
Gap Attack
- Offense level
- 67(+2)
- Atk weight
- 1
- Max roll
- 10
- Damage vs same level
- 4-17avg 10.3
- Damage vs same level
- Damage calculator
1[On Hit] Inflict 1
Tremor[On Hit] Inflict 1
Bleed
2[On Hit] Inflict 1
Open Wound


Syndicate · Night Awls

Tremor[On Hit] Inflict 1
Bleed
Open Wound
[On Use] If target has 6+ (
Bleed +
Tremor), Coin Power +1
Tremor[On Hit] Inflict 1
Bleed
Open Wound
[On Use] If target has 6+ (
Bleed +
Tremor), Coin Power +1
Tremor[On Hit] Inflict 1
Bleed
Open Wound

[Clash Win] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Tremor Count
Open Wound
[On Use] If target has 6+ (
Bleed +
Tremor), Coin Power +1
[Clash Win] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Tremor Count[On Hit] Inflict +1
Bleed Count
Open Wound
[On Use] If target has 6+ (
Bleed +
Tremor), Coin Power +1
[Clash Win] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Tremor Count[On Hit] Inflict +1
Bleed Count
Open Wound
[On Use] Coin Power +1 for every 6 (
Bleed +
Tremor) on target (max 2)
[Clash Win] Inflict 1
Tremor and trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Tremor Count[On Hit] Inflict +1
Bleed Count
Open Wound
Fatal Wound, use 'Mercé'
[Before Use] If target has
Deep Wound, activate 'The Night's Awl' instead (once per turn)
[On Use] If target has 6+ (
Bleed +
Tremor), Coin Power +1
[Clash Win] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Bleed
Tremor
Open Wound
Amplitude Conversion into
Tremor - Hemorrhage[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] If target is Staggered, or has
Fatal Wound, or if the enemy(Core) has 20%- HP, use 'Mercé'
[Before Use] If target has
Deep Wound, activate 'The Night's Awl' instead (once per turn)
[On Use] Coin Power +1 for every 6 (
Bleed +
Tremor) on target (max 2)
[Clash Win] Inflict 2
Tremor and trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
Bleed
Tremor and +1
Tremor Count
Open Wound
Amplitude Conversion into
Tremor - Hemorrhage[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] If target is Staggered, or has
Fatal Wound, or if the enemy(Core) has 20%- HP, use 'Mercé'
Clashable Guard
[Combat Start] Gain 1
Haste next turn (once per turn)
[On Use] If target has 6+ (
Bleed +
Tremor), Coin Power +1

Clashable Guard
[Combat Start] For this turn, increase the number of times 'Mercé' can be used when triggered by the effect of 'Purge Enforcer of the Famiglie' to 2 per turn
[Combat Start] Gain 1
Haste next turn (once per turn)
[On Use] Coin Power +1 for every 6 (
Bleed +
Tremor) on target (max 2)
[Clash Win] Inflict 2
Tremor
Skills this identity gains during battle (replacements, follow-ups and empowered versions).

[Unclashable] This Skill does not trigger Defense Skills and cannot gain E.G.O resources Coin Power +1 for every 20% missing HP on the enemy(Core) (max 2) If the enemy(Core) has 20%- HP, deal +80% damage
Open Wound
[Unclashable]
This Skill does not trigger Defense Skills and cannot gain E.G.O resources
Coin Power +1 for every 20% missing HP on the enemy(Core) (max 4)
Deal +1% damage for every 1% missing HP on the enemy(Core)
- If the enemy(Core) has 20%- HP, deal +120% damage instead
[On Use] Gain 1
Haste next turn (once per turn)
Bleed[On Hit] Inflict 1
Tremor[On Hit] Inflict 1
Open Wound
Deal +10% damage for every 1 (
Haste on self +
Bind on target) (max 40%)
Deal +50% damage if the enemy(Core) has 20%- HP
[On Use] Coin Power +1 for every 4 (
Bleed +
Tremor) on target (max 2)
[Clash Win]
Tremor Burst
Unbreakable Coin
Unbreakable Coin[On Hit] Inflict 4
Bleed
Unbreakable Coin[On Hit] Inflict 4
Tremor and +1
Tremor Count
Unbreakable Coin[On Hit] Trigger
Amplitude Conversion into
Tremor - Hemorrhage[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] If target has
Bind, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] Convert target's
Deep Wound into
Fatal Wound next turn
Deal +15% damage for every 1 (
Haste on self +
Bind on target) (max 60%)
If target has Shield, deal +30% damage (in Focused Encounters, the Core or Parts)
Deal +1% damage for every 1% missing HP on the enemy(Core)
- If the enemy(Core) has 20%- HP, deal +100% damage instead
[On Use] Inflict 5
Defense Level Down
[On Use] Coin Power +1 for every 4 (
Bleed +
Tremor) on target (max 3)
[Clash Win] Inflict 4
Tremor and trigger
Tremor Burst
Unbreakable Coin
Unbreakable Coin[On Hit] Inflict 4
Bleed and +1
Bleed Count
Unbreakable Coin[On Hit] Inflict 4
Tremor and +2
Tremor Count
Unbreakable Coin[On Hit] Trigger
Amplitude Conversion into
Tremor - Hemorrhage[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] If target has
Bind, trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] Convert target's
Deep Wound into
Fatal Wound next turnNo passives at Uptie I.
The support passive unlocks at Uptie III.
Unless Reused via external effects, Night Awl Capitano Gregor's Skill 'Mercé' can be used up to 2 times per turn
When this unit kills an enemy or breaks a Part, gain 1
Pierce Power Up next turn (once per turn)
When using a Base Attack Skill, if this unit's Speed is faster than the target's, inflict
Defense Power Down on the target for every 2 Speed difference (max 1 per turn)
After ally Attack using Base Attack Skills, if the enemy(Core) has 20%- HP, use 'Mercé' on the target (once per turn)
The support passive unlocks at Uptie III.
Unless Reused via external effects, Night Awl Capitano Gregor's Skill 'Mercé' can be used up to 2 times per turn
When this unit kills an enemy or breaks a Part, gain 1
Pierce Power Up next turn (once per turn)
When using a Base Attack Skill, if this unit's Speed is faster than the target's, inflict
Defense Power Down on the target for every 2 Speed difference (max 1 per turn)
After ally Attack using Base Attack Skills, if the enemy(Core) has 20%- HP, use 'Mercé' on the target (once per turn)
1 ally with the highest Speed: When using a Base Attack Skill, if this unit's Speed is faster than the main target's, inflict
Defense Power Down on the target for every 3 Speed difference (max 2 per turn)
Unless Reused via external effects, Night Awl Capitano Gregor's Skill 'Mercé' can be used up to 2 times per turn
When this unit kills an enemy or breaks a Part, gain 2
Pierce Power Up next turn (once per turn)
When using a Base Attack Skill, if this unit's Speed is faster than the target's, inflict
Defense Power Down on the target for every 2 Speed difference (max 2 per turn)
After ally Attack using Base Attack Skills, if the enemy(Core) has 20%- HP, use 'Mercé' on the target (once per turn)
- If there is only 1 surviving enemy after an attack, this Passive also activates when the target is Staggered
1 ally with the highest Speed: When using a Base Attack Skill, if this unit's Speed is faster than the main target's, inflict
Defense Power Down on the target for every 3 Speed difference (max 2 per turn)