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District 20 Yurodivy Ryōshū
Season 4 · CLEAR ALL CATHY · 2024-06-13

District 20 YurodivyRyōshū

Syndicate · Yurodiviye

Tierendgame B · overall C
B
HP at level 6571 + 2.4 per level
227
Speedat the chosen Uptie
4 - 64 - 64 - 74 - 7
Defense levelsame as level
65
Stagger at70% / 40% / 20% HP
158 / 90 / 45
Resistances
SlashSlashNormalx1
PiercePierceIneff.x0.5
BluntBluntFatalx2
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Tremor

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

Got a Screw Loose?

2+4LustLustBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
10
Damage vs same level
4-16avg 10.0
Damage vs same level
Damage calculator

[On Use] Gain +2 Tremor Count

  1. 1[On Hit] Gain Tremor Count equal to ((Tremor Count on target)/2) (max 2)
  2. 2[On Hit] Inflict +1 Tremor Count
Skill 1x3

Got a Screw Loose?

2+4LustLustBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
10
Damage vs same level
4-16avg 10.0
Damage vs same level
Damage calculator

[On Use] Gain +2 Tremor Count [On Use] At 5+ Tremor Count, Clash Power +2

  1. 1[On Hit] Gain Tremor Count equal to ((Tremor Count on target)/2) (max 3)
  2. 2[On Hit] Inflict +1 Tremor Count
Skill 1x3

Got a Screw Loose?

3+4LustLustBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
Damage vs same level
Damage calculator

[On Use] Gain +2 Tremor Count [On Use] At 5+ Tremor Count, Clash Power +2

  1. 1[On Hit] Gain Tremor Count equal to ((Tremor Count on target)/2) (max 3)
  2. 2[On Hit] Inflict +1 Tremor Count
Skill 1x3

Got a Screw Loose?

3+4LustLustBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
Damage vs same level
Damage calculator

[On Use] Gain +2 Tremor Count [On Use] At 4+ Tremor Count, Clash Power +2

  1. 1[On Hit] Gain Tremor Count equal to (Tremor Count on target) (max 4)
  2. 2[On Hit] Inflict +2 Tremor Count
Skill 2x2

Compression Wind-up Spanner

3+3SlothSlothPiercePierce
Offense level
66(+1)
Atk weight
1
Max roll
12
Damage vs same level
9-27avg 18.0
Damage vs same level
Damage calculator

[On Use] Gain +2 Tremor Count

  1. 2[Heads Hit] Inflict +1 Tremor Count
  2. 3[On Hit] Consume Tremor Count on self, and inflict the same amount of Tremor Count on target (max 5)
Skill 2x2

Compression Wind-up Spanner

3+3SlothSlothPiercePierce
Offense level
66(+1)
Atk weight
1
Max roll
12
Damage vs same level
9-27avg 18.0
Damage vs same level
Damage calculator

[On Use] Gain +2 Tremor Count At 5+ Tremor Count, Coin Power +1

  1. 2[Heads Hit] Gain +1 Tremor Count
  2. 3[On Hit] Consume Tremor Count on self, and inflict the same amount of Tremor Count on target (max 5)
Skill 2x2

Compression Wind-up Spanner

4+3SlothSlothPiercePierce
Offense level
66(+1)
Atk weight
1
Max roll
13
Damage vs same level
12-31avg 21.1
Damage vs same level
Damage calculator

[On Use] Gain +2 Tremor Count At 5+ Tremor Count, Coin Power +1

  1. 2[Heads Hit] Gain +1 Tremor Count
  2. 3[On Hit] Consume Tremor Count on self, and inflict the same amount of Tremor Count on target (max 5)
Skill 2x2

Compression Wind-up Spanner

4+3SlothSlothPiercePierce
Offense level
66(+1)
Atk weight
1
Max roll
13
Damage vs same level
12-31avg 21.1
Damage vs same level
Damage calculator

[On Use] Gain +2 Tremor Count [On Use] At 4+ Tremor Count, Clash Power +1 At 4+ Tremor Count, Coin Power +1

  1. 2[On Hit] Inflict +1 Tremor Count
  2. 3[On Hit] Consume Tremor Count on self, and inflict the same amount of Tremor Count on target (max 5)
Skill 3x1

Percussive Maintenance

4+3Glut.Glut.PiercePierce
Offense level
66(+1)
Atk weight
1
Max roll
13
Damage vs same level
12-31avg 21.1
Damage vs same level
Damage calculator

[On Use] Gain +2 Tremor Count Consume 10 Tremor Count on self to gain Coin Power +1

  1. 1[On Hit] Inflict 2 Tremor
  2. 2[On Hit] Inflict 2 Tremor
  3. 3[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 2
Skill 3x1

Percussive Maintenance

4+3Glut.Glut.PiercePierce
Offense level
66(+1)
Atk weight
1
Max roll
13
Damage vs same level
12-31avg 21.1
Damage vs same level
Damage calculator

[On Use] Gain +2 Tremor Count Consume 8 Tremor Count on self to gain Coin Power +1 If target has 6+ Tremor, Coin Power +1

  1. 1[On Hit] Inflict 2 Tremor
  2. 2[On Hit] Inflict 2 Tremor
  3. 3[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1

Defense

Defense

Guard

7+6GuardGuard
Defense level
66(+1)
Atk weight
1
Max roll
13
Clash
Unclashable

[On Use] Gain 2 x (Tremor Count on self) as Shield HP (max 5)

Defense

Guard

7+6SlothSlothGuardGuard
Defense level
66(+1)
Atk weight
1
Max roll
13
Clash
Unclashable

[On Use] Gain 2 x (Tremor Count on self) as Shield HP (max 10)

Passives

No passives at Uptie I.

The support passive unlocks at Uptie III.

Combat passive

N.O.

Slothx3Resonance

- When another ally Staggers an enemy with an attack: follow up with a Skill 1 against the Staggered enemy. (once per Turn) - If multiple enemies are Staggered at once, target the enemy with the least HP(for Abnormalities, target the Abnormality with the least HP; then, target the Part with the least HP). - When using Skill 1 with this effect, this unit gains +1 more Tremor Count from its Coin effects, and triggers a Tremor Burst with the last Coin On Hit

The support passive unlocks at Uptie III.

Combat passive

N.O.

Slothx3Resonance

- When another ally Staggers an enemy with an attack: follow up with a Skill 1 against the Staggered enemy. (once per Turn) - If multiple enemies are Staggered at once, target the enemy with the least HP(for Abnormalities, target the Abnormality with the least HP; then, target the Part with the least HP). - When using Skill 1 with this effect, this unit gains +1 more Tremor Count from its Coin effects, and triggers a Tremor Burst with the last Coin On Hit

Support passive

The A.I.

Slothx4Owned

#1 Deployed ally gains +1 more Tremor Count from their Skill or Coin effects (2 times per turn)

Combat passive

N.O.

Slothx3Resonance

- When another ally Staggers an enemy with an attack: follow up with a Skill 1 against the Staggered enemy. (once per Turn) - If multiple enemies are Staggered at once, target the enemy with the least HP(for Abnormalities, target the Abnormality with the least HP; then, target the Part with the least HP). - When using Skill 1 with this effect, this unit gains +1 more Tremor Count from its Coin effects, and triggers a Tremor Burst with the last Coin On Hit

Support passive

The A.I.

Slothx4Owned

#1 Deployed ally gains +1 more Tremor Count from their Skill or Coin effects (2 times per turn)

Voice lines

Identity Acquisition
5 excavating screws for a pack of cigs? Sounds like you've got a screw loose yourself.
Morning Greeting
... So busy, so early in the morning? Well, I do approve of your diligence.
Afternoon Greeting
Fools running low on time start stalking the Backstreets around this hour. I enjoy watching them eventually slow to a crawl when they inevitably run out of time; it's quite the amusing sight.
Evening Greeting
It's getting late... The detective will soon deliver me the ingredients for my art. Ah, I must admit that the thought excites me.
Chatter #1
Is it D.O.N. and T.E. next? Hah, I wasn't talking to you... Clock.
Chatter #2
Currency is just smoke and mirrors. It's much fairer to trade items of immediate worth instead, isn't it? Or even better, use that elbow grease and make your own.
Chatter #3
I prefer to apply a certain... percussive method when it comes to fixing broken machines.
Post-Uptie Chat 1
The tip of a lit cig, slowly burning itself away... A metaphor for the impending rider of death, atop the steed of time. It's just like this rich pig whose time we burned away. Heh, quite avant-garde, isn't it?
Post-Uptie Chat 2
The Yurodiviye Ideology...? Who cares. I just found the aesthetics of their movement alluring. I don't mind paying for my cigs with items instead of cash, either.
Idle
Yurodiviye... More like you're-all-divvied-up. Pfft.
Uptying
Hmph, fine - record all you want. Just make sure to get all the blood splatters.
Deployment
This looks fun. I'll take this.
Stage Entry
This is a H.I.T. List. List of fools to be Hacked In Two, that is.
Viewed in Battle
They better give us a good fight.
Commencing Attack
Let's bring them down.
Enemy Stagger
Shake down the loaded pigs...
Staggered
Tsk.
Enemy Killed
... and share the pilfered time with everyone.
Death
Even I end up 'redistributed'... Haah. Not bad, not bad...
Check Passed
Were you watching? Then pay up. Pack of Monkey Cigs per view.
Check Failed
... This bland act isn't my scene.
Victory Cry
Hmm, not a bad invention... A bit more grease could've helped, however.
Extra Conditions Fulfilled
Perfection. Now that I've given it some thought, I see the aesthetics in using such a janky invention to crush the janky brains of those who reign over us.
Defeat Wail
So this D.O.N.T.E. didn't go as planned, did it? No deconstruction of normalcy, no one's terrified... Well, no matter. I can always make more time as long as I'm breathing.

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