
Flash of Sunup
- Offense level
- 67(+2)
- Atk weight
- 1
- Max roll
- 9
- Damage vs same level
- 6-16avg 10.8
- Damage vs same level
- Damage calculator
[On Use] At 30+
Light of Daybreak, this Skill gains an extra Coin 2 as an
Unbreakable Coin


Fixer · Dawn Office

[On Use] At 30+
Light of Daybreak, this Skill gains an extra Coin 2 as an
Unbreakable Coin

[On Use] Final Power +1 for every 4 (
Burn +
Tremor) on target (max 3)
[On Use] At 30+
Light of Daybreak, this Skill gains an extra Coin 2 as an
Unbreakable Coin

[On Use] Final Power +1 for every 4 (
Burn +
Tremor) on target (max 3)
[On Use] At 30+
Light of Daybreak, this Skill gains an extra Coin 2 as an
Unbreakable Coin

[On Use] Final Power +1 for every 4 (
Burn +
Tremor) on target (max 3)
[On Use] At 20+
Light of Daybreak, this Skill gains an extra Coin 2 as an
Unbreakable Coin

[On Use] At 20+
Light of Daybreak, this Skill gains an extra Coin 3 as an
Unbreakable Coin

[On Use] Final Power +1 for every 4 (
Burn +
Tremor) on target (max 4)
[On Use] At 20+
Light of Daybreak, this Skill gains an extra Coin 3 as an
Unbreakable Coin

[On Use] Final Power +1 for every 4 (
Burn +
Tremor) on target (max 4)
[On Use] At 20+
Light of Daybreak, this Skill gains an extra Coin 3 as an
Unbreakable Coin

[On Use] Final Power +1 for every 4 (
Burn +
Tremor) on target (max 4)
[On Use] At 20+
Light of Daybreak, gain the following effects:
- This Skill gains an extra Coin 3 as an
Unbreakable Coin
- On Hit using the extra Coin, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1

[Combat Start] Apply 2
Protection on 2 random other allies
(prioritize allies that do not have
Protection; among them, prioritize Dawn Office allies)
[Before Use] At 30
Light of Daybreak, activate "Crack of Dawn" instead (once per turn)
[On Use] At 20+
Light of Daybreak, activate the following effects:
- Final Power +1
- Convert all Coins in this Skill into
Unbreakable Coins
[Attack End] Apply 1
Dawnherald next turn on all allies
- At 20+
Light of Daybreak, apply 1 additional
Dawnherald
Burn
Tremor
Burn Count[On Hit] Inflict +2
Tremor Count
Amplitude Conversion into
Tremor - Scorch[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Deal +(
Burn on self +
Burn on target)% damage (max 30%)
[Combat Start] Apply 2
Protection on 2 random other allies
(prioritize allies that do not have
Protection; among them, prioritize Dawn Office allies)
[Before Use] At 30
Light of Daybreak, activate "Crack of Dawn" instead (once per turn)
[On Use] Coin Power +1 for every 6 (
Burn +
Tremor) on target (max 2)
[On Use] At 20+
Light of Daybreak, activate the following effects:
- Final Power +1
- Convert all Coins in this Skill into
Unbreakable Coins
- On final Coin Hit, activate
Burn on target; then, reduce target's
Burn Count by 1
[Attack End] Apply 1
Dawnherald next turn on all allies
- At 20+
Light of Daybreak, apply 1 additional
Dawnherald
Burn
Tremor
Burn Count[On Hit] Inflict +2
Tremor Count
Amplitude Conversion into
Tremor - Scorch[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
[Clashable Counter]
[Combat Start] Gain 1
Assist Defense (once per turn)
[On Use] Gain 5
Light of Daybreak (once per turn)
[Clash Win] Lose 2
Burn Count (once per turn)
[Skill End] Lose 5
Burn Potency (once per turn)

[Clashable Counter]
[Combat Start] Gain 1
Assist Defense (once per turn)
[Before Use] At 30
Light of Daybreak, activate "Crack of Dawn" instead (once per turn)
[On Use] Gain 5
Light of Daybreak (once per turn)
[Clash Win] Lose 2
Burn Count (once per turn)
[Skill End] Lose 5
Burn Potency (once per turn)

[Clashable Counter]
[Combat Start] Gain 1
Assist Defense (once per turn)
[Before Use] At 30
Light of Daybreak, activate "Crack of Dawn" instead (once per turn)
[On Use] Gain 5
Light of Daybreak (once per turn)
[On Use] Final Power +1 for every 4 (
Burn +
Tremor) on target (max 2)
[Clash Win] Lose 2
Burn Count (once per turn)
[Skill End] Lose 5
Burn Potency (once per turn)

[Clashable Counter]
Assist Defense exclusive Skill
[On Use] Gain 5
Light of Daybreak (once per turn)
[On Use] Gain 2
Protection (once per turn)

[Clashable Counter]
Assist Defense exclusive Skill
[On Use] Gain 5
Light of Daybreak (once per turn)
[On Use] Gain 2
Protection (once per turn)
[On Use] Coin Power +1 for every 6 (
Burn +
Tremor) on target (max 2)
[On Use] At 20+
Light of Daybreak, or if this unit used "Crack of Dawn" Skill this turn, convert all Coins in this Skill into
Unbreakable Coins
Skills this identity gains during battle (replacements, follow-ups and empowered versions).

Deal +50% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts)
[On Use] Apply 2
Protection next turn on 2 random other allies
(prioritize allies that do not have
Protection; among them, prioritize Dawn Office allies)
[On Use] At 15+
Burn, Coin Power +1
[Attack End] Activate the following effects:
- Apply 3
Dawnherald next turn on all allies
- Consume up to 15
Burn on self and heal (15 +
Burn consumed)% HP
- Consume all
Light of Daybreak on self
Unbreakable Coin[On Hit] Inflict +3
Burn Count[On Hit] Inflict +3
Tremor Count
Unbreakable Coin[On Hit] Inflict 3
Tremor
Unbreakable Coin[On Hit] Inflict 3
Burn
Unbreakable Coin[On Hit] Trigger
Amplitude Conversion into
Tremor - Scorch[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] Activate
Burn on target; then, reduce target's
Burn Count by 1
Deal +75% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts)
[On Use] Apply 2
Protection next turn on 2 random other allies
(prioritize allies that do not have
Protection; among them, prioritize Dawn Office allies)
[On Use] At 15+
Burn, Coin Power +1
[On Use] Coin Power +1 for every 6 (
Burn +
Tremor) on the main target (max 2)
[Attack End] Activate the following effects:
- Apply 3
Dawnherald next turn on all allies
- Consume up to 15
Burn on self and heal (15 +
Burn consumed)% HP
- Consume all
Light of Daybreak on self
Unbreakable Coin[On Hit] Inflict +3
Burn Count[On Hit] Inflict +3
Tremor Count
Unbreakable Coin[On Hit] Inflict 5
Tremor
Unbreakable Coin[On Hit] Inflict 5
Burn
Unbreakable Coin[On Hit] Trigger
Amplitude Conversion into
Tremor - Scorch[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] Activate
Burn on target; then, reduce target's
Burn Count by 1
Deal +50% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts)
[On Use] Apply 2
Protection next turn on 2 random other allies
(prioritize allies that do not have
Protection; among them, prioritize Dawn Office allies)
[On Use] At 15+
Burn, Coin Power +1
[Attack End] Activate the following effects:
- Apply 3
Dawnherald next turn on all allies
- Consume up to 15
Burn on self and heal (15 +
Burn consumed)% HP
- Consume all
Light of Daybreak on self
Unbreakable Coin[On Hit] Inflict +3
Burn Count[On Hit] Inflict +3
Tremor Count
Unbreakable Coin[On Hit] Inflict 3
Tremor
Unbreakable Coin[On Hit] Inflict 3
Burn
Unbreakable Coin[On Hit] Trigger
Amplitude Conversion into
Tremor - Scorch[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] Activate
Burn on target; then, reduce target's
Burn Count by 1
Deal +75% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts)
[On Use] Apply 2
Protection next turn on 2 random other allies
(prioritize allies that do not have
Protection; among them, prioritize Dawn Office allies)
[On Use] At 15+
Burn, Coin Power +1
[On Use] Coin Power +1 for every 6 (
Burn +
Tremor) on the main target (max 2)
[Attack End] Activate the following effects:
- Apply 3
Dawnherald next turn on all allies
- Consume up to 15
Burn on self and heal (15 +
Burn consumed)% HP
- Consume all
Light of Daybreak on self
Unbreakable Coin[On Hit] Inflict +3
Burn Count[On Hit] Inflict +3
Tremor Count
Unbreakable Coin[On Hit] Inflict 5
Tremor
Unbreakable Coin[On Hit] Inflict 5
Burn
Unbreakable Coin[On Hit] Trigger
Amplitude Conversion into
Tremor - Scorch[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] Activate
Burn on target; then, reduce target's
Burn Count by 1Upon entering the Encounter for the first time, gain 0
Light of Daybreak
Cannot be Staggered or fall below 1 HP due to
Burn damage
Take -50% damage from
Burn effects (rounded down)
- At less than 50% HP, take -75% damage from
Burn effects instead (rounded down)
Upon entering the Encounter for the first time, if there are 2+ allied Dawn Office Identities (including this unit) on the field, apply
Dawn Office Stack on all Dawn Office Identities equal to the number of Dawn Office Identities on the field
If Dawn Office Fixer Sinclair is on the field, activate the following effects:
- Dawn Office Fixer Sinclair gains
From Dawnbreak to Sunset
- Turn Start: If Dawn Office Rep Gregor is defeated, convert
From Dawnbreak to Sunset on Dawn Office Fixer Sinclair into
Blazing Sunset
- Turn Start: If Dawn Office Fixer Sinclair has less than 50% HP, apply
Escape Apparatus on that unit (once per Encounter)
The support passive unlocks at Uptie III.
Upon entering the Encounter for the first time, gain 0
Light of Daybreak
Cannot be Staggered or fall below 1 HP due to
Burn damage
Take -50% damage from
Burn effects (rounded down)
- At less than 50% HP, take -75% damage from
Burn effects instead (rounded down)
Upon entering the Encounter for the first time, if there are 2+ allied Dawn Office Identities (including this unit) on the field, apply
Dawn Office Stack on all Dawn Office Identities equal to the number of Dawn Office Identities on the field
If Dawn Office Fixer Sinclair is on the field, activate the following effects:
- Dawn Office Fixer Sinclair gains
From Dawnbreak to Sunset
- Turn Start: If Dawn Office Rep Gregor is defeated, convert
From Dawnbreak to Sunset on Dawn Office Fixer Sinclair into
Blazing Sunset
- Turn Start: If Dawn Office Fixer Sinclair has less than 50% HP, apply
Escape Apparatus on that unit (once per Encounter)
When other Dawn Office Identities meet the following conditions, Dawn Office Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity)
- At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy
(Does not activate if the said enemy was already Staggered Before Attack of the said Skill)
- At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritizes Staggered targets):
· Dawn Office Fixer Faust's "Eject", "Eject - High Noon", and "Dismemberment at High Noon"
· Dawn Office Fixer Sinclair's "Stigmatize" and "Blazing Strike"
If Dawn Office Fixer Sinclair is on the field: On Hit using Coins added to Dawn Office Rep Gregor's Base Skills, deal additional Wrath damage equal to
Burn on targeted enemy (max 10; max 20 per turn)
- Counts as activating
Burn
The support passive unlocks at Uptie III.
Upon entering the Encounter for the first time, gain 0
Light of Daybreak
Cannot be Staggered or fall below 1 HP due to
Burn damage
Take -50% damage from
Burn effects (rounded down)
- At less than 50% HP, take -75% damage from
Burn effects instead (rounded down)
Upon entering the Encounter for the first time, if there are 2+ allied Dawn Office Identities (including this unit) on the field, apply
Dawn Office Stack on all Dawn Office Identities equal to the number of Dawn Office Identities on the field
If Dawn Office Fixer Sinclair is on the field, activate the following effects:
- Dawn Office Fixer Sinclair gains
From Dawnbreak to Sunset
- Turn Start: If Dawn Office Rep Gregor is defeated, convert
From Dawnbreak to Sunset on Dawn Office Fixer Sinclair into
Blazing Sunset
- Turn Start: If Dawn Office Fixer Sinclair has less than 50% HP, apply
Escape Apparatus on that unit (once per Encounter)
When this unit has
Dawnherald, gain 2
Light of Daybreak On Hit using Base Attack Skills
When other Dawn Office Identities meet the following conditions, Dawn Office Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity)
- At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy
(Does not activate if the said enemy was already Staggered Before Attack of the said Skill)
- At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritizes Staggered targets):
· Dawn Office Fixer Faust's "Eject", "Eject - High Noon", and "Dismemberment at High Noon"
· Dawn Office Fixer Sinclair's "Stigmatize" and "Blazing Strike"
If Dawn Office Fixer Sinclair is on the field: On Hit using Coins added to Dawn Office Rep Gregor's Base Skills, deal additional Wrath damage equal to
Burn on the targeted enemy (max 10; max 20 per turn)
- Counts as activating
Burn
The ally who has the highest current HP inflicts 2
Tremor On Hit against enemies that have
Burn (once per turn)
- If said enemy has 10+
Burn, trigger
Tremor Burst On final Coin Hit; then, reduce target's
Tremor Count by 1 (once per turn)
Upon entering the Encounter for the first time, gain 0
Light of Daybreak
Cannot be Staggered or fall below 1 HP due to
Burn damage
Take -50% damage from
Burn effects (rounded down)
- At less than 50% HP, take -75% damage from
Burn effects instead (rounded down)
Upon entering the Encounter for the first time, if there are 2+ allied Dawn Office Identities (including this unit) on the field, apply
Dawn Office Stack on all Dawn Office Identities equal to the number of Dawn Office Identities on the field
If Dawn Office Fixer Sinclair is on the field, activate the following effects:
- Dawn Office Fixer Sinclair gains
From Dawnbreak to Sunset
- Turn Start: If Dawn Office Rep Gregor is defeated, convert
From Dawnbreak to Sunset on Dawn Office Fixer Sinclair into
Blazing Sunset
- Turn Start: If Dawn Office Fixer Sinclair has less than 50% HP, apply
Escape Apparatus on that unit (once per Encounter)
When this unit has
Dawnherald, gain 2
Light of Daybreak On Hit using Base Attack Skills
When other Dawn Office Identities meet the following conditions, Dawn Office Rep Gregor uses the "Flash of Sunup" Skill against the targeted enemy (once per turn per Identity)
- At Base Skill Attack End: If the enemy that was hit is Staggered, use "Flash of Sunup" against said enemy
(Does not activate if the said enemy was already Staggered Before Attack of the said Skill)
- At Attack End of the following Skills, use "Flash of Sunup" on the enemy they hit (prioritizes Staggered targets):
· Dawn Office Fixer Faust's "Eject", "Eject - High Noon", and "Dismemberment at High Noon"
· Dawn Office Fixer Sinclair's "Stigmatize" and "Blazing Strike"
If Dawn Office Fixer Sinclair is on the field: On Hit using Coins added to Dawn Office Rep Gregor's Base Skills, deal additional Wrath damage equal to
Burn on the targeted enemy (max 10; max 20 per turn)
- Counts as activating
Burn
The ally who has the highest current HP inflicts 2
Tremor On Hit against enemies that have
Burn (once per turn)
- If said enemy has 10+
Burn, trigger
Tremor Burst On final Coin Hit; then, reduce target's
Tremor Count by 1 (once per turn)