LIMBUSCOMPANY.TOOLS
LCA Udjat Vanguard Team 3 Leader Outis
Season 7 · Kumo no ito · oti on akA · 2025-12-31

LCA Udjat Vanguard Team 3 LeaderOutis

Limbus Company · LCA

Tierendgame S+ · overall S
S+
HP at level 6573 + 2.85 per level
258
Speedat the chosen Uptie
2 - 53 - 64 - 74 - 7
Defense levellevel +3
68
Stagger at50% HP
129
Resistances
SlashSlashIneff.x0.5
PiercePierceNormalx1
BluntBluntFatalx2
Test in the Clash lab
Sanity
Win a clash+20% per exchange after the first: 2 exchanges +12, 3 exchanges +14, 4 exchanges +16
+10
Defeat an enemy at your level or higher
+10
An ally defeats an enemy at its level or higher
+5
An ally at your level or higher fallsmore for each level of difference
-10
Status keywords

Tremor Sinking

Uptie
Skills, passives and Speed follow this tier

Skills

Skill 1x3

Khopesh Swordplay

3+3PridePrideSlashSlash
Offense level
66(+1)
Atk weight
1
Max roll
9
Damage vs same level
6-15avg 10.5
Damage vs same level
Damage calculator

[On Use] Gain +3 Aggro to this Skill Slot next turn

  1. 1[On Hit] Inflict +1 Sinking Count[On Hit] Inflict +1 Tremor Count
Skill 1x3

Khopesh Swordplay

3+3PridePrideSlashSlash
Offense level
66(+1)
Atk weight
1
Max roll
9
Damage vs same level
6-15avg 10.5
Damage vs same level
Damage calculator

[On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Coin Power +1 for every 6 (Sinking + Tremor) on target (max 2)

  1. 1[On Hit] Inflict +1 Sinking Count[On Hit] Inflict +1 Tremor Count
Skill 1x3

Khopesh Swordplay

3+4PridePrideSlashSlash
Offense level
66(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
Damage vs same level
Damage calculator

[On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Coin Power +1 for every 6 (Sinking + Tremor) on target (max 2)

  1. 1[On Hit] Inflict +1 Sinking Count[On Hit] Inflict +1 Tremor Count
Skill 1x3

Khopesh Swordplay

3+4PridePrideSlashSlash
Offense level
66(+1)
Atk weight
1
Max roll
11
Damage vs same level
6-18avg 12.0
Damage vs same level
Damage calculator

[On Use] Gain +3 Aggro to this Skill Slot next turn [On Use] Coin Power +1 for every 6 (Sinking + Tremor) on target (max 2) [On Use] If this unit has The Udjat [Vanguard], Clash Power +1 [Clash Win] Inflict 2 Sheut Fracture

  1. 1[On Hit] Inflict +1 Sinking Count[On Hit] Inflict +1 Tremor Count
  2. 2[On Hit] Gain 1 Protection next turn (once per turn)
Skill 2x2

Mirage Incision

4+3SlothSlothSlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1
Damage vs same level
Damage calculator

[On Use] Gain +5 Aggro to this Skill Slot next turn

  1. 1[On Hit] Inflict +2 Sinking Count
  2. 2[On Hit] Inflict +1 Tremor Count
  3. 3[On Hit] Inflict 2 Sinking[On Hit] Inflict 2 Tremor
Skill 2x2

Mirage Incision

4+3SlothSlothSlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
13
Damage vs same level
12-33avg 23.1
Damage vs same level
Damage calculator

[On Use] Gain +5 Aggro to this Skill Slot next turn [On Use] Coin Power +1 for every 6 (Sinking + Tremor) on target (max 2)

  1. 1[On Hit] Inflict +2 Sinking Count
  2. 2[On Hit] Inflict +1 Tremor Count
  3. 3[On Hit] Inflict 2 Sinking[On Hit] Inflict 2 Tremor
Skill 2x2

Mirage Incision

4+4SlothSlothSlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
16
Damage vs same level
12-39avg 26.1
Damage vs same level
Damage calculator

[On Use] Gain +5 Aggro to this Skill Slot next turn [On Use] Coin Power +1 for every 6 (Sinking + Tremor) on target (max 2)

  1. 1[On Hit] Inflict +2 Sinking Count
  2. 2[On Hit] Inflict +1 Tremor Count
  3. 3[On Hit] Inflict 2 Sinking[On Hit] Inflict 2 Tremor
Skill 2x2

Mirage Incision

4+4SlothSlothSlashSlash
Offense level
67(+2)
Atk weight
1
Max roll
16
Damage vs same level
12-39avg 26.1
Damage vs same level
Damage calculator

[On Use] Gain +5 Aggro to this Skill Slot next turn [On Use] Coin Power +1 for every 6 (Sinking + Tremor) on target (max 2) [On Use] If this unit has The Udjat [Vanguard], Clash Power +2 and deal +30% damage [Clash Win] Inflict 2 Sheut Fracture

  1. 1[On Hit] Inflict +2 Sinking Count
  2. 2[On Hit] Inflict +1 Tremor Count
  3. 3[On Hit] Inflict 2 Sinking[On Hit] Inflict 2 Tremor[On Hit] Gain 1 Protection next turn (once per turn)
Skill 3x1

The Vanguard will See it Done

6+4GloomGloomPiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
18
Damage vs same level
21-47avg 33.8
Damage vs same level
Damage calculator

[On Use] Gain +8 Aggro to this Skill Slot next turn [On Use] Base Power +1 for every LCA Fracture Round about to be spent by this Skill [Attack End] Gain 2 Protection next turn (once per turn) [Attack End] At 2 or fewer LCA Fracture Round, Reload (5 times per Encounter)

  1. 1Spend 2 LCA Fracture Round[On Hit] Inflict +2 Sinking Count[On Hit] Inflict +2 Tremor Count
  2. 2[On Hit] Inflict 2 Sinking[On Hit] Inflict 3 Blue Sand next turn[On Hit] Inflict 1 Gloom Resist Down (once per turn)
  3. 3Spend 2 LCA Fracture Round[On Hit] Inflict 2 Sinking[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
Skill 3x1

The Vanguard will See it Done

6+4GloomGloomPiercePierce
Offense level
68(+3)
Atk weight
1
Max roll
18
Damage vs same level
21-47avg 33.8
Damage vs same level
Damage calculator

If this unit has The Udjat [Vanguard], deal +50% damage [On Use] Gain +8 Aggro to this Skill Slot next turn [On Use] At 6+ (Sinking + Tremor) on target, Coin Power +1 [On Use] Base Power +1 for every LCA Fracture Round about to be spent by this Skill [Attack End] Gain 2 Protection next turn (once per turn) [Attack End] At 2 or fewer LCA Fracture Round, Reload (5 times per Encounter)

  1. 1Spend 2 LCA Fracture RoundDeal +(LCA Fracture Round spent x 30)% damage[On Hit] Inflict +2 Sinking Count[On Hit] Inflict +2 Tremor Count
  2. 2[On Hit] Inflict 2 Sinking[On Hit] Inflict 3 Blue Sand next turn[On Hit] Inflict 1 Gloom Resist Down (once per turn)
  3. 3Spend 2 LCA Fracture RoundDeal +(LCA Fracture Round spent x 30)% damage[On Hit] Inflict 2 Sinking[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1[On Hit] If target is a SP Unit, trigger Tremor Burst; then, reduce target's Tremor Count by 1 If target has less than 0 SP, inflict 1 Gloom Fragility (once per turn)

Defense

Defense

Composure

12+5GuardGuard
Defense level
73(+5)
Atk weight
1
Max roll
17
Clash
Unclashable

When hit while this unit has Shield, inflict 3 Sinking against the attacker (3 times per turn) [On Use] For every Protection on self, gain Shield equal to 5% of this unit's max HP (max 15%; once per turn)

Defense

Composure

15+5GloomGloomGuardGuard
Defense level
73(+5)
Atk weight
1
Max roll
20
Clash
Unclashable

When hit while this unit has Shield, inflict 3 Sinking against the attacker (3 times per turn) [On Use] If this unit has The Udjat [Vanguard], gain 1 Protection (once per turn) [On Use] For every Protection on self, gain Shield equal to 5% of this unit's max HP (max 15%; once per turn)

Passives

The support passive unlocks at Uptie III.

The support passive unlocks at Uptie III.

Support passive

Eagle Eye

Gloomx3Resonance

Combat Start: apply 1 Protection next turn to 1 ally with the lowest HP percentage

Support passive

Eagle Eye

Gloomx3Resonance

Combat Start: apply 1 Protection next turn to 1 ally with the lowest HP percentage

Voice lines

Identity Acquisition
EM interceptor... faulty. Emergency shielding alloy... faulty. Rifle pressure regulator... hah. Faulty.
Morning Greeting
I received the report first thing in the morning. The Recon team walked right into the Spiders' web and was subsequently annihilated, I hear. We must begin preparations as soon as possible. Let's think... We need to lure those clever Spiders out of their den somehow.
Afternoon Greeting
Training complete. I've just received a report that the Chief Executive Director has sent us special gourmet meals packaged in a stasis preservation box. Those who insist on dining outside regardless, raise your hands now. ... Very well. I'll report today's tally of meal skippers as 0.
Evening Greeting
Feel free to remove your helmets when on standby at night, but remain fully geared and armed otherwise. You never know what kind of unscrupulous forces might try to destabilize our company during its period of expansion.
Chatter #1
Furusiyya refers to the series of combat training manuals containing various battlefield situations that may be encountered in the City, and the appropriate countermeasures for each of them. Commit every single letter of it to your memory - both muscle and brain - and it will be of great boon to our future operations. I, your team leader, has... heh, wasted no more than 3 days memorizing every piece of information in the entire series.
Chatter #2
I've done more than my share of commanding entire armies and reading the grand currents of war. So... I wished to move on from that. I'm more comfortable leading a small squad like this now, anyway. I won't be entitled to as much compensation, but... it also means that I'll have less to be responsible for.
Chatter #3
Should you have need of something for a mission, don't worry about the costs; simply compile a list of items and report - ahem. No, no need to report them. Just compile a list and leave it in my office. *sigh* I can't seem to shake the lingo from back then.
Post-Uptie Chat 1
When members of Limbus Company encounter a problem that cannot be resolved independently, and if the nature of the "problem" is something that can be resolved through force - whether it be Sweepers, Fingers, or Taboo Hunters of Wings - we are called to <i>address</i> the issue.
Post-Uptie Chat 2
Udjat Office approached me with a job during my itinerant years following the Smoke War, when I was unable to find a footing for myself. I had no reason to refuse their offer, especially when it came coupled with a massive salary and... the promise of aid when I eventually embark on my homeward journey.
Idle
... Looks like we're having an unusually easy day today. Maybe I can - ... Tsk, never should've said anything.
Uptying
Udjat Khamsa, Sitta, maneuver to our left with me. Udjat Talata, Ashara, circumnavigate the building to its back entrance. Remaining units, hold this position. Maintain pressure at will on the target.
Deployment
*static* This is LCA Vanguard Team, Udjat. Radio check, over.
Stage Entry
Ready for assault, over.
Viewed in Battle
No need. I've already spotted a gap. The Eye of Udjat... never misses faults in allied defensive positions.
Commencing Attack
Encircle the target.
Enemy Stagger
As predicted...
Staggered
Dammit, this pattern...
Enemy Killed
Enemy unit neutralized... Kill confirmed.
Death
This is... *sigh* Disregard. All units, continue to... engage...
Check Passed
Position captured. Moving on to the next.
Check Failed
Failed to capture position... But our objective remains the same.
Victory Cry
The recon team suffered some losses... but the plan went off without a hitch. All clear. Commencing extraction. We'll leave the rest to the Clearance Department.
Extra Conditions Fulfilled
Once, a terrifying officer of a Finger and a Star of the City... Now, nothing but an embarrassing has-been. ... This is LCA Vanguard Team, Udjat. Objective completed. Will retrieve the target's remains for handover to the research department.
Defeat Wail
But I checked every piece of equipment for failure... How did these - dammit! We can't handle these targets with faulty equipment! Alerting all Udjat stations! Obstacle insurmountable! Extract, extract now!

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