LIMBUSCOMPANY.TOOLS
Devyat' Assoc. North Section 3 Sinclair
Season 0 · 2024-11-28

Devyat' Assoc. North Section 3Sinclair

Fixer · Devyat' Association

Tierendgame A · overall B
A
HP at level 6573 + 2.39 per level
228
Speedat the chosen Uptie
2 - 53 - 63 - 73 - 7
Defense levellevel -2
63
Stagger at70% / 40% / 20% HP
159 / 91 / 45
Resistances
SlashSlashFatalx2
PiercePierceNormalx1
BluntBluntIneff.x0.5
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Rupture

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

Courier Trunk - Decay Hammer

3+3LustLustBluntBlunt
Offense level
67(+2)
Atk weight
1
Max roll
9
Damage vs same level
6-16avg 10.8
Damage vs same level
Damage calculator

[On Use] If target has 15+ Rupture and 3+ Rupture Count: this Skill does not inflict Rupture with this Skill's On Hit effects; instead, it inflicts 2 Defense Level Down (once per Coin)

  1. 1[On Hit] Gain 1 Courier Trunk - Sinclair - If this unit has less than 15 Courier Trunk - Sinclair, gain 1 additional Courier Trunk - Sinclair
  2. 2[On Hit] Inflict +2 Rupture Count
Skill 1x3

Courier Trunk - Decay Hammer

3+3LustLustBluntBlunt
Offense level
67(+2)
Atk weight
1
Max roll
9
Damage vs same level
6-16avg 10.8
Damage vs same level
Damage calculator

At 10+ Courier Trunk - Sinclair, or if target has 6+ Rupture, Coin Power +1 [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Count with its On Hit effects; instead, it inflicts 2 Defense Level Down (once per Coin)

  1. 1[On Hit] Gain 1 Courier Trunk - Sinclair - If this unit has less than 15 Courier Trunk - Sinclair, gain 1 additional Courier Trunk - Sinclair
  2. 2[On Hit] Inflict +2 Rupture Count - At 15+ Courier Trunk - Sinclair, inflict +1 additional Rupture Count
Skill 1x3

Courier Trunk - Decay Hammer

3+4LustLustBluntBlunt
Offense level
67(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3
Damage vs same level
Damage calculator

At 10+ Courier Trunk - Sinclair, or if target has 6+ Rupture, Coin Power +1 [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Count with its On Hit effects; instead, it inflicts 2 Defense Level Down (once per Coin)

  1. 1[On Hit] Gain 1 Courier Trunk - Sinclair - If this unit has less than 15 Courier Trunk - Sinclair, gain 1 additional Courier Trunk - Sinclair
  2. 2[On Hit] Inflict +2 Rupture Count - At 15+ Courier Trunk - Sinclair, inflict +1 additional Rupture Count
Skill 1x3

Courier Trunk - Decay Hammer

3+4LustLustBluntBlunt
Offense level
67(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3
Damage vs same level
Damage calculator

Coin Power +1 for every 10 Courier Trunk - Sinclair on self or for every 6 Rupture on target (max 2) [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Count with its On Hit effects; instead, it inflicts 2 Defense Level Down (once per Coin)

  1. 1[On Hit] Gain 1 Courier Trunk - Sinclair - If this unit has less than 15 Courier Trunk - Sinclair, gain 1 additional Courier Trunk - Sinclair
  2. 2[On Hit] Inflict +2 Rupture Count - At 15+ Courier Trunk - Sinclair, inflict +1 additional Rupture Count
Skill 2x2

Courier Trunk - Demolition Gadget

3+4Glut.Glut.BluntBlunt
Offense level
68(+3)
Atk weight
1
Max roll
15
Damage vs same level
9-37avg 23.3
Damage vs same level
Damage calculator

[On Use] If target has 15+ Rupture and 3+ Rupture Count: this Skill does not inflict Rupture or Rupture Count with this Skill's On Hit effects; instead, it inflicts 2 Defense Level Down (once per Coin)

  1. 1[On Hit] Gain 1 Courier Trunk - Sinclair - If this unit has less than 15 Courier Trunk - Sinclair, gain 2 additional Courier Trunk - Sinclair
  2. 2[On Hit] Inflict 2 Rupture
  3. 3[On Hit] Inflict 3 Rupture
Skill 2x2

Courier Trunk - Demolition Gadget

3+4Glut.Glut.BluntBlunt
Offense level
68(+3)
Atk weight
1
Max roll
15
Damage vs same level
9-37avg 23.3
Damage vs same level
Damage calculator

At 10+ Courier Trunk - Sinclair, or if target has 6+ Rupture, Coin Power +1 [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture or Rupture Count with its On Hit effects; instead, it inflicts 2 Defense Level Down (once per Coin) [On Use] At 20- Courier Trunk - Sinclair, gain 1 Haste next turn (once per turn)

  1. 1[On Hit] Gain 1 Courier Trunk - Sinclair - If this unit has less than 15 Courier Trunk - Sinclair, gain 2 additional Courier Trunk - Sinclair
  2. 2[On Hit] Inflict 2 Rupture - At 15+ Courier Trunk - Sinclair, inflict +1 Rupture Count
  3. 3[On Hit] Inflict 3 Rupture - At 15+ Courier Trunk - Sinclair, inflict +1 Rupture Count
Skill 2x2

Courier Trunk - Demolition Gadget

4+4Glut.Glut.BluntBlunt
Offense level
68(+3)
Atk weight
1
Max roll
16
Damage vs same level
12-40avg 26.3
Damage vs same level
Damage calculator

At 10+ Courier Trunk - Sinclair, or if target has 6+ Rupture, Coin Power +1 [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture or Rupture Count with its On Hit effects; instead, it inflicts 2 Defense Level Down (once per Coin) [On Use] At 20- Courier Trunk - Sinclair, gain 1 Haste next turn (once per turn)

  1. 1[On Hit] Gain 1 Courier Trunk - Sinclair - If this unit has less than 15 Courier Trunk - Sinclair, gain 2 additional Courier Trunk - Sinclair
  2. 2[On Hit] Inflict 2 Rupture - At 15+ Courier Trunk - Sinclair, inflict +1 Rupture Count
  3. 3[On Hit] Inflict 3 Rupture - At 15+ Courier Trunk - Sinclair, inflict +1 Rupture Count
Skill 2x2

Courier Trunk - Demolition Gadget

4+4Glut.Glut.BluntBlunt
Offense level
68(+3)
Atk weight
1
Max roll
16
Damage vs same level
12-40avg 26.3
Damage vs same level
Damage calculator

Coin Power +1 for every 10 Courier Trunk - Sinclair on self or for every 6 Rupture on target (max 2) [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture or Rupture Count with its On Hit effects; instead, it inflicts 2 Defense Level Down (once per Coin) [On Use] At 30- Courier Trunk - Sinclair, gain 1 Haste next turn (once per turn)

  1. 1[On Hit] Gain 1 Courier Trunk - Sinclair - If this unit has less than 15 Courier Trunk - Sinclair, gain 2 additional Courier Trunk - Sinclair
  2. 2[On Hit] Inflict 2 Rupture - At 15+ Courier Trunk - Sinclair, inflict +2 Rupture Count
  3. 3[On Hit] Inflict 3 Rupture - At 15+ Courier Trunk - Sinclair, inflict +2 Rupture Count
Skill 3x1

Poludnitsa... I trust you!

5+4WrathWrathBluntBlunt
Offense level
70(+5)
Atk weight
1
Max roll
17
Damage vs same level
18-45avg 30.9
Damage vs same level
Damage calculator

At 10+ Courier Trunk - Sinclair, or if target has 6+ Rupture, Coin Power +1 [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture or Rupture Count with its On Hit effects; instead, the final Coin gains +2 Coin Power [On Use] If target has 15+ Rupture, deal +3% damage for every Courier Trunk - Sinclair (max 90%)

  1. 1[On Hit] Inflict +1 Rupture Count - Inflict +1 additional Rupture Count for every 10 Courier Trunk - Sinclair (max 2)
  2. 2[On Hit] Inflict 3 Rupture - Inflict +1 additional Rupture for every 10 Courier Trunk - Sinclair (max 2)
  3. 3[On Hit] If this Skill failed to increase the final Coin Power, gain 1 Haste next turn
Skill 3x1

Poludnitsa... I trust you!

5+4WrathWrathBluntBlunt
Offense level
70(+5)
Atk weight
1
Max roll
17
Damage vs same level
18-45avg 30.9
Damage vs same level
Damage calculator

Coin Power +1 for every 10 Courier Trunk - Sinclair on self or for every 6 Rupture on target (max 2) [On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture or Rupture Count with its On Hit effects; instead, the final Coin gains +4 Coin Power [On Use] If target has 15+ Rupture, deal +4% damage for every Courier Trunk - Sinclair (max 120%)

  1. 1[On Hit] Inflict +1 Rupture Count - Inflict +1 additional Rupture Count for every 10 Courier Trunk - Sinclair (max 3)
  2. 2[On Hit] Inflict 3 Rupture - Inflict +1 additional Rupture for every 8 Courier Trunk - Sinclair (max 4)
  3. 3[On Hit] If this Skill's effect to raise its final Coin Power did not activate, gain 2 Haste next turn

Defense

Defense

Courier Assistance & Crisis Control System

9+7Glut.Glut.CounterCounter
Defense level
66(+3)
Atk weight
1
Max roll
16
Damage vs same level
10-18avg 14.0
Clash
Unclashable

[Combat Start] At 15+ Courier Trunk - Sinclair, activate 'W-wait, I need to do some maintenance...!.' instead (once per turn) [Combat Start] If this Skill is to be activated, gain (Courier Trunk - Sinclair / 2)% of this unit's max HP as Shield (max 15%, once per turn)

Defense

Courier Assistance & Crisis Control System

9+7Glut.Glut.CounterCounter
Defense level
66(+3)
Atk weight
1
Max roll
16
Damage vs same level
10-18avg 14.0
Clash
Unclashable

[Combat Start] At 15+ Courier Trunk - Sinclair, activate 'W-wait, I need to do some maintenance...!' instead (once per turn) [Combat Start] If this Skill is to be activated, gain (Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 25%, once per turn)

Defense

W-wait, I need to do some maintenance...!

9+7Glut.Glut.CounterCounter
Defense level
66(+3)
Atk weight
1
Max roll
16
Damage vs same level
10-18avg 14.0
Clash
Unclashable

[Combat Start] If this Skill is to be activated, gain (Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 15%, once per turn) [Turn End] Activate Strategic R&R Mode

Defense

W-wait, I need to do some maintenance...!

9+7Glut.Glut.CounterCounter
Defense level
66(+3)
Atk weight
1
Max roll
16
Damage vs same level
10-18avg 14.0
Clash
Unclashable

[Combat Start] If this Skill is to be activated, gain (Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 25%, once per turn) [Turn End] Activate Strategic R&R Mode

Passives

Combat passive

I'll do better next time...

<For Chain Battles> When, after Retreating using 'Strategic R&R Mode', if this unit rejoins the battle, halve the Courier Trunk - Sinclair value (once per Encounter, rounded up)

The support passive unlocks at Uptie III.

Combat passive

I'll do better next time...

<For Chain Battles> When, after Retreating using 'Strategic R&R Mode', if this unit rejoins the battle, halve the Courier Trunk - Sinclair value (once per Encounter, rounded up)

Combat passive

A moment, please...

Glut.x4Owned

Turn Start: At 6+ Speed, or if this unit has Haste, gain (Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 20%)

The support passive unlocks at Uptie III.

Combat passive

I'll do better next time...

<For Chain Battles> When, after Retreating using 'Strategic R&R Mode', if this unit rejoins the battle, halve the Courier Trunk - Sinclair value (once per Encounter, rounded up)

Combat passive

A moment, please...

Glut.x4Owned

Turn Start: At 6+ Speed, or if this unit has Haste, gain (Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 20%)

Support passive

Speedy Courier

Glut.x6Owned

When 1 ally with the fastest Speed hits an enemy with Rupture, inflict 1 Defense Level Down (3 times per enemy per turn)

Combat passive

I'll do better next time...

<For Chain Battles> When, after Retreating using 'Strategic R&R Mode', if this unit rejoins the battle, halve the Courier Trunk - Sinclair value (once per Encounter, rounded up)

Combat passive

A moment, please...

Glut.x4Owned

Turn Start: At 6+ Speed, or if this unit has Haste, gain (Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 20%) Upon Retreat, apply 1 Clash Power Up to 2 allies next turn (prioritizes Substituted units first, then in Deployment order) - Lasts for 1 additional turn for every 15 Courier Trunk - Sinclair (2 more turns max)

Support passive

Speedy Courier

Glut.x6Owned

When 1 ally with the fastest Speed hits an enemy with Rupture, inflict 1 Defense Level Down (3 times per enemy per turn)

Voice lines

Identity Acquisition
I think I can lump this package with that one, and... let's see where this one's gotta go... W-why is the sorting process so complicated this time?
Morning Greeting
I haven't been sleeping well, with the recent surge of late-night delivery contracts... I'll try to get some sleep in now.
Afternoon Greeting
Boxed lunches usually end up freezing solid when we're making deliveries through the cold. That's why some Fixers keep their lunches in the Courier Trunks they've been assigned, but... that's a violation of the Devyat' Association rules...
Evening Greeting
It's dangerous to travel at night, but... I don't have a choice. There's a package that needs to be delivered before the Night in the Backstreets.
Chatter #1
It's important for Fixers of the Devyat' Association to keep themselves up-to-date about cultures of each District. Speed is one thing, but we also have to be careful not to accidentally break a Taboo of a Wing or a Syndicate's rule.
Chatter #2
Why don't I just drive there, you ask? Um... I'm pretty sure going on foot and following Poludnitsa's shortcut directions would get me there much faster than driving would.
Chatter #3
I can survive most risky situations by having Poludnitsa disengage the output threshold. But that'll deduct way too much money from my payout... If it doesn't kill me in the process.
Post-Uptie Chat 1
<color=#9eada4><size=60%><i>[Possible delivery delay detected: Syndicate altercation 200m ahead. Rerouting.]</i></size></color> Lots of route adjustments today, huh... Left turn, then? <color=#9eada4><size=60%><i>[New route discovered; navigating courier.]</i></size></color> You want me to... <i>scale</i> the building?!
Post-Uptie Chat 2
Only lower-rung Syndicate henchmen who don't know about these dimensional bags are dumb enough to attack us. Courier Trunks are locked by Protection Mode anyway, so... Oh, what about members of the Fingers? They're... we usually meet them as our clients.
Idle
Poludnitsa, I'm bored. Can you play me a song? <color=#9eada4><size=60%><i>[Poludnitsa does not support the requested functionality.]</i></size></color> Huh? But Miss Rodya said - <color=#9eada4><size=60%><i>[Correction. This AI model does not support the requested functionality.]</i></size></color>
Uptying
Ugh, I really hoped it wouldn't have to come to this, but I need to get there in time...! Poludnitsa, engage mode conversion! <color=#9eada4><size=60%><i>[Hammer mode engaged. Swing to the undulation of decay particles.]</i></size></color>
Deployment
Is it a new delivery order?
Stage Entry
My next destination is...
Viewed in Battle
Uh... did you call me? Oh, did you order something through the Devyat'?
Commencing Attack
I still have time...
Enemy Stagger
Can you clear the way, please...?
Staggered
Nngh...
Enemy Killed
... I said move!
Death #1
Poludnitsa... help... <color=#9eada4><size=60%><i>[Pathfinding failed. Courier absence detected. Poludnitsa, engaging Protection Mode.]</i></size></color>
Death #2
N-no! Please, please give me another chance! I've never been late bef - <color=#9eada4><size=60%><i>[Update. Delivery failed. The courier will be collected shortly. Thank you for your service. Poludnitsa, engaging Protection Mode.]</i></size></color>
Check Passed
... I'm not running an errand like this for you again.
Check Failed
I-I'm busy, okay?
Victory Cry
AAAHHHHH! Your package has been delivered! I'm not late, am I? I'm on time for the delivery, right?
Extra Conditions Fulfilled
This package will be delivered earlier than expected. The client will be happy to hear that.
Defeat Wail
Pant... pant... I-I'm almost there, Poludnitsa! I just need five more minutes, please...!

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