LIMBUSCOMPANY.TOOLS
Lobotomy E.G.O:: Hornet 【Alteration】 Meursault
8th Walpurgis Night · 2026-03-05

Lobotomy E.G.O:: Hornet 【Alteration】Meursault

Lobotomy Corp. Headquarters · E.G.O Gear

Tierendgame S · overall A
S
HP at level 6572 + 2.52 per level
236
Speedat the chosen Uptie
3 - 63 - 74 - 84 - 8
Defense levelsame as level
65
Stagger at65% / 35% HP
153 / 82
Resistances
SlashSlashNormalx1
PiercePierceIneff.x0.5
BluntBluntFatalx2
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Burn Bleed

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 2x2

E.G.O Alteration - Buckshot

4+4WrathWrathPiercePierce
Offense level
69(+4)
Atk weight
2
Max roll
16
Damage vs same level
15-41avg 27.8
Damage vs same level
Damage calculator

Deal -50% damage against sub-targets Deal +15% damage for every 5 Spore on target (max 45%) [On Use] If the main target has 6+ (Burn + Bleed), Coin Power +1 [On Use] If this unit has Loyalty Pheromone, Clash Power +1 [On Use] Convert Coins equal to Loyalty Pheromone into Unbreakable Coins, beginning with the final Coin [Attack End] At 1 or fewer Spore Round [Base], Reload [Germination]

  1. 1Spend 1 Spore Round [Buckshot][On Hit] Inflict +1 Burn Count
  2. 2Spend 1 Spore Round [Buckshot][On Hit] Inflict +2 Bleed Count
  3. 3Spend 1 Spore Round [Buckshot][On Hit] Inflict +1 Burn Count
Skill 3x1

Field Test - Dust Spark

3+3WrathWrathPiercePierce
Offense level
70(+5)
Atk weight
2
Max roll
15
Damage vs same level
16-49avg 31.5
Damage vs same level
Damage calculator

Deal +5% damage for every 5 Spore on target (max 15%) [On Use] Coin Power +1 for every 6 (Burn + Bleed) on the main target (max 2) [Attack End] Reload [Germination]

  1. 1This Coin hits only a single Target (prioritizes the main target)Spend 1 Spore Round [Base][On Hit] Inflict 2 Burn
  2. 2This Coin hits only a single Target (prioritizes the main target)Spend 1 Spore Round [Base][On Hit] Inflict 2 Bleed
  3. 3This Coin hits only a single Target (prioritizes the main target)Spend 1 Spore Round [Base][On Hit] Inflict 1 Bleed
  4. 4Unbreakable CoinSpend 1 Spore Round [Buckshot]Deal -50% damage against sub-targets [On Hit without Cracking] If target's Spore is at max Stack, activate the following: - Deal (Burn Potency x Spore Stack / 10) Wrath damage (rounded down) - Dealing Wrath damage with this effect counts as activating Burn - Target loses 1 Burn Count - Spore on target expires [On Hit] Inflict +1 Burn Count and +1 Bleed Count
Skill 3x1

Field Test - Dust Spark

4+3WrathWrathPiercePierce
Offense level
70(+5)
Atk weight
2
Max roll
16
Damage vs same level
20-54avg 36.5
Damage vs same level
Damage calculator

Deal +50% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, the part) Deal +10% damage for every 5 Spore on target (max 30%) [Before Use] At 2 or fewer Spore Round [Base], consume 6 SP to gain 3 Spore Round [Base] [On Use] Coin Power +1 for every 6 (Burn + Bleed) on the main target (max 3) [On Use] If this unit has Loyalty Pheromone, Clash Power +1 [On Use] Convert Coins equal to Loyalty Pheromone into Unbreakable Coins, beginning with the 3rd Coin [On Use] At 3 Loyalty Pheromone, gain Atk Weight +1 [Attack End] Reload [Germination]

  1. 1This Coin hits only a single Target (prioritizes the main target)Spend 1 Spore Round [Base][On Hit] Inflict 3 Burn
  2. 2This Coin hits only a single Target (prioritizes the main target)Spend 1 Spore Round [Base][On Hit] Inflict 2 Bleed
  3. 3This Coin hits only a single Target (prioritizes the main target)Spend 1 Spore Round [Base][On Hit] Inflict 2 Bleed
  4. 4Unbreakable CoinSpend 1 Spore Round [Buckshot]Deal -50% damage against sub-targetsThis Coin deals +5% damage for every Loyalty Pheromone on self (max 15%) [On Hit without Cracking] If target's Spore is at max Stack, activate the following: - Deal (Burn Potency x Spore Stack / 10) Wrath damage (rounded down) - Dealing Wrath damage with this effect counts as activating Burn - Target loses 1 Burn Count - Spore on target expires [On Hit] Inflict +1 Burn Count and +2 Bleed Count

Defense

Defense

Spore Germination

3+10EvadeEvade
Defense level
68(+3)
Atk weight
1
Max roll
13
Clash
Unclashable

[Combat Start]Reload [Germination] (once per turn) [On Evade] Heal 10 HP (once per turn)

Defense

Spore Germination

4+10WrathWrathEvadeEvade
Defense level
68(+3)
Atk weight
1
Max roll
14
Clash
Unclashable

[Combat Start] Reload [Germination] (once per turn) [On Evade Use] Coin Power +1 for every 6 (Burn + Bleed) on the attacker (max 3) [On Evade] Heal 10 HP (once per turn) - If this unit has Loyalty Pheromone, heal an additional 5 HP for every Stack

Passives

Combat passive

E.G.O Alteration / Spore Round

Always Active: Begin Encounters with 10 Spore Round [Base] and 6 Spore Round [Buckshot] On Hit using Coins that spend Spore Round: - If Spore Round [Base] was spent, inflict 2 Spore - If Spore Round [Buckshot] was spent, inflict 3 Spore - This counts as "inflicting negative effects with the Skill" Before Coin Use of a Coin that spends Spore Round [Buckshot], if this unit does not have Spore Round [Buckshot], consume 2 SP and 2 Spore Round [Base] to gain 1 Spore Round [Buckshot] If this unit runs out of Spore Round mid-Skill, cancel all subsequent Coins and Reload [Germination] When targets that have Spore are killed, gain 1 Loyalty Pheromone

The support passive unlocks at Uptie III.

Combat passive

E.G.O Alteration / Spore Round

Always Active: Begin Encounters with 10 Spore Round [Base] and 6 Spore Round [Buckshot] On Hit using Coins that spend Spore Round: - If Spore Round [Base] was spent, inflict 2 Spore - If Spore Round [Buckshot] was spent, inflict 3 Spore - This counts as "inflicting negative effects with the Skill" Before Coin Use of a Coin that spends Spore Round [Buckshot], if this unit does not have Spore Round [Buckshot], consume 2 SP and 2 Spore Round [Base] to gain 1 Spore Round [Buckshot] If this unit runs out of Spore Round mid-Skill, cancel all subsequent Coins and Reload [Germination] When targets that have Spore are killed, gain 1 Loyalty Pheromone

Combat passive

Spore Diffusion

Wrathx3Owned

On Kill against targets that have Spore, inflict double the Spore for the next turn

The support passive unlocks at Uptie III.

Combat passive

E.G.O Alteration / Spore Round

Always Active: Begin Encounters with 10 Spore Round [Base] and 6 Spore Round [Buckshot] On Hit using Coins that spend Spore Round: - If Spore Round [Base] was spent, inflict 2 Spore - If Spore Round [Buckshot] was spent, inflict 3 Spore - This counts as "inflicting negative effects with the Skill" Before Coin Use of a Coin that spends Spore Round [Buckshot], if this unit does not have Spore Round [Buckshot], consume 2 SP and 2 Spore Round [Base] to gain 1 Spore Round [Buckshot] If this unit runs out of Spore Round mid-Skill, cancel all subsequent Coins and Reload [Germination] When targets that have Spore are killed, gain 1 Loyalty Pheromone

Combat passive

Spore Diffusion

Wrathx3Owned

On Kill against targets that have Spore, inflict double the Spore for the next turn

Support passive

Worker Bee

Wrathx4Resonance

Apply the following effects for this turn (2 times per Encounter) - Attack End of Ally Pierce Base Attack Skill: The said ally heals HP equal to 10% of HP damage dealt using the attack - If all Base Attack Skills equipped on allied Skill Slots are Pierce Skills, all allies heal 10 SP at Turn End

Combat passive

E.G.O Alteration / Spore Round

Always Active: Begin Encounters with 10 Spore Round [Base] and 6 Spore Round [Buckshot] On Hit using Coins that spend Spore Round: - If Spore Round [Base] was spent, inflict 2 Spore - If Spore Round [Buckshot] was spent, inflict 3 Spore - This counts as "inflicting negative effects with the Skill" Before Coin Use of a Coin that spends Spore Round [Buckshot], if this unit does not have Spore Round [Buckshot], consume 2 SP and 2 Spore Round [Base] to gain 1 Spore Round [Buckshot] If this unit runs out of Spore Round mid-Skill, cancel all subsequent Coins and Reload [Germination] When targets that have Spore are killed, gain 1 Loyalty Pheromone

Combat passive

Spore Diffusion

Wrathx3Owned

On Kill against targets that have Spore, gain the following effects: - Inflict double the Spore for the next turn - On Kill using a Base Attack Skill, gain (Spore Round the Skill spends / 2) Spore Round (rounded up; once per Skill)

Support passive

Worker Bee

Wrathx4Resonance

Apply the following effects for this turn (2 times per Encounter) - Attack End of Ally Pierce Base Attack Skill: The said ally heals HP equal to 10% of HP damage dealt using the attack - If all Base Attack Skills equipped on allied Skill Slots are Pierce Skills, all allies heal 10 SP at Turn End

Voice lines

Identity Acquisition
Confirming Work Initiation Sequences... complete. Initiating 38th Insight Work on Subject T-04-50.
Morning Greeting
Yes. I arrived 15 minutes prior to the designated business hour. I am currently instructing all Clerical personnel to steer clear of conducting businesses in this hallway, as the manager always commands me to perform Managerial Work on Subject T-04-50 immediately after the commencement of work hours. This precaution will improve our efficiency in the days to come.
Afternoon Greeting
It was a creative stroke of genius to take advantage of the Welfare Team Clerical staff's lunch time. You only have so many Execution Bullets to spend, after all.
Evening Greeting
The Ordeal, which has been estimated to be today's greatest threat, has been managed without fatalities. Newly accommodated Abnormalities, too... can be managed without significant risk. Understood. I will let the rest of the team know that tonight's overtime will continue otherwise indefinitely barring an event of Qliphoth Meltdown.
Chatter #1
This Abnormality appears to have been realized as an amalgamation of an entire bee colony. Its Classification Code designation suggests that it has manifested from a trauma of some sort, but... hm. One must wonder, as objects it bears resemblance to were rather commonly observable.
Chatter #2
It is presumed that the original form of this E.G.O weapon is a rifle. However, upon cross-disciplinary analysis of Abnormalities assigned to the Welfare Team and the frequency of cooperation requests from other Teams... it can be determined that using this gear on its own will be insufficient. I have submitted a report detailing how certain transformations of the E.G.O weapon could result in a 162% efficiency boost - please review it at your leisure, Manager.
Chatter #3
... It seems that you are uninterested in moving yourself, as you would much rather remain stationary in this containment unit and proliferate those who would work in your service. Hm... I have provided more efficiency-oriented insights as that seemed to be what you were after... ... To your satisfaction, as expected. I will make good use of this hat.
Post-Uptie Chat 1
Dusk of Amber suppression complete. Mm... Recording observations. As presumed, the entities' digestive system does not conform to the typical rules of anatomy. As per my firsthand observation, its intestines were reversed and in process of liquefaction; I identified a vulnerability in its interior walls, which was easily torn open using a scattershot fire, allowing for my escape. Its flavor... Orange.
Post-Uptie Chat 2
Alerting all Welfare Team personnel. Promptly escape the department hallways and rendezvous at Central Command. Qliphoth Counter management has failed, resulting in unmitigated propagation of spores - Stop. Correction: All Agents, equip your combat gear and return. ... Worker Bee entities have hatched.
Idle
Mister Chesed discourages us from overtime and tells us to stay only for our designated hours and head home on time, but... As your will takes precedence, Manager, we will be clocking overtime hours tonight. Perhaps you have identified a certain opportunity... That may indeed be the case since you have even disregarded Mister Chesed's advice today.
Uptying
Ordeal "Food Chain" identified. Commencing suppression and the requested field experimentation. Agents mustn't take offensive maneuvers even should the Captain be swallowed by an Ordeal. That would be all.
Deployment
I am always ready for deployment.
Stage Entry
Mobilizing to the suppression zone.
Viewed in Battle
My weapon was designed for the sole purpose of inflicting bodily harm. If you are in need of Sanity recuperation, please search for a different Agent.
Commencing Attack
All that's needed is the will to hit bullseye.
Enemy Stagger
Suppression target is exhibiting signs of fatigue.
Staggered
Agh... Requesting a shot of HP-N Bullet.
Enemy Killed
Target neutralized. Moving on to the next suppression target...
Death
... I thought I would die by an Execution Bullet... or during Management... but... What a rare experience to cap it off...
Check Passed
I have become an expert in Insight Work.
Check Failed
I am not a suitable candidate for this Work.
Victory Cry
... Trumpet alarm deactivated. The Welfare Team has suffered... two fatalities, Manager. While it is true that this loss of human resources may be detrimental to our productivity, employment via Ad Hoc recruitment will fill the vacancies without issue. It is fortunate that Abnormalities under the Welfare Team's care do not pose any significant risk - There seems to be some trouble involving Agent Ryōshū. If you'll excuse me.
Extra Conditions Fulfilled
That was, save for a few negligible casualties, a near-flawless suppression effort. We will now resume the overtime you have ordered - <color=#cf0000>Hey, A.U.'s broken containment. Heh. It's your turn to get a move on, Team Captain...</color> ... Manager. Next time, consider authorizing for Agent Ryōshū an assignment of weapons capable of bodily harm.
Defeat Wail
Our attempt to control the subject's spore propagation has failed, Manager. 17... No, 21 Worker Bee entities have been identified at the present. Subject T-04-50-2 suppression feasibility at 0.3% with the remaining personnel. It has been an honor to be in your service, Manager.

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