LIMBUSCOMPANY.TOOLS
LCE E.G.O:: AEDD Gregor
Season 7 · Kumo no ito · oti on akA · 2026-03-19

LCE E.G.O:: AEDDGregor

E.G.O Gear · Limbus Company · LCE

Tierendgame A · overall B
A
HP at level 6586 + 3.14 per level
290
Speedat the chosen Uptie
4 - 65 - 65 - 75 - 7
Defense levellevel +3
68
Stagger at60% / 30% HP
174 / 87
Resistances
SlashSlashIneff.x0.5
PiercePierceNormalx1
BluntBluntFatalx2
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Charge Rupture

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

Electric Release

3+3Glut.Glut.SlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
9
Damage vs same level
6-16avg 10.8
Damage vs same level
Damage calculator

[On Use] At 3+ Charge, Coin Power +1

  1. 1[On Hit] Gain +1 Charge Count[On Hit] Inflict 1 Rupture
  2. 2[On Hit] Gain +2 Charge Count[On Hit] Inflict 1 Rupture
Skill 1x3

Electric Release

3+3Glut.Glut.SlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
9
Damage vs same level
6-16avg 10.8
Damage vs same level
Damage calculator

[On Use] At 3+ Charge, Coin Power +1 [On Use] At 5+ Charge Count, Clash Power +1

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 1 Rupture
  2. 2[On Hit] Gain +2 Charge Count[On Hit] Inflict 1 Rupture
Skill 1x3

Electric Release

3+4Glut.Glut.SlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3
Damage vs same level
Damage calculator

[On Use] At 3+ Charge, Coin Power +1 [On Use] At 5+ Charge Count, Clash Power +1

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 1 Rupture
  2. 2[On Hit] Gain +2 Charge Count[On Hit] Inflict 1 Rupture
Skill 1x3

Electric Release

3+4Glut.Glut.SlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
11
Damage vs same level
6-20avg 13.3
Damage vs same level
Damage calculator

[On Use] Deal +6% damage for every Charge on self (max 30%) [On Use] At 3+/5+ Charge, Coin Power +1/+2 [On Use] Clash Power +1 for every 5 Charge Count on self (max 2) [On Use] At less than 10 Charge Count, gain +2 Charge Count

  1. 1[On Hit] Gain +2 Charge Count[On Hit] Inflict 1 Rupture
  2. 2[On Hit] Gain +2 Charge Count[On Hit] Inflict 1 Rupture
Skill 2x2

DC Inversion

4+3GloomGloomSlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1
Damage vs same level
Damage calculator

[On Use] At 3+ Charge, Coin Power +1 [On Use] At 10+ Charge Count, consume 5 Charge Count to gain Base Power +1

  1. 1[On Hit] Gain +3 Charge Count[On Hit] Inflict +1 Rupture Count
  2. 2[On Hit] Gain +(Charge) Charge Count (max 3)[On Hit] Inflict 2 Rupture
  3. 3[On Hit] Inflict 1 Photoelectricity
Skill 2x2

DC Inversion

4+4GloomGloomSlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
16
Damage vs same level
12-39avg 26.1
Damage vs same level
Damage calculator

[On Use] Deal +3% damage for every Charge on self (max 15%) [On Use] At 3+/5+ Charge, Coin Power +1/+2 - At 3+ Charge, convert the final Coin into Unbreakable Coin [On Use] At 10+ Charge Count, consume 5 Charge Count to gain Base Power +1

  1. 1[On Hit] Gain +5 Charge Count[On Hit] Inflict +2 Rupture Count
  2. 2[On Hit] Gain +(Charge + 2) Charge Count (max 5)[On Hit] Inflict 2 Rupture
  3. 3[On Hit] Inflict 2 Photoelectricity - At 3+ Charge, inflict 3 Photoelectricity instead
Skill 3x1

High-voltage Current Discharge

4+4EnvyEnvySlashSlash
Offense level
68(+3)
Atk weight
1
Max roll
16
Damage vs same level
12-40avg 26.3
Damage vs same level
Damage calculator

[Combat Start] Gain High-voltage Exoskeleton equal to Charge (max 3, once per turn) [Before Use] At 3+ Charge, activate as 'Maximum Output - Ultra High-voltage Current Discharge' (once per turn) [On Use] At 3+ Charge, Coin Power +1 - At 3+ Charge, convert the final Coin into Unbreakable Coin [On Use] At 10+ Charge Count, consume 10 Charge Count to gain Coin Power +2

  1. 1[On Hit] Gain +1 Charge Count
  2. 3[On Hit] Inflict 2 Rupture and +2 Rupture Count[On Hit] Inflict 2 Photoelectricity - At 3+ Charge, inflict 3 Photoelectricity instead[On Hit] Inflict Charged Sting equal to Charge next turn (max 3) - At 5+ Charge, inflict 3 Charged Sting this turn and next turn instead (once per turn)
Skill 3x1

High-voltage Current Discharge

5+4EnvyEnvySlashSlash
Offense level
68(+3)
Atk weight
1
Max roll
17
Damage vs same level
18-43avg 30.1
Damage vs same level
Damage calculator

[Combat Start] Gain High-voltage Exoskeleton equal to Charge (max 5, once per turn) [Before Use] At 3+ Charge, activate as 'Maximum Output - Ultra High-voltage Current Discharge' (once per turn) [On Use] At 3+/5+ Charge, Coin Power +1/+2 - At 3+ Charge, convert the final Coin into Unbreakable Coin [On Use] At 10+ Charge Count, consume 10 Charge Count to gain Coin Power +2

  1. 1[On Hit] Gain +1 Charge Count
  2. 2[On Hit] Gain +2 Charge Count
  3. 3[On Hit] Inflict 3 Rupture and +2 Rupture Count[On Hit] Inflict 2 Photoelectricity - At 3+ Charge, inflict 3 Photoelectricity instead[On Hit] Inflict Charged Sting equal to Charge next turn (max 5) - At 5+ Charge, inflict 5 Charged Sting this turn and next turn instead (once per turn)

Defense

Defense

This E.G.O Gift's Defensive Capability is Uniquely Superior

5+8GuardGuard
Defense level
70(+2)
Atk weight
1
Max roll
13
Clash
Unclashable

[Combat Start] Gain 1 High-voltage Exoskeleton (once per turn) [On Use] Gain +2 Charge Count (2 times per turn) [On Use] Gain +5 Aggro to this Skill Slot next turn

Defense

This E.G.O Gift's Defensive Capability is Uniquely Superior

5+10EnvyEnvyGuardGuard
Defense level
70(+2)
Atk weight
1
Max roll
15
Clash
Unclashable

[Combat Start] Gain 2 High-voltage Exoskeleton (once per turn) [On Use] Gain Coin Power equal to Charge on self (max 5) [On Use] Gain +2 Charge Count (2 times per turn) [On Use] Gain +5 Aggro to this Skill Slot next turn

Other skills

Skills this identity gains during battle (replacements, follow-ups and empowered versions).

Extra skill

Maximum Output - Ultra High-voltage Current Discharge

4+5EnvyEnvySlashSlash
Offense level
69(+4)
Atk weight
3
Max roll
19
Damage vs same level
15-48avg 30.9

[On Use] At 10+ Charge Count, consume 10 Charge Count to gain Base Power +1 and Coin Power +2

  1. 1Unbreakable Coin[On Hit] Inflict +2 Rupture Count
  2. 2Unbreakable Coin[On Hit] Inflict 2 Rupture
  3. 3Unbreakable Coin[On Hit] Inflict 3 Photoelectricity[On Hit] Inflict Charged Sting equal to Charge next turn (max 3) - At 5+ Charge, inflict 3 Charged Sting this turn and next turn instead (once per turn)
Extra skill

Maximum Output - Ultra High-voltage Current Discharge

5+5EnvyEnvySlashSlash
Offense level
69(+4)
Atk weight
3
Max roll
20
Damage vs same level
18-51avg 33.9

Deal +50% damage for every excess Atk Weight beyond the number of actual targets (in Focused Encounters, the Part) [On Use] At 5+ Charge, Coin Power +1 [On Use] At 10+ Charge Count, consume 10 Charge Count to gain Base Power +1 and Coin Power +2 - If there are any remaining Charge Count, consume up to 10 Charge Count to deal +(Charge Count additionally consumed due to this effect x 1.5)% damage (max 15%)

  1. 1Unbreakable Coin[On Hit] Inflict +2 Rupture Count
  2. 2Unbreakable Coin[On Hit] Inflict 3 Rupture
  3. 3Unbreakable Coin[On Hit] Inflict 3 Photoelectricity[On Hit] Inflict Charged Sting equal to Charge next turn (max 5) - At 5+ Charge, inflict 5 Charged Sting this turn and next turn instead (once per turn)

Passives

Combat passive

Undying Persistence

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Any Charge Barrier this unit gains is converted to High-voltage Exoskeleton At 3+ Charge on self, Min & Max Speed +1 In this Encounter, when this unit takes damage that brings its HP down to 0, gain Self-charge equal to (5 + Charge on self x 3) (max 20, once per Encounter)

Combat passive

Alternating Discharge Support

Turn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1 Offense Level Up If this unit has 12 or less Charge Count when consuming Charge Count due to AEDD Gregor's E.G.O Passive effect: On Heads Hit, instead of consuming 2 Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect - This effect triggers only when this unit is at 25%+ HP

The support passive unlocks at Uptie III.

Combat passive

Undying Persistence

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Any Charge Barrier this unit gains is converted to High-voltage Exoskeleton At 3+ Charge on self, Min & Max Speed +1 In this Encounter, when this unit takes damage that brings its HP down to 0, gain Self-charge equal to (5 + Charge on self x 3) (max 20, once per Encounter)

Combat passive

Alternating Discharge Support

Turn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1 Offense Level Up If this unit has 12 or less Charge Count when consuming Charge Count due to AEDD Gregor's E.G.O Passive effect: On Heads Hit, instead of consuming 2 Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect - This effect triggers only when this unit is at 25%+ HP

Combat passive

Take the Lead. I'll Provide You Support.

Gloomx2Envyx2Owned

Combat Start: Gain +5 Charge Count (once per Encounter) Combat End: At more than 12 Charge Count, consume excess Charge Count up to 8 and apply +(half of Charge Count consumed due to this effect) Charge Count on an ally (min 1, rounded down) - This effect prioritizes the ally that has the lowest Charge Count among allies with earlier Deployment order than this unit - If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+ Charge, deactivate this effect At 3+ Gloom or Envy Reson., apply +2 Charge Count next turn on allies with earlier Deployment order than this unit - Applies on (Higher Reson. between Gloom and Envy - 2) allies, in Deployment order (max 3 allies) - At 3+ Charge, apply +4 Charge Count on allies instead - If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4 Charge Count instead

The support passive unlocks at Uptie III.

Combat passive

Undying Persistence

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Any Charge Barrier this unit gains is converted to High-voltage Exoskeleton At 3+ Charge on self, Min & Max Speed +1 In this Encounter, when this unit takes damage that brings its HP down to 0, gain Self-charge equal to (5 + Charge on self x 3) (max 20, once per Encounter)

Combat passive

Alternating Discharge Support

Turn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1 Offense Level Up If this unit has 12 or less Charge Count when consuming Charge Count due to AEDD Gregor's E.G.O Passive effect: On Heads Hit, instead of consuming 2 Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect - This effect triggers only when this unit is at 25%+ HP

Combat passive

Take the Lead. I'll Provide You Support.

Gloomx2Envyx2Owned

Combat Start: Gain +5 Charge Count (once per Encounter) Combat End: At more than 12 Charge Count, consume excess Charge Count up to 8 and apply +(half of Charge Count consumed due to this effect) Charge Count on an ally (min 1, rounded down) - This effect prioritizes the ally that has the lowest Charge Count among allies with earlier Deployment order than this unit - If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+ Charge, deactivate this effect At 3+ Gloom or Envy Reson., apply +2 Charge Count next turn on allies with earlier Deployment order than this unit - Applies on (Higher Reson. between Gloom and Envy - 2) allies, in Deployment order (max 3 allies) - At 3+ Charge, apply +4 Charge Count on allies instead - If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4 Charge Count instead

Support passive

Defibrillation

Envyx4Resonance

Turn End: 2 allies with the earliest Deployment order each heal HP equal to (the sum of Charge Count and 'Unique Charge' consumed by each of their own Attack Skills this turn, respectively) (max 10)

Combat passive

Undying Persistence

Gain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Any Charge Barrier this unit gains is converted to High-voltage Exoskeleton At 3+ Charge on self, Min & Max Speed +1 In this Encounter, when this unit takes damage that brings its HP down to 0, gain Self-charge equal to (5 + Charge on self x 3) (max 20, once per Encounter)

Combat passive

Alternating Discharge Support

Turn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1 Offense Level Up If this unit has 12 or less Charge Count when consuming Charge Count due to AEDD Gregor's E.G.O Passive effect: On Heads Hit, instead of consuming 2 Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect - This effect triggers only when this unit is at 25%+ HP

Combat passive

Take the Lead. I'll Provide You Support.

Gloomx2Envyx2Owned

Combat Start: Gain +10 Charge Count (once per Encounter) Combat End: At more than 12 Charge Count, consume excess Charge Count up to 8 and apply +(half of Charge Count consumed due to this effect) Charge Count on an ally (rounded up) - This effect prioritizes the ally that has the lowest Charge Count among allies with earlier Deployment order than this unit - If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+ Charge, deactivate this effect At 2+ Gloom or Envy Reson., apply +2 Charge Count next turn on allies with earlier Deployment order than this unit - Applies on (Higher Reson. between Gloom and Envy - 1) allies, in Deployment order (max 3 allies) - At 3+ Charge, apply +4 Charge Count on allies instead - If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4 Charge Count instead

Support passive

Defibrillation

Envyx4Resonance

Turn End: 3 allies with the earliest Deployment order each heal HP equal to (the sum of Charge Count and 'Unique Charge' consumed by each of their own Attack Skills this turn, respectively) (max 10)

Voice lines

Identity Acquisition
Alright, let me welcome you to our humble research team. Take this - I lost a bet today, so I've got to buy everyone a cup of joe.
Morning Greeting
Ah... Is it time for my lab rounds? I'm sorry, but do you mind filling in for me for the morning rounds? I'll do another this afternoon. I might be at a point where I must seriously consider my mortality if I were to deny my body's appeal for sleep.
Afternoon Greeting
See? Our bodies are presently overwhelmed with postprandial somnolence caused by overindulgence in carbohydrates - now is the prime time for caffeination. My recommended coffee recharge times are as follows: in 1 hour, in 2 hours and 30 minutes, in 4 hours, in 6 hours, and in 6 hours and 30 minutes.
Evening Greeting
Still haven't clocked out? I had a hunch I would find you here. Well, as it seems to be a foregone conclusion that we'll both be spending the night here at work, why don't you come over here for a minute? Let me show you something interesting - though hardly an apt compensation for overtime, of course. Another department will soon pay us a visit to undergo a regular check-up...
Chatter #1
Indeed, to lead others is to suffer... though I don't mind the incongruence that may exist between my coworkers and me. But being pushed against my will to take the lead before everyone else... that, I can't stand.
Chatter #2
Potentialities... a cruel word. It gives rise to that delusion of optimism, like a curse... or a wraith. Well, to be fair... Life <i>would</i> become more fascinating if we were to believe that sorcery and spirits are real, wouldn't it?
Chatter #3
Hold on. This report - are you the one who filed this? Either sleep deprivation's finally gotten the better of me, or the figures you've recorded here are ridiculously off-target... And don't get me started on the slipshod design of the experiment itself which is, I might add, devoid of any logical thought. ... Ah. Still, I can see you've put in some effort. Go get some rest, why don't you? Staying up all night won't magically produce a good report. These things require a clearer, more intellectual mind.
Post-Uptie Chat 1
This isn't the first Peccatula containment breach we've had to deal with, but... *puff* Class 3 Peccatula breach is... a tough challenge. Yi Sang, Faust - I'll leave the battle to the two of you for now. I would be remiss to waste an opportunity to compile a damage report on E.G.O engagements against multiple opponents.
Post-Uptie Chat 2
... So the pebbles rolled and rolled, eventually amassing into this mountainous pile - the terminus of dregs that could not even become Distortions. Their potentialities must have manifested as an unstoppable, downhill inertia, and... *exhale*
Idle
I must've dreamed. *sigh* I still remember... everything.
Uptying
Activating structural analyzer... Mm. It's operational. Alright, drill that shape into your heads, because if I flip a tail with the Monolith... this may very well be what I become. Take a good look at the vulnerabilities now, so you can take me out in one fell swoop later. Got it?
Deployment
Entrusting the exertion of physical force to a researcher, I must say, is a rather ill-considered arrangement.
Stage Entry
If there is no one equal to the task... then it's up to me to resolve this predicament.
Viewed in Battle
Experiment is underway. Do practice caution when controlling the variables.
Commencing Attack
Let us run a test and trial.
Enemy Stagger
Admirable effort. However...
Staggered
Ngh... Hah.
Enemy Killed
... Nothing too remarkable.
Death
Well... I don't suppose I was all that exceptional either...
Check Passed
Work Result: Good. Hm. Faster reaction speed, as expected.
Check Failed
Work Result: Bad. Well, I'll take it. Production rate has increased.
Victory Cry
It would seem there is a bit of questionable irregularity in the test results. That's fine. Failure is expected of ordinary minds; making the effort to overcome it is what defines the ideal researcher. I must admit, I find such an effort rather impressive. Amending failure is something I have never done - never had to do myself.
Extra Conditions Fulfilled
Hm... Very well. I'll forward this report directly to the higher-ups. The figures look promising. Ah, you there, are you well-rested now? Then deliver this report for me... and take this, too. It's a report on your experiment. I made a few adjustments - run the test again. Hmm...? Why thank me? I lent you my aid simply by virtue of my superior mind.
Defeat Wail
Wrath is but a hideous emotion, nothing more. Still... emotional fluctuations may inevitably occur in such recreations of the past. *puff*

More Gregor identities