LIMBUSCOMPANY.TOOLS
Lobotomy E.G.O:: Faint Aroma & Solitude Ryōshū
8th Walpurgis Night · 2026-03-05

Lobotomy E.G.O:: Faint Aroma & SolitudeRyōshū

E.G.O Gear · Lobotomy Corp. Headquarters

Tierendgame SS · overall SS
SS
HP at level 6575 + 2.17 per level
216
Speedat the chosen Uptie
3 - 53 - 63 - 73 - 7
Defense levelsame as level
65
Stagger at65% / 35% HP
140 / 75
Resistances
SlashSlashNormalx1
PiercePierceIneff.x0.5
BluntBluntFatalx2
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Sinking Tremor

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 3x1

Full Bloom

5+4GloomGloomPiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
17
Damage vs same level
18-43avg 30.1
Damage vs same level
Damage calculator

[On Use] Coin Power +1 for every 6 (Tremor + Sinking) on target (max 2) [On Use] Deal +1% damage for every Faint Aroma on target

  1. 1[On Hit] Inflict 1 Faint Aroma[On Hit] Inflict +3 Sinking Count
  2. 2[On Hit] Inflict 1 Faint Aroma[On Hit] Inflict 4 Sinking
  3. 3[On Hit] Inflict 2 Faint Aroma[On Hit] Inflict 2 Tremor[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1[On Hit] Deal Gloom damage equal to Sinking on target

Defense

Defense

A.A.T.

4+10EvadeEvade
Defense level
68(+3)
Atk weight
1
Max roll
14
Clash
Unclashable

[Turn End] Gain 10 Petals (once per turn) [Turn End] Gain 2 Fragile and 2 Attack Power Up next turn (once per turn)

Defense

A.A.T.

4+10GloomGloomEvadeEvade
Defense level
68(+3)
Atk weight
1
Max roll
14
Clash
Unclashable

[Turn End] Gain 10 Petals (once per turn) [Turn End] Gain 2 Fragile and 2 Attack Power Up next turn (once per turn)

Other skills

Skills this identity gains during battle (replacements, follow-ups and empowered versions).

Extra skill

Stories that Never Cease

9+1SlothSlothPiercePierce
Offense level
68(+3)
Atk weight
3
Max roll
12
Damage vs same level
30-36avg 33.0
Clash
Unclashable

[Unclashable] Unfocused Volley When this Skill inflicts Solitude, if the target already has Solitude this turn, or will be inflicted with Solitude next turn, trigger Tremor Burst instead; then, reduce target's Tremor Count by 1

  1. 1[On Hit] Inflict +1 Sinking Count[On Hit] Inflict 2 Solitude next turn
  2. 2[On Hit] Inflict 2 Tremor[On Hit] Inflict 2 Solitude next turn
  3. 3[On Hit] Inflict 2 Tremor[On Hit] Inflict 2 Solitude next turn
Extra skill

Magnificent End

12+7GloomGloomPiercePierce
Offense level
70(+5)
Atk weight
3
Max roll
19
Damage vs same level
14-22avg 18.0
Clash
Unclashable

[Unclashable] External effects cannot trigger this Skill to be Reused Deal +30% damage for every excess Atk Weight beyond the number of actual targets (in Focused Encounters, the Part) [On Use] Final Power +1 for every 5 (sum of Faint Aroma on all targets) (max 6) [Attack End] Lose all Petals on self

  1. 1[On Hit] Inflict 5 Faint Aroma[On Hit] Inflict 3 Sinking[On Hit] Inflict 3 Tremor[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1[On Hit] Deal Gloom damage equal to Sinking on target

Passives

Combat passive

A Void that Cannot be Filled

Always Active: Begin Encounters with 6 Bullet - Solitude At 1+ Bullet - Solitude, if the enemy has less than -40 SP or is Staggered at this unit or an ally's Attack End, use 'Bang. Bang.' as an Unopposed Attack (once per turn) Attack End: At 0 Bullet - Solitude, use 'Stories that Never Cease' as an Unopposed Attack against the target and consume 10 SP to Reload

Combat passive

Unwithering Flower

Slothx1Gloomx2Owned

Gain 1 Petals if the enemy takes Sinking damage Gain Petals equal to Faint Aroma inflicted every time enemies gain Faint Aroma Gain 2 Petals every time Tremor Burst is triggered regardless of the unit

The support passive unlocks at Uptie III.

Combat passive

A Void that Cannot be Filled

Always Active: Begin Encounters with 6 Bullet - Solitude At 1+ Bullet - Solitude, if the enemy has less than -40 SP or is Staggered at this unit or an ally's Attack End, use 'Bang. Bang.' as an Unopposed Attack (once per turn) Attack End: At 0 Bullet - Solitude, use 'Stories that Never Cease' as an Unopposed Attack against the target and consume 10 SP to Reload

Combat passive

Unwithering Flower

Slothx1Gloomx2Owned

Gain 1 Petals if the enemy takes Sinking damage Gain Petals equal to Faint Aroma inflicted every time enemies gain Faint Aroma Gain 2 Petals every time Tremor Burst is triggered regardless of the unit

The support passive unlocks at Uptie III.

Combat passive

A Void that Cannot be Filled

Always Active: Begin Encounters with 6 Bullet - Solitude At 1+ Bullet - Solitude, if the enemy has less than -40 SP or is Staggered at this unit or an ally's Attack End, use 'Bang. Bang.' as an Unopposed Attack (once per turn) Attack End: At 0 Bullet - Solitude, use 'Stories that Never Cease' as an Unopposed Attack against the target and consume 10 SP to Reload

Combat passive

Unwithering Flower

Slothx1Gloomx2Owned

Gain 1 Petals if the enemy takes Sinking damage Gain Petals equal to Faint Aroma inflicted every time enemies gain Faint Aroma Gain 2 Petals every time Tremor Burst is triggered regardless of the unit Attack Skill End: At 30+ Petals, use 'Magnificent End' against the target that has the highest Faint Aroma Stack Deal +(Faint Aroma on the target)% damage against Staggered targets If this unit lost 10%+ HP this turn, heal 3% HP and 10 SP (once per turn)

Support passive

Spring's Genesis

Slothx3Resonance

When the ally with the fastest Speed hits an enemy using a Skill that inflicts Sinking Potency, Count, or 'Unique Sinking', inflict 2 Tremor and trigger Tremor Burst; then, reduce target's Tremor Count by 1 (once per turn)

Combat passive

A Void that Cannot be Filled

Always Active: Begin Encounters with 6 Bullet - Solitude At 1+ Bullet - Solitude, if the enemy has less than -40 SP or is Staggered at this unit or an ally's Attack End, use 'Bang. Bang.' as an Unopposed Attack (once per turn) Attack End: At 0 Bullet - Solitude, use 'Stories that Never Cease' as an Unopposed Attack against the target and consume 10 SP to Reload

Combat passive

Unwithering Flower

Slothx1Gloomx2Owned

Gain 1 Petals if the enemy takes Sinking damage Gain Petals equal to Faint Aroma inflicted every time enemies gain Faint Aroma Gain 2 Petals every time Tremor Burst is triggered regardless of the unit Attack Skill End: At 30+ Petals, use 'Magnificent End' against the target that has the highest Faint Aroma Stack Deal +(Faint Aroma on the target)% damage against Staggered targets If this unit lost 10%+ HP this turn, heal 3% HP and 10 SP (once per turn)

Support passive

Spring's Genesis

Slothx3Resonance

When the ally with the fastest Speed hits an enemy using a Skill that inflicts Sinking Potency, Count, or 'Unique Sinking', inflict 2 Tremor and trigger Tremor Burst; then, reduce target's Tremor Count by 1 (once per turn)

Voice lines

Identity Acquisition
... To think that the fairy tale would wither into such an anticlimactic ending. Hah. Should've spared myself the trouble of hearing it out.
Morning Greeting
... It's too quiet. I'll be waiting at C.C. until that fool of a manager wakes up. *puff* The B.T.C. seems to be at home here, but I've got no taste for still-as-a-grave enclosures washed blue all over.
Afternoon Greeting
The coffee's aroma managed to cut through the forest's scent - it must be of somewhat passable quality this time. Still, I have no intention of taking a sip. Better to light one up than waste the time on a cup of B.C.
Evening Greeting
... Not sure what that feeble stick-in-the-mud is scheming with the manager... but our clockout time is shifting earlier these days. Fewer hours of drudgery I like, but shaving down my A.A.T... not so much.
Chatter #1
I endure wearing this tasteless P.G. without whining for one reason alone - because A.U. has shown me art worth enduring it for. The sight of unwithering flowers blooming uncontrollably, pouring out a refreshing scent rather than the metallic tang of blood... *puff* Far from my tastes, yet inspiring nonetheless.
Chatter #2
Did you know? Whenever I return from working on other monsters, the O.L.'s containment unit turns pitch-black. Visit it then... and you'll get to hear stories worth your time - from macabre tales not of this world to gruesome narratives with no discernible origin.
Chatter #3
Unlike coffee, some things don't get cold no matter how long you leave them neglected. Resentment, anger, yearning... Flowers will never bloom in hearts wounded by such sentiments.
Post-Uptie Chat 1
Ever heard the rumor that the bugs' fluids taste of apple? E.P.-addled fools spouting bullshit... Still, that imbecile of a Team Captain struts around correcting the employees that it's an orange flavor, not apple. *puff* Have they all gone nuts, the lot of them?
Post-Uptie Chat 2
What do you want me to do? Good or Bad, Work Results don't seem to matter - that thing breaks containment either way. The A.U. escaping is not mine to answer for, Manager. Have the Team Captain deal with chasing that monster around every floor. I'll sit back and admire the floral carnage that will decorate the corridors.
Idle
*blow* Well? Did that clear your head?
Uptying
If a single bolt won't pierce through it, then emptying the whole cylinder of this six-shooter gets the job done. *puff* See that? That's how you use an E.G.O weapon, amateurs.
Deployment
A rusty gun and a dull arrowhead. Heh. Gears are in perfect condition.
Stage Entry
I'll fire into you a void that cannot be filled.
Viewed in Battle
Give me a heads-up if you're gonna use a HP Recovery Bullet on me. Pull that trigger without warning like last time, and I'll slap away your fancy bullet with my scabbard again.
Commencing Attack
Time to burrow deep, F.A., S.
Enemy Stagger
Let the flowers lull you to sleep...
Staggered
Tsk. I get this sweet smell even in my mouth...
Enemy Killed
... Be buried in the dust.
Death
... Sleepy. Has the time come... for my spring hibernation...?
Check Passed
Work Result Good? Manager, A.U.'s gonna break containment soon.
Check Failed
Work Result, Bad. *puff* ... It's gonna escape again.
Victory Cry
Not a single Agent casualty - just a heap of clueless Clerks lying dead. Hah. Makes you think it's a waste to let those fools have their own guns and bullets, doesn't it? What C.E.s really need to get themselves out of these pickles is not HP Recovery Bullets, but a single shot to blow their own brains out.
Extra Conditions Fulfilled
Thought I'd get to admire some decent artistry for once, but I've already filled the E.Q. ... No accidents to prevent, no aftermath to clean up. Tsk. Let's go back.
Defeat Wail
Heh. So this is the day I finally get to see that Dusk Ordeal... with my own eyes. ... This unpleasant feeling... It's starting again. Time is being rewound once more...

More Ryōshū identities