LIMBUSCOMPANY.TOOLS
MultiCrack Office Rep Faust
Season 4 · CLEAR ALL CATHY · 2024-08-08

MultiCrack Office RepFaust

Fixer · Mechanical Amalgam · MultiCrack Office

Tierendgame A · overall B
A
HP at level 6566 + 2.28 per level
214
Speedat the chosen Uptie
3 - 53 - 63 - 73 - 7
Defense levellevel -1
64
Stagger at70% / 40% / 20% HP
149 / 85 / 42
Resistances
SlashSlashNormalx1
PiercePierceFatalx2
BluntBluntIneff.x0.5
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Charge

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

40Y-3 Activation

2+4LustLustSlashSlash
Offense level
66(+1)
Atk weight
1
Max roll
10
Damage vs same level
4-16avg 10.0
Damage vs same level
Damage calculator

[On Use] Consume 5 Charge Count to gain Coin Power +1

  1. 2[On Hit] Gain +2 Charge Count
Skill 1x3

40Y-3 Activation

2+4LustLustSlashSlash
Offense level
66(+1)
Atk weight
1
Max roll
10
Damage vs same level
4-16avg 10.0
Damage vs same level
Damage calculator

[On Use] Consume 5 Charge Count to gain Coin Power +1

  1. 2[On Hit] Gain +3 Charge Count
Skill 1x3

40Y-3 Activation

3+4LustLustSlashSlash
Offense level
66(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
Damage vs same level
Damage calculator

[On Use] Consume 5 Charge Count to gain Coin Power +1

  1. 2[On Hit] Gain +3 Charge Count
Skill 1x3

40Y-3 Activation

3+4LustLustSlashSlash
Offense level
66(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
Damage vs same level
Damage calculator

[On Use] Consume 5 Charge Count to gain Coin Power +2

  1. 2[On Hit] Gain +3 Charge Count
Skill 2x2

Charge Countercurrent

4+3EnvyEnvyBluntBlunt
Offense level
69(+4)
Atk weight
1
Max roll
13
Damage vs same level
15-34avg 24.1
Damage vs same level
Damage calculator

[On Use] At 5~9 Charge Count, consume 2(10 - current Charge Count)% HP to raise Charge Count to 10 [On Use] Consume 10 Charge Count to gain Coin Power +1

  1. 3At 3+ Reson. including this Skill, consume all Charge Count on self and deal +(Charge)% damage for every Charge Count consumed by this Skill (max 60%)
Skill 2x2

Charge Countercurrent

4+3EnvyEnvyBluntBlunt
Offense level
69(+4)
Atk weight
1
Max roll
13
Damage vs same level
15-34avg 24.1
Damage vs same level
Damage calculator

[On Use] At 5~9 Charge Count, consume 2(10 - current Charge Count)% HP to raise Charge Count to 10 [On Use] Consume 10 Charge Count to gain Coin Power +1

  1. 3At 3+ Reson. including this Skill, consume all Charge Count on self and deal +(Charge + 3)% damage for every Charge Count consumed by this Skill (max 120%)
Skill 2x2

Charge Countercurrent

4+4EnvyEnvyBluntBlunt
Offense level
69(+4)
Atk weight
1
Max roll
16
Damage vs same level
15-41avg 27.8
Damage vs same level
Damage calculator

[On Use] At 5~9 Charge Count, consume 2(10 - current Charge Count)% HP to raise Charge Count to 10 [On Use] Consume 10 Charge Count to gain Coin Power +1

  1. 3At 3+ Reson. including this Skill, consume all Charge Count on self and deal +(Charge + 3)% damage for every Charge Count consumed by this Skill (max 120%)
Skill 2x2

Charge Countercurrent

4+4EnvyEnvyBluntBlunt
Offense level
69(+4)
Atk weight
1
Max roll
16
Damage vs same level
15-41avg 27.8
Damage vs same level
Damage calculator

[On Use] At 5~9 Charge Count, consume 2(10 - current Charge Count)% HP to raise Charge Count to 10 [On Use] Consume 10 Charge Count to gain Coin Power +2

  1. 3At 3+ Reson. including this Skill, consume all Charge Count on self and deal +(Charge + 4)% damage for every Charge Count consumed by this Skill (max 180%)
Skill 3x1

40Y-3 Charge

4+3GloomGloomBluntBlunt
Offense level
68(+3)
Atk weight
1
Max roll
16
Damage vs same level
16-51avg 34.1
Damage vs same level
Damage calculator

At 2+ Charge, Coin Power +2

  1. 1[On Hit] Gain +(Charge + 4) Charge Count (max 7)
  2. 2[On Hit] Gain +(Charge + 4) Charge Count (max 7)
  3. 4At 3+ Charge, deal +4% damage for every Charge (max 20%)

Defense

Defense

Charge

10+4GuardGuard
Defense level
64
Atk weight
1
Max roll
14
Clash
Unclashable

[On Use] Gain +2 Charge Count (2 times per turn)

Defense

Charge

12+6EnvyEnvyGuardGuard
Defense level
64
Atk weight
1
Max roll
18
Clash
Unclashable

[On Use] Gain +4 Charge Count (2 times per turn)

Passives

No passives at Uptie I.

The support passive unlocks at Uptie III.

Combat passive

Electrocurrent Dismantling

Envyx3Owned

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter At 2+ Charge, deal +(Charge x 3)% damage (max 15%) On Kill, this unit and 1 ally that has the lowest Charge Count gain Charge Count equal to Charge (max 3, prioritizes allies that consume or gain Charge)

The support passive unlocks at Uptie III.

Combat passive

Electrocurrent Dismantling

Envyx3Owned

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter At 2+ Charge, deal +(Charge x 3)% damage (max 15%) On Kill, this unit and 1 ally that has the lowest Charge Count gain Charge Count equal to Charge (max 3, prioritizes allies that consume or gain Charge)

Support passive

Auxiliary Dismantling Current

Envyx5Owned

When 1 ally that has the lowest Charge Count kills an enemy, the ally gains +2 Charge Count (once per turn, prioritizes allies that consume or gain Charge)

Combat passive

Electrocurrent Dismantling

Envyx3Owned

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter At 2+ Charge, deal +(Charge x 3)% damage (max 15%) - If the target is at less than 50% HP, deal +(Charge x 5)% more damage (max 25%) On Kill, this unit and 2 allies that have the lowest Charge Count gain Charge Count equal to (Charge + 2) (max 5, prioritizes allies that consume or gain Charge)

Support passive

Auxiliary Dismantling Current

Envyx5Owned

When 1 ally that has the lowest Charge Count kills an enemy, the ally gains +3 Charge Count (once per turn, prioritizes allies that consume or gain Charge)

Voice lines

Identity Acquisition
While there are numerous deficiencies and points of failure to this plan, Faust will hone it into utter, unfailing perfection.
Morning Greeting
An arm can always be spared for a cup of coffee in the morning. There are three more arms to utilize, after all.
Afternoon Greeting
Please remember to submit the receipts after using a corporate credit card. This Office may no longer provide a lunch budget should the employees continuously fail to submit their receipts.
Evening Greeting
The prosthetic body does not feel muscular pain, even if it were to be put to work from sunrise to sunset. ... However, a regular maintenance may be needed to prevent creaking.
Chatter #1
If you would ever consider replacing more parts of your body than your head with prostheses, a good recommendation would be the Tres Association certified G10 model prosthetic legs. A high-performance ambulatory apparatus is very useful for making oneself scarce from high-risk situations.
Chatter #2
The WARP train round trip ticket has been purchased via private funds, with Faust reserving a first class seat. I do not yet know why the first class ticket has been purchased instead of the economy class ticket; however, Faust must know of the reason.
Chatter #3
A whole-body prosthetic has been considered, yes. ... However, the upgrade budget for higher-quality prosthetics and the related risks were too significant to be followed through. Faust believed it would be more efficient to slowly upgrade this body toward an increasingly stronger partial prosthetic.
Post-Uptie Chat 1
A greatsword of this size can be wielded by any individual as long as they possess sufficient budget, enough time to acclimatize, and the work of a trusted workshop. Of course, it is up to each individual as to what kind of combat style they wish to employ.
Post-Uptie Chat 2
Prosthetic bodies are rarely installed with pain receptors. Therefore, Fixers such as ourselves who utilize prosthetic bodies do not fear pain or injury. ... It is much more expensive to fix a prosthetic than it is to heal flesh, however.
Idle
To summon someone and not address them is a highly inefficient action.
Uptying
The contract target has been taken care of. The meticulous preparation for this contract expedition has certainly borne fruit.
Deployment
All preparations have been made. Let us depart.
Stage Entry
Model 40Y-3 fully charged. Ready for deployment.
Viewed in Battle
Have you forgotten the plan?
Commencing Attack
Attack range confirmed.
Enemy Stagger
Efficiently...
Staggered
Uh...
Enemy Killed
... dispatched.
Death
I have... insurance...
Check Passed
As per Faust's calculations.
Check Failed
There was an error.
Victory Cry
A predictable victory, guided by Faust's knowledge.
Extra Conditions Fulfilled
This contract was completed far ahead of schedule. A majority of credit would go to Faust and my expertise, but your effort was at an acceptable level as well.
Defeat Wail
This expedition was a failure. Expeditious retreat and prosthetic replacement are necessary before we prepare for the expedition once again.

More Faust identities