
Contracting Straight-jacket
- Offense level
- 68(+3)
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 4-11avg 7.5
- Damage vs same level
- Damage calculator


Lobotomy Corp. Headquarters · E.G.O Gear
Sanity




[On Use] Gain +4
Tremor Count
Offense Level Down next turn
Tremor
[Combat Start] Consume 5
Tremor Count on self and gain +1 Atk Weight for this Skill
[On Use] Gain +4
Tremor Count
Tremor Count[Heads Hit] Inflict 1
Offense Level Down next turn
Tremor[Heads Hit] Inflict 1
Plus Coin Drop next turn
[Combat Start] Consume 5
Tremor Count on self and gain +1 Atk Weight for this Skill
[On Use] Gain +4
Tremor Count
Tremor Count[Heads Hit] Inflict 1
Offense Level Down next turn
Tremor[Heads Hit] Inflict 1
Plus Coin Drop next turn
[Combat Start] Consume 5
Tremor Count on self and gain +1 Atk Weight for this Skill
[On Use] Gain +4
Tremor Count
Tremor Count[On Hit] Inflict 1
Offense Level Down next turn
Tremor[On Hit] Inflict 1
Plus Coin Drop next turn
[Combat Start] Consume 5
Tremor Count on self and gain +1 Atk Weight for this Skill (max +2)
[Clash Lose] Lose 20 SP
Deal +3% damage for every type of negative effect on target (max 15%)
[On Kill] Gain +2
Tremor Count
Tremor Burst,
then deal Wrath damage equal to 20% of the final Stagger Threshold raised by
Tremor Burst (max 13)
Tremor Burst,
then deal Wrath damage equal to 20% of the final Stagger Threshold raised by
Tremor Burst (max 13)
Tremor Burst,
then deal Wrath damage equal to 20% of the final Stagger Threshold raised by
Tremor Burst (max 13)
Reduce
Tremor Count by 3
[Combat Start] Consume 5
Tremor Count on self and gain +1 Atk Weight for this Skill (max +2)
[Clash Lose] Lose 20 SP
Deal +6% damage for every type of negative effect on target (max 30%)
[On Kill] Gain +2
Tremor Count
Tremor Burst,
then deal Wrath damage equal to 30% of the final Stagger Threshold raised by
Tremor Burst (max 20)
Tremor Burst,
then deal Wrath damage equal to 30% of the final Stagger Threshold raised by
Tremor Burst (max 20)
Tremor Burst,
then deal Wrath damage equal to 30% of the final Stagger Threshold raised by
Tremor Burst (max 20)
Reduce
Tremor Count by 3
[On Use] Gain +3
Tremor Count

[On Use] Gain +6
Tremor Count
No passives at Uptie I.
The support passive unlocks at Uptie III.
- In a Clash, if target has 3+ types of negative effect, target's Clash Power -1
- When this unit is alive, enemies affected by
Tremor Burst gain 2
Defense Level Down (once per enemy per turn)
- Mental Corruption: If at less than -25 SP at Turn End, gain 2
Bind and 1
Blunt Power Up next turn
The support passive unlocks at Uptie III.
- In a Clash, if target has 3+ types of negative effect, target's Clash Power -1
- When this unit is alive, enemies affected by
Tremor Burst gain 2
Defense Level Down (once per enemy per turn)
- Mental Corruption: If at less than -25 SP at Turn End, gain 2
Bind and 1
Blunt Power Up next turn
In a Clash, if the target of the ally with the slowest Speed has 3+ types of negative effect, target's Clash Power -1
- In a Clash, target's Clash Power -1 for every 3 types of negative effect it has (max -2 Clash Power)
- When this unit is alive, enemies affected by
Tremor Burst gain 2
Defense Level Down (3 times per enemy per turn)
- Mental Corruption: If at less than -25 SP at Turn End, gain 2
Bind and 1
Blunt Power Up next turn
In a Clash, if the target of the ally with the slowest Speed has 3+ types of negative effect, target's Clash Power -1