
Sacrifice for the Family
- Offense level
- 66(+1)
- Atk weight
- 1
- Max roll
- 9
- Damage vs same level
- 6-15avg 10.5
- Damage vs same level
- Damage calculator


Bloodfiend · Third Kindred · La Manchaland





[On Use] Gain +3
Aggro to this Skill Slot next turn
[On Use] Gain 10
Bleed
[On Use] At 5+
Ailing Heart, consume up to 60
Bloodfeast; then, gain 1
Bloodied Hand for every 6
Bloodfeast consumed
- At less than 5
Ailing Heart, gain 10
Bleed and 2
Bloodied Hand
Bleed Count
Rupture[On Hit] Gain 1
Bloodied Hand
[On Use] Gain +3
Aggro to this Skill Slot next turn
[On Use] If target has 6+
Bleed, Coin Power +1
[On Use] Gain 10
Bleed
[On Use] At 5+
Ailing Heart, consume up to 60
Bloodfeast; then, gain 1
Bloodied Hand for every 6
Bloodfeast consumed
- At less than 5
Ailing Heart, gain 10
Bleed and 2
Bloodied Hand
Bleed Count
Rupture[On Hit] Gain 2
Bloodied Hand
[On Use] Gain +3
Aggro to this Skill Slot next turn
[On Use] If target has 6+
Bleed, Coin Power +1
[On Use] Gain 10
Bleed
[On Use] At 5+
Ailing Heart, consume up to 60
Bloodfeast; then, gain 1
Bloodied Hand for every 6
Bloodfeast consumed
- At less than 5
Ailing Heart, gain 10
Bleed and 2
Bloodied Hand
Bleed Count
Rupture[On Hit] Gain 2
Bloodied Hand
[On Use] Gain +3
Aggro to this Skill Slot next turn
[On Use] Coin Power +1 for every 6
Bleed on target (max 2)
[On Use] Gain 10
Bleed
[On Use] At 5+
Ailing Heart, consume up to 60
Bloodfeast; then, gain 1
Bloodied Hand for every 6
Bloodfeast consumed
- At less than 5
Ailing Heart, gain 10
Bleed and 3
Bloodied Hand
Bleed Count
Rupture[On Hit] Gain 3
Bloodied Hand
On Hit with this Skill: heal 50% of the HP damage dealt (max 100 per Skill)
[On Use] Deal +1% damage for every 1% missing HP on self (max 60%)
[On Use] If target has 6+
Bleed, Coin Power +1
[On Use] Consume every excess Stack of
Bloodied Hand past 10 Stack to gain the following effects:
- Heal (Stacks consumed x 3) HP on self
- If this unit consumed 10+ Stack, Coin Power +1
[On Use] Gain 10
Bleed
[Attack End] Heal 10% HP on self
Bloodied Hand
Bleed Count[On Hit] Inflict +1
Rupture Count
Bleed[On Hit] Inflict 1
Rupture
On Hit with this Skill: heal 50% of the HP damage dealt (max 100 per Skill)
[On Use] Deal +1.5% damage for every 1% missing HP on self (max 90%)
[On Use] If target has 6+
Bleed, Coin Power +1
[On Use] Consume every excess Stack of
Bloodied Hand past 10 Stack to gain the following effects:
- Heal (Stacks consumed x 3) HP on self
- If this unit consumed 10+ Stack, Coin Power +1
- If this unit consumed 20 Stack, Reuse the final Coin
[On Use] Gain 10
Bleed
[Attack End] Heal 10% HP on self
Bloodied Hand
Bleed Count[On Hit] Inflict +2
Rupture Count
Bleed[On Hit] Inflict 2
Rupture
[Combat Start] Gain 3
Ailing Heart (once per turn)

[Combat Start] At 40%+ HP, gain 5
Bleed and activate
Bleed up to 3 times on self (once per turn; lose
Bleed Count equal to the number of times it was activated)
[Combat Start] At less than 40% HP, consume up to 20
Bloodfeast and heal the same value as HP (once per turn)
[Combat Start] Gain 3
Ailing Heart (once per turn)
If this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.
The support passive unlocks at Uptie III.
If this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.
Turn End: heal ((10 -
Ailing Heart)/2) SP for the ally with the least SP (excluding: self or allies that are Panicked or Corroded; rounded down)
In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (once per Encounter)
The support passive unlocks at Uptie III.
If this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.
Turn End: heal ((10 -
Ailing Heart)/2) SP for the ally with the least SP (excluding: self or allies that are Panicked or Corroded; rounded down)
In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (once per Encounter)
1 ally with the lowest HP percentage heals 3 HP On Hit (3 times per turn)
If this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.
Turn End: heal (10 -
Ailing Heart) SP for the ally with the least SP (excluding: self or allies that are Panicked or Corroded)
In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (once per Encounter)
1 ally with the lowest HP percentage heals 3 HP On Hit (3 times per turn)
- If the target hit by the said ally had
Bleed, heal 3 additional HP