
Both of You, Shut Up
- Offense level
- 66(+1)
- Atk weight
- 1
- Max roll
- 11
- Damage vs same level
- 6-18avg 12.0
- Damage vs same level
- Damage calculator


Lobotomy Corp. Headquarters · E.G.O Gear












Skills this identity gains during battle (replacements, follow-ups and empowered versions).

[On Use] Consume all
Red Eyes and
Penitence on self
- Coin Power +1 for every 5
Red Eyes consumed (max 4)
- Base Power +1 for every 5
Penitence consumed (max 4)
[Attack End] Lose 15 SP and gain
Only Ashes Remain next turn
Bleed equal to (
Red Eyes consumed - 15) on target (max 5)
Red Eyes and
Penitence consumed (max 100%)[On Hit] Heal self and 1 ally with the lowest HP percentage by (
Penitence consumed / 2)% of each unit's max HP
- Heal 1 additional ally for every 2 highest Reson. (max 2 more allies)[On Hit] Heal self and 1 ally with the least SP by (
Penitence consumed - 10) SP
- Heal 1 additional ally for every 2 highest Reson. (max 2 more allies)[On Hit] Inflict 3
Bind and 2
Attack Power Down next turn (once per turn)
[On Use] Consume all
Red Eyes and
Penitence on self
- Coin Power +1 for every 5
Red Eyes consumed (max 4)
- Base Power +1 for every 5
Penitence consumed (max 4)
[Attack End] Lose 15 SP and gain
Only Ashes Remain next turn
Bleed equal to (
Red Eyes consumed - 15) on target (max 5)
Red Eyes and
Penitence consumed (max 160%)[On Hit] Heal self and 1 ally with the lowest HP percentage by (
Penitence consumed)% of each unit's max HP
- Heal 1 additional ally for every 2 highest Reson. (max 2 more allies)[On Hit] Heal self and 1 ally with the least SP by (
Penitence consumed - 5) SP
- Heal 1 additional ally for every 2 highest Reson. (max 2 more allies)[On Hit] Inflict 3
Bind and 2
Attack Power Down next turn (once per turn)When gaining
Charge Count, gain
Red Eyes or
Penitence instead
-
Red Eyes and
Penitence are unaffected by
Charge Potency
The support passive unlocks at Uptie III.
When gaining
Charge Count, gain
Red Eyes or
Penitence instead
-
Red Eyes and
Penitence are unaffected by
Charge Potency
When hitting an enemy with a Coin that gains
Red Eyes:
- Deal +(
Red Eyes/2)% damage
- If the target has
Bleed, gain 1
Red Eyes (3 times per turn)
When hitting an enemy with a Coin that gains
Penitence:
- Deal +(
Penitence/2)% damage
- At 20+ SP, gain 1
Penitence (3 times per turn)
The support passive unlocks at Uptie III.
When gaining
Charge Count, gain
Red Eyes or
Penitence instead
-
Red Eyes and
Penitence are unaffected by
Charge Potency
When hitting an enemy with a Coin that gains
Red Eyes:
- Deal +(
Red Eyes/2)% damage
- If the target has
Bleed, gain 1
Red Eyes (3 times per turn)
When hitting an enemy with a Coin that gains
Penitence:
- Deal +(
Penitence/2)% damage
- At 20+ SP, gain 1
Penitence (3 times per turn)
Combat Start: - 1 ally with the lowest HP percentage heals 3 HP - 1 ally with the least SP heals 3 SP
When gaining
Charge Count, gain
Red Eyes or
Penitence instead
-
Red Eyes and
Penitence are unaffected by
Charge Potency
When hitting an enemy with a Coin that gains
Red Eyes:
- Deal +(
Red Eyes/2)% damage
- If this unit's Speed is faster than the target's by 3 or more, deal an additional +(
Red Eyes/2)% damage
- If the target has
Bleed, gain 1
Red Eyes (3 times per turn)
When hitting an enemy with a Coin that gains
Penitence:
- Deal +(
Penitence/2)% damage
- If the target's SP is lower than this unit's, deal an additional +(
Penitence/2)% damage(for targets that are Non-SP Units, their SP counts as 0)
- At 20+ SP, gain 1
Penitence (3 times per turn)
When hit by an enemy, gain 1
Penitence (max 3)
Combat Start: - 1 ally with the lowest HP percentage heals 3 HP - 1 ally with the least SP heals 3 SP