
Bang. Bang.
- Offense level
- 67(+2)
- Atk weight
- 1
- Max roll
- 9
- Damage vs same level
- 6-16avg 10.8
- Damage vs same level
- Damage calculator
1Spend 1
Bullet - Solitude[On Hit] Inflict +2
Sinking Count
2Spend 1
Bullet - Solitude[On Hit] Inflict 2
Tremor


E.G.O Gear · Lobotomy Corp. Headquarters

Bullet - Solitude[On Hit] Inflict +2
Sinking Count
Bullet - Solitude[On Hit] Inflict 2
Tremor
[On Use] If target has 6+ (
Tremor +
Sinking), Coin Power +1
Bullet - Solitude[On Hit] Inflict +2
Sinking Count
Bullet - Solitude[On Hit] Inflict 2
Tremor
[On Use] If target has 6+ (
Tremor +
Sinking), Coin Power +1
Bullet - Solitude[On Hit] Inflict +2
Sinking Count
Bullet - Solitude[On Hit] Inflict 2
Tremor
[On Use] Coin Power +1 for every 6 (
Tremor +
Sinking) on target (max 2)
Bullet - Solitude[On Hit] Inflict +2
Sinking Count
Bullet - Solitude[On Hit] Inflict 3
Tremor
Bullet - Solitude[On Hit] Inflict +2
Sinking Count
Faint Aroma[On Hit] Inflict +1
Tremor Count
Faint Aroma[On Hit] Inflict +1
Tremor Count
[On Use] If target has 6+ (
Tremor +
Sinking), Coin Power +1
Bullet - Solitude[On Hit] Inflict +2
Sinking Count
Faint Aroma[On Hit] Inflict +2
Tremor Count
Faint Aroma[On Hit] Inflict +2
Tremor Count
[On Use] If target has 6+ (
Tremor +
Sinking), Coin Power +1
Bullet - Solitude[On Hit] Inflict +2
Sinking Count
Faint Aroma[On Hit] Inflict +2
Tremor Count
Faint Aroma[On Hit] Inflict +2
Tremor Count
[On Use] Coin Power +1 for every 6 (
Tremor +
Sinking) on target (max 2)
[On Use] Deal +1% damage for every
Faint Aroma on target
Bullet - Solitude[On Hit] Inflict +3
Sinking Count
Faint Aroma[On Hit] Inflict +2
Tremor Count
Faint Aroma[On Hit] Inflict +2
Tremor Count
[On Use] If target has 6+ (
Tremor +
Sinking), Coin Power +1
Faint Aroma[On Hit] Inflict +3
Sinking Count
Faint Aroma[On Hit] Inflict 4
Sinking
Faint Aroma[On Hit] Inflict 2
Tremor[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1
[On Use] Coin Power +1 for every 6 (
Tremor +
Sinking) on target (max 2)
[On Use] Deal +1% damage for every
Faint Aroma on target
Faint Aroma[On Hit] Inflict +3
Sinking Count
Faint Aroma[On Hit] Inflict 4
Sinking
Faint Aroma[On Hit] Inflict 2
Tremor[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] Deal Gloom damage equal to
Sinking on target
[Turn End] Gain 10
Petals (once per turn)
[Turn End] Gain 2
Fragile and 2
Attack Power Up next turn (once per turn)

[Turn End] Gain 10
Petals (once per turn)
[Turn End] Gain 2
Fragile and 2
Attack Power Up next turn (once per turn)
Skills this identity gains during battle (replacements, follow-ups and empowered versions).

[Unclashable]
Unfocused Volley
When this Skill inflicts
Solitude, if the target already has
Solitude this turn, or will be inflicted with
Solitude next turn, trigger
Tremor Burst instead; then, reduce target's
Tremor Count by 1

[Unclashable]
External effects cannot trigger this Skill to be Reused
Deal +30% damage for every excess Atk Weight beyond the number of actual targets (in Focused Encounters, the Part)
[On Use] Final Power +1 for every 5 (sum of
Faint Aroma on all targets) (max 6)
[Attack End] Lose all
Petals on self
Faint Aroma[On Hit] Inflict 3
Sinking[On Hit] Inflict 3
Tremor[On Hit] Trigger
Tremor Burst; then, reduce target's
Tremor Count by 1[On Hit] Deal Gloom damage equal to
Sinking on targetAlways Active: Begin Encounters with 6
Bullet - Solitude
At 1+
Bullet - Solitude, if the enemy has less than -40 SP or is Staggered at this unit or an ally's Attack End, use 'Bang. Bang.' as an Unopposed Attack (once per turn)
Attack End: At 0
Bullet - Solitude, use 'Stories that Never Cease' as an Unopposed Attack against the target and consume 10 SP to
Reload
Gain 1
Petals if the enemy takes
Sinking damage
Gain
Petals equal to
Faint Aroma inflicted every time enemies gain
Faint Aroma
Gain 2
Petals every time Tremor Burst is triggered regardless of the unit
The support passive unlocks at Uptie III.
Always Active: Begin Encounters with 6
Bullet - Solitude
At 1+
Bullet - Solitude, if the enemy has less than -40 SP or is Staggered at this unit or an ally's Attack End, use 'Bang. Bang.' as an Unopposed Attack (once per turn)
Attack End: At 0
Bullet - Solitude, use 'Stories that Never Cease' as an Unopposed Attack against the target and consume 10 SP to
Reload
Gain 1
Petals if the enemy takes
Sinking damage
Gain
Petals equal to
Faint Aroma inflicted every time enemies gain
Faint Aroma
Gain 2
Petals every time Tremor Burst is triggered regardless of the unit
The support passive unlocks at Uptie III.
Always Active: Begin Encounters with 6
Bullet - Solitude
At 1+
Bullet - Solitude, if the enemy has less than -40 SP or is Staggered at this unit or an ally's Attack End, use 'Bang. Bang.' as an Unopposed Attack (once per turn)
Attack End: At 0
Bullet - Solitude, use 'Stories that Never Cease' as an Unopposed Attack against the target and consume 10 SP to
Reload
Gain 1
Petals if the enemy takes
Sinking damage
Gain
Petals equal to
Faint Aroma inflicted every time enemies gain
Faint Aroma
Gain 2
Petals every time Tremor Burst is triggered regardless of the unit
Attack Skill End: At 30+
Petals, use 'Magnificent End' against the target that has the highest
Faint Aroma Stack
Deal +(
Faint Aroma on the target)% damage against Staggered targets
If this unit lost 10%+ HP this turn, heal 3% HP and 10 SP (once per turn)
When the ally with the fastest Speed hits an enemy using a Skill that inflicts
Sinking Potency, Count, or 'Unique Sinking', inflict 2
Tremor and trigger
Tremor Burst; then, reduce target's
Tremor Count by 1 (once per turn)
Always Active: Begin Encounters with 6
Bullet - Solitude
At 1+
Bullet - Solitude, if the enemy has less than -40 SP or is Staggered at this unit or an ally's Attack End, use 'Bang. Bang.' as an Unopposed Attack (once per turn)
Attack End: At 0
Bullet - Solitude, use 'Stories that Never Cease' as an Unopposed Attack against the target and consume 10 SP to
Reload
Gain 1
Petals if the enemy takes
Sinking damage
Gain
Petals equal to
Faint Aroma inflicted every time enemies gain
Faint Aroma
Gain 2
Petals every time Tremor Burst is triggered regardless of the unit
Attack Skill End: At 30+
Petals, use 'Magnificent End' against the target that has the highest
Faint Aroma Stack
Deal +(
Faint Aroma on the target)% damage against Staggered targets
If this unit lost 10%+ HP this turn, heal 3% HP and 10 SP (once per turn)
When the ally with the fastest Speed hits an enemy using a Skill that inflicts
Sinking Potency, Count, or 'Unique Sinking', inflict 2
Tremor and trigger
Tremor Burst; then, reduce target's
Tremor Count by 1 (once per turn)