
E.C.
- Offense level
- 70(+5)
- Atk weight
- 1
- Max roll
- 6
- Damage vs same level
- 12-18avg 15.0
- Damage vs same level
- Damage calculator
1[On Hit] Gain +2 Charge Count
2[On Hit] Gain +2 Charge Count


W Corp.
Sanity

At 10+ Charge Count, deal +10% damage

At 10+ Charge Count, deal +10% damage

At 10+ Charge Count, deal +10% damage At 15+ Charge Count, deal additional +10% damage

[On Use] Gain +5 Charge Count

[On Use] Gain +6 Charge Count At 10+ Charge Count, gain +1 Coin Power

[On Use] Gain +6 Charge Count At 10+ Charge Count, gain +1 Coin Power

[On Use] Gain +7 Charge Count At 10+ Charge Count, gain +1 Coin Power At 15+ Charge Count, gain additional +1 Coin Power

[On Use] At 7~14 Charge Count Consume all Charge Count, And consume 3 x (15 - Charge Count Consumed)% HP to gain +3 Coin Power [On Use] Consume 15 Charge Count to gain +3 Coin Power

[On Use] At 7~14 Charge Count Consume all Charge Count, And consume 3 x (15 - Charge Count Consumed)% HP to gain +5 Coin Power [On Use] Consume 15 Charge Count to gain +5 Coin Power

Base Power +1 per 5 Charge Count (max 2)

Base Power +1 per 5 Charge Count (max 3)
No passives at Uptie I.
The support passive unlocks at Uptie III.
Upon defeating an enemy, gain +2 Charge Count (3 times per turn)
The support passive unlocks at Uptie III.
Upon defeating an enemy, gain +2 Charge Count (3 times per turn)
When an ally with the lowest Max HP defeats an enemy, they gain +2 Charge Count (Once per turn)
Upon defeating an enemy, gain +3 Charge Count (3 times per turn)
When an ally with the lowest Max HP defeats an enemy, they gain +3 Charge Count (Once per turn)