LIMBUSCOMPANY.TOOLS
LCCB Assistant Manager Ryōshū
Season 3 · BON VOYAGE · 2023-11-16

LCCB Assistant ManagerRyōshū

Limbus Company · LCC

Tierendgame C · overall D
C
HP at level 6576 + 2.6 per level
245
Speedat the chosen Uptie
4 - 54 - 64 - 74 - 7
Defense levelsame as level
65
Stagger at65% / 35% HP
159 / 85
Resistances
SlashSlashNormalx1
PiercePierceIneff.x0.5
BluntBluntFatalx2
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Poise Tremor Rupture

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

Shove

4+5LustLustBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
9
Damage vs same level
4-9avg 6.5
Damage vs same level
Damage calculator

[On Use] Gain +2 Poise Count

  1. 1[On Crit] Target loses 4 SP
Skill 1x3

Shove

4+5LustLustBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
9
Damage vs same level
4-9avg 6.5
Damage vs same level
Damage calculator

[On Use] Gain +2 Poise Count

  1. 1[On Crit] Target loses 6 SP
Skill 1x3

Shove

5+5LustLustBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
10
Damage vs same level
5-10avg 7.5
Damage vs same level
Damage calculator

[On Use] Gain +2 Poise Count

  1. 1[On Crit] Target loses 6 SP
Skill 1x3

Shove

5+5LustLustBluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
10
Damage vs same level
5-10avg 7.5
Damage vs same level
Damage calculator

[On Use] Gain 2 Poise Count At 7+ <sprite name="Breath">Poise, Coin Power +1

  1. 1[On Crit] Target loses 8 SP
Skill 2x2

T.N.

3+5Glut.Glut.BluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
13
Damage vs same level
6-22avg 13.8
Damage vs same level
Damage calculator
  1. 1[On Hit] Gain 1 Poise[On Crit] Inflict 1 Offense Level Down
  2. 2[On Hit] Gain 1 Poise[On Crit] Inflict 1 Offense Level Down
Skill 2x2

T.N.

3+5Glut.Glut.BluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
13
Damage vs same level
6-22avg 13.8
Damage vs same level
Damage calculator
  1. 1[On Hit] Gain 2 Poise[On Crit] Inflict 1 Offense Level Down
  2. 2[On Hit] Gain 1 Poise[On Crit] Inflict 1 Offense Level Down
Skill 2x2

T.N.

4+5Glut.Glut.BluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
14
Damage vs same level
8-24avg 15.8
Damage vs same level
Damage calculator
  1. 1[On Hit] Gain 2 Poise[On Crit] Inflict 1 Offense Level Down
  2. 2[On Hit] Gain 1 Poise[On Crit] Inflict 1 Offense Level Down
Skill 2x2

T.N.

4+5Glut.Glut.BluntBlunt
Offense level
66(+1)
Atk weight
1
Max roll
14
Damage vs same level
8-24avg 15.8
Damage vs same level
Damage calculator

At 7+ <sprite name="Breath">Poise, Coin Power +1

  1. 1[On Hit] Gain 2 Poise[On Crit] Inflict 2 Offense Level Down
  2. 2[On Hit] Gain 1 Poise[On Crit] Inflict 1 Offense Level Down
Skill 3x1

O.O.F.

4+3PridePridePiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1
Damage vs same level
Damage calculator

[On Use] Gain 4 Poise At 10+ <sprite name="Breath">Poise, Coin Power +1

  1. 3Spend 1 Ammo[On Crit] Double the application of Tremor & Rupture Potency and Count[On Hit] Inflict 3 Tremor and +1 Tremor Count[On Hit] Inflict 3 Rupture and +1 Rupture Count[Heads Hit] Trigger Tremor Burst
Skill 3x1

O.O.F.

4+3PridePridePiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1
Damage vs same level
Damage calculator

[On Use] Gain 4 Poise Gain +1 Coin Power for every 7 Poise on self (max 2)

  1. 1[On Crit] Gain +1 Poise Count
  2. 2[On Crit] Gain +1 Poise Count
  3. 3Spend 1 Ammo[On Crit] Double the application of Tremor & Rupture Potency and Count[On Hit] Inflict 4 Tremor and +2 Tremor Count[On Hit] Inflict 4 Rupture and +2 Rupture Count[On Hit] Trigger Tremor Burst

Defense

Defense

Guard

8+5GuardGuard
Defense level
68(+3)
Atk weight
1
Max roll
13
Clash
Unclashable
Defense

Guard

8+8Glut.Glut.GuardGuard
Defense level
68(+3)
Atk weight
1
Max roll
16
Clash
Unclashable

Passives

No passives at Uptie I.

The support passive unlocks at Uptie III.

Combat passive

A S.B.

Glut.x2Owned

If this unit has 7+ <sprite name="Breath">Poise at Turn End, heal 8 SP.

The support passive unlocks at Uptie III.

Combat passive

A S.B.

Glut.x2Owned

- Always Active : Begin encounters with 7 Ammo - If this unit has 7+ <sprite name="Breath">Poise at Turn End, heal 8 SP.

Support passive

The Lucky Cig

Pridex4Owned

If 1 ally with the least Ammo uses up their last Ammo with a Coin, deal 50% of the damage dealt by that Coin attack against each target as bonus damage against each individual target. (rounded up)

Combat passive

A S.B.

Glut.x2Owned

- Always Active : Begin encounters with 7 Ammo - If this unit has 7+ <sprite name="Breath">Poise at Turn End, heal 8 SP. - If this unit already has max SP upon meeting the above condition, gain 1 Poise next turn

Support passive

The Lucky Cig

Pridex4Owned

- If 1 ally with the least Ammo uses a Skill that spends Ammo, gain 3 Poise. (once per turn; does not apply to allies without Ammo) - If 1 ally with the least Ammo uses up their last Ammo with a Coin, deal 50% of the damage dealt by that Coin attack against each target as bonus damage against each individual target. (rounded up)

Voice lines

Identity Acquisition
Ryōshū. I.A.L. Hm? This isn't standard comms protocol? Stop using acronyms? What, why? ... Because I'm a rookie...? Haah...
Morning Greeting
You don't have morning lessons? You lucked out, then. I would've loved to share the pain of repetitive daily chores.
Afternoon Greeting
I make do with whatever ration they've assigned us for the mission. ... I much prefer the taste of a cig.
Evening Greeting
Do they think something might happen if they don't hold these new recruit rallies every night...? Haah...
Chatter #1
'We the Before Team are assigned with the paramount task of clearing the path before anyone else does. Every bloodied step, every flesh given...' Damnit. I've repeated this so many times that I started saying it out of nowhere.
Chatter #2
Our next mission takes place at some portship of U Corp. Hmph, doubt they'll assign me with anything substantial to do.
Chatter #3
B.A.H. I joined after hearing that Section 3 was the toughest... But this boredom is the kind of toughness I didn't expect...
Post-Uptie Chat 1
This shotgun is the most useful of the bunch. Now that the Team Leader left this behind for me... It's time for my own expression of gratitude.
Post-Uptie Chat 2
Anyone with a semblance of common sense must've gleaned from the lessons that we're all being thrown into a meat grinder. I finally have a place to let loose thanks to that. Time to go S.P.
Idle
Haah... I'm craving... a cig...
Uptying
Acknowledge. This is Ryōshū. Reporting total unit annihilation... Huh. The radio's also dead. Finally... I can let loose.
Deployment
Am I finally getting some real work?
Stage Entry
Single shell in chamber. Ready to fire.
Viewed in Battle
Oh, am I getting a signal? Acknowledge.
Commencing Attack
I'll beat you up and blast you to bits.
Enemy Stagger
You're staggered... Next, I'll blast your guts to smithereens.
Staggered
Tsk...
Enemy Killed
T.N. I mean... Target Neutralized.
Death
Akh... Tsk, didn't think... I'd follow them so soon...
Check Passed
A shotgun is a beautiful problem solver. Heh.
Check Failed
Not my fault. They assigned me trash gear.
Victory Cry
Mission Complete. Returning to rendezvous point. LCCB / P.O. / Unit 3. Returning units... Just one.
Extra Conditions Fulfilled
Returning to base with the variable coordinates. This appears to have been our mission objective. Hmph, you better treat me right from now on.
Defeat Wail
Mission Failed. Total annihilation, and for what? Nothing. Tsk, I'm sure the high-and-mighty LCCA will take care of the rest.

More Ryōshū identities