
Intense Stare: Zero-Range
- Offense level
- 66(+1)
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 4-16avg 10.0
- Damage vs same level
- Damage calculator


E.G.O Gear · Limbus Company · LCE






If any of the following conditions are met, Clash Power +2
- If this unit's Speed is 1 or slower
- If target has
Dazzle

If any of the following conditions are met, Clash Power +2
- If this unit's Speed is 1 or slower
- If target has
Dazzle


If any of the following conditions are met, Coin Power +1 and deal +20% damage
- If this unit's Speed is 1 or slower
- If target has
Dazzle
[On Use] If target has
Dazzle, convert all Coins on this Skill to
Unbreakable Coins and gain Clash Power +3

If any of the following conditions are met, Coin Power +1 and deal +40% damage
- If target's Speed is faster than this unit's by 3 or more
- If this unit's Speed is 1 or slower
- If target has
Dazzle
[On Use] If target has 6+ (
Sinking +
Burn), Coin Power +1
[On Use] If target has
Dazzle, convert all Coins on this Skill to
Unbreakable Coins and gain Clash Power +3
[Attack End] If target is defeated, or if it has 3
Dazzle, gain 1
Plus Coin Boost next turn (once per turn)

Clashable Guard
[Combat Start] Gain
Lamp up to 8 Stack; for every Stack gained, take HP damage equal to 1% of max HP (this effect does not reduce this unit's HP below 1)
[Turn End] Apply 1
Haste next turn to (
Bind on self / 3) other allies with the slowest Speed (once per turn; rounded down)

Clashable Guard
[Combat Start] Gain
Lamp up to 8 Stack; for every Stack gained, take HP damage equal to 1% of max HP (this effect does not reduce this unit's HP below 1)
[Turn End] Apply 1
Haste next turn to (
Bind on self / 2) other allies with the slowest Speed (once per turn; rounded down)
Turn Start: Gain 1
Lamp
External effects cannot change this unit's Min. and Max. Speeds
When chaining Skills, this unit can redirect the Attack Skills' targeting to itself regardless of Speed (Focused Encounters only)
When gaining
Haste, gain 1
Clash Power Up instead (once per turn)
- Once the above effect activates, cannot gain
Haste for the rest of the turn
Turn Start: Gain 1
Defense Level Up for every ally wearing E.G.O Gears (max 3)
When an ally dies, gain 2
Pierce DMG Up next turn (once per turn)
The support passive unlocks at Uptie III.
Turn Start: Gain 1
Lamp
External effects cannot change this unit's Min. and Max. Speeds
When chaining Skills, this unit can redirect the Attack Skills' targeting to itself regardless of Speed (Focused Encounters only)
When gaining
Haste, gain 1
Clash Power Up instead (once per turn)
- Once the above effect activates, cannot gain
Haste for the rest of the turn
Turn Start: Gain 1
Defense Level Up for every ally wearing E.G.O Gears (max 3)
When an ally dies, gain 2
Pierce DMG Up next turn (once per turn)
Combat Start: Gain 1
Lamp
Combat Start: If an enemy has
Dazzle, heal 3 SP
Turn End: Apply
Guardians of the Forest next turn to the ally with the earliest Deployment order among those that do not fit the following conditions:
- Is this unit
- Is an ally that has
Guardians of the Forest
- Is an ally that cannot heal SP due to conditions such as Panic or Corrosion
The support passive unlocks at Uptie III.
Turn Start: Gain 1
Lamp
External effects cannot change this unit's Min. and Max. Speeds
When chaining Skills, this unit can redirect the Attack Skills' targeting to itself regardless of Speed (Focused Encounters only)
When gaining
Haste, gain 1
Clash Power Up instead (once per turn)
- Once the above effect activates, cannot gain
Haste for the rest of the turn
Turn Start: Gain 1
Defense Level Up for every ally wearing E.G.O Gears (max 3)
When an ally dies, gain 2
Pierce DMG Up next turn (once per turn)
Combat Start: Gain 1
Lamp
Combat Start: If an enemy has
Dazzle, heal 3 SP
Turn End: Apply
Guardians of the Forest next turn to the ally with the earliest Deployment order among those that do not fit the following conditions:
- Is this unit
- Is an ally that has
Guardians of the Forest
- Is an ally that cannot heal SP due to conditions such as Panic or Corrosion
Turn End: Apply the following to the ally with the earliest Deployment order among those that have negative effects
- Gain +4
Aggro to the leftmost Slot next turn
- Gain 1
Blunt DMG Up next turn
Turn Start: Gain 1
Lamp
External effects cannot change this unit's Min. and Max. Speeds
When chaining Skills, this unit can redirect the Attack Skills' targeting to itself regardless of Speed (Focused Encounters only)
When gaining
Haste, gain 1
Clash Power Up instead (once per turn)
- Once the above effect activates, cannot gain
Haste for the rest of the turn
Turn Start: Gain 1
Defense Level Up for every ally wearing E.G.O Gears (max 3)
When an ally dies, gain 2
Pierce DMG Up next turn (once per turn)
Combat Start: Gain 1
Lamp for every 2 Gloom Reson. (max 3)
Combat Start: If an enemy has
Dazzle, heal 5 SP
Turn End: Apply
Guardians of the Forest next turn to the ally with the earliest Deployment order among those that do not fit the following conditions:
- Is this unit
- Is an ally that has
Guardians of the Forest
- Is an ally that cannot heal SP due to conditions such as Panic or Corrosion
Turn End: Apply the following to the ally with the earliest Deployment order among those that have negative effects
- Gain +4
Aggro to the leftmost Slot next turn
- Gain 1
Blunt DMG Up next turn