LIMBUSCOMPANY.TOOLS
Lobotomy E.G.O::Lamp Gregor
Season 7 · Kumo no ito · oti on akA · 2026-02-05

Lobotomy E.G.O::LampGregor

E.G.O Gear · Limbus Company · LCE

Tierendgame S · overall S
S
HP at level 6586 + 3.14 per level
290
Speedat the chosen Uptie
1 - 61 - 51 - 41 - 4
Defense levellevel +5
70
Stagger at40% HP
116
Resistances
SlashSlashNormalx1
PiercePierceIneff.x0.5
BluntBluntFatalx2
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Sinking Burn

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

Intense Stare: Zero-Range

2+4WrathWrathPiercePierce
Offense level
66(+1)
Atk weight
1
Max roll
10
Damage vs same level
4-16avg 10.0
Damage vs same level
Damage calculator

[On Use] Gain 1 Bind next turn

  1. 1[On Hit] Inflict 1 Burn
  2. 2[On Hit] Inflict 2 Sinking
Skill 1x3

Intense Stare: Zero-Range

2+4WrathWrathPiercePierce
Offense level
66(+1)
Atk weight
1
Max roll
10
Damage vs same level
4-16avg 10.0
Damage vs same level
Damage calculator

If any of the following conditions are met, Coin Power +1 - If this unit's Speed is 1 or slower - If target has Dazzle [On Use] Gain 1 Bind next turn

  1. 1[On Hit] Inflict 1 Burn
  2. 2[On Hit] Inflict 2 Sinking
Skill 1x3

Intense Stare: Zero-Range

3+4WrathWrathPiercePierce
Offense level
66(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
Damage vs same level
Damage calculator

If any of the following conditions are met, Coin Power +1 - If this unit's Speed is 1 or slower - If target has Dazzle [On Use] Gain 1 Bind next turn

  1. 1[On Hit] Inflict 1 Burn
  2. 2[On Hit] Inflict 2 Sinking
Skill 1x3

Intense Stare: Zero-Range

3+4WrathWrathPiercePierce
Offense level
66(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
Damage vs same level
Damage calculator

If any of the following conditions are met, Coin Power +1 - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has Dazzle [On Use] If target has 6+ (Sinking + Burn), Coin Power +1 [On Use] Gain 1 Bind next turn

  1. 1[On Hit] Inflict 2 Burn
  2. 2[On Hit] Inflict 3 Sinking
Skill 2x2

Destroy the Visible with the Invisible

2+3GloomGloomPiercePierce
Offense level
67(+2)
Atk weight
1
Max roll
14
Damage vs same level
8-41avg 24.4
Damage vs same level
Damage calculator
  1. 1[On Hit] Inflict +1 Sinking Count[On Hit] Deal (30% of this Coin's final damage) Blunt damage
  2. 2[On Hit] Inflict 1 Sinking[On Hit] Deal (30% of this Coin's final damage) Blunt damage
  3. 3[On Hit] Inflict 2 Burn
Skill 2x2

Destroy the Visible with the Invisible

2+3GloomGloomPiercePierce
Offense level
67(+2)
Atk weight
1
Max roll
14
Damage vs same level
8-41avg 24.4
Damage vs same level
Damage calculator

If any of the following conditions are met, Clash Power +2 - If this unit's Speed is 1 or slower - If target has Dazzle

  1. 1[On Hit] Inflict +2 Sinking Count[On Hit] Deal (30% of this Coin's final damage) Blunt damage
  2. 2[On Hit] Inflict 1 Sinking[On Hit] Deal (30% of this Coin's final damage) Blunt damage
  3. 3[On Hit] Inflict 2 Burn
  4. 4[On Hit] Inflict +1 Burn Count
Skill 2x2

Destroy the Visible with the Invisible

3+3GloomGloomPiercePierce
Offense level
67(+2)
Atk weight
1
Max roll
15
Damage vs same level
12-45avg 28.4
Damage vs same level
Damage calculator

If any of the following conditions are met, Clash Power +2 - If this unit's Speed is 1 or slower - If target has Dazzle

  1. 1[On Hit] Inflict +2 Sinking Count[On Hit] Deal (30% of this Coin's final damage) Blunt damage
  2. 2[On Hit] Inflict 1 Sinking[On Hit] Deal (30% of this Coin's final damage) Blunt damage
  3. 3[On Hit] Inflict 2 Burn
  4. 4[On Hit] Inflict +1 Burn Count
Skill 2x2

Destroy the Visible with the Invisible

3+3GloomGloomPiercePierce
Offense level
67(+2)
Atk weight
1
Max roll
15
Damage vs same level
12-45avg 28.4
Damage vs same level
Damage calculator

If any of the following conditions are met, Clash Power +2 - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has Dazzle [On Use] If target has 6+ (Sinking + Burn), Coin Power +1

  1. 1[On Hit] Inflict +3 Sinking Count[On Hit] Deal (30% of this Coin's final damage) Blunt damage
  2. 2[On Hit] Inflict 2 Sinking[On Hit] Deal (30% of this Coin's final damage) Blunt damage
  3. 3[On Hit] Inflict 2 Burn
  4. 4[On Hit] Inflict +2 Burn Count
Skill 3x1

Salvation for those Enchanted by the Lamp

4+4PridePridePiercePierce
Offense level
70(+5)
Atk weight
1
Max roll
16
Damage vs same level
15-42avg 27.9
Damage vs same level
Damage calculator

If any of the following conditions are met, Coin Power +1 and deal +20% damage - If this unit's Speed is 1 or slower - If target has Dazzle [On Use] If target has Dazzle, convert all Coins on this Skill to Unbreakable Coins and gain Clash Power +3

  1. 1[On Hit] Inflict +2 Sinking Count
  2. 2[On Hit] Inflict 3 Burn[On Hit] Inflict 3 Sinking
  3. 3If the target(Core) has 25% or less HP, or if target has Dazzle, deal +60% damage[On Hit] If target has Dazzle, deal Gloom damage equal to 60% of this Coin's final damage
Skill 3x1

Salvation for those Enchanted by the Lamp

5+4PridePridePiercePierce
Offense level
70(+5)
Atk weight
1
Max roll
17
Damage vs same level
18-45avg 30.9
Damage vs same level
Damage calculator

If any of the following conditions are met, Coin Power +1 and deal +40% damage - If target's Speed is faster than this unit's by 3 or more - If this unit's Speed is 1 or slower - If target has Dazzle [On Use] If target has 6+ (Sinking + Burn), Coin Power +1 [On Use] If target has Dazzle, convert all Coins on this Skill to Unbreakable Coins and gain Clash Power +3 [Attack End] If target is defeated, or if it has 3 Dazzle, gain 1 Plus Coin Boost next turn (once per turn)

  1. 1[On Hit] Inflict +1 Burn Count[On Hit] Inflict +3 Sinking Count
  2. 2[On Hit] Inflict 3 Burn[On Hit] Inflict 3 Sinking
  3. 3If the target(Core) has 25% or less HP, or if target has Dazzle, deal +60% damage[On Hit] If target has Dazzle, deal Gloom damage equal to 80% of this Coin's final damage

Defense

Defense

The Wick of Burned Feathers

3+9GuardGuard
Defense level
75(+5)
Atk weight
1
Max roll
12

Clashable Guard [Combat Start] Gain Lamp up to 8 Stack; for every Stack gained, take HP damage equal to 1% of max HP (this effect does not reduce this unit's HP below 1) [Turn End] Apply 1 Haste next turn to (Bind on self / 3) other allies with the slowest Speed (once per turn; rounded down)

  1. 1Unbreakable Coin
Defense

The Wick of Burned Feathers

3+10GloomGloomGuardGuard
Defense level
75(+5)
Atk weight
1
Max roll
13

Clashable Guard [Combat Start] Gain Lamp up to 8 Stack; for every Stack gained, take HP damage equal to 1% of max HP (this effect does not reduce this unit's HP below 1) [Turn End] Apply 1 Haste next turn to (Bind on self / 2) other allies with the slowest Speed (once per turn; rounded down)

  1. 1Unbreakable Coin

Passives

Combat passive

Dazzling Lamp

Turn Start: Gain 1 Lamp External effects cannot change this unit's Min. and Max. Speeds When chaining Skills, this unit can redirect the Attack Skills' targeting to itself regardless of Speed (Focused Encounters only) When gaining Haste, gain 1 Clash Power Up instead (once per turn) - Once the above effect activates, cannot gain Haste for the rest of the turn

Combat passive

E.G.O Gear Proficiency Manual

Turn Start: Gain 1 Defense Level Up for every ally wearing E.G.O Gears (max 3) When an ally dies, gain 2 Pierce DMG Up next turn (once per turn)

The support passive unlocks at Uptie III.

Combat passive

Dazzling Lamp

Turn Start: Gain 1 Lamp External effects cannot change this unit's Min. and Max. Speeds When chaining Skills, this unit can redirect the Attack Skills' targeting to itself regardless of Speed (Focused Encounters only) When gaining Haste, gain 1 Clash Power Up instead (once per turn) - Once the above effect activates, cannot gain Haste for the rest of the turn

Combat passive

E.G.O Gear Proficiency Manual

Turn Start: Gain 1 Defense Level Up for every ally wearing E.G.O Gears (max 3) When an ally dies, gain 2 Pierce DMG Up next turn (once per turn)

Combat passive

Eyes Bright Like Lamps

Gloomx2Resonance

Combat Start: Gain 1 Lamp Combat Start: If an enemy has Dazzle, heal 3 SP Turn End: Apply Guardians of the Forest next turn to the ally with the earliest Deployment order among those that do not fit the following conditions: - Is this unit - Is an ally that has Guardians of the Forest - Is an ally that cannot heal SP due to conditions such as Panic or Corrosion

The support passive unlocks at Uptie III.

Combat passive

Dazzling Lamp

Turn Start: Gain 1 Lamp External effects cannot change this unit's Min. and Max. Speeds When chaining Skills, this unit can redirect the Attack Skills' targeting to itself regardless of Speed (Focused Encounters only) When gaining Haste, gain 1 Clash Power Up instead (once per turn) - Once the above effect activates, cannot gain Haste for the rest of the turn

Combat passive

E.G.O Gear Proficiency Manual

Turn Start: Gain 1 Defense Level Up for every ally wearing E.G.O Gears (max 3) When an ally dies, gain 2 Pierce DMG Up next turn (once per turn)

Combat passive

Eyes Bright Like Lamps

Gloomx2Resonance

Combat Start: Gain 1 Lamp Combat Start: If an enemy has Dazzle, heal 3 SP Turn End: Apply Guardians of the Forest next turn to the ally with the earliest Deployment order among those that do not fit the following conditions: - Is this unit - Is an ally that has Guardians of the Forest - Is an ally that cannot heal SP due to conditions such as Panic or Corrosion

Support passive

Were There More Lives to be Saved?

Wrathx3Resonance

Turn End: Apply the following to the ally with the earliest Deployment order among those that have negative effects - Gain +4 Aggro to the leftmost Slot next turn - Gain 1 Blunt DMG Up next turn

Combat passive

Dazzling Lamp

Turn Start: Gain 1 Lamp External effects cannot change this unit's Min. and Max. Speeds When chaining Skills, this unit can redirect the Attack Skills' targeting to itself regardless of Speed (Focused Encounters only) When gaining Haste, gain 1 Clash Power Up instead (once per turn) - Once the above effect activates, cannot gain Haste for the rest of the turn

Combat passive

E.G.O Gear Proficiency Manual

Turn Start: Gain 1 Defense Level Up for every ally wearing E.G.O Gears (max 3) When an ally dies, gain 2 Pierce DMG Up next turn (once per turn)

Combat passive

Eyes Bright Like Lamps

Gloomx2Resonance

Combat Start: Gain 1 Lamp for every 2 Gloom Reson. (max 3) Combat Start: If an enemy has Dazzle, heal 5 SP Turn End: Apply Guardians of the Forest next turn to the ally with the earliest Deployment order among those that do not fit the following conditions: - Is this unit - Is an ally that has Guardians of the Forest - Is an ally that cannot heal SP due to conditions such as Panic or Corrosion

Support passive

Were There More Lives to be Saved?

Wrathx3Resonance

Turn End: Apply the following to the ally with the earliest Deployment order among those that have negative effects - Gain +4 Aggro to the leftmost Slot next turn - Gain 1 Blunt DMG Up next turn

Voice lines

Identity Acquisition
Despite the popular sentiment, "next time, some other time" rarely do come around. So this time, I'm going to do something about it. Overdue regrets leave behind only that... hideous emotion, after all.
Morning Greeting
I'll be taking charge of the Research Facility's morning patrol today. I have to confirm with my own eyes that every intruder has left the premises... and ensure that none of them are still lurking somewhere in here.
Afternoon Greeting
Haven't I always warned you that overindulgence in carbohydrates is what causes postprandial somnolence? Please bring three cups of coffee for my team as well, if you don't mi - ... Huh. No, don't worry about it. Forget what I said, I'll get my own coffee.
Evening Greeting
I see. So they chose to deny my letter of resignation in return for accepting the mission plan. They made me wait until evening for so plain an answer? How predictable.
Chatter #1
While the facility has been fully restored, research activities can't be immediately resumed. We need time to get things back on track, fill the new vacancies... ... I'll have much to do once we complete this operation - I'll redesign the facility from the ground up. ... Spiderweb, huh? Right, I'd best put to use what I learned.
Chatter #2
I heard a ridiculous rumor, originating from some other department, that I am actually a high-Level Agent who somehow managed to escape the Headquarters when it fell. It must've started making the rounds sometime around yesterday, I believe. I understand that many are curious as to where I might've got my hands on this Headquarters gear, but do any of you really think that conjecture makes any sense? *puff* ... Please, shoot down those unproductive rumors whenever you hear them.
Chatter #3
I am indeed proud of every scholastic success I have achieved in my life dedicated to research, but not once did I think them to be radiant. ... Perhaps that is what made me curious to know what the so-called "radiant pride" of this E.G.O Gear is.
Post-Uptie Chat 1
Do you truly believe me to be in the dark about the higher-ups' machinations? I'm just keeping my mouth shut because... Because what good would I do by pointing that out? But I hope they won't forget that <i>somebody</i> is always watching, scrutinizing as they scheme.
Post-Uptie Chat 2
I know that killing the so-called "Ring Nursefather" won't change a thing. That's why my participation amounts to nothing but a blind chase for self-satisfaction, a hideous act of cowardice with avenging the dead as a convenient excuse to soothe my conscience.
Idle
One mustn't stop vocalizing their thoughts like this, lest they are dazzled by the Abnormality's whispers. The strangeness of unusual thoughts becomes more obvious when spoken aloud, and it will help you realize that déjà vu is only an illusion of the mind.
Uptying
I can see everything with utter clarity, no matter the distance - things I couldn't see before, things that were shrouded in shadows. ... That's enough testing. It's obvious that I have enough aptitude to wield both this E.G.O and the Gift at the same time.
Deployment
The mission'll be starting soon. Everyone - ... Don't let me lose sight of you.
Stage Entry
It's you... You are the beast of this forest.
Viewed in Battle
Sadly, only the dead live in my forest. Now, the only thing I can do... is kill the beast.
Commencing Attack
Boosting E.G.O Attunement...
Enemy Stagger
Sit still.
Staggered
Oh...
Enemy Killed
I'm here to save you.
Death
So... this is how it ends, huh...
Check Passed
If this should help raise the chance of our success, then why not.
Check Failed
No need to comfort me over this. We researchers consider such failure nothing more than a harmless goof.
Victory Cry
You know what's really devastating? That it's going to be my own hands that scribble "Mission Accomplished" on the post-mortem report. *sigh* There are more names to be erased. Actually, I think I'll discard that research proposal entirely.
Extra Conditions Fulfilled
I wasn't actually trying to teach you life lessons like "there's always more to reality than what meets the eye" or "the really important things are invisible to the eye." I just wanted to try slamming this invisible weapon over your head.
Defeat Wail
Hah... I see. There never was any beast... in this forest...

More Gregor identities