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The Thumb East Soldato II Sinclair
Season 6 · Zàng Huā Yín · 2025-06-19

The Thumb East Soldato IISinclair

The Fingers · Soldato II · The Thumb

Tierendgame S+ · overall B
A
HP at level 6579 + 2.96 per level
271
Speedat the chosen Uptie
3 - 53 - 64 - 64 - 6
Defense levelsame as level
65
Stagger at70% / 40% / 20% HP
189 / 108 / 54
Resistances
SlashSlashFatalx2
PiercePierceIneff.x0.5
BluntBluntNormalx1
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Burn Tremor

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

Adherence to Propriety.

3+3LustLustPiercePierce
Offense level
67(+2)
Atk weight
1
Max roll
9
Damage vs same level
6-16avg 10.8
Damage vs same level
Damage calculator
  1. 1[On Hit] Inflict +1 Tremor Count
  2. 2[On Hit] Inflict 1 Tremor
Skill 1x3

Adherence to Propriety.

3+3LustLustPiercePierce
Offense level
67(+2)
Atk weight
1
Max roll
9
Damage vs same level
6-16avg 10.8
Damage vs same level
Damage calculator

[On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2)

  1. 1[On Hit] Inflict +1 Tremor Count
  2. 2[On Hit] Inflict 1 Tremor
Skill 1x3

Adherence to Propriety.

3+4LustLustPiercePierce
Offense level
67(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3
Damage vs same level
Damage calculator

[On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2)

  1. 1[On Hit] Inflict +1 Tremor Count
  2. 2[On Hit] Inflict 1 Tremor
Skill 1x3

Adherence to Propriety.

3+4LustLustPiercePierce
Offense level
67(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3
Damage vs same level
Damage calculator

[On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [On Use] If target has 'Unique Tremor' as Tremor, Clash Power +1

  1. 1[On Hit] Inflict +1 Tremor Count
  2. 2[On Hit] Inflict 1 Tremor
Skill 2x2

Respect the Thumb.

4+5SlothSlothPiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
14
Damage vs same level
8-26avg 17.0
Damage vs same level
Damage calculator

[On Use] If target has 6+ (Burn + Tremor), Coin Power +1

  1. 1[On Hit] Inflict 1 Tremor[On Hit] Inflict +1 Tremor Count
  2. 2[On Hit] If target has 6+ Tremor, trigger Tremor Burst; then, reduce target's Tremor Count by 1
Skill 2x2

Respect the Thumb.

4+5SlothSlothPiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
14
Damage vs same level
8-26avg 17.0
Damage vs same level
Damage calculator

[On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2)

  1. 1[On Hit] Inflict 2 Tremor[On Hit] Inflict +1 Tremor Count
  2. 2[On Hit] If target has 10+ Tremor - Scorch, inflict +1 Burn Count[On Hit] If target has 6+ Tremor, trigger Tremor Burst; then, reduce target's Tremor Count by 1
Skill 2x2

Respect the Thumb.

4+6SlothSlothPiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
16
Damage vs same level
8-29avg 18.5
Damage vs same level
Damage calculator

[On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2)

  1. 1[On Hit] Inflict 2 Tremor[On Hit] Inflict +1 Tremor Count
  2. 2[On Hit] If target has 10+ Tremor - Scorch, inflict +1 Burn Count[On Hit] If target has 6+ Tremor, trigger Tremor Burst; then, reduce target's Tremor Count by 1
Skill 2x2

Respect the Thumb.

4+6SlothSlothPiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
16
Damage vs same level
8-29avg 18.5
Damage vs same level
Damage calculator

[On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [On Use] Deal +10% damage for every 4 (Burn + Tremor) on target (max 30%) [On Use] If target has 10+ 'Unique Tremor', Base Power +2

  1. 1[On Hit] Inflict 2 Tremor[On Hit] Inflict +1 Tremor Count
  2. 2[On Hit] If target has 10+ Tremor - Scorch, inflict +2 Burn Count[On Hit] If target has 6+ Tremor, trigger Tremor Burst; then, reduce target's Tremor Count by 1
Skill 3x1

Thruster Compression

4+4WrathWrathSlashSlash
Offense level
70(+5)
Atk weight
1
Max roll
16
Damage vs same level
15-42avg 27.9
Damage vs same level
Damage calculator

[On Use] Coin Power +1 for every 8 (Burn + Tremor) on target (max 2) [On Use] At 3+ Scorch Propellant Ammo, Base Power +1

  1. 1Spend 1 Scorch Propellant AmmoIf this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +20% damage[On Hit] Inflict +1 Tremor Count[On Hit] Inflict +2 Burn Count[On Hit] Trigger Amplitude Conversion into Tremor - Scorch
  2. 2Spend 1 Scorch Propellant AmmoIf this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +20% damage[On Hit] Inflict +1 Tremor Count[On Hit] Inflict 3 Burn
  3. 3Spend 1 Scorch Propellant AmmoIf this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +20% damage[On Hit] Inflict +1 Tremor Count[On Hit] Inflict 4 Burn[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1[On Hit] If this unit spent Scorch Propellant Ammo, trigger Tremor Burst; then, reduce the target's Tremor Count by 1
Skill 3x1

Thruster Compression

5+4WrathWrathSlashSlash
Offense level
70(+5)
Atk weight
1
Max roll
17
Damage vs same level
18-45avg 30.9
Damage vs same level
Damage calculator

[On Use] Coin Power +1 for every 8 (Burn + Tremor) on target (max 2) [On Use] At 3+ Scorch Propellant Ammo, Base Power +3, deal +30% damage, and convert the Coins to Unbreakable Coins

  1. 1Spend 1 Scorch Propellant AmmoIf this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage[On Hit] Inflict +1 Tremor Count[On Hit] Inflict +3 Burn Count[On Hit] Trigger Amplitude Conversion into Tremor - Scorch
  2. 2Spend 1 Scorch Propellant AmmoIf this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage[On Hit] Inflict +1 Tremor Count[On Hit] Inflict 3 Burn
  3. 3Spend 1 Scorch Propellant AmmoIf this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage[On Hit] Inflict +1 Tremor Count[On Hit] Inflict 4 Burn[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1[On Hit] If this unit spent Scorch Propellant Ammo, trigger Tremor Burst; then, reduce the target's Tremor Count by 1[On Hit] If this Skill spent 3 Scorch Propellant Ammo, trigger Tremor Burst; then, reduce target's Tremor Count by 1

Defense

Defense

Ferrous Guard

9+6GuardGuard
Defense level
68(+3)
Atk weight
1
Max roll
15
Clash
Unclashable

Inflict 1 Tremor against the Attacker when hit as long as this unit has remaining Shield (3 times per turn)

Defense

Ferrous Guard

9+6PridePrideGuardGuard
Defense level
68(+3)
Atk weight
1
Max roll
15
Clash
Unclashable

Inflict 2 Tremor against the Attacker when hit as long as this unit has remaining Shield (4 times per turn)

Passives

No passives at Uptie I.

The support passive unlocks at Uptie III.

Combat passive

Ammunition Tribute

Pridex3Resonance

When the 1 ally Identity with the earliest Deployment order among those using Ammo finishes their attack, if their current Ammo count is fewer than half (rounded up), spend Scorch Propellant Ammo on self equal to the total Ammo count the affected unit spent and supply them with the same amount of Ammo as Scorch Propellant Ammo this unit just spent. (can spend up to 3 ammunition) (once per Encounter) - If the Ammo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional Ammo they use - If the Ammo receiving Identity has separate values for Potency and Count, they will be supplied at random. - If either Potency or Count is maxed out, supply whichever is not maxed.

The support passive unlocks at Uptie III.

Combat passive

Ammunition Tribute

Pridex3Resonance

When the 1 ally Identity with the earliest Deployment order among those using Ammo finishes their attack, if their current Ammo count is fewer than half (rounded up), spend Scorch Propellant Ammo on self equal to the total Ammo count the affected unit spent and supply them with the same amount of Ammo as Scorch Propellant Ammo this unit just spent. (can spend up to 3 ammunition) (once per Encounter) - If the Ammo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional Ammo they use - If the Ammo receiving Identity has separate values for Potency and Count, they will be supplied at random. - If either Potency or Count is maxed out, supply whichever is not maxed.

Support passive

Reloader

Pridex4Resonance

When the 1 ally Identity with the earliest Deployment order among those using Ammo finishes their attack, if their current Ammo count is fewer than half (rounded up), regain half of the maximum Ammo capacity (rounded up; once per Encounter; max Ammo regained: 5) - If the Ammo receiving Identity has separate values for Potency and Count, they will gain them at random - If either Potency or Count of Ammo is maxed out, gain whichever is not maxed - This effect does not activate if there are no Identities that use Ammo

Combat passive

Ammunition Tribute

Pridex3Resonance

When the 1 ally Identity with the earliest Deployment order among those using Ammo finishes their attack, if their current Ammo count is fewer than half (rounded up), spend Scorch Propellant Ammo on self equal to the total Ammo count the affected unit spent and supply them with the same amount of Ammo as Scorch Propellant Ammo this unit just spent. (can spend up to 5 ammunition) (once per Encounter) - If the Ammo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional Ammo they use - If the Ammo receiving Identity has separate values for Potency and Count, they will be supplied at random. - If either Potency or Count is maxed out, supply whichever is not maxed.

Support passive

Reloader

Pridex4Resonance

When the 1 ally Identity with the earliest Deployment order among those using Ammo finishes their attack, if their current Ammo count is fewer than half (rounded up), regain half of the maximum Ammo capacity (rounded up; once per Encounter; max Ammo regained: 5) - If the Ammo receiving Identity has separate values for Potency and Count, they will gain them at random - If either Potency or Count of Ammo is maxed out, gain whichever is not maxed - This effect does not activate if there are no Identities that use Ammo

Voice lines

Identity Acquisition
I listen carefully to every order I'm given. I... just look to the ground to not risk staring at my superiors straight in their eyes.
Morning Greeting
... Sun's up. Time to collect some protection fees. If I don't get right on it, my superiors might be compelled to act, and that's... well, I wouldn't deserve to be a member of The Thumb if I let that happen.
Afternoon Greeting
Lunch is still a while away for me. Soldato Terzo and Quarto, my superiors, have to finish eating their meals first before I eat dinner.
Evening Greeting
I usually study other Syndicates at night, trying to learn more about companies and organizations' internal structure to gauge their hierarchy. I have to... try my best to uphold the perfect manners and etiquette.
Chatter #1
Hm. I think I can leave the ammo-cleaning job for the Soldato Primo juniors. I'm a Soldato Secondo, you know...? It's about time I moved away from ammo cleaning duty to something more important, like ammo carrying duty for the esteemed Capos.
Chatter #2
It's important to learn how to think before we speak. Treating punished tongues or jaws can get pretty expensive. Well... sure, replacing them with prosthetics can be a lot cheaper. I don't like it, though...
Chatter #3
... Anyone in The Thumb has to know how to wield bayonets. Nothing like the sharp blade and the hard stock of a rifle in situations when we can't use ammunition. It's also something The Thumb's eastern branch specializes in, in combination with the usage of propellant rounds... so we're pretty good at it.
Post-Uptie Chat 1
The Thumb is very gentlemanly. We don't subscribe to the patternless Prescripts, vicious philosophies on art, or a sense of brotherhood that's more akin to chains. There's nothing difficult about what we do, right? It's just a recognition of the accomplishments, and giving them the respect they deserve.
Post-Uptie Chat 2
Primo, Secondo, Terzo, Quarto. Even within the same ranks there exists distinctly tiered subdivisions. It's those details that allow us to be more... gentlemanly and courteous toward anyone we come across.
Idle
... Speaking thoughtlessly is a good way to display bad manners. Even by accident.
Uptying
Daring to breathe when you haven't even followed the underboss's command? Now that's quite discourteous.
Deployment
I will await your next command at this spot.
Stage Entry
As you command.
Viewed in Battle
Progressing through the mission as commanded.
Commencing Attack
I will follow your command.
Enemy Stagger
We all have our lots...
Staggered
So, in this life dedicated to propriety...
Enemy Killed
... there's no need for sympathy, mutual or otherwise.
Death
I don't think I was discourteous...
Check Passed
Mission completed as ordered.
Check Failed
... I failed to complete my duties. This is but a punishment I deserve.
Victory Cry
That wasn't perfect, but I completed every one of your orders! I hope... you like it.
Extra Conditions Fulfilled
I am honored to report that we have achieved a most perfect victory! All credits go to my superiors, including the manager.
Defeat Wail
I won't blame anyone else or make excuses. ... I must pay for my inadequacies.

More Sinclair identities