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Shi Assoc. East Section 3 Faust
Season 0 · 2025-10-09

Shi Assoc. East Section 3Faust

Fixer · Shi Association

Tierendgame C · overall C
C
HP at level 6560 + 2.82 per level
243
Speedat the chosen Uptie
3 - 53 - 63 - 73 - 7
Defense levellevel -1
64
Stagger at70% / 50% / 20% HP
170 / 121 / 48
Resistances
SlashSlashNormalx1
PiercePierceIneff.x0.5
BluntBluntFatalx2
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Bleed Poise

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

Cleave

3+3WrathWrathSlashSlash
Offense level
66(+1)
Atk weight
1
Max roll
9
Damage vs same level
6-15avg 10.5
Damage vs same level
Damage calculator

[On Use] Gain 1 Poise

  1. 1[On Hit] Inflict 1 Bleed
  2. 2[On Hit] Inflict 1 Bleed
Skill 1x3

Cleave

3+3WrathWrathSlashSlash
Offense level
66(+1)
Atk weight
1
Max roll
9
Damage vs same level
6-15avg 10.5
Damage vs same level
Damage calculator

[On Use] At 4+ (Poise on self + Bleed on target), Coin Power +1 [On Use] Gain 2 Poise

  1. 1[On Hit] Inflict 1 Bleed
  2. 2[On Hit] Inflict 1 Bleed
Skill 1x3

Cleave

4+4WrathWrathSlashSlash
Offense level
66(+1)
Atk weight
1
Max roll
12
Damage vs same level
8-20avg 14.0
Damage vs same level
Damage calculator

[On Use] At 4+ (Poise on self + Bleed on target), Coin Power +1 [On Use] Gain 2 Poise

  1. 1[On Hit] Inflict 1 Bleed
  2. 2[On Hit] Inflict 1 Bleed
Skill 1x3

Cleave

4+4WrathWrathSlashSlash
Offense level
66(+1)
Atk weight
1
Max roll
12
Damage vs same level
8-20avg 14.0
Damage vs same level
Damage calculator

[On Use] At 4+ (Poise on self + Bleed on target), Coin Power +1 [On Use] Gain 2 Poise

  1. 1[On Hit] Inflict 1 Bleed
  2. 2[On Hit] Inflict 2 Bleed
Skill 2x2

Positioning Maneuver

3+3PridePrideSlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
12
Damage vs same level
9-29avg 18.8
Damage vs same level
Damage calculator

[On Use] Deal +11% damage for every 4 Poise on self (max 44%) [On Use] Gain +1 Poise Count

  1. 1[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Gain 1 Poise
  3. 3[On Crit] Inflict 2 Bleed
Skill 2x2

Positioning Maneuver

3+3PridePrideSlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
12
Damage vs same level
9-29avg 18.8
Damage vs same level
Damage calculator

[On Use] Clash Power +1 for every 4 (Poise on self + Bleed on target) (max 2) [On Use] Deal +11% damage for every 4 Poise on self (max 44%) [On Use] Gain +1 Poise Count

  1. 1[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Gain 2 Poise
  3. 3[On Crit] Inflict 2 Bleed
Skill 2x2

Positioning Maneuver

4+4PridePrideSlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
16
Damage vs same level
12-39avg 26.1
Damage vs same level
Damage calculator

[On Use] Clash Power +1 for every 4 (Poise on self + Bleed on target) (max 2) [On Use] Deal +11% damage for every 4 Poise on self (max 44%) [On Use] Gain +1 Poise Count

  1. 1[On Hit] Inflict +1 Bleed Count
  2. 2[On Hit] Gain 2 Poise
  3. 3[On Crit] Inflict 2 Bleed
Skill 2x2

Positioning Maneuver

4+4PridePrideSlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
16
Damage vs same level
12-39avg 26.1
Damage vs same level
Damage calculator

[On Use] Clash Power +1 for every 4 (Poise on self + Bleed on target) (max 4) [On Use] Deal +11% damage for every 4 Poise on self (max 44%) [On Use] Deal +11% damage for every Arrow - Shi spent (max 44%) [On Use] Gain +1 Poise Count

  1. 1[On Hit] Inflict +2 Bleed Count
  2. 2[On Hit] Gain 2 Poise
  3. 3[On Hit] Inflict 2 Bleed
Skill 3x1

Glimmering Bow [弓閃]

4+2LustLustSlashSlash
Offense level
68(+3)
Atk weight
1
Max roll
12
Damage vs same level
16-40avg 29.1
Damage vs same level
Damage calculator

[On Use] Coin Power +1 for every 4 (Poise on self + Bleed on target) (max 2) [On Use] Deal +11% damage for every 4 Poise on self (max 44%) [On Use] Gain +2 Poise Count

  1. 1[On Hit] Gain 1 Poise[On Crit] Gain +1 Poise Count
  2. 2[On Hit] Inflict +1 Bleed Count[On Crit] Inflict +1 Bleed Count
  3. 3[On Hit] Inflict 4 Bleed
  4. 4[On Crit] Inflict 1 Defense Level Down next turn (once per turn)
Skill 3x1

Glimmering Bow [弓閃]

4+3LustLustSlashSlash
Offense level
68(+3)
Atk weight
1
Max roll
16
Damage vs same level
16-51avg 34.1
Damage vs same level
Damage calculator

[On Use] Coin Power +1 for every 4 (Poise on self + Bleed on target) (max 2) [On Use] Deal +11% damage for every 4 Poise on self (max 44%) [On Use] Deal +11% damage for every Arrow - Shi spent (max 44%) [On Use] Gain +2 Poise Count

  1. 1[On Hit] Gain 2 Poise[On Crit] Gain +1 Poise Count
  2. 2[On Hit] Inflict +2 Bleed Count[On Crit] Inflict +1 Bleed Count
  3. 3[On Hit] Inflict 4 Bleed
  4. 4[On Crit] Inflict 2 Defense Level Down next turn (once per turn)

Defense

Defense

Unfold Bowblade [弓刀]

14+4GuardGuard
Defense level
65(+1)
Atk weight
1
Max roll
18
Clash
Unclashable
Defense

Unfold Bowblade [弓刀]

14+4LustLustGuardGuard
Defense level
65(+1)
Atk weight
1
Max roll
18
Clash
Unclashable

If this unit does not have Arrow - Shi, activate "Evade" instead [Combat Start] If this unit is about to use "Bow's Glimmer", use "Evade" instead [Combat Start] If this unit has Ready to Loose, gain (36 / Target Aim Stack) Shield for the turn (once per turn) [Turn End] If this unit has Ready to Loose, and did not use an Attack Skill this turn, gain 1 Target Aim next turn (once per turn) [Turn End] If this unit does not have Ready to Loose, and has 1+ Arrow - Shi, gain 1 of each Ready to Loose and Target Aim next turn (once per turn)

Defense

Unfold Bowblade [弓刀]

14+4LustLustGuardGuard
Defense level
65(+1)
Atk weight
1
Max roll
18
Clash
Unclashable

If this unit does not have Arrow - Shi, activate "Evade" instead [Combat Start] If this unit is about to use "Bow's Glimmer", use "Evade" instead [Combat Start] If this unit has Ready to Loose, gain (60 / Target Aim Stack) Shield for the turn (once per turn) [Turn End] If this unit has Ready to Loose, and did not use an Attack Skill this turn, gain 1 Target Aim next turn (once per turn) [Turn End] If this unit does not have Ready to Loose, and has 1+ Arrow - Shi, gain 1 of each Ready to Loose and Target Aim next turn (once per turn)

Defense

Evade

4+10LustLustEvadeEvade
Defense level
65(+1)
Atk weight
1
Max roll
14

[On Evade] Gain +1 Poise Count (2 times per turn)

Defense

Evade

4+10LustLustEvadeEvade
Defense level
65(+1)
Atk weight
1
Max roll
14

[On Evade] Gain +1 Poise Count (3 times per turn)

Other skills

Skills this identity gains during battle (replacements, follow-ups and empowered versions).

Extra skill

Bow's Glimmer [閃弓]

4+4LustLustPiercePierce
Offense level
70(+5)
Atk weight
1
Max roll
8
Damage vs same level
5-9avg 7.0
Clash
Unclashable

[Unclashable] External effects cannot trigger this Skill to be Reused Deal +24% damage for every Target Aim (max 72%) Deal +24% damage on Critical Hit for every Target Aim (max 72%) - At 4 Target Aim, instead of the two above effects, deal +444% damage on Critical Hit [On Use] At 4+ Poise, Base Power +2 [On Use] Coin Power +2 for every Target Aim (max 4) [On Use] Gain 5 Poise for every Target Aim [Attack End] Lose (Target Aim x 5) Poise [Attack End] Remove Ready to Loose and Target Aim from self

  1. 1[On Hit] Inflict 1 Lodged Arrow; once inflicted, lose 1 Arrow - Shi[On Kill] Gain 1 Liferender next turn
Extra skill

Bow's Glimmer [閃弓]

4+4LustLustPiercePierce
Offense level
70(+5)
Atk weight
1
Max roll
8
Damage vs same level
5-9avg 7.0
Clash
Unclashable

[Unclashable] External effects cannot trigger this Skill to be Reused Deal +48% damage for every Target Aim (max 144%) Deal +48% damage on Critical Hit for every Target Aim (max 144%) - At 4 Target Aim, instead of the two above effects, deal +444% damage on Critical Hit [On Use] Base Power +2 for every 4 Poise on self (max 10) [On Use] Coin Power +4 for every Target Aim (max 10) [On Use] Gain 5 Poise for every Target Aim [Attack End] Lose ((Target Aim - 1) x 5) Poise [Attack End] Remove Ready to Loose and Target Aim from self

  1. 1[On Hit] Inflict 1 Lodged Arrow; once inflicted, lose 1 Arrow - Shi[On Kill] Gain 1 Liferender next turn[On Crit Kill Against Enemy] Gain +4 Poise Count

Passives

No passives at Uptie I.

The support passive unlocks at Uptie III.

Combat passive

Shi-no-Yumi

Lustx3Owned

At 4 Arrow - Shi Stack: When this unit gains Poise Potency from Base Attack Skill effects, gain +1 Poise Count (2 times per Encounter; per-Encounter cap resets when Arrow - Shi drops to 3) If this unit used "Bow's Glimmer" Skill at 2+ Target Aim, gain 1 Slash DMG Up next turn

The support passive unlocks at Uptie III.

Combat passive

Snipe - Archery

If this unit is in Ready to Loose state, replace the leftmost Base Attack Skill equipped on the Dashboard with "Bow's Glimmer", then use it at Combat Start - If, at max Target Aim Stack, this unit's Skill 3 is on neither the Dashboard nor the upcoming list of Skills when this effect activates, the Defense Skill equipped on the leftmost Skill Slot counts as a Skill 3, and will be used to activate "Bow's Glimmer" Gain the following effects based on which Base Attack Skill was replaced (Sin Affinity carries over from the replaced Skill) - Skill 1: Base Power +1, deal +11% damage - Skill 2: Base Power +1, Coin Power +1, deal +22% damage - Skill 3: Base Power +4, Coin Power +4, deal +44% damage ※ If an E.G.O Skill was equipped at Combat Start, remove Ready to Loose and this unit does not use "Bow's Glimmer"

Combat passive

Shi-no-Yumi

Lustx3Owned

At 4 Arrow - Shi Stack: When this unit gains Poise Potency from Base Attack Skill effects, gain +1 Poise Count (2 times per Encounter; per-Encounter cap resets when Arrow - Shi drops to 3) If this unit used "Bow's Glimmer" Skill at 2+ Target Aim, gain 1 Slash DMG Up next turn

Support passive

Aiming for the Bullseye

Lustx4Resonance

Turn End: Apply 1 Pierce DMG Up next turn to the ally who inflicted the most Bleed Potency to enemies with its Skills and Passives (includes those from E.G.O Skills; if multiple Identities share the highest Bleed inflicted record for the turn, select the Identity earliest in the Deployment order. Does not activate if no one inflicted Bleed Potency that turn)

Combat passive

Snipe - Archery

If this unit is in Ready to Loose state, replace the leftmost Base Attack Skill equipped on the Dashboard with "Bow's Glimmer", then use it at Combat Start - If, at max Target Aim Stack, this unit's Skill 3 is on neither the Dashboard nor the upcoming list of Skills when this effect activates, the Defense Skill equipped on the leftmost Skill Slot counts as a Skill 3, and will be used to activate "Bow's Glimmer" Gain the following effects based on which Base Attack Skill was replaced (Sin Affinity carries over from the replaced Skill) - Skill 1: Base Power +1, deal +11% damage - Skill 2: Base Power +1, Coin Power +1, deal +22% damage - Skill 3: Base Power +4, Coin Power +4, deal +44% damage ※ If an E.G.O Skill was equipped at Combat Start, remove Ready to Loose and this unit does not use "Bow's Glimmer"

Combat passive

Shi-no-Yumi

Lustx3Owned

At 4 Arrow - Shi Stack: When this unit gains Poise Potency from Base Attack Skill effects, gain +1 Poise Count (3 times per Encounter; per-Encounter cap resets when Arrow - Shi drops to 3) If this unit used "Bow's Glimmer" Skill at 2+ Target Aim, gain 2 Slash DMG Up next turn

Support passive

Aiming for the Bullseye

Lustx4Resonance

Turn End: Apply 1 Pierce DMG Up next turn to the ally who inflicted the most Bleed Potency to enemies with its Skills and Passives (includes those from E.G.O Skills; if multiple Identities share the highest Bleed inflicted record for the turn, select the Identity earliest in the Deployment order. Does not activate if no one inflicted Bleed Potency that turn)

Voice lines

Identity Acquisition
Rain pelts awake hearts, Alleyways puddle with steps; The rest is silence.
Morning Greeting
It is an unfounded rumor that the Association operates only at night; there is no specific time during which we carry out our operations, as they are practicality-based decisions that vary for each target. We also exist in the liminal space between the first light and the early scent of dawn.
Afternoon Greeting
Will you not take a moment to imbibe a cup of tea? One must never forget to take breaks, even when swamped by continuous work. By disregarding this simple fact, one may even be forced to let live a life that was not supposed to see tomorrow.
Evening Greeting
The hour is late. Rest, and do not unnecessarily expose yourself to the night air. ... Faust prefers to see only one type of life at this hour: moving targets.
Chatter #1
There is no single correct answer to assassinations. Anything - a sword, an arrow, or even a pebble on the ground - can be an effective tool for the task. Each branch has simply chosen different weapons that fit their environs better. And for us, it happens to be the bowblade.
Chatter #2
One may wonder if the supply is far behind demand in this business... and so does Faust, to a degree. Resentment floods the City like this pouring rain, after all. ... Which is why... it cannot be helped that only a few can carry out the deed.
Chatter #3
A straight shot will always strike true. If it hasn't, there can be only one explanation: an excessive, unnecessary attachment to the target. The target has no face, no history, no family or friends. Those who see them have no place in this business.
Post-Uptie Chat 1
Even in the City of inequities, one thing remains fair: death. Fairness for the beggar who kneels over the wet pavement... and for the loan shark who disparages him from above. ... Both contracts completed.
Post-Uptie Chat 2
Bows are not universally applicable tools, of course, and that is why it has a blade as well. An assassin equipped for both ranged and melee combat makes for a rather... formidable opponent.
Idle
... Will you listen to the rain, together?
Uptying
Nock the arrow, pull, loose - it punches through the target, felling it. It is simple, manual labor with very little chance of error.
Deployment
Has the target been designated?
Stage Entry
Uchiokoshi.
Viewed in Battle 1
Waiting for the right moment.
Viewed in Battle 2
... Target locked.
Commencing Attack
Let the pelting rain bury you.
Enemy Stagger
Clean shot through the lung.
Staggered
Mm...
Enemy Killed
Bullseye.
Death
Again, fairness is simply a universal concept - even... for me.
Check Passed
Elementary work for an assassin.
Check Failed
... Aimed too high.
Victory Cry
Contract fulfilled. While having to resort to melee was regrettable... as always, there were no witnesses.
Extra Conditions Fulfilled
The pelting raindrops shroud the falling arrows, and they will die in the downpour without knowing what killed them. This is how the eastern branch kills.
Defeat Wail
Though I infused this bow with my very own blood... neither opportunity nor luck were on my side. As a failure to complete a contract results in death... this shall be my end, for I have slipped to the wrong side of the boundary of death.

More Faust identities