regain half of
Deep Tears consumed by this Skill
Sinking Count
Sinking equal to
Protecting Sword (max 3)
If target has 6+
Sinking, Coin Power +1
Clash Power +1 for every
Protecting Sword (max 5)
[On Use] At 10+
Deep Tears, consume up to 20
Deep Tears
- Deal +(Stack consumed x 1.5)% damage
- Base Power +1 for every 5 Stack consumed
[Attack End] If target is defeated, regain half of
Deep Tears consumed by this Skill
Sinking Count
Tear-sharpened, or consumed it with this Coin, deal +20% damage[On Hit] Inflict
Sinking equal to
Protecting Sword (max 5)
Clashable Guard
[Combat Start] Gain Shield equal to (SP / 5)% of this unit's max HP (once per turn)
[On Use] Gain 3
Deep Tears (2 times per turn)
[Turn End] At less than 3
Tear-sharpened, lose 15 SP and gain 1
Tear-sharpened (once per turn)
- If this unit has
Tear-sharpened, lose (
Tear-sharpened Stack x 15) more SP

Clashable Guard
[Combat Start] Coin Power +1 for every 2
Protecting Sword (max 2)
[Combat Start] Gain Shield equal to (SP / 3)% of this unit's max HP (once per turn)
[On Use] Gain 5
Deep Tears (2 times per turn)
[Turn End] At less than 3
Tear-sharpened, lose 15 SP to gain 1
Tear-sharpened (once per turn)
- If this unit has
Tear-sharpened, lose (
Tear-sharpened Stack x 15) more SP

[Clashable Counter]
[On Use] Gain 3
Deep Tears (2 times per turn)
[Turn End] At less than 3
Tear-sharpened, lose 15 SP and gain 1
Tear-sharpened (once per turn)
- If this unit has
Tear-sharpened, lose (
Tear-sharpened Stack x 15) more SP
Unbreakable Coin[On Hit] Inflict 1
Sinking
Unbreakable Coin[On Hit] Inflict 2
Sinking
[Clashable Counter]
[Combat Start] Final Power +1 for every 2
Piercing Sword (max 2)
[On Use] Gain 5
Deep Tears (2 times per turn)
[Turn End] At less than 3
Tear-sharpened, lose 15 SP and gain 1
Tear-sharpened (once per turn)
- If this unit has
Tear-sharpened, lose (
Tear-sharpened Stack x 15) more SP
Unbreakable Coin[On Hit] Inflict 1
Sinking
Unbreakable Coin[On Hit] Inflict 2
SinkingSkills this identity gains during battle (replacements, follow-ups and empowered versions).

[On Use] Lose 7 SP
Sinking
Deep Tears
Final Power +1 for every 3
Sinking on target (max 2)
[On Use] Lose 7 SP
Sinking
Deep Tears
Final Power +1 for every 3
Sinking on target (max 2)
[On Use] Lose 7 SP
Sinking
Deep Tears
Final Power +1 for every 3
Sinking on target (max 3)
[On Use] Lose 7 SP
Sinking
Sinking[On Hit] Gain 2
Deep Tears
- Gain 1 additional
Deep Tears for every 2
Piercing Sword this unit had at Combat Start (max 2)
[On Use] Lose 10 SP
[On Use] At 15+
Deep Tears, consume 5
Deep Tears to deal +20% damage
Sinking
Sinking Count[On Hit] Gain 3
Deep Tears
Final Power +1 for every 3
Sinking on target (max 2)
[On Use] Lose 10 SP
[On Use] At 15+
Deep Tears, consume 5
Deep Tears to deal +20% damage
Sinking
Sinking Count[On Hit] Gain 3
Deep Tears
- Gain 1 additional
Deep Tears for every 2
Piercing Sword this unit had at Combat Start (max 2)
Final Power +1 for every 3
Sinking on target (max 2)
[On Use] Lose 10 SP
[On Use] At 15+
Deep Tears, consume 5
Deep Tears to deal +20% damage
Sinking
Sinking Count[On Hit] Gain 3
Deep Tears
- Gain 1 additional
Deep Tears for every 2
Piercing Sword this unit had at Combat Start (max 2)
Final Power +1 for every 3
Sinking on target (max 3)
[On Use] Lose 10 SP
[On Use] At 15+
Deep Tears, consume 5
Deep Tears to deal +20% damage
Sinking
Sinking and +2
Sinking Count[On Hit] Gain 3
Deep Tears
- Gain additional
Deep Tears equal to
Piercing Sword this unit had at Combat Start (max 5)
Final Power +1 for every 3
Sinking on target (max 2)
[On Use] Lose 15 SP
[On Use] At 10+
Deep Tears, consume up to 20
Deep Tears
- Deal +(Stack consumed x 3)% damage
[Attack End] If target is defeated, regain half of
Deep Tears consumed by this Skill
Sinking Count
Sinking (once per Skill)[On Hit] If this Coin consumed
Tear-sharpened, Reuse Coin once (once per turn)
Final Power +1 for every 3
Sinking on target (max 4)
[On Use] Lose 15 SP
[On Use] At 10+
Deep Tears, consume up to 20
Deep Tears
- Deal +(Stack consumed x 3)% damage
- Base Power +1 for every 5 Stack consumed
[Attack End] If target is defeated, regain half of
Deep Tears consumed by this Skill
Sinking Count
Sinking (once per Skill)[On Hit] If this Coin consumed
Tear-sharpened, Reuse Coin once (once per turn)Turn Start: at 0 or higher SP, gain
Blessing
- Uses Plus Coin Skills as Base Skills
Turn Start: at less than 0 SP, gain
Despair
- Uses Minus Coin Skills as Base Skills
When gaining
Charge Count, gain
Deep Tears instead
-
Deep Tears is unaffected by
Charge Potency
This unit's SP does not drop below -40 from the following effects:
- SP loss effects on this unit's Base Skills
- SP loss effects from allied units' Support Passives
- SP loss effects from
Tear-sharpened
- SP loss effects from ally death in this unit's 'Base factors decreasing Sanity'
In an Encounter, when this unit takes damage that brings its SP to -45, maintain this unit's SP at -44 for that turn (once per Encounter)
(※ This applies only to SP damages; it does not apply to SP changes or SP consuming abilities like using E.G.O Skills)
If this unit has
Piercing Sword: before hitting an enemy with a Base Attack Skill, consume 1
Piercing Sword to inflict 1
Sinking
- If this unit has 2+
Piercing Sword before this turn's final Base Attack Skill's final Coin hits, consume all of it instead to inflict it as
Sinking
If this unit has 3
Tear-sharpened: before hitting an enemy with the final Coin of a Base Attack Skill, consume all
Tear-sharpened to inflict 3
Sinking and +3
Sinking Count, and deal +50% damage with that Coin
- If this effect activated, reset to 0 SP if this unit has less than 0 SP at Turn End. (when in Panic or 'E.G.O Corrosion', recover) Then, heal 30 SP
The support passive unlocks at Uptie III.
Turn Start: at 0 or higher SP, gain
Blessing
- Uses Plus Coin Skills as Base Skills
Turn Start: at less than 0 SP, gain
Despair
- Uses Minus Coin Skills as Base Skills
When gaining
Charge Count, gain
Deep Tears instead
-
Deep Tears is unaffected by
Charge Potency
This unit's SP does not drop below -40 from the following effects:
- SP loss effects on this unit's Base Skills
- SP loss effects from allied units' Support Passives
- SP loss effects from
Tear-sharpened
- SP loss effects from ally death in this unit's 'Base factors decreasing Sanity'
In an Encounter, when this unit takes damage that brings its SP to -45, maintain this unit's SP at -44 for that turn (once per Encounter)
(※ This applies only to SP damages; it does not apply to SP changes or SP consuming abilities like using E.G.O Skills)
If this unit has
Piercing Sword: before hitting an enemy with a Base Attack Skill, consume 1
Piercing Sword to inflict 1
Sinking
- If this unit has 2+
Piercing Sword before this turn's final Base Attack Skill's final Coin hits, consume all of it instead to inflict it as
Sinking
If this unit has 3
Tear-sharpened: before hitting an enemy with the final Coin of a Base Attack Skill, consume all
Tear-sharpened to inflict 3
Sinking and +3
Sinking Count, and deal +50% damage with that Coin
- If this effect activated, reset to 0 SP if this unit has less than 0 SP at Turn End. (when in Panic or 'E.G.O Corrosion', recover) Then, heal 30 SP
When in
Blessing state...
- Take -(SP / 2)% HP damage from attacks (max 20%)
When in
Despair state...
- Deal +(-SP/2)% damage with Base Skills (max 20%)
The support passive unlocks at Uptie III.
Turn Start: at 0 or higher SP, gain
Blessing
- Uses Plus Coin Skills as Base Skills
Turn Start: at less than 0 SP, gain
Despair
- Uses Minus Coin Skills as Base Skills
When gaining
Charge Count, gain
Deep Tears instead
-
Deep Tears is unaffected by
Charge Potency
This unit's SP does not drop below -40 from the following effects:
- SP loss effects on this unit's Base Skills
- SP loss effects from allied units' Support Passives
- SP loss effects from
Tear-sharpened
- SP loss effects from ally death in this unit's 'Base factors decreasing Sanity'
In an Encounter, when this unit takes damage that brings its SP to -45, maintain this unit's SP at -44 for that turn (once per Encounter)
(※ This applies only to SP damages; it does not apply to SP changes or SP consuming abilities like using E.G.O Skills)
If this unit has
Piercing Sword: before hitting an enemy with a Base Attack Skill, consume 1
Piercing Sword to inflict 1
Sinking
- If this unit has 2+
Piercing Sword before this turn's final Base Attack Skill's final Coin hits, consume all of it instead to inflict it as
Sinking
If this unit has 3
Tear-sharpened: before hitting an enemy with the final Coin of a Base Attack Skill, consume all
Tear-sharpened to inflict 3
Sinking and +3
Sinking Count, and deal +50% damage with that Coin
- If this effect activated, reset to 0 SP if this unit has less than 0 SP at Turn End. (when in Panic or 'E.G.O Corrosion', recover) Then, heal 30 SP
When in
Blessing state...
- Take -(SP / 2)% HP damage from attacks (max 20%)
When in
Despair state...
- Deal +(-SP/2)% damage with Base Skills (max 20%)
Combat Start: applies to the ally with the earliest Deployment order At -15 or less SP, +1 Final Power to Minus Coin Skills
Turn Start: at 0 or higher SP, gain
Blessing
- Uses Plus Coin Skills as Base Skills
Turn Start: at less than 0 SP, gain
Despair
- Uses Minus Coin Skills as Base Skills
When gaining
Charge Count, gain
Deep Tears instead
-
Deep Tears is unaffected by
Charge Potency
This unit's SP does not drop below -40 from the following effects:
- SP loss effects on this unit's Base Skills
- SP loss effects from allied units' Support Passives
- SP loss effects from
Tear-sharpened
- SP loss effects from ally death in this unit's 'Base factors decreasing Sanity'
In an Encounter, when this unit takes damage that brings its SP to -45, maintain this unit's SP at -44 for that turn (once per Encounter)
(※ This applies only to SP damages; it does not apply to SP changes or SP consuming abilities like using E.G.O Skills)
If this unit has
Piercing Sword: before hitting an enemy with a Base Attack Skill, consume 1
Piercing Sword to inflict 1
Sinking
- If this unit has 2+
Piercing Sword before this turn's final Base Attack Skill's final Coin hits, consume all of it instead to inflict it as
Sinking
If this unit has 3
Tear-sharpened: before hitting an enemy with the final Coin of a Base Attack Skill, consume all
Tear-sharpened to inflict 3
Sinking and +3
Sinking Count, and deal +50% damage with that Coin
- If this effect activated, reset to 0 SP if this unit has less than 0 SP at Turn End. (when in Panic or 'E.G.O Corrosion', recover) Then, heal 30 SP
When in
Blessing state...
- Take -(SP / 2)% HP damage from attacks (max 20%)
- Combat Start: at 3+
Protecting Sword, gain 1
Protection
- Combat Start: at 5
Protecting Sword, gain 2
Protection and 1
Clash Power Up instead
When in
Despair state...
- Deal +(-SP/2)% damage with Base Skills (max 20%)
- Combat Start: at 3+
Piercing Sword gain 1
Damage Up
- Combat Start: at 5
Piercing Sword, gain 2
Damage Up and 1
Power Up instead
Combat Start: applies to the ally with the earliest Deployment order At -15 or less SP, +1 Final Power to Minus Coin Skills At -30 or less SP, +15% damage and +1 Final Power to Minus Coin Skills instead