
Electric Release
- Offense level
- 67(+2)
- Atk weight
- 1
- Max roll
- 9
- Damage vs same level
- 6-16avg 10.8
- Damage vs same level
- Damage calculator


E.G.O Gear · Limbus Company · LCE






[On Use] At 3+
Charge, Coin Power +1
- At 3+
Charge, convert the final Coin into
Unbreakable Coin
[On Use] At 10+
Charge Count, consume 5
Charge Count to gain Base Power +1

[On Use] At 3+
Charge, Coin Power +1
- At 3+
Charge, convert the final Coin into
Unbreakable Coin
[On Use] At 10+
Charge Count, consume 5
Charge Count to gain Base Power +1

[On Use] Deal +3% damage for every
Charge on self (max 15%)
[On Use] At 3+/5+
Charge, Coin Power +1/+2
- At 3+
Charge, convert the final Coin into
Unbreakable Coin
[On Use] At 10+
Charge Count, consume 5
Charge Count to gain Base Power +1
Charge Count[On Hit] Inflict +2
Rupture Count
Charge + 2)
Charge Count (max 5)[On Hit] Inflict 2
Rupture
Photoelectricity
- At 3+
Charge, inflict 3
Photoelectricity instead
[Combat Start] Gain
High-voltage Exoskeleton equal to
Charge (max 3, once per turn)
[Before Use] At 3+
Charge, activate as 'Maximum Output - Ultra High-voltage Current Discharge' (once per turn)
[On Use] At 3+
Charge, Coin Power +1
- At 3+
Charge, convert the final Coin into
Unbreakable Coin
[On Use] At 10+
Charge Count, consume 10
Charge Count to gain Coin Power +2
Charge Count
Rupture and +2
Rupture Count[On Hit] Inflict 2
Photoelectricity
- At 3+
Charge, inflict 3
Photoelectricity instead[On Hit] Inflict
Charged Sting equal to
Charge next turn (max 3)
- At 5+
Charge, inflict 3
Charged Sting this turn and next turn instead (once per turn)
[Combat Start] Gain
High-voltage Exoskeleton equal to
Charge (max 5, once per turn)
[Before Use] At 3+
Charge, activate as 'Maximum Output - Ultra High-voltage Current Discharge' (once per turn)
[On Use] At 3+/5+
Charge, Coin Power +1/+2
- At 3+
Charge, convert the final Coin into
Unbreakable Coin
[On Use] At 10+
Charge Count, consume 10
Charge Count to gain Coin Power +2
Charge Count
Charge Count
Rupture and +2
Rupture Count[On Hit] Inflict 2
Photoelectricity
- At 3+
Charge, inflict 3
Photoelectricity instead[On Hit] Inflict
Charged Sting equal to
Charge next turn (max 5)
- At 5+
Charge, inflict 5
Charged Sting this turn and next turn instead (once per turn)
[Combat Start] Gain 1
High-voltage Exoskeleton (once per turn)
[On Use] Gain +2
Charge Count (2 times per turn)
[On Use] Gain +5
Aggro to this Skill Slot next turn

[Combat Start] Gain 2
High-voltage Exoskeleton (once per turn)
[On Use] Gain Coin Power equal to
Charge on self (max 5)
[On Use] Gain +2
Charge Count (2 times per turn)
[On Use] Gain +5
Aggro to this Skill Slot next turn
Skills this identity gains during battle (replacements, follow-ups and empowered versions).

[On Use] At 10+
Charge Count, consume 10
Charge Count to gain Base Power +1 and Coin Power +2
Unbreakable Coin[On Hit] Inflict +2
Rupture Count
Unbreakable Coin[On Hit] Inflict 2
Rupture
Unbreakable Coin[On Hit] Inflict 3
Photoelectricity[On Hit] Inflict
Charged Sting equal to
Charge next turn (max 3)
- At 5+
Charge, inflict 3
Charged Sting this turn and next turn instead (once per turn)
Deal +50% damage for every excess Atk Weight beyond the number of actual targets (in Focused Encounters, the Part)
[On Use] At 5+
Charge, Coin Power +1
[On Use] At 10+
Charge Count, consume 10
Charge Count to gain Base Power +1 and Coin Power +2
- If there are any remaining
Charge Count, consume up to 10
Charge Count to deal +(
Charge Count additionally consumed due to this effect x 1.5)% damage (max 15%)
Unbreakable Coin[On Hit] Inflict +2
Rupture Count
Unbreakable Coin[On Hit] Inflict 3
Rupture
Unbreakable Coin[On Hit] Inflict 3
Photoelectricity[On Hit] Inflict
Charged Sting equal to
Charge next turn (max 5)
- At 5+
Charge, inflict 5
Charged Sting this turn and next turn instead (once per turn)Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
Any
Charge Barrier this unit gains is converted to
High-voltage Exoskeleton
At 3+
Charge on self, Min & Max Speed +1
In this Encounter, when this unit takes damage that brings its HP down to 0, gain
Self-charge equal to (5 +
Charge on self x 3) (max 20, once per Encounter)
Turn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1
Offense Level Up
If this unit has 12 or less
Charge Count when consuming
Charge Count due to AEDD Gregor's E.G.O Passive effect:
On Heads Hit, instead of consuming 2
Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect
- This effect triggers only when this unit is at 25%+ HP
The support passive unlocks at Uptie III.
Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
Any
Charge Barrier this unit gains is converted to
High-voltage Exoskeleton
At 3+
Charge on self, Min & Max Speed +1
In this Encounter, when this unit takes damage that brings its HP down to 0, gain
Self-charge equal to (5 +
Charge on self x 3) (max 20, once per Encounter)
Turn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1
Offense Level Up
If this unit has 12 or less
Charge Count when consuming
Charge Count due to AEDD Gregor's E.G.O Passive effect:
On Heads Hit, instead of consuming 2
Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect
- This effect triggers only when this unit is at 25%+ HP
Combat Start: Gain +5
Charge Count (once per Encounter)
Combat End: At more than 12
Charge Count, consume excess
Charge Count up to 8 and apply +(half of
Charge Count consumed due to this effect)
Charge Count on an ally (min 1, rounded down)
- This effect prioritizes the ally that has the lowest
Charge Count among allies with earlier Deployment order than this unit
- If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+
Charge, deactivate this effect
At 3+ Gloom or Envy Reson., apply +2
Charge Count next turn on allies with earlier Deployment order than this unit
- Applies on (Higher Reson. between Gloom and Envy - 2) allies, in Deployment order (max 3 allies)
- At 3+
Charge, apply +4
Charge Count on allies instead
- If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4
Charge Count instead
The support passive unlocks at Uptie III.
Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
Any
Charge Barrier this unit gains is converted to
High-voltage Exoskeleton
At 3+
Charge on self, Min & Max Speed +1
In this Encounter, when this unit takes damage that brings its HP down to 0, gain
Self-charge equal to (5 +
Charge on self x 3) (max 20, once per Encounter)
Turn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1
Offense Level Up
If this unit has 12 or less
Charge Count when consuming
Charge Count due to AEDD Gregor's E.G.O Passive effect:
On Heads Hit, instead of consuming 2
Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect
- This effect triggers only when this unit is at 25%+ HP
Combat Start: Gain +5
Charge Count (once per Encounter)
Combat End: At more than 12
Charge Count, consume excess
Charge Count up to 8 and apply +(half of
Charge Count consumed due to this effect)
Charge Count on an ally (min 1, rounded down)
- This effect prioritizes the ally that has the lowest
Charge Count among allies with earlier Deployment order than this unit
- If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+
Charge, deactivate this effect
At 3+ Gloom or Envy Reson., apply +2
Charge Count next turn on allies with earlier Deployment order than this unit
- Applies on (Higher Reson. between Gloom and Envy - 2) allies, in Deployment order (max 3 allies)
- At 3+
Charge, apply +4
Charge Count on allies instead
- If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4
Charge Count instead
Turn End: 2 allies with the earliest Deployment order each heal HP equal to (the sum of
Charge Count and 'Unique Charge' consumed by each of their own Attack Skills this turn, respectively) (max 10)
Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter
Any
Charge Barrier this unit gains is converted to
High-voltage Exoskeleton
At 3+
Charge on self, Min & Max Speed +1
In this Encounter, when this unit takes damage that brings its HP down to 0, gain
Self-charge equal to (5 +
Charge on self x 3) (max 20, once per Encounter)
Turn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1
Offense Level Up
If this unit has 12 or less
Charge Count when consuming
Charge Count due to AEDD Gregor's E.G.O Passive effect:
On Heads Hit, instead of consuming 2
Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect
- This effect triggers only when this unit is at 25%+ HP
Combat Start: Gain +10
Charge Count (once per Encounter)
Combat End: At more than 12
Charge Count, consume excess
Charge Count up to 8 and apply +(half of
Charge Count consumed due to this effect)
Charge Count on an ally (rounded up)
- This effect prioritizes the ally that has the lowest
Charge Count among allies with earlier Deployment order than this unit
- If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+
Charge, deactivate this effect
At 2+ Gloom or Envy Reson., apply +2
Charge Count next turn on allies with earlier Deployment order than this unit
- Applies on (Higher Reson. between Gloom and Envy - 1) allies, in Deployment order (max 3 allies)
- At 3+
Charge, apply +4
Charge Count on allies instead
- If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4
Charge Count instead
Turn End: 3 allies with the earliest Deployment order each heal HP equal to (the sum of
Charge Count and 'Unique Charge' consumed by each of their own Attack Skills this turn, respectively) (max 10)