LIMBUSCOMPANY.TOOLS
Dawn Office Rep Gregor
9th Walpurgis Night · 2026-07-09

Dawn Office RepGregor

Fixer · Dawn Office

Tierendgame SS · overall SS
SS
HP at level 6585 + 3.1 per level
287
Speedat the chosen Uptie
3 - 54 - 54 - 64 - 6
Defense levellevel +4
69
Stagger at55% HP
157
Resistances
SlashSlashIneff.x0.5
PiercePierceNormalx1
BluntBluntFatalx2
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Burn Tremor

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

Flash of Sunup

3+3SlothSlothSlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
9
Damage vs same level
6-16avg 10.8
Damage vs same level
Damage calculator

[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 3) [On Use] At 30+ Light of Daybreak, this Skill gains an extra Coin 2 as an Unbreakable Coin

  1. 1[On Hit] Inflict 1 Burn[On Hit] Inflict +2 Tremor Count
  2. 2[On Hit] Inflict 1 Burn
Skill 1x3

Flash of Sunup

3+4SlothSlothSlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3
Damage vs same level
Damage calculator

[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 3) [On Use] At 30+ Light of Daybreak, this Skill gains an extra Coin 2 as an Unbreakable Coin

  1. 1[On Hit] Inflict 1 Burn[On Hit] Inflict +2 Tremor Count
  2. 2[On Hit] Inflict 1 Burn
Skill 1x3

Flash of Sunup

3+4SlothSlothSlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3
Damage vs same level
Damage calculator

[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 3) [On Use] At 20+ Light of Daybreak, this Skill gains an extra Coin 2 as an Unbreakable Coin

  1. 1[On Hit] Inflict 1 Burn[On Hit] Inflict +2 Tremor Count
  2. 2[On Hit] Inflict 1 Burn
Skill 2x2

Sunset Blade

4+3PridePrideSlashSlash
Offense level
68(+3)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1
Damage vs same level
Damage calculator

[On Use] At 20+ Light of Daybreak, this Skill gains an extra Coin 3 as an Unbreakable Coin

  1. 1[On Hit] Inflict 2 Burn
  2. 2[On Hit] Inflict 1 Burn[On Hit] Inflict 1 Tremor
  3. 3[On Hit] Inflict +1 Burn Count[On Hit] Inflict +1 Tremor Count
Skill 2x2

Sunset Blade

4+3PridePrideSlashSlash
Offense level
68(+3)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1
Damage vs same level
Damage calculator

[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 4) [On Use] At 20+ Light of Daybreak, this Skill gains an extra Coin 3 as an Unbreakable Coin

  1. 1[On Hit] Inflict 2 Burn
  2. 2[On Hit] Inflict 1 Burn[On Hit] Inflict 1 Tremor
  3. 3[On Hit] Inflict +1 Burn Count[On Hit] Inflict +1 Tremor Count
Skill 2x2

Sunset Blade

4+4PridePrideSlashSlash
Offense level
68(+3)
Atk weight
1
Max roll
16
Damage vs same level
12-40avg 26.3
Damage vs same level
Damage calculator

[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 4) [On Use] At 20+ Light of Daybreak, this Skill gains an extra Coin 3 as an Unbreakable Coin

  1. 1[On Hit] Inflict 2 Burn
  2. 2[On Hit] Inflict 1 Burn[On Hit] Inflict 1 Tremor
  3. 3[On Hit] Inflict +1 Burn Count[On Hit] Inflict +1 Tremor Count
Skill 2x2

Sunset Blade

4+4PridePrideSlashSlash
Offense level
68(+3)
Atk weight
1
Max roll
16
Damage vs same level
12-40avg 26.3
Damage vs same level
Damage calculator

[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 4) [On Use] At 20+ Light of Daybreak, gain the following effects: - This Skill gains an extra Coin 3 as an Unbreakable Coin - On Hit using the extra Coin, trigger Tremor Burst; then, reduce target's Tremor Count by 1

  1. 1[On Hit] Inflict 2 Burn
  2. 2[On Hit] Inflict 1 Burn[On Hit] Inflict 1 Tremor
  3. 3[On Hit] Inflict +1 Burn Count[On Hit] Inflict +1 Tremor Count
Skill 3x1

Dawnsplitter

4+3WrathWrathSlashSlash
Offense level
69(+4)
Atk weight
1
Max roll
16
Damage vs same level
20-52avg 35.4
Damage vs same level
Damage calculator

[Combat Start] Apply 2 Protection on 2 random other allies (prioritize allies that do not have Protection; among them, prioritize Dawn Office allies) [Before Use] At 30 Light of Daybreak, activate "Crack of Dawn" instead (once per turn) [On Use] At 20+ Light of Daybreak, activate the following effects: - Final Power +1 - Convert all Coins in this Skill into Unbreakable Coins [Attack End] Apply 1 Dawnherald next turn on all allies - At 20+ Light of Daybreak, apply 1 additional Dawnherald

  1. 1[On Hit] Inflict 3 Burn
  2. 2[On Hit] Inflict 3 Tremor
  3. 3[On Hit] Inflict +2 Burn Count[On Hit] Inflict +2 Tremor Count
  4. 4[On Hit] Trigger Amplitude Conversion into Tremor - Scorch[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Skill 3x1

Dawnsplitter

4+3WrathWrathSlashSlash
Offense level
69(+4)
Atk weight
1
Max roll
16
Damage vs same level
20-52avg 35.4
Damage vs same level
Damage calculator

Deal +(Burn on self + Burn on target)% damage (max 30%) [Combat Start] Apply 2 Protection on 2 random other allies (prioritize allies that do not have Protection; among them, prioritize Dawn Office allies) [Before Use] At 30 Light of Daybreak, activate "Crack of Dawn" instead (once per turn) [On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [On Use] At 20+ Light of Daybreak, activate the following effects: - Final Power +1 - Convert all Coins in this Skill into Unbreakable Coins - On final Coin Hit, activate Burn on target; then, reduce target's Burn Count by 1 [Attack End] Apply 1 Dawnherald next turn on all allies - At 20+ Light of Daybreak, apply 1 additional Dawnherald

  1. 1[On Hit] Inflict 3 Burn
  2. 2[On Hit] Inflict 3 Tremor
  3. 3[On Hit] Inflict +2 Burn Count[On Hit] Inflict +2 Tremor Count
  4. 4[On Hit] Trigger Amplitude Conversion into Tremor - Scorch[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1

Defense

Defense

Guardian

3+4WrathWrathCounterCounter
Defense level
71(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3

[Clashable Counter] [Combat Start] Gain 1 Assist Defense (once per turn) [On Use] Gain 5 Light of Daybreak (once per turn) [Clash Win] Lose 2 Burn Count (once per turn) [Skill End] Lose 5 Burn Potency (once per turn)

  1. 1[On Hit] Inflict 1 Burn[On Hit] Inflict 1 Tremor
  2. 2[On Hit] Inflict +1 Burn Count
Defense

Guardian

3+4WrathWrathCounterCounter
Defense level
71(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3

[Clashable Counter] [Combat Start] Gain 1 Assist Defense (once per turn) [Before Use] At 30 Light of Daybreak, activate "Crack of Dawn" instead (once per turn) [On Use] Gain 5 Light of Daybreak (once per turn) [Clash Win] Lose 2 Burn Count (once per turn) [Skill End] Lose 5 Burn Potency (once per turn)

  1. 1[On Hit] Inflict 1 Burn[On Hit] Inflict 1 Tremor
  2. 2[On Hit] Inflict +1 Burn Count
Defense

Guardian

3+4WrathWrathCounterCounter
Defense level
71(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3

[Clashable Counter] [Combat Start] Gain 1 Assist Defense (once per turn) [Before Use] At 30 Light of Daybreak, activate "Crack of Dawn" instead (once per turn) [On Use] Gain 5 Light of Daybreak (once per turn) [On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 2) [Clash Win] Lose 2 Burn Count (once per turn) [Skill End] Lose 5 Burn Potency (once per turn)

  1. 1[On Hit] Inflict 1 Burn[On Hit] Inflict 1 Tremor
  2. 2[On Hit] Inflict +1 Burn Count
Defense

Heat Haze

4+4WrathWrathCounterCounter
Defense level
71(+2)
Atk weight
1
Max roll
12
Damage vs same level
8-22avg 15.3

[Clashable Counter] Assist Defense exclusive Skill [On Use] Gain 5 Light of Daybreak (once per turn) [On Use] Gain 2 Protection (once per turn)

  1. 1[On Hit] Inflict 1 Burn
  2. 2[On Hit] Inflict 1 Tremor
Defense

Heat Haze

4+4WrathWrathCounterCounter
Defense level
71(+2)
Atk weight
1
Max roll
12
Damage vs same level
8-22avg 15.3

[Clashable Counter] Assist Defense exclusive Skill [On Use] Gain 5 Light of Daybreak (once per turn) [On Use] Gain 2 Protection (once per turn) [On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2) [On Use] At 20+ Light of Daybreak, or if this unit used "Crack of Dawn" Skill this turn, convert all Coins in this Skill into Unbreakable Coins

  1. 1[On Hit] Inflict 1 Burn
  2. 2[On Hit] Inflict 1 Tremor

Other skills

Skills this identity gains during battle (replacements, follow-ups and empowered versions).

Extra skill

Crack of Dawn

5+3WrathWrathSlashSlash
Offense level
69(+4)
Atk weight
3
Max roll
17
Damage vs same level
24-57avg 40.4

Deal +50% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts) [On Use] Apply 2 Protection next turn on 2 random other allies (prioritize allies that do not have Protection; among them, prioritize Dawn Office allies) [On Use] At 15+ Burn, Coin Power +1 [Attack End] Activate the following effects: - Apply 3 Dawnherald next turn on all allies - Consume up to 15 Burn on self and heal (15 + Burn consumed)% HP - Consume all Light of Daybreak on self

  1. 1Unbreakable Coin[On Hit] Inflict +3 Burn Count[On Hit] Inflict +3 Tremor Count
  2. 2Unbreakable Coin[On Hit] Inflict 3 Tremor
  3. 3Unbreakable Coin[On Hit] Inflict 3 Burn
  4. 4Unbreakable Coin[On Hit] Trigger Amplitude Conversion into Tremor - Scorch[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1[On Hit] Activate Burn on target; then, reduce target's Burn Count by 1
Extra skill

Crack of Dawn

5+3WrathWrathSlashSlash
Offense level
69(+4)
Atk weight
3
Max roll
17
Damage vs same level
24-57avg 40.4

Deal +75% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts) [On Use] Apply 2 Protection next turn on 2 random other allies (prioritize allies that do not have Protection; among them, prioritize Dawn Office allies) [On Use] At 15+ Burn, Coin Power +1 [On Use] Coin Power +1 for every 6 (Burn + Tremor) on the main target (max 2) [Attack End] Activate the following effects: - Apply 3 Dawnherald next turn on all allies - Consume up to 15 Burn on self and heal (15 + Burn consumed)% HP - Consume all Light of Daybreak on self

  1. 1Unbreakable Coin[On Hit] Inflict +3 Burn Count[On Hit] Inflict +3 Tremor Count
  2. 2Unbreakable Coin[On Hit] Inflict 5 Tremor
  3. 3Unbreakable Coin[On Hit] Inflict 5 Burn
  4. 4Unbreakable Coin[On Hit] Trigger Amplitude Conversion into Tremor - Scorch[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1[On Hit] Activate Burn on target; then, reduce target's Burn Count by 1
Extra skill

Crack of Dawn

5+3WrathWrathCounterCounter
Defense level
69(+4)
Atk weight
3
Max roll
17
Damage vs same level
24-57avg 40.4

Deal +50% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts) [On Use] Apply 2 Protection next turn on 2 random other allies (prioritize allies that do not have Protection; among them, prioritize Dawn Office allies) [On Use] At 15+ Burn, Coin Power +1 [Attack End] Activate the following effects: - Apply 3 Dawnherald next turn on all allies - Consume up to 15 Burn on self and heal (15 + Burn consumed)% HP - Consume all Light of Daybreak on self

  1. 1Unbreakable Coin[On Hit] Inflict +3 Burn Count[On Hit] Inflict +3 Tremor Count
  2. 2Unbreakable Coin[On Hit] Inflict 3 Tremor
  3. 3Unbreakable Coin[On Hit] Inflict 3 Burn
  4. 4Unbreakable Coin[On Hit] Trigger Amplitude Conversion into Tremor - Scorch[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1[On Hit] Activate Burn on target; then, reduce target's Burn Count by 1
Extra skill

Crack of Dawn

5+3WrathWrathCounterCounter
Defense level
69(+4)
Atk weight
3
Max roll
17
Damage vs same level
24-57avg 40.4

Deal +75% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts) [On Use] Apply 2 Protection next turn on 2 random other allies (prioritize allies that do not have Protection; among them, prioritize Dawn Office allies) [On Use] At 15+ Burn, Coin Power +1 [On Use] Coin Power +1 for every 6 (Burn + Tremor) on the main target (max 2) [Attack End] Activate the following effects: - Apply 3 Dawnherald next turn on all allies - Consume up to 15 Burn on self and heal (15 + Burn consumed)% HP - Consume all Light of Daybreak on self

  1. 1Unbreakable Coin[On Hit] Inflict +3 Burn Count[On Hit] Inflict +3 Tremor Count
  2. 2Unbreakable Coin[On Hit] Inflict 5 Tremor
  3. 3Unbreakable Coin[On Hit] Inflict 5 Burn
  4. 4Unbreakable Coin[On Hit] Trigger Amplitude Conversion into Tremor - Scorch[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1[On Hit] Activate Burn on target; then, reduce target's Burn Count by 1

Passives

Combat passive

The Fixer at the Crack of Dawn

Upon entering the Encounter for the first time, gain 0 Light of Daybreak Cannot be Staggered or fall below 1 HP due to Burn damage Take -50% damage from Burn effects (rounded down) - At less than 50% HP, take -75% damage from Burn effects instead (rounded down)

Combat passive

Dawn Office

Upon entering the Encounter for the first time, if there are 2+ allied Dawn Office Identities (including this unit) on the field, apply Dawn Office Stack on all Dawn Office Identities equal to the number of Dawn Office Identities on the field If Dawn Office Fixer Sinclair is on the field, activate the following effects: - Dawn Office Fixer Sinclair gains From Dawnbreak to Sunset - Turn Start: If Dawn Office Rep Gregor is defeated, convert From Dawnbreak to Sunset on Dawn Office Fixer Sinclair into Blazing Sunset - Turn Start: If Dawn Office Fixer Sinclair has less than 50% HP, apply Escape Apparatus on that unit (once per Encounter)

The support passive unlocks at Uptie III.

Combat passive

The Fixer at the Crack of Dawn

Upon entering the Encounter for the first time, gain 0 Light of Daybreak Cannot be Staggered or fall below 1 HP due to Burn damage Take -50% damage from Burn effects (rounded down) - At less than 50% HP, take -75% damage from Burn effects instead (rounded down)

Combat passive

Dawn Office

Upon entering the Encounter for the first time, if there are 2+ allied Dawn Office Identities (including this unit) on the field, apply Dawn Office Stack on all Dawn Office Identities equal to the number of Dawn Office Identities on the field If Dawn Office Fixer Sinclair is on the field, activate the following effects: - Dawn Office Fixer Sinclair gains From Dawnbreak to Sunset - Turn Start: If Dawn Office Rep Gregor is defeated, convert From Dawnbreak to Sunset on Dawn Office Fixer Sinclair into Blazing Sunset - Turn Start: If Dawn Office Fixer Sinclair has less than 50% HP, apply Escape Apparatus on that unit (once per Encounter)

Combat passive

Morgenfeuer [Stigma Workshop]

Wrathx2Slothx2Owned

When other Dawn Office Identities meet the following conditions, Dawn Office Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity) - At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy (Does not activate if the said enemy was already Staggered Before Attack of the said Skill) - At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritizes Staggered targets): · Dawn Office Fixer Faust's "Eject", "Eject - High Noon", and "Dismemberment at High Noon" · Dawn Office Fixer Sinclair's "Stigmatize" and "Blazing Strike" If Dawn Office Fixer Sinclair is on the field: On Hit using Coins added to Dawn Office Rep Gregor's Base Skills, deal additional Wrath damage equal to Burn on targeted enemy (max 10; max 20 per turn) - Counts as activating Burn

The support passive unlocks at Uptie III.

Combat passive

The Fixer at the Crack of Dawn

Upon entering the Encounter for the first time, gain 0 Light of Daybreak Cannot be Staggered or fall below 1 HP due to Burn damage Take -50% damage from Burn effects (rounded down) - At less than 50% HP, take -75% damage from Burn effects instead (rounded down)

Combat passive

Dawn Office

Upon entering the Encounter for the first time, if there are 2+ allied Dawn Office Identities (including this unit) on the field, apply Dawn Office Stack on all Dawn Office Identities equal to the number of Dawn Office Identities on the field If Dawn Office Fixer Sinclair is on the field, activate the following effects: - Dawn Office Fixer Sinclair gains From Dawnbreak to Sunset - Turn Start: If Dawn Office Rep Gregor is defeated, convert From Dawnbreak to Sunset on Dawn Office Fixer Sinclair into Blazing Sunset - Turn Start: If Dawn Office Fixer Sinclair has less than 50% HP, apply Escape Apparatus on that unit (once per Encounter)

Combat passive

Morgenfeuer [Stigma Workshop]

Wrathx2Slothx2Owned

When this unit has Dawnherald, gain 2 Light of Daybreak On Hit using Base Attack Skills When other Dawn Office Identities meet the following conditions, Dawn Office Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity) - At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy (Does not activate if the said enemy was already Staggered Before Attack of the said Skill) - At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritizes Staggered targets): · Dawn Office Fixer Faust's "Eject", "Eject - High Noon", and "Dismemberment at High Noon" · Dawn Office Fixer Sinclair's "Stigmatize" and "Blazing Strike" If Dawn Office Fixer Sinclair is on the field: On Hit using Coins added to Dawn Office Rep Gregor's Base Skills, deal additional Wrath damage equal to Burn on the targeted enemy (max 10; max 20 per turn) - Counts as activating Burn

Support passive

Stigma Workshop Prosthesis

Wrathx3Resonance

The ally who has the highest current HP inflicts 2 Tremor On Hit against enemies that have Burn (once per turn) - If said enemy has 10+ Burn, trigger Tremor Burst On final Coin Hit; then, reduce target's Tremor Count by 1 (once per turn)

Combat passive

The Fixer at the Crack of Dawn

Upon entering the Encounter for the first time, gain 0 Light of Daybreak Cannot be Staggered or fall below 1 HP due to Burn damage Take -50% damage from Burn effects (rounded down) - At less than 50% HP, take -75% damage from Burn effects instead (rounded down)

Combat passive

Dawn Office

Upon entering the Encounter for the first time, if there are 2+ allied Dawn Office Identities (including this unit) on the field, apply Dawn Office Stack on all Dawn Office Identities equal to the number of Dawn Office Identities on the field If Dawn Office Fixer Sinclair is on the field, activate the following effects: - Dawn Office Fixer Sinclair gains From Dawnbreak to Sunset - Turn Start: If Dawn Office Rep Gregor is defeated, convert From Dawnbreak to Sunset on Dawn Office Fixer Sinclair into Blazing Sunset - Turn Start: If Dawn Office Fixer Sinclair has less than 50% HP, apply Escape Apparatus on that unit (once per Encounter)

Combat passive

Morgenfeuer [Stigma Workshop]

Wrathx2Slothx2Owned

When this unit has Dawnherald, gain 2 Light of Daybreak On Hit using Base Attack Skills When other Dawn Office Identities meet the following conditions, Dawn Office Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity) - At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy (Does not activate if the said enemy was already Staggered Before Attack of the said Skill) - At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritizes Staggered targets): · Dawn Office Fixer Faust's "Eject", "Eject - High Noon", and "Dismemberment at High Noon" · Dawn Office Fixer Sinclair's "Stigmatize" and "Blazing Strike" If Dawn Office Fixer Sinclair is on the field: On Hit using Coins added to Dawn Office Rep Gregor's Base Skills, deal additional Wrath damage equal to Burn on the targeted enemy (max 10; max 20 per turn) - Counts as activating Burn

Support passive

Stigma Workshop Prosthesis

Wrathx3Resonance

The ally who has the highest current HP inflicts 2 Tremor On Hit against enemies that have Burn (once per turn) - If said enemy has 10+ Burn, trigger Tremor Burst On final Coin Hit; then, reduce target's Tremor Count by 1 (once per turn)

Voice lines

Identity Acquisition
Ooh... Is that Ssanghwa-cha I smell? It's got a strong aroma and taste today, I like it. Look at that, the egg yolk's sitting right in the center again - very nice.
Morning Greeting
Clocked in early this morning, eh, Sinclair? I thought I announced a late start today, what with yesterday's contract going late into the night and all. Morning, Frau Faust. Did the Thousand Needles contract wrap up all right?
Afternoon Greeting
Feel free to grab lunch outside - I'll just scrounge something up here at the office. Hm? Yeah, I just need to go over the logistics of our next contract. Know what I'm talking about, right? It's about this invitation.
Evening Greeting
<i>Ooooooof</i>... I can't even stay seated for long at my age. Days like this, stuck behind a desk, my back feels like it's about to give out by the time dinner rolls around. How about you call it here and head home too, Frau Faust? I'll help you track down where that resonator came from. <color=#ffb1b4>You need not be concerned about me, Herr Gregor.</color> - No, I mean... I can't just lock the place up and head home with you still sitting here, can I?
Chatter #1
Hm? Oh, this obituary? Pay it no mind. I was never that fond of this "friend," anyway. Foolish old pal... Always saw things so one-dimensionally.
Chatter #2
During those days... The luxury of Ssanghwa-cha this fragrant, or steam this gentle, was beyond anything I could imagine. I only remember the stench of smoke that burned my eyes and throat... and the smell of <i>humans</i> - in a bad way.
Chatter #3
Honor, status... You two better not get too hung up on stuff like that. I can't quite put it into words, but the more I wonder about what keeps the City prosperous, a strange sense of dreadful nausea settles in. I don't remember every detail of what happened, or what I saw, but the body remembers what it experienced. Whatever I can't verbalize can't be linked to anything good, no sir.
Post-Uptie Chat 1
Say, why don't you think about how many people you have killed so far... and ask yourself whether your life is worth more than theirs?
Post-Uptie Chat 2
An old body holds as much experience as it has aged. You know what they say, don't you? "It's not the strong who survive... it's the survivors who are strong."
Idle
*sip* *sigh* ... Man, that boy's a Color Fixer-level when it comes to brewing tea...
Uptying
... *puff* Well, I hope you weren't looking forward to a peaceful end after imbruing your hands in so much blood. Gird your loins, rookie. It's about to get real.
Deployment
Ready, team?
Stage Entry
Then let's enter.
Viewed in Battle
Don't waste time worrying about me - focus inward. You wouldn't want to miss the things that really matter.
Commencing Attack
Like the first light...
Enemy Stagger
Hm, you must've gotten tired.
Staggered
Just gotta... power through it with a good <i>oomph</i>.
Enemy Killed
What a feeble bunch.
Death
There's... no need for all of us... to share the same fate.
Check Passed
Did you really need an old guy like me to do this for you, Kid?
Check Failed
Uhm... Boy, I can never get the hang of all this new tech stuff.
Victory Cry
I pay much respect to your courage - takes a lot to keep on fighting, especially after those first few clashes must've taught you how outclassed you were. The wounds you've left on this little Office family have taught us a valuable lesson.
Extra Conditions Fulfilled
Must've been a bad day for these fellas or something... I wouldn't have hesitated to take on this contract had I known it would be this easy. <color=#ffb1b4>Shall we secure the Books of other individuals while the opportunity permits?</color> Sure, why not. Might as well make some extra cash while we're here. Ah, and do make sure to collect every last Zwei book. Those'll fetch a pretty penny.
Defeat Wail
I always knew... it would end this way. I've no attachment to life, but... I'm simply worried about the kid's future...

More Gregor identities