
Cleave
- Offense level
- 66(+1)
- Atk weight
- 1
- Max roll
- 9
- Damage vs same level
- 6-15avg 10.5
- Damage vs same level
- Damage calculator


Fixer · Shi Association








[On Use] Clash Power +1 for every 4 (
Poise on self +
Bleed on target) (max 4)
[On Use] Deal +11% damage for every 4
Poise on self (max 44%)
[On Use] Deal +11% damage for every
Arrow - Shi spent (max 44%)
[On Use] Gain +1
Poise Count


[On Use] Coin Power +1 for every 4 (
Poise on self +
Bleed on target) (max 2)
[On Use] Deal +11% damage for every 4
Poise on self (max 44%)
[On Use] Deal +11% damage for every
Arrow - Shi spent (max 44%)
[On Use] Gain +2
Poise Count


If this unit does not have
Arrow - Shi, activate "Evade" instead
[Combat Start] If this unit is about to use "Bow's Glimmer", use "Evade" instead
[Combat Start] If this unit has
Ready to Loose, gain (36 /
Target Aim Stack) Shield for the turn (once per turn)
[Turn End] If this unit has
Ready to Loose, and did not use an Attack Skill this turn, gain 1
Target Aim next turn (once per turn)
[Turn End] If this unit does not have
Ready to Loose, and has 1+
Arrow - Shi, gain 1 of each
Ready to Loose and
Target Aim next turn (once per turn)

If this unit does not have
Arrow - Shi, activate "Evade" instead
[Combat Start] If this unit is about to use "Bow's Glimmer", use "Evade" instead
[Combat Start] If this unit has
Ready to Loose, gain (60 /
Target Aim Stack) Shield for the turn (once per turn)
[Turn End] If this unit has
Ready to Loose, and did not use an Attack Skill this turn, gain 1
Target Aim next turn (once per turn)
[Turn End] If this unit does not have
Ready to Loose, and has 1+
Arrow - Shi, gain 1 of each
Ready to Loose and
Target Aim next turn (once per turn)

[On Evade] Gain +1
Poise Count (2 times per turn)

[On Evade] Gain +1
Poise Count (3 times per turn)
Skills this identity gains during battle (replacements, follow-ups and empowered versions).

[Unclashable]
External effects cannot trigger this Skill to be Reused
Deal +24% damage for every
Target Aim (max 72%)
Deal +24% damage on Critical Hit for every
Target Aim (max 72%)
- At 4
Target Aim, instead of the two above effects, deal +444% damage on Critical Hit
[On Use] At 4+
Poise, Base Power +2
[On Use] Coin Power +2 for every
Target Aim (max 4)
[On Use] Gain 5
Poise for every
Target Aim
[Attack End] Lose (
Target Aim x 5)
Poise
[Attack End] Remove
Ready to Loose and
Target Aim from self
Lodged Arrow; once inflicted, lose 1
Arrow - Shi[On Kill] Gain 1
Liferender next turn
[Unclashable]
External effects cannot trigger this Skill to be Reused
Deal +48% damage for every
Target Aim (max 144%)
Deal +48% damage on Critical Hit for every
Target Aim (max 144%)
- At 4
Target Aim, instead of the two above effects, deal +444% damage on Critical Hit
[On Use] Base Power +2 for every 4
Poise on self (max 10)
[On Use] Coin Power +4 for every
Target Aim (max 10)
[On Use] Gain 5
Poise for every
Target Aim
[Attack End] Lose ((
Target Aim - 1) x 5)
Poise
[Attack End] Remove
Ready to Loose and
Target Aim from self
Lodged Arrow; once inflicted, lose 1
Arrow - Shi[On Kill] Gain 1
Liferender next turn[On Crit Kill Against Enemy] Gain +4
Poise CountNo passives at Uptie I.
The support passive unlocks at Uptie III.
At 4
Arrow - Shi Stack: When this unit gains
Poise Potency from Base Attack Skill effects, gain +1
Poise Count (2 times per Encounter; per-Encounter cap resets when
Arrow - Shi drops to 3)
If this unit used "Bow's Glimmer" Skill at 2+
Target Aim, gain 1
Slash DMG Up next turn
The support passive unlocks at Uptie III.
If this unit is in
Ready to Loose state, replace the leftmost Base Attack Skill equipped on the Dashboard with "Bow's Glimmer", then use it at Combat Start
- If, at max
Target Aim Stack, this unit's Skill 3 is on neither the Dashboard nor the upcoming list of Skills when this effect activates, the Defense Skill equipped on the leftmost Skill Slot counts as a Skill 3, and will be used to activate "Bow's Glimmer"
Gain the following effects based on which Base Attack Skill was replaced (Sin Affinity carries over from the replaced Skill)
- Skill 1: Base Power +1, deal +11% damage
- Skill 2: Base Power +1, Coin Power +1, deal +22% damage
- Skill 3: Base Power +4, Coin Power +4, deal +44% damage
※ If an E.G.O Skill was equipped at Combat Start, remove
Ready to Loose and this unit does not use "Bow's Glimmer"
At 4
Arrow - Shi Stack: When this unit gains
Poise Potency from Base Attack Skill effects, gain +1
Poise Count (2 times per Encounter; per-Encounter cap resets when
Arrow - Shi drops to 3)
If this unit used "Bow's Glimmer" Skill at 2+
Target Aim, gain 1
Slash DMG Up next turn
Turn End: Apply 1
Pierce DMG Up next turn to the ally who inflicted the most
Bleed Potency to enemies with its Skills and Passives (includes those from E.G.O Skills; if multiple Identities share the highest
Bleed inflicted record for the turn, select the Identity earliest in the Deployment order. Does not activate if no one inflicted
Bleed Potency that turn)
If this unit is in
Ready to Loose state, replace the leftmost Base Attack Skill equipped on the Dashboard with "Bow's Glimmer", then use it at Combat Start
- If, at max
Target Aim Stack, this unit's Skill 3 is on neither the Dashboard nor the upcoming list of Skills when this effect activates, the Defense Skill equipped on the leftmost Skill Slot counts as a Skill 3, and will be used to activate "Bow's Glimmer"
Gain the following effects based on which Base Attack Skill was replaced (Sin Affinity carries over from the replaced Skill)
- Skill 1: Base Power +1, deal +11% damage
- Skill 2: Base Power +1, Coin Power +1, deal +22% damage
- Skill 3: Base Power +4, Coin Power +4, deal +44% damage
※ If an E.G.O Skill was equipped at Combat Start, remove
Ready to Loose and this unit does not use "Bow's Glimmer"
At 4
Arrow - Shi Stack: When this unit gains
Poise Potency from Base Attack Skill effects, gain +1
Poise Count (3 times per Encounter; per-Encounter cap resets when
Arrow - Shi drops to 3)
If this unit used "Bow's Glimmer" Skill at 2+
Target Aim, gain 2
Slash DMG Up next turn
Turn End: Apply 1
Pierce DMG Up next turn to the ally who inflicted the most
Bleed Potency to enemies with its Skills and Passives (includes those from E.G.O Skills; if multiple Identities share the highest
Bleed inflicted record for the turn, select the Identity earliest in the Deployment order. Does not activate if no one inflicted
Bleed Potency that turn)