
Warning Shot
- Offense level
- 68(+3)
- Atk weight
- 1
- Max roll
- 9
- Damage vs same level
- 6-17avg 11.8
- Damage vs same level
- Damage calculator
1Spend 1
Spore Round [Base][On Hit] Inflict 2
Burn
2Spend 1
Spore Round [Base][On Hit] Inflict 1
Bleed


Lobotomy Corp. Headquarters · E.G.O Gear

Spore Round [Base][On Hit] Inflict 2
Burn
Spore Round [Base][On Hit] Inflict 1
Bleed
[Before Use] At max
Spore Round [Base], inflict 1
Pierce Fragility On Hit (once per turn)
[On Use] If target has 6+ (
Burn +
Bleed), Coin Power +1
Spore Round [Base][On Hit] Inflict 2
Burn
Spore Round [Base][On Hit] Inflict 1
Bleed
[Before Use] At max
Spore Round [Base], inflict 1
Pierce Fragility On Hit (once per turn)
[On Use] If target has 6+ (
Burn +
Bleed), Coin Power +1
Spore Round [Base][On Hit] Inflict 2
Burn
Spore Round [Base][On Hit] Inflict 1
Bleed
Deal +10% damage for every 5
Spore on target (max 30%)
[Before Use] At max
Spore Round [Base], inflict 1
Pierce Fragility On Hit (once per turn)
[On Use] Coin Power +1 for every 6 (
Burn +
Bleed) on target (max 2)
Spore Round [Base][On Hit] Inflict 2
Burn
Spore Round [Base][On Hit] Inflict 2
Bleed
Deal -50% damage against sub-targets
Spore Round [Buckshot][On Hit] Inflict +1
Burn Count
Spore Round [Buckshot][On Hit] Inflict +1
Bleed Count
Spore Round [Buckshot]
Deal -50% damage against sub-targets
Deal +7% damage for every 5
Spore on target (max 21%)
[On Use] If the main target has 6+ (
Burn +
Bleed), Coin Power +1
Spore Round [Buckshot][On Hit] Inflict +1
Burn Count
Spore Round [Buckshot][On Hit] Inflict +2
Bleed Count
Spore Round [Buckshot]
Deal -50% damage against sub-targets
Deal +7% damage for every 5
Spore on target (max 21%)
[On Use] If the main target has 6+ (
Burn +
Bleed), Coin Power +1
Spore Round [Buckshot][On Hit] Inflict +1
Burn Count
Spore Round [Buckshot][On Hit] Inflict +2
Bleed Count
Spore Round [Buckshot]
Deal -50% damage against sub-targets
Deal +15% damage for every 5
Spore on target (max 45%)
[On Use] If the main target has 6+ (
Burn +
Bleed), Coin Power +1
[On Use] If this unit has
Loyalty Pheromone, Clash Power +1
[On Use] Convert Coins equal to
Loyalty Pheromone into
Unbreakable Coins, beginning with the final Coin
[Attack End] At 1 or fewer
Spore Round [Base],
Reload [Germination]
Spore Round [Buckshot][On Hit] Inflict +1
Burn Count
Spore Round [Buckshot][On Hit] Inflict +2
Bleed Count
Spore Round [Buckshot][On Hit] Inflict +1
Burn Count
Deal +5% damage for every 5
Spore on target (max 15%)
[On Use] Coin Power +1 for every 6 (
Burn +
Bleed) on the main target (max 2)
[Attack End]
Reload [Germination]
Spore Round [Base][On Hit] Inflict 2
Burn
Spore Round [Base][On Hit] Inflict 2
Bleed
Spore Round [Base][On Hit] Inflict 1
Bleed
Unbreakable CoinSpend 1
Spore Round [Buckshot]Deal -50% damage against sub-targets
[On Hit without Cracking] If target's
Spore is at max Stack, activate the following:
- Deal (
Burn Potency x
Spore Stack / 10) Wrath damage (rounded down)
- Dealing Wrath damage with this effect counts as activating
Burn
- Target loses 1
Burn Count
-
Spore on target expires
[On Hit] Inflict +1
Burn Count and +1
Bleed Count
Deal +50% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, the part)
Deal +10% damage for every 5
Spore on target (max 30%)
[Before Use] At 2 or fewer
Spore Round [Base], consume 6 SP to gain 3
Spore Round [Base]
[On Use] Coin Power +1 for every 6 (
Burn +
Bleed) on the main target (max 3)
[On Use] If this unit has
Loyalty Pheromone, Clash Power +1
[On Use] Convert Coins equal to
Loyalty Pheromone into
Unbreakable Coins, beginning with the 3rd Coin
[On Use] At 3
Loyalty Pheromone, gain Atk Weight +1
[Attack End]
Reload [Germination]
Spore Round [Base][On Hit] Inflict 3
Burn
Spore Round [Base][On Hit] Inflict 2
Bleed
Spore Round [Base][On Hit] Inflict 2
Bleed
Unbreakable CoinSpend 1
Spore Round [Buckshot]Deal -50% damage against sub-targetsThis Coin deals +5% damage for every
Loyalty Pheromone on self (max 15%)
[On Hit without Cracking] If target's
Spore is at max Stack, activate the following:
- Deal (
Burn Potency x
Spore Stack / 10) Wrath damage (rounded down)
- Dealing Wrath damage with this effect counts as activating
Burn
- Target loses 1
Burn Count
-
Spore on target expires
[On Hit] Inflict +1
Burn Count and +2
Bleed Count
[Combat Start]
Reload [Germination] (once per turn)
[On Evade] Heal 10 HP (once per turn)

[Combat Start]
Reload [Germination] (once per turn)
[On Evade Use] Coin Power +1 for every 6 (
Burn +
Bleed) on the attacker (max 3)
[On Evade] Heal 10 HP (once per turn)
- If this unit has
Loyalty Pheromone, heal an additional 5 HP for every Stack
Always Active: Begin Encounters with 10
Spore Round [Base] and 6
Spore Round [Buckshot]
On Hit using Coins that spend Spore Round:
- If
Spore Round [Base] was spent, inflict 2
Spore
- If
Spore Round [Buckshot] was spent, inflict 3
Spore
- This counts as "inflicting negative effects with the Skill"
Before Coin Use of a Coin that spends
Spore Round [Buckshot], if this unit does not have
Spore Round [Buckshot], consume 2 SP and 2
Spore Round [Base] to gain 1
Spore Round [Buckshot]
If this unit runs out of Spore Round mid-Skill, cancel all subsequent Coins and
Reload [Germination]
When targets that have
Spore are killed, gain 1
Loyalty Pheromone
The support passive unlocks at Uptie III.
Always Active: Begin Encounters with 10
Spore Round [Base] and 6
Spore Round [Buckshot]
On Hit using Coins that spend Spore Round:
- If
Spore Round [Base] was spent, inflict 2
Spore
- If
Spore Round [Buckshot] was spent, inflict 3
Spore
- This counts as "inflicting negative effects with the Skill"
Before Coin Use of a Coin that spends
Spore Round [Buckshot], if this unit does not have
Spore Round [Buckshot], consume 2 SP and 2
Spore Round [Base] to gain 1
Spore Round [Buckshot]
If this unit runs out of Spore Round mid-Skill, cancel all subsequent Coins and
Reload [Germination]
When targets that have
Spore are killed, gain 1
Loyalty Pheromone
On Kill against targets that have
Spore, inflict double the
Spore for the next turn
The support passive unlocks at Uptie III.
Always Active: Begin Encounters with 10
Spore Round [Base] and 6
Spore Round [Buckshot]
On Hit using Coins that spend Spore Round:
- If
Spore Round [Base] was spent, inflict 2
Spore
- If
Spore Round [Buckshot] was spent, inflict 3
Spore
- This counts as "inflicting negative effects with the Skill"
Before Coin Use of a Coin that spends
Spore Round [Buckshot], if this unit does not have
Spore Round [Buckshot], consume 2 SP and 2
Spore Round [Base] to gain 1
Spore Round [Buckshot]
If this unit runs out of Spore Round mid-Skill, cancel all subsequent Coins and
Reload [Germination]
When targets that have
Spore are killed, gain 1
Loyalty Pheromone
On Kill against targets that have
Spore, inflict double the
Spore for the next turn
Apply the following effects for this turn (2 times per Encounter) - Attack End of Ally Pierce Base Attack Skill: The said ally heals HP equal to 10% of HP damage dealt using the attack - If all Base Attack Skills equipped on allied Skill Slots are Pierce Skills, all allies heal 10 SP at Turn End
Always Active: Begin Encounters with 10
Spore Round [Base] and 6
Spore Round [Buckshot]
On Hit using Coins that spend Spore Round:
- If
Spore Round [Base] was spent, inflict 2
Spore
- If
Spore Round [Buckshot] was spent, inflict 3
Spore
- This counts as "inflicting negative effects with the Skill"
Before Coin Use of a Coin that spends
Spore Round [Buckshot], if this unit does not have
Spore Round [Buckshot], consume 2 SP and 2
Spore Round [Base] to gain 1
Spore Round [Buckshot]
If this unit runs out of Spore Round mid-Skill, cancel all subsequent Coins and
Reload [Germination]
When targets that have
Spore are killed, gain 1
Loyalty Pheromone
On Kill against targets that have
Spore, gain the following effects:
- Inflict double the
Spore for the next turn
- On Kill using a Base Attack Skill, gain (Spore Round the Skill spends / 2) Spore Round (rounded up; once per Skill)
Apply the following effects for this turn (2 times per Encounter) - Attack End of Ally Pierce Base Attack Skill: The said ally heals HP equal to 10% of HP damage dealt using the attack - If all Base Attack Skills equipped on allied Skill Slots are Pierce Skills, all allies heal 10 SP at Turn End