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Zwei Assoc. West Section 3 Sinclair
Season 5 · OBLIVION · 2024-10-10

Zwei Assoc. West Section 3Sinclair

Fixer · Zwei Association

Tierendgame C · overall C
C
HP at level 6586 + 2.96 per level
278
Speedat the chosen Uptie
3 - 63 - 63 - 73 - 7
Defense levellevel +4
69
Stagger at60% HP
166
Resistances
SlashSlashNormalx1
PiercePierceFatalx2
BluntBluntIneff.x0.5
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Tremor

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

Suppressing.

2+4LustLustSlashSlash
Offense level
65
Atk weight
1
Max roll
10
Damage vs same level
4-16avg 10.0
Damage vs same level
Damage calculator

[On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 1 Defense Level Up [Clash Win] Gain +2 Tremor Count

  1. 1[Hit after Clash Win] Inflict +1 Tremor Count
  2. 2[Heads Hit] Gain 2 Defense Level Up next turn
Skill 1x3

Suppressing.

2+4LustLustSlashSlash
Offense level
65
Atk weight
1
Max roll
10
Damage vs same level
4-16avg 10.0
Damage vs same level
Damage calculator

[On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 2 Defense Level Up [On Use] If target has 4+ Tremor Count, Clash Power +1 [Clash Win] Gain +2 Tremor Count

  1. 1[Hit after Clash Win] Inflict +2 Tremor Count
  2. 2[Heads Hit] Gain 2 Defense Level Up next turn
Skill 1x3

Suppressing.

3+4LustLustSlashSlash
Offense level
65
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
Damage vs same level
Damage calculator

[On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 2 Defense Level Up [On Use] If target has 4+ Tremor Count, Clash Power +1 [Clash Win] Gain +2 Tremor Count

  1. 1[Hit after Clash Win] Inflict +2 Tremor Count
  2. 2[Heads Hit] Gain 2 Defense Level Up next turn
Skill 1x3

Suppressing.

3+4LustLustSlashSlash
Offense level
65
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
Damage vs same level
Damage calculator

[On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 2 Defense Level Up [On Use] If target has 4+ Tremor Count, Clash Power +2 [Clash Win] Gain +3 Tremor Count

  1. 1[Hit after Clash Win] Inflict +2 Tremor Count
  2. 2[On Hit] Gain 2 Defense Level Up next turn
Skill 2x2

Combat Preparation

3+5GloomGloomSlashSlash
Offense level
66(+1)
Atk weight
1
Max roll
13
Damage vs same level
6-22avg 13.8
Damage vs same level
Damage calculator

[On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 3) [On Use] At 4+ Defense Level Up, Coin Power +1 [Clash Win] Gain +3 Tremor Count

  1. 1[Hit after Clash Win] On 1 other ally with the lowest HP percentage, apply 2 Defense Level Up next turn
  2. 2[On Hit] On 1 other ally with Defense Level Up, apply ((Defense Level Up on the ally)/2) Offense Level Up next turn (once per turn, max 3)
Skill 2x2

Combat Preparation

4+5GloomGloomSlashSlash
Offense level
66(+1)
Atk weight
1
Max roll
14
Damage vs same level
8-24avg 15.8
Damage vs same level
Damage calculator

[On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 3) [On Use] At 4+ Defense Level Up, Coin Power +1 [Clash Win] Gain +3 Tremor Count

  1. 1[Hit after Clash Win] On 1 other ally with the lowest HP percentage, apply 2 Defense Level Up next turn
  2. 2[On Hit] On 1 other ally with Defense Level Up, apply ((Defense Level Up on the ally)/2) Offense Level Up next turn (once per turn, max 3)
Skill 2x2

Combat Preparation

4+5GloomGloomSlashSlash
Offense level
66(+1)
Atk weight
1
Max roll
14
Damage vs same level
8-24avg 15.8
Damage vs same level
Damage calculator

[On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 3) [On Use] At 4+ Defense Level Up, Coin Power +1 [Clash Win] Gain +3 Tremor Count

  1. 1[Hit after Clash Win] On 2 other allies with the lowest HP percentage, apply 2 Defense Level Up next turn
  2. 2[On Hit] On 2 other allies with Defense Level Up, apply ((Defense Level Up on the ally)/2) Offense Level Up next turn (once per turn, max 3)
Skill 3x1

Fence

4+3SlothSlothBluntBlunt
Offense level
67(+2)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1
Damage vs same level
Damage calculator

[On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 2) [On Use] Coin Power +1 for every 3 Defense Level Up on self (max 2)

  1. 1[On Hit] On 1 other ally with the lowest HP percentage, apply 3 Defense Level Up next turn
  2. 3[On Hit] Consume up to 8 Tremor Count on self, and inflict the same amount of Tremor Count on target[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Skill 3x1

Fence

4+3SlothSlothBluntBlunt
Offense level
67(+2)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1
Damage vs same level
Damage calculator

[On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 4) [On Use] Coin Power +1 for every 3 Defense Level Up on self (max 3)

  1. 1[On Hit] On 1 other ally with the lowest HP percentage, apply 4 Defense Level Up next turn
  2. 3[On Hit] Consume up to 8 Tremor Count on self, and inflict the same amount of Tremor Count on target[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1

Defense

Passives

No passives at Uptie I.

The support passive unlocks at Uptie III.

Combat passive

Begin Protection Mission

Slothx5Owned

At Combat Start, gain Defense Level Up equal to Tremor Count on self (max 5)

The support passive unlocks at Uptie III.

Combat passive

Begin Protection Mission

Slothx5Owned

At Combat Start, gain Defense Level Up equal to Tremor Count on self (max 5)

Support passive

Contract Target Protection

Slothx4Owned

Turn End: apply 1 Haste and 3 Defense Level Up to 1 ally with the lowest HP percentage next turn

Combat passive

Begin Protection Mission

Slothx5Owned

At Combat Start, gain Defense Level Up equal to Tremor Count on self (max 5)

Support passive

Contract Target Protection

Slothx4Owned

Turn End: apply 1 Haste and 3 Defense Level Up to 1 ally with the lowest HP percentage next turn

Voice lines

Identity Acquisition
We'll rescue the survivor like you requested, so... can you stop pointing that finger at me...?
Morning Greeting
... I-it's morning already?! I gotta run if I wanna suit up and make it to the morning assembly -
Afternoon Greeting
There's a lot of paperwork to be done. Hopefully we can take care of this process before the sun goes down... Let's hurry.
Evening Greeting
Can't be too careful when taking on late night rescue contracts. It often ends up putting us in danger, too.
Chatter #1
The Zwei Knights wear these gaudy armors not only because it's our uniform... but also because it draws attention away from our clients when the battle gets messy. And here I was, thinking that this cape was bothersome... I guess everything has a reason.
Chatter #2
There's something I realized whenever I go on joint operations with other Association Fixers... It's that most people don't care about protecting or saving someone. I know that we only move when we're paid to do so, but... our Association's the best when it comes to protecting their clients.
Chatter #3
Sometimes, we receive contracts that are clearly above our pay grade. I hate taking those contracts, but... If they pay enough, us Zwei Fixers have no choice but to do as our Association tells us to do.
Post-Uptie Chat 1
I hate myself for growing so accustomed to people dying around me. I know, I don't have a choice. But... ... No. I can't be so weak-willed... I can't protect anything like this. Just like that day...
Post-Uptie Chat 2
I don't think there's anything wrong with wishing safety for everyone. It's just that it's... impossible. It's the City. We can't even protect the people we love.
Idle
... Huh? O-oh! Please don't go wandering off on your own!
Uptying
Don't worry. You're my target... so I'll protect you no matter what.
Deployment
Quest... confirmed.
Stage Entry
Thus becomes your blade and shield, this greatsword...
Viewed in Battle
I thought I submitted everything...? What's wrong?
Commencing Attack
Securing personnel...!
Enemy Stagger
Get behind me, now...!
Staggered
Nngh...
Enemy Killed
Excluding high-risk individuals...
Death
I'll be fine... so run... get as far away as you can from here...
Check Passed
I can protect one more person, yeah... But only this time, okay? I can't do this again.
Check Failed
... I'm sorry. This was not a part of my contract.
Victory Cry
We suffered some losses, but... I guess it couldn't be helped. There's only so much a shield can protect.
Extra Conditions Fulfilled
We actually rescued everyone. I guess days of hard work does pay off... sometimes.
Defeat Wail
We... failed the contract. I couldn't protect anyone... They're... all dead...

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